1.12.2
Java
Forge
Multiplayer
Magic
Combat
NPCs
I enjoy placing dummy pressure plates just to mess with your mind. :smile.gif:
Part of the challenge is the mental game, after all.
Waiting on Zisteau to finish his first episode of his LP - he has a copy of the map already, so his first episode could be posted when I put the link up to the map download - we did the same thing for the Sea of Flame - but he's had some computer trouble which he needed to work out before doing the LP of Kaizo Caverns. I personally think this LP is going to be awesome, because typically tense situations and danger make for the most dramatic and entertaining LP's, and also Zisteau is a really good LPer on top of that, so I think it'll be worth the wait. :smile.gif:
Also, it's a lot of fun for me to get to watch someone else play a map that I made - obviously, because I made the map, I know where everything is, so nothing is a surprise for me, so I don't have as much fun playing my own creations as someone else would. (Even still I died a lot playtesting Kaizo Caverns... I even placed so many traps that I forgot about a few and managed to fall into several of them.)
Anyone have any suggestions on what I should do for Super Hostile #05? I know for sure that I want to keep making maps, but at the same time I'd like to make unique environments. Even a lot of the gameplay in The Sea of Flame and The Endless Deep can take place in caves underground.
(And if someone says I should do a "Heart" map, then my response must be: "What kind of lame power is Heart anyway? Matti sucked. :tongue.gif:)
Image below.
Definitely one of the better water maps I've played. These kinda things would be much more enjoyable if water was easier to see through while swimming, and if there were methods of underwater transportation / breathing, but still, I enjoyed it quite a bit. Question though. Is there any grass on the map? And is there only one seed? My one seed procured wheat and no other seeds, and I never once found grass.
In any case, onto the sky map now unless Kaizo hits soon.
Perhaps an urban environment, or one centered around a large structure such as an ancient fortress or castle + outlying area? A huuuge castle laden with traps, puzzles, and hidden passageways filled with baddies (and goodies!)
Thing is that would be more like an adventure map rather than a survival. Maybe. Ehh, actually you can prolly pull it off.
EDIT: Only other 2 ideas I can think of are Jungle based, or desert based. Desert would be simple to work with as resources would already be scarce, jungle would prolly be too easy with wood everywhere.
Make the roads obsidian and hide the zombie spawners underneath, much like sea of fire with the spawners?
I was thinking a Nether map? That would be a *****. It probably will give some unqiue challenges, and who can forget that creepy as hell noise.
my idea would be a big root winding through the sky. with bifurcations and very rare fire traps (one fire trap and you are ****ed, so vewy, vewy careful…)
#1: I ragequitted fairly fast. I made my sandy base on the obsidian square at spawn, and all I crafted was a workbench and a stone pick (I got the stone from a asplosion). I was farting around Mt. Killayoua (clever name) found the :mossystone:, and thought, "HURR DUUR HEZ TRYIN 2 TRIK MEH." So I mined it, fell into the dungeon, *somehow* killed the creepers with the lava, grabbed all the stuff (which I freaked out over) and then got blewed up because I forgot to put a torch down. I ragequitted. I also treasured my single stick :tongue.gif:. Of all the maps, this was my favorite. It was evil, funny, and fairly linear. I also liked it because it had the most signposts. Your sarcastic comments made me rage and lol at the same time. I named this world 'Nether on Earth.' I give this one a 9/10!
#2 This was both my most sucessful and least explored. I spawned on the airship, and I'm like, "W00T! Glowstone, wooden planks!" I got really confused when it caught on fire, and I wasn't even aware it was until I read the thread a ssssssecond ago :tongue.gif:. I made my base in the trophy room, since it was the brightest thing. I haven't died once. I'm still exploring the vast expanse of caverns. In fact, the only other underwater building I explored was the pirate ship, simply because underwater exploring is almost impossible without vast amounts of bread (I burned through the 20 I crafted). I found all the wool EXCEPT brown [as I was writing this I found the brown. I"M DONE!!!], but I'm not done exploring the caverns, so I'm sure I'll find it XD. I made all of the gem blocks too. If you want, I'll post a picture, but, eh. I named my world, "Underwater Challenge."
This was my least favorite. There were very few signs, I completed it fairly easily, and the whole thing was mostly exploring very long, repetitive caverns. I give it a 5/10.
#3 This was meh. I died a million times (more than the Sea of Flame!), made a nice cobble base at spawn, grew 6 trees, and found a few dungeons. It's incredibly hard to get from one island to another. Evan the day is hard with all the mob mods I've installed. I found the giant dungeon under the lava (which sucked, because I died and had to go all the way back) got 64 diamond, 59 gold, 15 iron (IRONic, isn't it?), 5 stacks of Lapis Lazuli, and no redstone. I liked the desert islands the most. They were filled with brain slimes and creepers :tongue.gif:.
It seems you tried harder with the signs, and the landscape sort of speaks for itself, but the map isn't perfect. It's WAY too big and nonlinear. It seems the Kaizo Caverns are big but linear, so I'm happy about that. It was kind of boring, seeing the same islands over and over because I couldn't get to any others. I named my world 'The Anti-Aether.' I'm not done with my runthrough, mind you, sooo... so far, I give it a 6.8/10. []
#4 Looks fun and evil. Maybe you can add some last minute sarcastic signs? *puppy eyes* So far, looks like a 8/10.
#5 NETHER THEMED PLEASE!
#6 Snow/Ice themed?
That's all the comments I got. Please reply!
~JaxinZ
Or the
CreepersSlimes will attack youAh sorry, there's a lot of people to reply to.
Yes actually, if you want to help, and know how to use MCedit, what I would be really interested in is trap design schematics.
Try to make them self contained (large stone box or rectangle) with a 3x3 block hallway running through where the triggering mechanism is, or alternatively, all the trap mechanics hidden in a stone box underneath where the triggering mechanics are on top of the trap box and you just move the pressure plates or w/e triggers it to floor level in the map.
Put your name in the schematic, something like:
Trap - TNT Drop - by Hardway155.schematic
Trap - Gravel Fall - Lava Pit - Large - by Hardway155.schematic
And if I put the trap in the map I'll be sure to list you as a Guest Submission. :smile.gif:
Just PM me a download link to your schematic and I will try it out on my test world.
I think your next map should take place in the ruins of an abandoned city, or just in a city. It should be mostly above ground with lots of ruined buildings, and maybe even an open air dungeon/maze. I can see it being a LOT of fun.
Vechs' Super Hostile map collection. PLAY THESE
Ill put
For #2, you shouldn't really need that much bread - there are several ways you can create simple air pockets underwater - one is to simply place a wooden door down on the sea floor and open it - you can breathe while standing in the doorway.
You can also make a block over hang and place a torch underneath the block (I think signs and paintings and ladders would work too) - this also makes an air pocket. I suppose I could have put the Victory Monument in the dungeons, so the player would be less likely to use it as a base or shelter, but I didn't because I didn't want to risk it getting damaged by creepers. Mostly #2 is just a map that gives the player a reason (and opportunity) to build underwater - vanilla MC water is never deep enough. And the dungeon is best thought of as a "side quest" you can go do if you want a break from underwater stuff. :smile.gif:
For #3 it's big because... the map is about exploring and platforming - I think though, in the future, I might make another SH map in the sky, but make it tiny. Like a survival island type map, only you're on a floating rock. So you might enjoy a more restricted and focused experience like that. As far as redstone goes, I thought there was redstone in the map, but if there wasn't any in 1.2, then I'm 100% sure there is in 1.3H. (There are some new small floating islands, and one is loaded with redstone.)
#4 Should be release in a few hours, whenever Zisteau uploads the first episode of his LP. :smile.gif:
Edit :
Oh also, about a snow or ice type map - the problem there is that there is nothing inherently hostile about snow and ice in Minecraft. Now... if there was a thermal bar for the player, and you had to avoid spending too much time near extreme heat or cold, otherwise you start to be damaged (Kind of like a breathe meter but fire and ice symbols instead of bubbles).... then we might have something going on there.
No, that'd be great, go for it. :smile.gif: