Damn you vechs. Damn you, in the new version of sea of flames (the one without the tree on the surface (only two blocks of wood)
I finally made it to that tree in the back of that cavern with the thousand spawners and then all the foliage was detonated when I cut the tree down. I got the wood though, but no sapling. Is there another tree somewhere?
And I might be doing it wrong but I've found so many pieces of the victory monument but have yet to find the monument itself.
Edit: Nvm, restarted and actually looked poked around on the surface this time and found myself a little present.
Good grief I never would have found that! Who on Earth would think to look there?
Anyway Thanks Twillik and Jaxin!
Well now I suppose I can give some feedback. For simplicity's sake I'll list what I felt worked and didn't work in point form:
What Worked That this was a completely unique and interesting experience in Minecraft! Interesting Lore scattered about (I actually had a lot of fun searching for Alpha and Bravo!), and the story associated with your arrival to the jungle. The fact that it achieved the atmosphere of a very large, monolithic, suffocating and dangerous jungle. Six car train of drive-by skeletons @_@ The curious scenario of having too much wood and no cobblestone in sight (I didn't think to dig down right away so it made for some interesting events). That it seemed impossible to get anything done on the map and still make it back to your house at night. The map was the exact right size to make you say "Ah I have time to go look around there", and then realize you need to cower in a hole all night or leg it through the jungle. Great fun with the latter! ^-^
What Didn't Work The fact that it was completely flat, perfectly square, and the bedrock walls were very noticeable made it feel less immersive and more MCedit-esque (though it should be noted that the actual plant life rarely felt like copy pasta) The red wool was the much easier than Kaizo and the Black Desert (maybe your series has just made be battle-hardened haha)
And Vechs I agree that for whatever reason the slightly more linear maps are indeed more fun. Since Kaizo Mario World was an inspiration, I think it would be fantastic if at some point in the series you made a Super Hostile World, or "Super Vechs Land" if you will.
That is sort of a generic evil overworld type place with incredibly difficult sights to see. You could revisit past themes, only on a smaller scale (i.e. have a forest with a wool or two inside, mountains, a gigantic lake, a cave or two, a valley, a snow-peaked mountain, a volcano, a floating island somewhere, a desert, etcetera). I feel this would bring back the feel from Kaizo in which you had at least an inkling of whether you missed some wool, and would bring back the small doses of accomplishment once you cleared a definable area. Basically map with a Legend of Zelda and/or Metroid feel in the series would be awesome.
And since you haven't done anything with snow yet, the overworld type area could be completely covered in snow, so you wouldn't have to put grass down to make it look less bland. Actually I'm suprised you haven't done a snow-themed map yet solely because of these:
tldr: <3 Super Hostile
The really evil part, is that because I use MCedit, I'm not restricted to normal block placement behavior. That's how I can just have gravel suspended in midair - I was thinking of doing the same with reeds, having them in midair over a hole, and as you walk past you fall down into a trap - could do the same thing with snow too. :smile.gif:
About the bedrock walls -- I wanted to make the map bigger, but the more I expand it out, the larger the map file gets. And it's not linear, it balloons up quite fast.
Picture this as an example:
2x2 - 4 blocks total
==
==
Let's expand it by 1 block
3x3 - 9 blocks total
===
===
===
Let's expand it by 1 block
4x4 - 16 blocks total
====
====
====
====
Let's expand it by 1 block
5x5 - 25 blocks total
=====
=====
=====
=====
=====
So for an 800x800 area, that's 640,000 blocks. To expand it by 1 block to 801x801 would add 1,601 blocks. 802x802 would add 3,204 blocks. Making very large maps exponentially expands the map file size. Factor in that the map is 3d, and expanding from 800x800 to 802x802 blocks actually ends up adding 410,112 new blocks to the map file.
I'm trying to keep in mind that some people actually pay-per MB of data downloaded, and make it easier on them. My ISP is quite awesome, but some people (especially in Europe I think) have a lot of metered internet - other people just have very slow connections, so downloading a 30 MB map takes quite awhile for them. It's the same reason I'm so invested in 7zip format, because of how dramatically it cuts down on file size.
I'm trying to keep in mind that some people actually pay-per MB of data downloaded, and make it easier on them. My ISP is quite awesome, but some people (especially in Europe I think) have a lot of metered internet - other people just have very slow connections, so downloading a 30 MB map takes quite awhile for them. It's the same reason I'm so invested in 7zip format, because of how dramatically it cuts down on file size.
Mm I've forgotten that some people have limiting factors with their service providers. An something I forgot to mention is that I really to enjoy your signage in the maps. Especially finding the old spawn in Canopy Carnage ^^
Mm I've forgotten that some people have limiting factors with their service providers. An something I forgot to mention is that I really to enjoy your signage in the maps. Especially finding the old spawn in Canopy Carnage ^^
vechs, you forgot about compression:
chunks that are completely equal should compress to almost nothing. so if you add thousands of chunks with one layer bedrock, two layers sand or whatever the sea is like on canopy carnage, this should add almost nothing to the size of the 7zip file. it’s magic! (no, actually not)
/e: why did i write “verch” instead of vechs at first :huh.gif:
Out of curiosity, which Super Hostile maps have you guys legitimately completed the Victory Monuments for? And in which order did you do so? I seem to be playing them in order of decreasing difficulty haha
Well, small update and idea.
Firstly, after wussing out, corruption, and other piles of garbage, I finally got settled into Canopy Carnage. I got myself a nice (presently) 3 story treehouse on the base titan willow. I dare not touch the floor until I can get myself a safe method of traversal. Hmm, maybe an underground entrance via the new hatch? Probably.
Which brings me to my idea. Hatches. In the Ilvern Ruins, the entrance, there were mob spawners on the sides. Mobs would spawn, pour out into the center segment, and pile up. They would keep going because of the SPAWN limit in an area near a spawner. They fall out, spawn number drops down allowing more spawns= pile up. Idea: Hatches. Ceiling mounted trapdoors. Add a pressure plate up there so when a mob spawns, theyl step ont he plate, and walk out. Allowing more spawning. Good idea? maybe. Bad idea? probably.
I've just started the desert map - I was wondering how fast those mushrooms would grow. I bet Notch dials it back within a few days.
In answer to an earlier question - I've completed Sea of Flame monument, almost finished Kaizo (haven't gone back since I ragequit after accidentally setting off the statues then read that you're meant to get there last - I never saw that memo when I started *grr*). I've briefly tried Canopy Carnage and am trying the Desert one. I suspect I won't get near to completing these as I don't seem to like these non-linear ones. SoF and Kaizo I really liked, not so much with the rest.
having mobs spawn right next to me in the sea of flame... is that intended? if so I can't see how anything is possible. You can literally wall yourself in a 4x4 room and have mobs spawn on you
having mobs spawn right next to me in the sea of flame... is that intended? if so I can't see how anything is possible. You can literally wall yourself in a 4x4 room and have mobs spawn on you
Mobs arn't supposed to spawn within a 16x16x16 area of you, if they spawn closer, it's a bug
Flying Sheep , there was a quote relating to monkeys flying out of a specific bodily orifice that springs to mind.......
On a more topic related note , I'm enjoying the wonders of Canopy Carnage and the Endless Sky maps . One question though : I am finding it next to impossible to locate the Brown wool in Canopy Carn. Any suggestions ?
despite setbacks you did a good job with your initial push into the Planar Warp.
With the new 1.6 version of minecraft are you going to make a mushroom growing room?
On a more topic related note , I'm enjoying the wonders of Canopy Carnage and the Endless Sky maps . One question though : I am finding it next to impossible to locate the Brown wool in Canopy Carn. Any suggestions ?
Sure,
look in the east half of the South-East corner of the map. It is high up, so you won't see it from the ground
Moronstudios , many thanks for keeping the hint vague : you've narrowed my search area down without giving the exact location away and I appreciate that . for you ! And , Vechs ! Such an evil map ! I love it ! More like Canopy Carnage please .
Playing multiplayer on Canopy Carnage. I am really amazed. This is beautiful. The closest I've seen to a "real jungle". You could take this and easily put an adventure/storyline in here - Avatar or something.
And I might be doing it wrong but I've found so many pieces of the victory monument but have yet to find the monument itself.
The really evil part, is that because I use MCedit, I'm not restricted to normal block placement behavior. That's how I can just have gravel suspended in midair - I was thinking of doing the same with reeds, having them in midair over a hole, and as you walk past you fall down into a trap - could do the same thing with snow too. :smile.gif:
About the bedrock walls -- I wanted to make the map bigger, but the more I expand it out, the larger the map file gets. And it's not linear, it balloons up quite fast.
Picture this as an example:
2x2 - 4 blocks total
==
==
Let's expand it by 1 block
3x3 - 9 blocks total
===
===
===
Let's expand it by 1 block
4x4 - 16 blocks total
====
====
====
====
Let's expand it by 1 block
5x5 - 25 blocks total
=====
=====
=====
=====
=====
So for an 800x800 area, that's 640,000 blocks. To expand it by 1 block to 801x801 would add 1,601 blocks. 802x802 would add 3,204 blocks. Making very large maps exponentially expands the map file size. Factor in that the map is 3d, and expanding from 800x800 to 802x802 blocks actually ends up adding 410,112 new blocks to the map file.
I'm trying to keep in mind that some people actually pay-per MB of data downloaded, and make it easier on them. My ISP is quite awesome, but some people (especially in Europe I think) have a lot of metered internet - other people just have very slow connections, so downloading a 30 MB map takes quite awhile for them. It's the same reason I'm so invested in 7zip format, because of how dramatically it cuts down on file size.
Mm I've forgotten that some people have limiting factors with their service providers. An something I forgot to mention is that I really to enjoy your signage in the maps. Especially finding the old spawn in Canopy Carnage ^^
chunks that are completely equal should compress to almost nothing. so if you add thousands of chunks with one layer bedrock, two layers sand or whatever the sea is like on canopy carnage, this should add almost nothing to the size of the 7zip file. it’s magic! (no, actually not)
/e: why did i write “verch” instead of vechs at first :huh.gif:
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
Firstly, after wussing out, corruption, and other piles of garbage, I finally got settled into Canopy Carnage. I got myself a nice (presently) 3 story treehouse on the base titan willow. I dare not touch the floor until I can get myself a safe method of traversal. Hmm, maybe an underground entrance via the new hatch? Probably.
Which brings me to my idea. Hatches. In the Ilvern Ruins, the entrance, there were mob spawners on the sides. Mobs would spawn, pour out into the center segment, and pile up. They would keep going because of the SPAWN limit in an area near a spawner. They fall out, spawn number drops down allowing more spawns= pile up. Idea: Hatches. Ceiling mounted trapdoors. Add a pressure plate up there so when a mob spawns, theyl step ont he plate, and walk out. Allowing more spawning. Good idea? maybe. Bad idea? probably.
In answer to an earlier question - I've completed Sea of Flame monument, almost finished Kaizo (haven't gone back since I ragequit after accidentally setting off the statues then read that you're meant to get there last - I never saw that memo when I started *grr*). I've briefly tried Canopy Carnage and am trying the Desert one. I suspect I won't get near to completing these as I don't seem to like these non-linear ones. SoF and Kaizo I really liked, not so much with the rest.
Mobs arn't supposed to spawn within a 16x16x16 area of you, if they spawn closer, it's a bug
that only applies to natural mob spawning. the dungeon mob spawners don't follow that rule. and vechs likes his mob spawners. *cough*
worst-ever possible future patchlog:
Flying Sheep , there was a quote relating to monkeys flying out of a specific bodily orifice that springs to mind.......
On a more topic related note , I'm enjoying the wonders of Canopy Carnage and the Endless Sky maps . One question though : I am finding it next to impossible to locate the Brown wool in Canopy Carn. Any suggestions ?
despite setbacks you did a good job with your initial push into the Planar Warp.
With the new 1.6 version of minecraft are you going to make a mushroom growing room?
Sure,
Really nice!