Played 3 player Sea of Flames II on my server; It was torture in a very fun way. 2 player Sunburn Islands, we turned against each other from the stress. Amazing maps. Keep 'em coming!
You can still use the 1.8 MCEdit, it's not like a mod where you need to update it to the minecraft version, he just won't be able to use blocks like end stone in MCEdit.
This is true for all versions until 12w06a, but 12w07a changes so much! There is even a new file format for the worlds (called "Anvil"), so MCEdit won't be compatible with 1.2+
Well, that's the thing, the project of now is open-sourced, has been for a few days. The point people are trying to make is there's been little interest in actually updating MCEdit, except initial name-drops, people are getting slightly worried as nobody has actually come out saying they'll do something.
*shrugs* codewarrior trying to sell it before he made it open-source is also leaving question marks in people's heads also, I guess, if it is picked up if the new 'developers' will pay for the right to use, which could kill MCEdits fan-base right there and then. As I doubt even if even a few like Vechs who showed interest in paying for it will be a very small minority. Giving the new 'developers' little drive to continue updating the project, especially with the new workload the recent snapshot and 1.2 will bring.
Well, that's what I think anyway. *trollface*
A couple of days is not much to base a projection on. As long as there is demand, there will be developers to work on it. But many can't drop what they're doing and start contributing the day it's released. I intend to help out with the project myself, but I have to wrap up other things first. So things are going to be messy for a little while, particularly with the map format changing, but they'll get sorted out.
I was interviewed by News You Can Bruise! Read it here.
Super Hostile #10 - Spellbound Caves has been released!
Download here, or scroll down the thread for the proper entry.
Vechs presents a new map series...
Have you ever been playing Minecraft and said to yourself "Man, I wish this could be harder... I haven't died nearly enough today."? In the spirit of I Wanna Be the Guy and Kaizo Mario World, these game maps will be very difficult. It could be low amounts of a critical resource, or deviously placed monster spawners, traps, or just general dickery on my part, I want to take the normal Minecraft experience and really put pressure on the player.
The main objective of my maps is to find and complete the Victory Monument. This is a structure with slots on it for blocks. To win a Super Hostile map, you must place each of the requested blocks in the appropriate slot on the Victory Monument. There are 16 colors of wool blocks to find, and also the 3 material blocks, of iron, gold, and diamond.
Super Hostile Standard Rules:
1) Find and complete the Victory Monument.
2) Find wool in chests scattered around the map, do NOT use dyes or spider string for wools!
3) You may craft the Iron, Gold, and Diamond blocks.
4) Use at least Easy difficulty, and never Peaceful.
5) Do not leave the boundaries of the map and go into normally generated Minecraft terrain.
6) Survive in any way you can think of. (Yes, you can mine, craft, and place blocks.)
7) You may use spider string wool and sheep wool to craft beds and other items, but not for the Victory Monument.
8) I hate you, die in a fire.
For the most part, Super Hostile is like playing Minecraft normally, but it's more difficult and you have a long-term goal to work towards. Also you may find yourself in some unusual terrain. Oh, and the map is designed to kill you, so keep that in mind.
Super Hostile Difficulty Ratings:
Easy - You can die and respawn over and over, forever, without penalty.
Medium - If you die without having a bed spawn set, it's GAME OVER. Guard your bed!
Hard - If you die, it's GAME OVER. A true Super Hostile experience.
Minecraft Mods and Super Hostile:
I balance around vanilla Minecraft, and mods that impact the gameplay are technically cheating.
However, there are some mods that are fine for you to use:
- Mods that make Endermen not pick up blocks.
- Mods that make your hand-held torch give light. (Should be part of the vanilla game, IMHO.)
- Mods that don't affect the gameplay. (Graphic tweaks, UI tweaks, etc.)
Super Hostile Original Soundtracks:
Some of these maps include theme music by Kevin MacLeod.
(Play it in the background with your choice of media player, if you want to.)
So, without further ado, let's get on to the maps!
If you really enjoy my maps, and want to donate, click the button below. Any donation, no matter the amount, is greatly appreciated. I also greatly appreciate your support in the form of watching the 5 second Adf.ly ads. If, however, you really want to skip them (or need to, for technical reasons) I understand! Click here for direct links to downloads.
This is... not a Super Hostile map at all! This is a training map, intended to give the casual Minecraft player a (small) chance at lasting for more than a few minutes in my actual Super Hostile maps.
Currently it only has a few training areas, but future versions will add things to the training course. If you are a veteran player, and you have a suggestion for a training area that I should add to the map, let me know! :smile.gif:
Sea of Flame II is a remake of the first map of the series, which was showing its' age, and really needed an update. Sea of Flame II contains all new locations and areas, and will be great fun for new people to the series, and also Super Hostile veterans.
Click the Spoiler button for pictures:
Feeling nostalgic? Want to play a bit of Super Hostile history? Here is the old, and very unpolished Sea of Flames 1.3H:
Download: http://www.mediafire.com/?i7uwtci68bx8tcj
SUPER HOSTILE #02
THE ENDLESS DEEP
Current version: 1.2H Download
This map is very old, and I am waiting on more underwater content to update it. It hasn't stood the test of time very well, and it's not a very good map. You should choose another to download. (Hey Jeb, could I at least have some shark spawners and underwater plants of some kind? Oh, and decorative coral blocks? :biggrin.gif: )
SUPER HOSTILE #03
INFERNAL SKY II
Current version: 2.0 Download
The wind swirls, floating islands in the sky drift into new positions, and a brand new adventure unfolds! This is a remake of the original Infernal Sky map.
Click the Spoiler button for pictures:
Feeling nostalgic? Want to play a bit of Super Hostile history? Here is the old Infernal Sky. Download
SUPER HOSTILE #04
THE KAIZŌ CAVERNS
Current version: 2.1 Download
This map is a network of linked underground caverns. The map takes place entirely underground, and the whole thing is wrapped in a giant cube of bedrock (no escape!) This was the first map of the series where I introduced the Victory Monument goal system. To me, it has a very "Super Metroid" or "Castlevania: Symphony of the Night" feel to it.
Lost in a hell of sand and darkness, your only salvation are oases of light. This is a desert themed Super Hostile survival map. There is much more to this map than just desert though, so explore everywhere! Good luck surviving, and good luck finding and completing the Victory Monument!
This map features a variety of environments, so the name "Legendary" refers to the size and scale. This is a lengthy CTM map that will provide a long term challenge for even veteran players.
A dark, brutal world of nothing but despair. Voted for and requested by the community, this map starts out brutal and stays that way. Unlike Legendary, in which the difficulty gradually increased the farther you got into the map, Nightmare Realm is the real deal from the very second you load into the map.
What will be your high score? (You'll never actually complete the monument...)
The map reminds me a little of the old NES Megaman games. Your spawning area is a central hub, from which you can access the other areas of the map, which surround it. There are many paths and routes you could take from the start, and don't be afraid to unzip fresh copies of the map to try a new starting strategy.
Oh man, things have been rough for awhile. Are you tired of dying every 5 seconds? Do feel like you need a vacation? Do you need your hot heart chilled with a cool island song? Oh no wait, I mean... cool heart warmed with a hot island song? Or was it... Bah, whatever.
Sunburn Islands is a relaxing (For a SH map, anyway) challenge suitable for weary veterans and fragile newbies to the Super Hostile series.
This is the first Super Hostile map made from the ground up supporting enchanting and brewing, and the first map created after the armor changes in Minecraft 1.0. Expect wonderful loot, enchanted items, potions, and plenty of monsters to put your awesome items to use against!
My first multiplayer Super Hostile map. Two teams race against each other to complete a miniature Victory Monument! They play on mirror-image lanes, and can shoot at each other, and also trigger traps that will go off on the enemy teams lane! Please be sure to read the included README file for full details and rules.
My second multiplayer Super Hostile map. Two teams race against each other to complete a miniature Victory Monument! This map is more heavily focused on direct combat than the first RFW map, and has many TNT cannons and bow and arrow supplies to blast the other team. Please be sure to read the included README file for full details and rules.
Click the Spoiler button for pictures:
Pictures coming soon.
SUPER HOSTILE CAPTURE THE WOOL #01
FIELDS OF GLORY
My first "Capture the Wool" map. Two teams share one large lane, starting on either side. Teams try to retrieve their wool colors from the enemy territory, while the enemy team does the same. Expect frantic, direct, PVP action!
My first map in the HOSTILE TRAILS series. This is an experimental new type of gameplay. Think of a mix between Oregon Trail, Lemmings, and Railway Sim.
My first map in the SUPER DOCILE series. This is a freeform survival map, with "Suggestions" instead of "Rules". It's all about having fun in the way you want to.
The Beta 1.8 update introduced hunger, and the patches dramatically changed Minecraft from how it had been since Beta 1.0 through Beta 1.7. New creatures, blocks, and totally new gameplay mechanics, and more.
This is a collection of all my maps that were balanced around Minecraft Beta 1.7.3.
This is a pack of MCedit schematics that you can use to help create your own CTM-style map, including custom monster spawners (Creepers, Endermen, etc.). It also includes a ReadMe with helpful information and tips on making maps.
If you do, be sure to include [CTM] at the first part of your thread name, so people on the forums can quickly find your map when they search the forum for CTM.
Examples:
[CTM] Spooky Caves by John Doe (version 1.2 is out!)
[CTM] Lost Castles of Antiquity by ssj1337goku69
Super Hostile Poll Result:
SH Milestones:
April 1st 2011 - 5,083 downloads
April 5th 2011 - 6,725 downloads
April 13th 2011 - 17,946 downloads
May 13th 2011 - 33,238 downloads
June 13th 2011 - 104,301 downloads
July 13th 2011 - 284,302 downloads
August 13th 2011 - 438,938 downloads
September 13th 2011 - 580,087 downloads
October 13th, 2011 - 693,926 downloads
November 13th, 2011 - 811,293 downloads
December 13th, 2011 - 903,170 downloads
January 13th, 2012 - 1,077,023 downloads
And lastly, here is a bunch of legal stuff. The short version is: feel free to make videos about my maps, watching people play helps me make better maps; please don't rip-off my work and claim it as your own; and please don't upload my work to other websites.
Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps. Watching people play my maps is by far the best way for me to learn how to make better maps. If you have made video's or LP's (Let's Play series) of my maps, then thank you very much!
TERMS AND CONDITIONS
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
does vechs give a release date or any information of when another map is going to be released? and if not then how long does it normally take him to make a map?
I was interviewed by News You Can Bruise! Read it here.
Super Hostile #10 - Spellbound Caves has been released!
Download here, or scroll down the thread for the proper entry.
Vechs presents a new map series...
Have you ever been playing Minecraft and said to yourself "Man, I wish this could be harder... I haven't died nearly enough today."? In the spirit of I Wanna Be the Guy and Kaizo Mario World, these game maps will be very difficult. It could be low amounts of a critical resource, or deviously placed monster spawners, traps, or just general dickery on my part, I want to take the normal Minecraft experience and really put pressure on the player.
The main objective of my maps is to find and complete the Victory Monument. This is a structure with slots on it for blocks. To win a Super Hostile map, you must place each of the requested blocks in the appropriate slot on the Victory Monument. There are 16 colors of wool blocks to find, and also the 3 material blocks, of iron, gold, and diamond.
Super Hostile Standard Rules:
1) Find and complete the Victory Monument.
2) Find wool in chests scattered around the map, do NOT use dyes or spider string for wools!
3) You may craft the Iron, Gold, and Diamond blocks.
4) Use at least Easy difficulty, and never Peaceful.
5) Do not leave the boundaries of the map and go into normally generated Minecraft terrain.
6) Survive in any way you can think of. (Yes, you can mine, craft, and place blocks.)
7) You may use spider string wool and sheep wool to craft beds and other items, but not for the Victory Monument.
8) I hate you, die in a fire.
For the most part, Super Hostile is like playing Minecraft normally, but it's more difficult and you have a long-term goal to work towards. Also you may find yourself in some unusual terrain. Oh, and the map is designed to kill you, so keep that in mind.
Super Hostile Difficulty Ratings:
Easy - You can die and respawn over and over, forever, without penalty.
Medium - If you die without having a bed spawn set, it's GAME OVER. Guard your bed!
Hard - If you die, it's GAME OVER. A true Super Hostile experience.
Minecraft Mods and Super Hostile:
I balance around vanilla Minecraft, and mods that impact the gameplay are technically cheating.
However, there are some mods that are fine for you to use:
- Mods that make Endermen not pick up blocks.
- Mods that make your hand-held torch give light. (Should be part of the vanilla game, IMHO.)
- Mods that don't affect the gameplay. (Graphic tweaks, UI tweaks, etc.)
Super Hostile Original Soundtracks:
Some of these maps include theme music by Kevin MacLeod.
(Play it in the background with your choice of media player, if you want to.)
So, without further ado, let's get on to the maps!
If you really enjoy my maps, and want to donate, click the button below. Any donation, no matter the amount, is greatly appreciated. I also greatly appreciate your support in the form of watching the 5 second Adf.ly ads. If, however, you really want to skip them (or need to, for technical reasons) I understand! Click here for direct links to downloads.
This is... not a Super Hostile map at all! This is a training map, intended to give the casual Minecraft player a (small) chance at lasting for more than a few minutes in my actual Super Hostile maps.
Currently it only has a few training areas, but future versions will add things to the training course. If you are a veteran player, and you have a suggestion for a training area that I should add to the map, let me know! :smile.gif:
Sea of Flame II is a remake of the first map of the series, which was showing its' age, and really needed an update. Sea of Flame II contains all new locations and areas, and will be great fun for new people to the series, and also Super Hostile veterans.
Click the Spoiler button for pictures:
Feeling nostalgic? Want to play a bit of Super Hostile history? Here is the old, and very unpolished Sea of Flames 1.3H:
Download: http://www.mediafire.com/?i7uwtci68bx8tcj
SUPER HOSTILE #02
THE ENDLESS DEEP
Current version: 1.2H Download
This map is very old, and I am waiting on more underwater content to update it. It hasn't stood the test of time very well, and it's not a very good map. You should choose another to download. (Hey Jeb, could I at least have some shark spawners and underwater plants of some kind? Oh, and decorative coral blocks? :biggrin.gif: )
SUPER HOSTILE #03
INFERNAL SKY II
Current version: 2.0 Download
The wind swirls, floating islands in the sky drift into new positions, and a brand new adventure unfolds! This is a remake of the original Infernal Sky map.
Click the Spoiler button for pictures:
Feeling nostalgic? Want to play a bit of Super Hostile history? Here is the old Infernal Sky. Download
SUPER HOSTILE #04
THE KAIZ? CAVERNS
Current version: 2.1 Download
This map is a network of linked underground caverns. The map takes place entirely underground, and the whole thing is wrapped in a giant cube of bedrock (no escape!) This was the first map of the series where I introduced the Victory Monument goal system. To me, it has a very "Super Metroid" or "Castlevania: Symphony of the Night" feel to it.
Lost in a hell of sand and darkness, your only salvation are oases of light. This is a desert themed Super Hostile survival map. There is much more to this map than just desert though, so explore everywhere! Good luck surviving, and good luck finding and completing the Victory Monument!
This map features a variety of environments, so the name "Legendary" refers to the size and scale. This is a lengthy CTM map that will provide a long term challenge for even veteran players.
A dark, brutal world of nothing but despair. Voted for and requested by the community, this map starts out brutal and stays that way. Unlike Legendary, in which the difficulty gradually increased the farther you got into the map, Nightmare Realm is the real deal from the very second you load into the map.
What will be your high score? (You'll never actually complete the monument...)
The map reminds me a little of the old NES Megaman games. Your spawning area is a central hub, from which you can access the other areas of the map, which surround it. There are many paths and routes you could take from the start, and don't be afraid to unzip fresh copies of the map to try a new starting strategy.
Oh man, things have been rough for awhile. Are you tired of dying every 5 seconds? Do feel like you need a vacation? Do you need your hot heart chilled with a cool island song? Oh no wait, I mean... cool heart warmed with a hot island song? Or was it... Bah, whatever.
Sunburn Islands is a relaxing (For a SH map, anyway) challenge suitable for weary veterans and fragile newbies to the Super Hostile series.
This is the first Super Hostile map made from the ground up supporting enchanting and brewing, and the first map created after the armor changes in Minecraft 1.0. Expect wonderful loot, enchanted items, potions, and plenty of monsters to put your awesome items to use against!
My first multiplayer Super Hostile map. Two teams race against each other to complete a miniature Victory Monument! They play on mirror-image lanes, and can shoot at each other, and also trigger traps that will go off on the enemy teams lane! Please be sure to read the included README file for full details and rules.
My second multiplayer Super Hostile map. Two teams race against each other to complete a miniature Victory Monument! This map is more heavily focused on direct combat than the first RFW map, and has many TNT cannons and bow and arrow supplies to blast the other team. Please be sure to read the included README file for full details and rules.
Click the Spoiler button for pictures:
Pictures coming soon.
SUPER HOSTILE CAPTURE THE WOOL #01
FIELDS OF GLORY
My first "Capture the Wool" map. Two teams share one large lane, starting on either side. Teams try to retrieve their wool colors from the enemy territory, while the enemy team does the same. Expect frantic, direct, PVP action!
My first map in the HOSTILE TRAILS series. This is an experimental new type of gameplay. Think of a mix between Oregon Trail, Lemmings, and Railway Sim.
My first map in the SUPER DOCILE series. This is a freeform survival map, with "Suggestions" instead of "Rules". It's all about having fun in the way you want to.
The Beta 1.8 update introduced hunger, and the patches dramatically changed Minecraft from how it had been since Beta 1.0 through Beta 1.7. New creatures, blocks, and totally new gameplay mechanics, and more.
This is a collection of all my maps that were balanced around Minecraft Beta 1.7.3.
This is a pack of MCedit schematics that you can use to help create your own CTM-style map, including custom monster spawners (Creepers, Endermen, etc.). It also includes a ReadMe with helpful information and tips on making maps.
If you do, be sure to include [CTM] at the first part of your thread name, so people on the forums can quickly find your map when they search the forum for CTM.
Examples:
[CTM] Spooky Caves by John Doe (version 1.2 is out!)
[CTM] Lost Castles of Antiquity by ssj1337goku69
Super Hostile Poll Result:
SH Milestones:
April 1st 2011 - 5,083 downloads
April 5th 2011 - 6,725 downloads
April 13th 2011 - 17,946 downloads
May 13th 2011 - 33,238 downloads
June 13th 2011 - 104,301 downloads
July 13th 2011 - 284,302 downloads
August 13th 2011 - 438,938 downloads
September 13th 2011 - 580,087 downloads
October 13th, 2011 - 693,926 downloads
November 13th, 2011 - 811,293 downloads
December 13th, 2011 - 903,170 downloads
January 13th, 2012 - 1,077,023 downloads
And lastly, here is a bunch of legal stuff. The short version is: feel free to make videos about my maps, watching people play helps me make better maps; please don't rip-off my work and claim it as your own; and please don't upload my work to other websites.
Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps. Watching people play my maps is by far the best way for me to learn how to make better maps. If you have made video's or LP's (Let's Play series) of my maps, then thank you very much!
TERMS AND CONDITIONS
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
"Super Hostile", "Victory Monument", "Super Docile", "Hostile Trails", the "Vechs'" brand and "Race for Wool" are Trademarked (TM)(2011) by the author. The MAPS herein and the character "Vechs" are Copyright �(2011) and are the intellectual property of the author (Vechs).
Wait, doesn't a leaf block placed by someone and a leaf block made by a tree growing have some difference to it? I mean, it has to, because the game has to be able to tell them apart some how, right? Or is MCEdit just unable to tell the difference?
Leaf blocks placed by someone have a damage value of 4.
Hey guys! Me and a friend just started a new series on youtube where we play through Spellbound Caves. If you want to check it out the first episode is right Thanks for the support and thank you Vechs for such a freakin awesome map.
*Giant group of paparazzi comes out of wall*
VECHZ VECHZ VECHZ!!!
WHATS YOUR OPINION OF THE NEW MAP HEIGHT?
VECHZ VECHZ VECHZ!!!
WHAT DO YOU THINK OF THE NEW TESTIFICATE BEHAVIOR?
VECHZ VECHZ VECHZ!!!
WHAT DO YOU THINK OF THE NEW LAMP?
VECHZ VECHZ VECHZ!!!
WHAT DO YOU THINK OF THE NEW VINES?
VECHZ VECHZ VECHZ!!!
WHAT DO YOU THINK OF CATS?
VECHZ VECHZ VECHZ!!!
WHAT DO YOU THINK OF THE NEW JUNGLE BIOME?
VECHZ VECHZ VECHZ!!!
WHAT DO YOU THINK OF THE NEW ZOMBIE AI AND BREAKING DOORS DOWN?
VECHZ VECHZ VECHZ!!! THIS IS VERY IMPORTANT:
It appears Vechs is a tad tired of people asking where he puts news. I apologise for the fools of the Interwebs. Just go back to ignoring the forums and doing what you like. As the Austrans say, "Leave fighting to others."
anyone who can figure out who I once was gets a diamond
This is true for all versions until 12w06a, but 12w07a changes so much! There is even a new file format for the worlds (called "Anvil"), so MCEdit won't be compatible with 1.2+
A couple of days is not much to base a projection on. As long as there is demand, there will be developers to work on it. But many can't drop what they're doing and start contributing the day it's released. I intend to help out with the project myself, but I have to wrap up other things first. So things are going to be messy for a little while, particularly with the map format changing, but they'll get sorted out.
Yeah, none of the map links work.
Good thing I saved Original copies of em all. Im sure they'll be back soon though.
Maybe hes reformatting the original post(if you can do that)?
I say it is a forum bug rather than a typo/syntax error because you can quote the post and it displays fine:
Oh, and my prediction a few days ago was correct. Any map converted for 1.2 flat out cannot be opened in mcedit again unless someone updates mcedit.
https://discord.gg/0kvhqyfryyjfO7qY
News:
I was interviewed by News You Can Bruise! Read it here.
Super Hostile #10 - Spellbound Caves has been released!
Download here, or scroll down the thread for the proper entry.
Have you ever been playing Minecraft and said to yourself "Man, I wish this could be harder... I haven't died nearly enough today."? In the spirit of I Wanna Be the Guy and Kaizo Mario World, these game maps will be very difficult. It could be low amounts of a critical resource, or deviously placed monster spawners, traps, or just general dickery on my part, I want to take the normal Minecraft experience and really put pressure on the player.
The main objective of my maps is to find and complete the Victory Monument. This is a structure with slots on it for blocks. To win a Super Hostile map, you must place each of the requested blocks in the appropriate slot on the Victory Monument. There are 16 colors of wool blocks to find, and also the 3 material blocks, of iron, gold, and diamond.
Super Hostile Standard Rules:
1) Find and complete the Victory Monument.
2) Find wool in chests scattered around the map, do NOT use dyes or spider string for wools!
3) You may craft the Iron, Gold, and Diamond blocks.
4) Use at least Easy difficulty, and never Peaceful.
5) Do not leave the boundaries of the map and go into normally generated Minecraft terrain.
6) Survive in any way you can think of. (Yes, you can mine, craft, and place blocks.)
7) You may use spider string wool and sheep wool to craft beds and other items, but not for the Victory Monument.
8) I hate you, die in a fire.
For the most part, Super Hostile is like playing Minecraft normally, but it's more difficult and you have a long-term goal to work towards. Also you may find yourself in some unusual terrain. Oh, and the map is designed to kill you, so keep that in mind.
Super Hostile Difficulty Ratings:
Easy - You can die and respawn over and over, forever, without penalty.
Medium - If you die without having a bed spawn set, it's GAME OVER. Guard your bed!
Hard - If you die, it's GAME OVER. A true Super Hostile experience.
Minecraft Mods and Super Hostile:
I balance around vanilla Minecraft, and mods that impact the gameplay are technically cheating.
However, there are some mods that are fine for you to use:
- Mods that make Endermen not pick up blocks.
- Mods that make your hand-held torch give light. (Should be part of the vanilla game, IMHO.)
- Mods that don't affect the gameplay. (Graphic tweaks, UI tweaks, etc.)
Super Hostile Original Soundtracks:
Some of these maps include theme music by Kevin MacLeod.
(Play it in the background with your choice of media player, if you want to.)
So, without further ado, let's get on to the maps!
Contents:
Super Hostile 00 Hazardous Environment Training Difficulty: Training
Super Hostile 01 Sea of Flame II Difficulty: Easy, Open-World
Super Hostile 02 The Endless Deep Difficulty: Easy, Linear
Super Hostile 03 Infernal Sky II Difficulty: Easy, Linear-Branching
Super Hostile 04 The Kaizo Caverns Difficulty: Easy, Linear-Branching
Super Hostile 05 The Black Desert Difficulty: Easy, Open-World
Super Hostile 06 Canopy Carnage Difficulty: Easy, Open-World
Super Hostile 07 Legendary Difficulty: Easy, Linear-Branching
Super Hostile 08 Nightmare Realm Difficulty: Medium, Open-World
Super Hostile 09 Sunburn Islands Difficulty: Easy, Open-World
Super Hostile 10 Spellbound Caves Difficulty: Easy, Linear-Branching
Mini Hostile 01 Ragequit Holidays Difficulty: Hard
Super Hostile Race for Wool 01 Hostilities Begin Recommended Players: 4 to 8
Super Hostile Race for Wool 02 Direct Fire Recommended Players: 4 to 8
Super Hostile Capture the Wool 01 Fields of Glory Recommended Players: 8 to 12
Hostile Trails 01 Pigget Panic
Super Docile 01 Hills of Moo Difficulty: Very Easy, Freeform
Super Hostile 1.7.3 Legacy Pack
A pack of all SH maps before Beta 1.8+ content.
MCedit Tutorial 01
Super Hostile Videos and LP's
Complete the Monument Toolkit Resources to make your own [CTM] map.
Miscellaneous Stuff
Super Hostile banners, on my forums? It's more likely than you think. Copy the code provided into your signatures to use them.
If you really enjoy my maps, and want to donate, click the button below. Any donation, no matter the amount, is greatly appreciated. I also greatly appreciate your support in the form of watching the 5 second Adf.ly ads. If, however, you really want to skip them (or need to, for technical reasons) I understand! Click here for direct links to downloads.
SUPER HOSTILE #00
HAZARDOUS ENVIRONMENT TRAINING
Current version: 1.1
Download
This is... not a Super Hostile map at all! This is a training map, intended to give the casual Minecraft player a (small) chance at lasting for more than a few minutes in my actual Super Hostile maps.
Currently it only has a few training areas, but future versions will add things to the training course. If you are a veteran player, and you have a suggestion for a training area that I should add to the map, let me know! :smile.gif:
Click the Spoiler button for pictures:
SUPER HOSTILE #01
SEA OF FLAME II
Current version: 2.1
Download
Sea of Flame II is a remake of the first map of the series, which was showing its' age, and really needed an update. Sea of Flame II contains all new locations and areas, and will be great fun for new people to the series, and also Super Hostile veterans.
Click the Spoiler button for pictures:
Feeling nostalgic? Want to play a bit of Super Hostile history? Here is the old, and very unpolished Sea of Flames 1.3H:
Download: http://www.mediafire.com/?i7uwtci68bx8tcj
SUPER HOSTILE #02
THE ENDLESS DEEP
Current version: 1.2H
Download
This map is very old, and I am waiting on more underwater content to update it. It hasn't stood the test of time very well, and it's not a very good map. You should choose another to download. (Hey Jeb, could I at least have some shark spawners and underwater plants of some kind? Oh, and decorative coral blocks? :biggrin.gif: )
SUPER HOSTILE #03
INFERNAL SKY II
Current version: 2.0
Download
The wind swirls, floating islands in the sky drift into new positions, and a brand new adventure unfolds! This is a remake of the original Infernal Sky map.
Click the Spoiler button for pictures:
Feeling nostalgic? Want to play a bit of Super Hostile history? Here is the old Infernal Sky.
Download
SUPER HOSTILE #04
THE KAIZ? CAVERNS
Current version: 2.1
Download
This map is a network of linked underground caverns. The map takes place entirely underground, and the whole thing is wrapped in a giant cube of bedrock (no escape!) This was the first map of the series where I introduced the Victory Monument goal system. To me, it has a very "Super Metroid" or "Castlevania: Symphony of the Night" feel to it.
Click the Spoiler button for pictures:
SUPER HOSTILE #05
THE BLACK DESERT
Current version: 1.0H
Download
Lost in a hell of sand and darkness, your only salvation are oases of light. This is a desert themed Super Hostile survival map. There is much more to this map than just desert though, so explore everywhere! Good luck surviving, and good luck finding and completing the Victory Monument!
Click the Spoiler button for pictures:
SUPER HOSTILE #06
CANOPY CARNAGE
Current version: 1.2H
Download
A savage super-jungle, full of all manner of exotic trees, some of which are titanic in scale. Falling out of a tree has never been so terrifying...
Click the Spoiler button for pictures:
SUPER HOSTILE #07
LEGENDARY
Current version: 1.2
Download
This map features a variety of environments, so the name "Legendary" refers to the size and scale. This is a lengthy CTM map that will provide a long term challenge for even veteran players.
Click the Spoiler button for pictures:
SUPER HOSTILE #08
NIGHTMARE REALM
Current version: 1.1
Download
Note: This map is not compatible with SMP. Sorry.
A dark, brutal world of nothing but despair. Voted for and requested by the community, this map starts out brutal and stays that way. Unlike Legendary, in which the difficulty gradually increased the farther you got into the map, Nightmare Realm is the real deal from the very second you load into the map.
What will be your high score? (You'll never actually complete the monument...)
The map reminds me a little of the old NES Megaman games. Your spawning area is a central hub, from which you can access the other areas of the map, which surround it. There are many paths and routes you could take from the start, and don't be afraid to unzip fresh copies of the map to try a new starting strategy.
Click the Spoiler button for pictures:
SUPER HOSTILE #09
SUNBURN ISLANDS
Current version: 1.1
Download
Oh man, things have been rough for awhile. Are you tired of dying every 5 seconds? Do feel like you need a vacation? Do you need your hot heart chilled with a cool island song? Oh no wait, I mean... cool heart warmed with a hot island song? Or was it... Bah, whatever.
Sunburn Islands is a relaxing (For a SH map, anyway) challenge suitable for weary veterans and fragile newbies to the Super Hostile series.
Click the Spoiler button for pictures:
SUPER HOSTILE #10
SPELLBOUND CAVES
Current version: 1.1
Download
This is the first Super Hostile map made from the ground up supporting enchanting and brewing, and the first map created after the armor changes in Minecraft 1.0. Expect wonderful loot, enchanted items, potions, and plenty of monsters to put your awesome items to use against!
Click the Spoiler button for pictures:
MINI HOSTILE #01
RAGEQUIT HOLIDAYS
Current version: 1.0
Download
Christmas 2011 special. I hate you, and you will die raging in a fire. <3
SUPER HOSTILE RACE FOR WOOL #01
HOSTILITIES BEGIN
Current version: 1.1
Download
My first multiplayer Super Hostile map. Two teams race against each other to complete a miniature Victory Monument! They play on mirror-image lanes, and can shoot at each other, and also trigger traps that will go off on the enemy teams lane! Please be sure to read the included README file for full details and rules.
Click the Spoiler button for pictures:
Pictures coming soon.
SUPER HOSTILE RACE FOR WOOL #02
DIRECT FIRE
Current version: 1.1
Download
My second multiplayer Super Hostile map. Two teams race against each other to complete a miniature Victory Monument! This map is more heavily focused on direct combat than the first RFW map, and has many TNT cannons and bow and arrow supplies to blast the other team. Please be sure to read the included README file for full details and rules.
Click the Spoiler button for pictures:
Pictures coming soon.
SUPER HOSTILE CAPTURE THE WOOL #01
FIELDS OF GLORY
Current version: 1.1
Download
My first "Capture the Wool" map. Two teams share one large lane, starting on either side. Teams try to retrieve their wool colors from the enemy territory, while the enemy team does the same. Expect frantic, direct, PVP action!
Click the Spoiler button for pictures:
Pictures coming soon.
HOSTILE TRAILS #01
PIGGET PANIC
Current version: 1.1
Download
My first map in the HOSTILE TRAILS series. This is an experimental new type of gameplay. Think of a mix between Oregon Trail, Lemmings, and Railway Sim.
Click the Spoiler button for pictures:
SUPER DOCILE #01
HILLS OF MOO
Current version: 1.0
Download
My first map in the SUPER DOCILE series. This is a freeform survival map, with "Suggestions" instead of "Rules". It's all about having fun in the way you want to.
Click the Spoiler button for pictures:
SUPER HOSTILE 1.7.3 LEGACY PACK
For Minecraft Beta 1.7.3
Download:
PART 1 OF 3
PART 2 OF 3
PART 3 OF 3
The Beta 1.8 update introduced hunger, and the patches dramatically changed Minecraft from how it had been since Beta 1.0 through Beta 1.7. New creatures, blocks, and totally new gameplay mechanics, and more.
This is a collection of all my maps that were balanced around Minecraft Beta 1.7.3.
MCedit Tutorial 01
Featured in this video:
Download: http://www.mediafire.com/?3l49e830ncc080k
Complete the Monument Toolkit v02
Download
This is a pack of MCedit schematics that you can use to help create your own CTM-style map, including custom monster spawners (Creepers, Endermen, etc.). It also includes a ReadMe with helpful information and tips on making maps.
If you do, be sure to include [CTM] at the first part of your thread name, so people on the forums can quickly find your map when they search the forum for CTM.
Examples:
[CTM] Spooky Caves by John Doe (version 1.2 is out!)
[CTM] Lost Castles of Antiquity by ssj1337goku69
Super Hostile Poll Result:
SH Milestones:
April 1st 2011 - 5,083 downloads
April 5th 2011 - 6,725 downloads
April 13th 2011 - 17,946 downloads
May 13th 2011 - 33,238 downloads
June 13th 2011 - 104,301 downloads
July 13th 2011 - 284,302 downloads
August 13th 2011 - 438,938 downloads
September 13th 2011 - 580,087 downloads
October 13th, 2011 - 693,926 downloads
November 13th, 2011 - 811,293 downloads
December 13th, 2011 - 903,170 downloads
January 13th, 2012 - 1,077,023 downloads
And lastly, here is a bunch of legal stuff. The short version is: feel free to make videos about my maps, watching people play helps me make better maps; please don't rip-off my work and claim it as your own; and please don't upload my work to other websites.
Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps. Watching people play my maps is by far the best way for me to learn how to make better maps. If you have made video's or LP's (Let's Play series) of my maps, then thank you very much!
TERMS AND CONDITIONS
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
"Super Hostile", "Victory Monument", "Super Docile", "Hostile Trails", the "Vechs'" brand and "Race for Wool" are Trademarked (TM)(2011) by the author. The MAPS herein and the character "Vechs" are Copyright �(2011) and are the intellectual property of the author (Vechs).
Leaf blocks placed by someone have a damage value of 4.
VECHZ VECHZ VECHZ!!!
WHATS YOUR OPINION OF THE NEW MAP HEIGHT?
VECHZ VECHZ VECHZ!!!
WHAT DO YOU THINK OF THE NEW TESTIFICATE BEHAVIOR?
VECHZ VECHZ VECHZ!!!
WHAT DO YOU THINK OF THE NEW LAMP?
VECHZ VECHZ VECHZ!!!
WHAT DO YOU THINK OF THE NEW VINES?
VECHZ VECHZ VECHZ!!!
WHAT DO YOU THINK OF CATS?
VECHZ VECHZ VECHZ!!!
WHAT DO YOU THINK OF THE NEW JUNGLE BIOME?
VECHZ VECHZ VECHZ!!!
WHAT DO YOU THINK OF THE NEW ZOMBIE AI AND BREAKING DOORS DOWN?
VECHZ VECHZ VECHZ!!! THIS IS VERY IMPORTANT:
http://www.minecraftforum.net/topic/533820-redstone-simplified/
It appears Vechs is a tad tired of people asking where he puts news. I apologise for the fools of the Interwebs. Just go back to ignoring the forums and doing what you like. As the Austrans say, "Leave fighting to others."
GENERATION 23: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Enjoy making Canopy Carnage II without MCedit? :huh.gif:
anyone who can figure out who I once was gets a diamond
Quick! Do what I, and many, many others have done in situations similar to this multiple times in the past!
Nothing.
don't push it....