1.12.2
Java
Forge
Multiplayer
Magic
Combat
NPCs
Iron Golems
Health: 50 hearts
Vulnerable to: Lava, Fire, Poison, & Drowning(Though they avoid water because they sink)
Invulnerable to: fall damage
Behavior: Neutral unless you attack a villager, attack it directly, or they see certain hostile mobs. They will attack all hostile & neutral mobs except Ghasts, Creepers, Wolves, Slimes & Magma cubes. They will not Zerg Rush players unless they harm villagers, & Zombie Pigmen will not Zerg Rush the Golems. They are normal slow wanderers & move much faster when agitated.
Spawn: Make one yourself with 4 iron blocks & a pumpkin or have 15 villagers around. They don't necessarily have to be in villages, there just have to be villagers. 15 villagers per golem.
My thoughts for Vechs:
-You could have us kill them as our only source of iron though that is exceptionally difficult.
-You could give us the materials to create Iron Golems as a means of clearing exceptionally difficult dungeons.
Small correction 4 blocks of iron
- P -
IB IB IB
- IB -
where IB is iron block and P is pumpkin. nice coverage overall though
Thanks. I'm fixing that now.
Technically exists.
Theirs a simple way to force the player to activate the golems. Spawn villagers and lots of them in a narrow place with bedrock walls. This leads to attacking them and the golems go attack you.
I can definitely see your point here. flint & steel could kill them fairly easily without breaking a sweat(though it would take more uses than it should.)
Yeah, but if you kill them with lava the drop will get destroyed too. If you want iron, you have to attack them, so it doesn't matter that they're naturally neutral.
Episode four of my playthrough of Spellbound Caverns.
This is Season 2 of my series of doing hostile maps. If you'd like to see season 1 please check this out
Enjoy =).
Season 2 Playlist
You could just drop the lava, wait 5-6 seconds, then pick it up. It should have all the lava go away and kill it, and you can just place a bit more lava if needed. That makes it very easy to kill them and get the drops.
Technically exists.
Tactics and estimation. The way Vechs makes his maps is *somewhat* predictable. It's also sailing around everywhere. That was 4 and a quarter hours of playing.
WHY IS THE TEXTURE PACK SO BAD :/ Explain it to me, is it because of the awkwardly coloured wool?
Lol, it's just everything. The blocks look kinda like blobs, the hunger and health bar icons are sorta misshapen, and it's just totally derpy in general.
Uhh, it's not too bad up close.
Anyway...
mhm, Sunburn Islands complete in 5 hours and 30 minutes approximately.
WOOL RECOUNTS FTW AND PICTUREMOBILES
Awesome map, seriously. Open-world levels are past 9002 and the whole landscape is stunning. Perfectly fits in as just easier than Infernal Sky (mainly because it isnt suspended above all the void ever) but was still a formidable challenge. Best area was SSSSSSSSphinx because of the epic and interesting puzzles in the rooms. Also, I had a lot of frame rate issues which resulted in fun fun fun [/sarcasm]. Worst area was Deepwater Skyline because there was a shatton of coal and no spawners- however, one part of it made it totally worth it.
Now, what you have been waiting for!
White: :/ Too easy, but what does the dungeon say anyway? hehe.
Orange: This was fun, and gave me a bit of iron for a set of iron armor and scarce bits of coal. Lots of unnecessary mobs for some reason, naturally spawned?
Magenta: EXPLOSIONS, WATER, EXPLOSIONS, **** IM DOWN TO 4 HEALTH, WATER, BOOKSHELVES, ooh some glowsto-EXPLOSIONS, WATER, SKELETONS, EXPLOSIONS, SPAWNER BREAKING, WOOL GRABBING, LAST EXPLOSION.
Light Blue: Was interesting to find, howev-EXPLOSIONS
...sorry, don't know what happened. However, lack of interesting spawners, but that was made up by the nice, peaceful concept. DYNAMIC EXITS 10/10
Yellow: Meh, could have done a BIT more with the falling sand effect I think, as the "dungeon" part was more of a maze than anything.
Lime: The island looked AWESOME, and the dungeon was a bit small. I was thinking that it was going to be a bit bigger, but when you update it for 1.0, CAVE SPIDERS :L
Pink: Fun fun. Liked the concept of it and the final dome was challenging with the spawners in the corridors. Aesthetically pleasing and well done, but a smidgen easy.
Gray: DIAMOND SHOVELS ARE BUCKETS OF FUN. I loved this dungeon, the best thing was mining my way through it and into spawners.
Light Gray Too lit up, too small, too easy, but this gave me the biggest WTF moment ever:
Ilvern?
Also, this should be dungeon 10.
Cyan: Perfect dungeon execution and difficulty. It was difficult enough to tick me off a bit, but it was so fun that I wish it went for even longer than it already does!
Purple: OUCH. ZOMBIE. WHERE IS SPAWNER? OUCH. CREEPER. DIAMONDS? GOLD? GREAT! WHERE IS WOOL? OUCH. SPIDER. MINE SPAWNER. WOOL.
Blue: *puts sunglasses on, gets boat, gets arrows, puts this on*
This is the real best wool. Mainly because of how awesome it is. It's so awesome, Chuck Norris had a heart attack, IN SPACE ON A RAINBOW SHITTING DOG.
Brown: mind****
Green: **** MOVES ALL AROUND. I went here at night and BOY THAT WAS STUPID. Skeletons? Shoot. Fall off. Get ender pearl. Trolleport. THEN GHASTS **** WHAT THE HELL WHY DUDE get wool snipe ghasts put on sunglasses brb ftw
Red: I didn't get my diamond block from here. I did find the mossy castle first route I took and I raged alot at the wool area, except I had water and lava to help me. Excellent red wool, this was probably the hardest area just infront of
Black: ooh **** son. The bedrock in my texture pack makes it way less of an eyesore and more of an awesome black castle. I went to the bottom of the castle first instead of the top and was that the worst idea ever or WHAT? The wool was intense, ghast spawner was misfired and was easy to destroy, the skeleton towers are a trollface of doom. Went up top and got my diamond block and bedrock for the scenic VM.
Iron: Haunted Mines. Gold: Nether island. Diamond: Netherstorm Citadel or something?
No food shortage surprisingly - the map is balanced for 1.0 except there are no blazes, silverfish or Cave Spiders. Blazes are the worst problem, so no potions.
Picturemobile?
Final words are SLEEP AND MAYBE NIGHTMARE REALM TOMORROW
Goodnight.
I believe the texture pack he's using is Shortstuf7's Clean Design Pack, just to let you know.
You sir are a machine.
Do tell me one thing: How does one take care of Blaze and Ghast spawners?
and if there isnt, would spellbound caves work with 4 players?
Yes, it would. Probably quite well, though expect lotts of deaths due to SMP and general cocking around.
+1 for correct texture pack!
Also, you take care of Blaze spawners by rushing in and preferably killing them with a close-range blocking and attacking switch, then destroying the spawner. Ghasts are speeding in with an iron pick and screwing everything to oblivion. Swiftness potion is another alternative.
Reminder: the third blaze fireball is going straight for you. Strafe to be safe, methinks.
(HOLY CRAP METHINKS COMES UP IN THE IPOD DICTIONARY)