Derp derp. Going into lyth; Might do version B; Any idea where the Monument is? (the Search system Sucks on these Forums)
I believe it is NW of the spawn, in the edge of the desert biome, next to the forest area.if you find the forest, head west along the edge of the biome, and you will find it... I would see it while traveling from spawn to either of the desert dungeons. IF this is A or D, I apologize, but i'm fairly certain that's the B monument.
Just wondering... What is the point of the Grass Block in Kaizo Caverns 3.0? Because with the absence of the Mastery Monument and the changes to animal spawns, it doesn't seem to have any real purpose...
Just wondering... What is the point of the Grass Block in Kaizo Caverns 3.0? Because with the absence of the Mastery Monument and the changes to animal spawns, it doesn't seem to have any real purpose...
Just wondering... What is the point of the Grass Block in Kaizo Caverns 3.0? Because with the absence of the Mastery Monument and the changes to animal spawns, it doesn't seem to have any real purpose...
I'm not so happy with all these core mechanic changes(not this specifically, just in general). Things like that should be worked out before the official release. I hate having to look up every small change in each version because it ends up breaking something I've made...It drives me nuts, and im not even a mapmaker...Fix the bugs plz, leave the MC mechanics alone......
I'm not so happy with all these core mechanic changes(not this specifically, just in general). Things like that should be worked out before the official release. I hate having to look up every small change in each version because it ends up breaking something I've made...It drives me nuts, and im not even a mapmaker...Fix the bugs plz, leave the MC mechanics alone......
It is kind of a pain sometimes, as it occasionally wrecks custom maps, but... I dunno, I have mixed feelings about it, Mojang has to keep developing Minecraft, and I think it would be bad if they "locked it in time" just to cater to custom maps.
It is kind of a pain sometimes, as it occasionally wrecks custom maps, but... I dunno, I have mixed feelings about it, Mojang has to keep developing Minecraft, and I think it would be bad if they "locked it in time" just to cater to custom maps.
Good point. I guess its a matter of perspective. While I think they're changing core mechanics, they might feel they're refining them.
My frustration's came from altering Vanilla MC mechanics and ruining structures in my vanilla world., nothing to do with custom maps....
I would like them to add blocks,weapons,more animals,etc, not change things I already enjoy while playing.
At the same time, they let you choose if you want to update, So I can be a happy camper on whatever version I want!
Besides the new AI, I still prefer 1.1 for some reason..
I believe it is NW of the spawn, in the edge of the desert biome, next to the forest area.if you find the forest, head west along the edge of the biome, and you will find it... I would see it while traveling from spawn to either of the desert dungeons. IF this is A or D, I apologize, but i'm fairly certain that's the B monument.
Just finished Sea of Flame II My favourite dungeon was probably the
Creeper dungeon with the lava on the sides
It wasn't too long and at the same time it was still challenging.
My least favourite would be the
Spider dungeon behind the huge pig statue
because it went on for too long in my opinion and by the time I was finished I never wanted to hear another spider again!
Overall, it was a great map; even the worst dungeons were still fun. I've also played Sunburn Islands and Infernal Sky II, and out of those three SoF II was definitely the best. Thanks Vechs!
Anyways, any suggestions on what map I should do next?
well, ive been playing lethamyr for about an hour. got the green wool, than got killed by a blaze. dammit. i shoulda got a bucket before i went there. fun map, im about to take another swing at it. i love the starting point. it adds so much to the map. great job on this one vechs! im really excited to start again soon. so far, i like this better than the other maps. mainly because its easier, yet I dont feel like a wimp.
Just finished Sea of Flame II My favourite dungeon was probably the
Creeper dungeon with the lava on the sides
It wasn't too long and at the same time it was still challenging.
My least favourite would be the
Spider dungeon behind the huge pig statue
because it went on for too long in my opinion and by the time I was finished I never wanted to hear another spider again!
Overall, it was a great map; even the worst dungeons were still fun. I've also played Sunburn Islands and Infernal Sky II, and out of those three SoF II was definitely the best. Thanks Vechs!
Anyways, any suggestions on what map I should do next?
Spellbound Caves. It's quite good, and about the same difficulty as the other maps you've played. I wouldn't suggest Legendary or Nightmare Realm, those are much more difficult.
You know Vechs, when I saw your picture of the jungle/desert/tundra, I thought that was an isolated example. Then I made a world for testing and had the exact thing happen, except with a lava lake. Dammit.
Off-topic, is there any backstory in the Inferno Mines, perhaps using these sexy new editable books? Also, we need some colored text. We like the pretty colors. It amuses us.
You know Vechs, when I saw your picture of the jungle/desert/tundra, I thought that was an isolated example. Then I made a world for testing and had the exact thing happen, except with a lava lake. Dammit.
Off-topic, is there any backstory in the Inferno Mines, perhaps using these sexy new editable books? Also, we need some colored text. We like the pretty colors. It amuses us.
Considering how much today's snapshot broke, I'm not sure how wise it would be to plan on the next official release to happen before he finishes making the map.
Vechs' Skin
http://www.youtube.com/user/halfpixel274
You can make a pretty garden.
I'm not so happy with all these core mechanic changes(not this specifically, just in general). Things like that should be worked out before the official release. I hate having to look up every small change in each version because it ends up breaking something I've made...It drives me nuts, and im not even a mapmaker...Fix the bugs plz, leave the MC mechanics alone......
It is kind of a pain sometimes, as it occasionally wrecks custom maps, but... I dunno, I have mixed feelings about it, Mojang has to keep developing Minecraft, and I think it would be bad if they "locked it in time" just to cater to custom maps.
Good point. I guess its a matter of perspective. While I think they're changing core mechanics, they might feel they're refining them.
My frustration's came from altering Vanilla MC mechanics and ruining structures in my vanilla world., nothing to do with custom maps....
I would like them to add blocks,weapons,more animals,etc, not change things I already enjoy while playing.
At the same time, they let you choose if you want to update, So I can be a happy camper on whatever version I want!
Besides the new AI, I still prefer 1.1 for some reason..
That's actually the C monument
My least favourite would be the
Overall, it was a great map; even the worst dungeons were still fun. I've also played Sunburn Islands and Infernal Sky II, and out of those three SoF II was definitely the best. Thanks Vechs!
Anyways, any suggestions on what map I should do next?
Hybran's Regulated Undeathliness List of Vechs Maps
1. Infernal Sky II
2. Sunburn Islands
3. Sea of Flame II
4. Spellbound Caves
5. Lethamyr
6. Kaizo Caverns
7. Nightmare Realm
8. Legendary (Though, annoying on 1.8+)
Spellbound Caves. It's quite good, and about the same difficulty as the other maps you've played. I wouldn't suggest Legendary or Nightmare Realm, those are much more difficult.
overall, it was a great map
Good Job Vechs!
You'll never beat a SH map if you give up after one death.
Off-topic, is there any backstory in the Inferno Mines, perhaps using these sexy new editable books? Also, we need some colored text. We like the pretty colors. It amuses us.
WHAT?!
Danger zone.
Considering how much today's snapshot broke, I'm not sure how wise it would be to plan on the next official release to happen before he finishes making the map.
http://www.minecraftwiki.net/wiki/Version_history/Development_versions#12w18a
Notice how the notable bugs list is basically the same size as the updates list.
~Jaren_117
SoFII before Spellbound?
I must be having a bad experience with SoFII...