Vechs has stated that he does not like to make maps based around mods because sometimes the mod gets outdated or not updated anymore. Aether is a great example because before Aether II, the last version of the mod was released around a year ago. You can ask someone else, but as for Vechs, I know he stands firm on that policy.
I always felt that was a rather narrow-sighted way of looking at things. How many people, in this day and age, use MCnostalgia often? Not just for CTM, but for plenty of other things too. I think the whole not-being-updated thing is really not that big of a deal... I doubt anyone would have any qualms with reverting back to a version using MCnostalgia, especially for something like an Aether CTM.
I always felt that was a rather narrow-sighted way of looking at things. How many people, in this day and age, use MCnostalgia often? Not just for CTM, but for plenty of other things too. I think the whole not-being-updated thing is really not that big of a deal... I doubt anyone would have any qualms with reverting back to a version using MCnostalgia, especially for something like an Aether CTM.
red pls
this thread would turn into "how do I the ether 2s?"
So, any news on FK, CC2, BD2, 13 or 15? I don't check twitter very often, so I don't know if he's said anything on the subject.
Also, someone should compile a map like that, where all the SH maps are in the same world, and when you finish one, it clears your inventory and teleports you to the next one.
Nothing new. I imagine Vechs is taking a break from mapping after finishing Inferno Mines.
A compilation map sounds nice, but it's probably too much effort for just loading up all the save files into your maps folder. Not to mention you'd have to ask Vechs for permission first, and he is a slippery man nowadays.
Hey guys, i wanted to do another quick community question: What's your favorite texture pack to play CTM's in? (Besides vanilla obviously )
Faithful32, with a few minor mods by me to some textures (eg the glass texture). Draws a good balance between good looks and keeping the game looking like vanilla. That way, I see maps the way they were intended while avoiding the blurry mess of the default.
I also really dislike it when a map requests me to get a custom texture pack, because it means that the mapper can be lazy while I have to work hard, and it's usually the other way around.
this thread would turn into "how do I the ether 2s?"
This - This is why we keep you around Hybran. lol
Also: I wonder if the new attribute system will allow for food that gives effects when eaten. And if there will be a tag to hide attributes. And if Vechs will poison all our cookies or not. :-3
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Cakes can always be trusted. *Nodnod* If you're gullible...- Said HunterEris
Please only+ me if I post something funny or informative.
unarmed skeletons in Lush Ruins? They pose zero threat except as armor eaters. My only guess is that they are supposed to grab weapons and use them against you if a creeper blows up a loot chest, but most players are careful enough to avoid that, it seems.
unarmed skeletons in Lush Ruins? They pose zero threat except as armor eaters. My only guess is that they are supposed to grab weapons and use them against you if a creeper blows up a loot chest, but most players are careful enough to avoid that, it seems.
If you give a skeleton custom equipment and forget to put a bow in the bow slot they will spawn with bare hands and attempt to beat you to death with them. I suspect this has a lot to do with unarmed skeletons showing up in various maps.
I actually like the skeletons as a melee enemy with the AI in it's current state. They are still decent at pathing, unlike cave spiders or zombie pigmen, but they don't gang up on you in swarms like zombies do now. Their ability to bludgeon things to death is sadly underutilized. :-3
Rollback Post to RevisionRollBack
Cakes can always be trusted. *Nodnod* If you're gullible...- Said HunterEris
Please only+ me if I post something funny or informative.
Also: I wonder if the new attribute system will allow for food that gives effects when eaten. And if there will be a tag to hide attributes. And if Vechs will poison all our cookies or not. :-3
This is such a great idea. If this is now a possibility, vechs will definitely be taking advantage of it
This is such a great idea. If this is now a possibility, vechs will definitely be taking advantage of it
It is a possibility, AMLUP made a video about it and it scares me quite a bit because Vechs could just make it so something instantly kills you. I'll be cautious next time I eat in a SH map.
Mappers don't generally make maps for mods because it means your putting in the same effort (plus a little more, to learn how to use the mod) and sacrificing your powerful tools (MCEdit is the only thing that works, and everything still looks like a pink blob) for a smaller audience. Not to mention that CTM players and mappers have an extremely in-depth knowledge of Minecraft's mechanics which would need to be re-learned.
tldr;
1. Less audience
2. No good tools
3. Need to re-learn mechanics
4. Mods stop getting updated, ya lose audience if they do.
I decided to cheese the black wool w/ invis pots:
Lol, the only SHs I need to finish that are still downloadable are Lethamyr and Canopy Carnage.
Why did you need to repeat the question? I didn't ask for a repeat, I'm not in a spelling bee.
Anyways, #2 used to be Endless Deep but that got removed from the main SH series and the new #2 is going to be Fallen Kingdom.
YOU'LL NEVER GET ME! AHAHAHAHA!
I always felt that was a rather narrow-sighted way of looking at things. How many people, in this day and age, use MCnostalgia often? Not just for CTM, but for plenty of other things too. I think the whole not-being-updated thing is really not that big of a deal... I doubt anyone would have any qualms with reverting back to a version using MCnostalgia, especially for something like an Aether CTM.
WHAT?!
Danger zone.
red pls
this thread would turn into "how do I the ether 2s?"
Nothing new. I imagine Vechs is taking a break from mapping after finishing Inferno Mines.
A compilation map sounds nice, but it's probably too much effort for just loading up all the save files into your maps folder. Not to mention you'd have to ask Vechs for permission first, and he is a slippery man nowadays.
Faithful32, with a few minor mods by me to some textures (eg the glass texture). Draws a good balance between good looks and keeping the game looking like vanilla. That way, I see maps the way they were intended while avoiding the blurry mess of the default.
I also really dislike it when a map requests me to get a custom texture pack, because it means that the mapper can be lazy while I have to work hard, and it's usually the other way around.
Silly Red, you're just a block of glowstone
This - This is why we keep you around Hybran. lol
Also: I wonder if the new attribute system will allow for food that gives effects when eaten. And if there will be a tag to hide attributes. And if Vechs will poison all our cookies or not. :-3
After checking his video I have seemed to fix it. I feel silly since it seems it was just an issue with java and updating it fixed the problem.
Now I can finish the map~ Thanks
He's riding a piston monorail.
If you give a skeleton custom equipment and forget to put a bow in the bow slot they will spawn with bare hands and attempt to beat you to death with them. I suspect this has a lot to do with unarmed skeletons showing up in various maps.
I actually like the skeletons as a melee enemy with the AI in it's current state. They are still decent at pathing, unlike cave spiders or zombie pigmen, but they don't gang up on you in swarms like zombies do now. Their ability to bludgeon things to death is sadly underutilized. :-3
This is such a great idea. If this is now a possibility, vechs will definitely be taking advantage of it
It is a possibility, AMLUP made a video about it and it scares me quite a bit because Vechs could just make it so something instantly kills you. I'll be cautious next time I eat in a SH map.
Eᴠᴇʀʏ 60 sᴇᴄᴏɴᴅs ɪɴ Aғʀɪᴄᴀ, ᴀ ᴍɪɴᴜᴛᴇ ᴘᴀssᴇs. Tᴏɢᴇᴛʜᴇʀ ᴡᴇ ᴄᴀɴ sᴛᴏᴘ ᴛʜɪs. Pʟᴇᴀsᴇ sᴘʀᴇᴀᴅ ᴛʜᴇ ᴡᴏʀᴅ
Right?!? Please tell me there's a limit
Eᴠᴇʀʏ 60 sᴇᴄᴏɴᴅs ɪɴ Aғʀɪᴄᴀ, ᴀ ᴍɪɴᴜᴛᴇ ᴘᴀssᴇs. Tᴏɢᴇᴛʜᴇʀ ᴡᴇ ᴄᴀɴ sᴛᴏᴘ ᴛʜɪs. Pʟᴇᴀsᴇ sᴘʀᴇᴀᴅ ᴛʜᴇ ᴡᴏʀᴅ
tldr;
1. Less audience
2. No good tools
3. Need to re-learn mechanics
4. Mods stop getting updated, ya lose audience if they do.