Just found my THIRD spider jockey in Kaizo (third that I've found in Kaizo). Guess where I found it? Citadel of Demons.
No thanks for bump. I went all the way back to page 12 to try and find this. Then I figured
someone posted on this. :tongue.gif: Thats how willing I am to keep this thread alive.
Well I'm up to The Black Desert, and after building a tree house for my eastern outpost (I was chucking bone meal at some saplings, a huge tree popped up; I couldn't resist ^^), I was in dire need of torches. Without the equipment to go looking for coal, I thought I might be able to find some cobblestone to make a furnace for charcoal.
And of course, I happened to spot a 5x5 patch of stone conveniently placed nearby. "Hurrah" I thought, only slightly considering the oddly perfect square it made.
Needless to say I managed to break one piece of stone before seeing what layed beneath, and this was the situation about one eighth of a second later:
```
P.S.
I'm really astounded at how you've managed to keep each of these maps so unique and different from each other Vechs! Well done!
I said it once already and im only here to say it again:
I have now built about three minecraft maps myself, and i have been professionally trained to get used to new software(Rendering/Design/2D vector and pixel based/3D polygonal PbP modelling/CAD) as quickly as possible, so i dont think i seem over the top if i say i have a fair bit of knowledge in the pure creation part as well as level design.
This is what i notice most about Vechs' maps:
-Level Design:
The maps are well balanced for their purpose, and it is obvious that they are playtested many times before they finally are released. You can see how much thought and knowledge of game mechanics go into the maps. The mobs spawn in perfect places in perfect amounts. The first resources are hard to obtain, and easier only afterwards (That's what i call professional design! And my maps suffer from a lack of it)
-Area Design:
Maybe i am wrong, but i believe Vechs makes his maps partly with MCEdit, right? I say that because i use it as well, and after working a bit with it, i discovered the brush function and the new possibility to make hollow spheres. This enabled me to create my own caves that were indistinguishable from the generated ones. I decided to take it a step further and increased the size, giving me a large cavern that only had to be paved with dirt and i thought, wow, what a great idea, nobody thought of that! Then i looked in this thread and discovered that Vechs had already done this, and with a lot bigger cavern and even a huge sea! I am willing to bet a bag of candy that he had a pretty similar chain of thoughts.
Then i thought, okay, maybe i need to go up instead of down to make something new. What can you brush? I know, trees! I Started a huge tree, walked into this thread AND WHAT DO I SEE???
Pretty much the same thing, only better of course. I just deleted my world after that. (You thought of roots, right?)
What i try to say is, that you can see that Vechs takes his time getting used to the software and explore its potential to its fullest, in turn getting new ideas.
So after my analysis, i am fairly sure that vechs either already has a job in the industry or is some kind of hobby design superhero who after this series is completed, will have enough experience so he wont have any problems to get a job in gaming design if he ever wants to.
Edit: Oh right, you dont smoke cigarettes. Candy. Lets go with a bag of candy.
Brilliant deduction. And your review is amazing. 10/10! As for Vechs maps..... 16/10. Because you got 6
extra for making me jump out of my seat, knocking my moniter over, and stepping on a power switch,
which corrupped my world. Really. REALLY.
Brilliant deduction. And your review is amazing. 10/10! As for Vechs maps..... 16/10. Because you got 6
extra for making me jump out of my seat, knocking my moniter over, and stepping on a power switch,
which corrupped my world. Really. REALLY.
And I just fell out of my seat from laughing so hard.
Yeah... I've knocked over quite a few water bottles and headphones from surprise creepers. I've got a rickety old desk, so when I jump, the whole thing rattles. DAMN YOU VECHS!
But... if I ever corrupted Kaizo Caverns, I'd be very sad.
For the longest time, I was sitting here thinking.
"What's got me so excited about Canopy Carnage*... That name almost sounds like it could be... From..."
Then I realized. I'll get to build my own Treetop town. I'll get to get into some REAL Jungle Hijinx. All Minecraft needs now is some barrels, a crate with a Rhino in it and I'm set. If Minecraft had thorns and vines you could make a Stickerbrush Symphony map.
Now the question remains- Which DKC song will YOU be blasting as you get your Kong on, so to speak?
For the longest time, I was sitting here thinking.
"What's got me so excited about Canopy Carnage*... That name almost sounds like it could be... From..."
Then I realized. I'll get to build my own Treetop town. I'll get to get into some REAL Jungle Hijinx. All Minecraft needs now is some barrels, a crate with a Rhino in it and I'm set. If Minecraft had thorns and vines you could make a Stickerbrush Symphony map.
Now the question remains- Which DKC song will YOU be blasting as you get your Kong on, so to speak?
I said it once already and im only here to say it again:
I have now built about three minecraft maps myself, and i have been professionally trained to get used to new software(Rendering/Design/2D vector and pixel based/3D polygonal PbP modelling/CAD) as quickly as possible, so i dont think i seem over the top if i say i have a fair bit of knowledge in the pure creation part as well as level design.
This is what i notice most about Vechs' maps:
-Level Design:
The maps are well balanced for their purpose, and it is obvious that they are playtested many times before they finally are released. You can see how much thought and knowledge of game mechanics go into the maps. The mobs spawn in perfect places in perfect amounts. The first resources are hard to obtain, and easier only afterwards (That's what i call professional design! And my maps suffer from a lack of it)
-Area Design:
Maybe i am wrong, but i believe Vechs makes his maps partly with MCEdit, right? I say that because i use it as well, and after working a bit with it, i discovered the brush function and the new possibility to make hollow spheres. This enabled me to create my own caves that were indistinguishable from the generated ones. I decided to take it a step further and increased the size, giving me a large cavern that only had to be paved with dirt and i thought, wow, what a great idea, nobody thought of that! Then i looked in this thread and discovered that Vechs had already done this, and with a lot bigger cavern and even a huge sea! I am willing to bet a bag of candy that he had a pretty similar chain of thoughts.
Then i thought, okay, maybe i need to go up instead of down to make something new. What can you brush? I know, trees! I Started a huge tree, walked into this thread AND WHAT DO I SEE???
Pretty much the same thing, only better of course. I just deleted my world after that. (You thought of roots, right?)
What i try to say is, that you can see that Vechs takes his time getting used to the software and explore its potential to its fullest, in turn getting new ideas.
So after my analysis, i am fairly sure that vechs either already has a job in the industry or is some kind of hobby design superhero who after this series is completed, will have enough experience so he wont have any problems to get a job in gaming design if he ever wants to.
Edit: Oh right, you dont smoke cigarettes. Candy. Lets go with a bag of candy.
Wow, thank you very much for the compliments :smile.gif:
When I go to think about a new map, I think about what I did before, and what, if any, would be a new area to explore.
So, for Canopy Carnage, it was something like:
"Let's see... sea of fire with volanic island, large ocean, floating islands, massive caves, sprawling desert (with a massive cavern as a bonus)... what type of environment can I do now that's not like those? A forest. But Minecraft forests are fairly simple, so let's make an epic rabid jungle! Wheeeee!"
Also at some point I want to make an urban or ruins style map. I would also like to try making super-mountains, with realistic ore distributions (few numbers of veins, but they are huge, so you establish an actual "iron mine" at a location) kind of like Dwarf Fortress a bit... yeah, basically a Dwarf Fortress mountain biome.
I punched the TNT below the cake, thinking "Bwahaha! Silly Vechs your traps are as obvious as ever!"... As I descended and saw the light grow smaller and smaller, for the first time in five Super Hostile maps, nay, all of minecraft, I thought "I'm going to die down here".
Was walking underground, being careful around some gravel near lava, hitting it while on cobblestone...nothing happened, so I wandered off and the glow of the lava grew faint in the distance; I saw a spider and put down a torch. Next thing I knew I was falling down a gravel trap into lava. As I descended, I saw that if I had only been two squares over when I put down that torch, I would have been on solid stone.
So yeah, I'm placing each tree in this jungle manually, by importing a schematic in MCedit. Well, I'm going to place all the large trees on the map, then go back and place all the medium trees in the gaps, then after that, go back a third time and place small trees where I can fit them in, so you get that real tight-packed jungle feeling.
And then there are the small plants on the jungle floor to place...
Not going to cite an exact release date, but it's going to be quite awhile - lots of work ahead of me.
Was walking underground, being careful around some gravel near lava, hitting it while on cobblestone...nothing happened, so I wandered off and the glow of the lava grew faint in the distance; I saw a spider and put down a torch. Next thing I knew I was falling down a gravel trap into lava. As I descended, I saw that if I had only been two squares over when I put down that torch, I would have been on solid stone.
I know what you mean; I forgot that placing a torch counts as "updating" that block... I thought I may have brought the whole bloody desert down on me once the gravel stopped falling T-T
So yeah, I'm placing each tree in this jungle manually, by importing a schematic in MCedit. Well, I'm going to place all the large trees on the map, then go back and place all the medium trees in the gaps, then after that, go back a third time and place small trees where I can fit them in, so you get that real tight-packed jungle feeling.
And then there are the small plants on the jungle floor to place...
Not going to cite an exact release date, but it's going to be quite awhile - lots of work ahead of me.
Wow. Make it Quality, correct me if my spelling is wrong,
and get it out before 1.6; If you do that, You will be my favorite mapmaker. Favorite right now
is whoever makes those yogscast maps I want to play around on so much.
So yeah, I'm placing each tree in this jungle manually, by importing a schematic in MCedit. Well, I'm going to place all the large trees on the map, then go back and place all the medium trees in the gaps, then after that, go back a third time and place small trees where I can fit them in, so you get that real tight-packed jungle feeling.
And then there are the small plants on the jungle floor to place...
Not going to cite an exact release date, but it's going to be quite awhile - lots of work ahead of me.
Wow. Make it Quality, correct me if my spelling is wrong,
and get it out before 1.6; If you do that, You will be my favorite mapmaker. Favorite right now
is whoever makes those yogscast maps I want to play around on so much.
So uhh... what is yogscast by the way? I keep seeing that word every now and then. Is it someone who makes maps?
So yeah, I'm placing each tree in this jungle manually, by importing a schematic in MCedit. Well, I'm going to place all the large trees on the map, then go back and place all the medium trees in the gaps, then after that, go back a third time and place small trees where I can fit them in, so you get that real tight-packed jungle feeling.
And then there are the small plants on the jungle floor to place...
Not going to cite an exact release date, but it's going to be quite awhile - lots of work ahead of me.
Niice, man. It's gonna be a good quality forest :biggrin.gif:.
He submitted one to MINECRAFTdotNET, and while they are judging it to include or not, he can't upload that video series anywhere else.
In other news, I keep getting distracted while making Canopy Carnage. I'm flying around the map in the editor... flying through the breaks in the trees, swerving around hanging branches and vines...
This map is epic. I know the word "epic" is overused and thrown around way too easily to describe things, but I really think this might be the one of the best Minecraft custom maps ever. This blows Kaizo and Black Desert away. If you were overwhelmed by the scale of Cavern of Sky, you haven't seen anything yet...
Edit: Also, seeing this map makes me really wish we could have taller/deeper Minecraft maps without killing our framerates. Having this jungle above ground, and then something like Kaizo below ground, on a map that was 256 in height would be beyond amazing.
No thanks for bump. I went all the way back to page 12 to try and find this. Then I figured
someone posted on this. :tongue.gif: Thats how willing I am to keep this thread alive.
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
And of course, I happened to spot a 5x5 patch of stone conveniently placed nearby. "Hurrah" I thought, only slightly considering the oddly perfect square it made.
Needless to say I managed to break one piece of stone before seeing what layed beneath, and this was the situation about one eighth of a second later:
P.S.
I'm really astounded at how you've managed to keep each of these maps so unique and different from each other Vechs! Well done!
Railcart sound effect
Railcart moving along a track = silence. Let's change that!
MineCarts Mk II
The no-nonsense solution for mine carts
Brilliant deduction. And your review is amazing. 10/10! As for Vechs maps..... 16/10. Because you got 6
extra for making me jump out of my seat, knocking my moniter over, and stepping on a power switch,
which corrupped my world. Really. REALLY.
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
And I just fell out of my seat from laughing so hard.
Yeah... I've knocked over quite a few water bottles and headphones from surprise creepers. I've got a rickety old desk, so when I jump, the whole thing rattles. DAMN YOU VECHS!
But... if I ever corrupted Kaizo Caverns, I'd be very sad.
"What's got me so excited about Canopy Carnage*... That name almost sounds like it could be... From..."
Then I realized. I'll get to build my own Treetop town. I'll get to get into some REAL Jungle Hijinx. All Minecraft needs now is some barrels, a crate with a Rhino in it and I'm set. If Minecraft had thorns and vines you could make a Stickerbrush Symphony map.
Now the question remains- Which DKC song will YOU be blasting as you get your Kong on, so to speak?
*Aside from a new Super Hostile map, of course.
I'm listening to DKC music while I make this map.
I have the SPC files! :biggrin.gif:
(If you want to join me, J-COM v1.95 is here and DKC spc archive is here)
Wow, thank you very much for the compliments :smile.gif:
When I go to think about a new map, I think about what I did before, and what, if any, would be a new area to explore.
So, for Canopy Carnage, it was something like:
"Let's see... sea of fire with volanic island, large ocean, floating islands, massive caves, sprawling desert (with a massive cavern as a bonus)... what type of environment can I do now that's not like those? A forest. But Minecraft forests are fairly simple, so let's make an epic rabid jungle! Wheeeee!"
Also at some point I want to make an urban or ruins style map. I would also like to try making super-mountains, with realistic ore distributions (few numbers of veins, but they are huge, so you establish an actual "iron mine" at a location) kind of like Dwarf Fortress a bit... yeah, basically a Dwarf Fortress mountain biome.
Anyway, back to work on #06!
And then there are the small plants on the jungle floor to place...
Not going to cite an exact release date, but it's going to be quite awhile - lots of work ahead of me.
I know what you mean; I forgot that placing a torch counts as "updating" that block... I thought I may have brought the whole bloody desert down on me once the gravel stopped falling T-T
Wow. Make it Quality, correct me if my spelling is wrong,
and get it out before 1.6; If you do that, You will be my favorite mapmaker. Favorite right now
is whoever makes those yogscast maps I want to play around on so much.
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
So uhh... what is yogscast by the way? I keep seeing that word every now and then. Is it someone who makes maps?
Niice, man. It's gonna be a good quality forest :biggrin.gif:.
Portal 2. Fu*k
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
He submitted one to MINECRAFTdotNET, and while they are judging it to include or not, he can't upload that video series anywhere else.
In other news, I keep getting distracted while making Canopy Carnage. I'm flying around the map in the editor... flying through the breaks in the trees, swerving around hanging branches and vines...
This map is epic. I know the word "epic" is overused and thrown around way too easily to describe things, but I really think this might be the one of the best Minecraft custom maps ever. This blows Kaizo and Black Desert away. If you were overwhelmed by the scale of Cavern of Sky, you haven't seen anything yet...
Edit: Also, seeing this map makes me really wish we could have taller/deeper Minecraft maps without killing our framerates. Having this jungle above ground, and then something like Kaizo below ground, on a map that was 256 in height would be beyond amazing.
How many downloads are you up to on your maps, now?
Yogscast are these fellows: Think of their series like watching a television sitcom with an ongoing story.
Their series began to turn into a sitcom RPG with episode 6:
They arrive in Terrorvale here:
I'd suggest just watching the season 1 recap here however:
Season 2 starts here:
One of my favorites from Season 2: Tale of the Sands... with a cutaway near the end with some good cinematics:
and the battle of the breach:
All with over 400,000 to 1.4 million views.