1.12.2
Java
Forge
Multiplayer
Magic
Combat
NPCs
And I might be doing it wrong but I've found so many pieces of the victory monument but have yet to find the monument itself.
The really evil part, is that because I use MCedit, I'm not restricted to normal block placement behavior. That's how I can just have gravel suspended in midair - I was thinking of doing the same with reeds, having them in midair over a hole, and as you walk past you fall down into a trap - could do the same thing with snow too. :smile.gif:
About the bedrock walls -- I wanted to make the map bigger, but the more I expand it out, the larger the map file gets. And it's not linear, it balloons up quite fast.
Picture this as an example:
2x2 - 4 blocks total
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Let's expand it by 1 block
3x3 - 9 blocks total
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Let's expand it by 1 block
4x4 - 16 blocks total
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Let's expand it by 1 block
5x5 - 25 blocks total
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So for an 800x800 area, that's 640,000 blocks. To expand it by 1 block to 801x801 would add 1,601 blocks. 802x802 would add 3,204 blocks. Making very large maps exponentially expands the map file size. Factor in that the map is 3d, and expanding from 800x800 to 802x802 blocks actually ends up adding 410,112 new blocks to the map file.
I'm trying to keep in mind that some people actually pay-per MB of data downloaded, and make it easier on them. My ISP is quite awesome, but some people (especially in Europe I think) have a lot of metered internet - other people just have very slow connections, so downloading a 30 MB map takes quite awhile for them. It's the same reason I'm so invested in 7zip format, because of how dramatically it cuts down on file size.
Mm I've forgotten that some people have limiting factors with their service providers. An something I forgot to mention is that I really to enjoy your signage in the maps. Especially finding the old spawn in Canopy Carnage ^^
chunks that are completely equal should compress to almost nothing. so if you add thousands of chunks with one layer bedrock, two layers sand or whatever the sea is like on canopy carnage, this should add almost nothing to the size of the 7zip file. it’s magic! (no, actually not)
/e: why did i write “verch” instead of vechs at first :huh.gif:
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
Firstly, after wussing out, corruption, and other piles of garbage, I finally got settled into Canopy Carnage. I got myself a nice (presently) 3 story treehouse on the base titan willow. I dare not touch the floor until I can get myself a safe method of traversal. Hmm, maybe an underground entrance via the new hatch? Probably.
Which brings me to my idea. Hatches. In the Ilvern Ruins, the entrance, there were mob spawners on the sides. Mobs would spawn, pour out into the center segment, and pile up. They would keep going because of the SPAWN limit in an area near a spawner. They fall out, spawn number drops down allowing more spawns= pile up. Idea: Hatches. Ceiling mounted trapdoors. Add a pressure plate up there so when a mob spawns, theyl step ont he plate, and walk out. Allowing more spawning. Good idea? maybe. Bad idea? probably.
In answer to an earlier question - I've completed Sea of Flame monument, almost finished Kaizo (haven't gone back since I ragequit after accidentally setting off the statues then read that you're meant to get there last - I never saw that memo when I started *grr*). I've briefly tried Canopy Carnage and am trying the Desert one. I suspect I won't get near to completing these as I don't seem to like these non-linear ones. SoF and Kaizo I really liked, not so much with the rest.
Mobs arn't supposed to spawn within a 16x16x16 area of you, if they spawn closer, it's a bug
that only applies to natural mob spawning. the dungeon mob spawners don't follow that rule. and vechs likes his mob spawners. *cough*
worst-ever possible future patchlog:
Flying Sheep , there was a quote relating to monkeys flying out of a specific bodily orifice that springs to mind.......
On a more topic related note , I'm enjoying the wonders of Canopy Carnage and the Endless Sky maps . One question though : I am finding it next to impossible to locate the Brown wool in Canopy Carn. Any suggestions ?
despite setbacks you did a good job with your initial push into the Planar Warp.
With the new 1.6 version of minecraft are you going to make a mushroom growing room?
Sure,
Really nice!