I've completed two of the maps so far, and I'm working my way up through the difficulty ratings. These are great maps and thank you so much for making them! I've already noticed changes in the way I play minecraft, being especially cautious.
VM Screenshots (in Joe Hills style):
Sea Of Flame
(Both maps played in 1.8, played around a bit with a friend in the first dungeon of both too.)
Next up: Black Desert, and I'm prepared to die. A lot.
I just wanted to check one thing with you Vechs, about the CTM toolkit. I'm going to start using it, but I'm making sure that you ARE supposed to copy that folder with all of the schematics and things into your MCEdit folder, right?
That might actually be for the best. The longer you take to get there, the more time endermen have to blow up your wool.
white, orange, magenta, light blue
Well I put a mod in that makes Enderman not pick up blocks. I was so sick of them grabbing everything. I know its not a "sanctioned" mod for Super Hostile, but Enderman dont bring anything to the table. Creepers and Skellies are far more scary than enderman. I wish Notch would remove them or revamp them.
I'd like him to redo Endless deep. I tried it, it sucked, hard. Not just the "scripted" event, but just the nature of it, item amounts, There was a lot of just diving and walking around underwater.
...isn't the point of an underwater map supposed to be diving and walking around underwater, hence the UNDERWATER part?
If you want a map that doesn't have diving and walking around underwater, try a non-underwater map.