Please re add the compilation... Or at least put a .zip for people who can't get .7zip. Since msot forum people ignore choose not to recognize that some people can't get .zip, some (probably) can't get WINrar.
I've actually been thinking about scrapping .7z format, just because some people can't / don't / too lazy to use it. If you have noticed, my newer maps are all just ZIPs.
It would certainly be simpler on me to use .zip format, even though the files are larger, that way I don't have to keep up with various versions of each map.
The compilation is something I need to rethink, as I've now got so many maps that I can't host them all in one file (not to mention updating the compilation just to change one thing on one map was a massive pain in the ass with 4 or 5 maps in it, let alone 10 maps.)
I'll go ahead and switch all my downloads to ZIP format, and also upload a new thing that's not a map at all.
Am I the only one that finds a small difference between Easy and RomHack Hard? I'm dying just as much if not MORE on Sunburn Islands than I did Legendary...
Here are a few things that make Sunburn "easy":
1) Entire map over world has access to sunlight
2) Small central islands are easy to light up
3) Fast travel with boat, monsters do not spawn in water
4) Quick Point A to B travel to get back to dungeons, player does not have to go through area X and Y to get back to Z.
5) No unfair traps.
6) Early access to iron.
7) Compared to Legendary, very easy access to diamond.
8) The entire map is about 1/4th the size of Legendary, so the player needs to cover less distance. The less distance covered is fewer chances for the player to make mistakes along the way.
9) Did I mention you can sail around the entire map on a boat and be pretty much safe from any enemy?
I've actually been thinking about scrapping .7z format, just because some people can't / don't / too lazy to use it. If you have noticed, my newer maps are all just ZIPs.
It would certainly be simpler on me to use .zip format, even though the files are larger, that way I don't have to keep up with various versions of each map.
The compilation is something I need to rethink, as I've now got so many maps that I can't host them all in one file (not to mention updating the compilation just to change one thing on one map was a massive pain in the ass with 4 or 5 maps in it, let alone 10 maps.)
I'll go ahead and switch all my downloads to ZIP format, and also upload a new thing that's not a map at all.
I noticed the enw maps are .zip. Since it ahd only been legendary, sunburn, and training, i went form trying to break ym computer to lying back with 9 billion diamonds and iron. It will be ncie to go to a medium and ahrd map now. I would think have a compilation of maps that are the same type around. Example: A open world hard would be in a compilation of all over(if any) open world hard maps. I don't see you making 6 open world hard maps in a row. It would end up kidna boring afetr a while I would ebt. And for the thign that's not a map, I suspect a killer trap, probably involving cake...
It may seem obvious, but I didn't think I needed it. I went into the jungle area of Legendary and saw some cool stuff. So I started walking towards it when bam. Creeper out of nowhere. It blows up, then the sands fall down to reveal the lava beneath. Vechs, you're a horrible person. I love you.
Vechs is right: these maps train us into Hardcore Minecraft Masters :tongue.gif:
The tricks you learn here and the sheer difficulty is pretty much rapidly improving our skills if we want to make any progress.
I do miss a bit of unfairness in Legendary, for some reason I still find it easier than Black Desert (not that I can finish it... I kinda suck at battling monsters, so no matter how much out-of-the-box thinking I do, it's still death for me :tongue.gif:)
I'm not quite sure what Notch has planned for 1.8, but I fear that I may have spoiled it for the veterans of the Super Hostile series. If a dungeon in normal Minecraft is a room with a single zombie spawner in it... well, I dunno, we'll have to wait and see what kind of "challenges" await us in 1.8.
Seriously though... Notch, if you read this, can I have boss spawners? Pleeeeeease? :biggrin.gif:
oh god oh god oh god oh god oh gooood!!!! HELP ME!!! HES GONNA KIL US ALLLL AHHHHHHHHH!!!!!!!!
GRAB YOUR PITCHFORKS! we gotta stop 1.8! *curls up in fear*
lol ok to the main shiz.
spikes? epic. no more cactus, maybe 5 hearts a second?
boss spawners/custom bosses... ya... umm... NO. i can tell ull exploit it with big room full of 10 giant creeper spawners!
definitely dual wielding and handheld torches'd be nice...
more traps no doubt await us... maybe hidden doors made by surrounding a wood one with the item?
dEePeR MiNeCrAfT/?/?/? AH!!!!!
new ores? oooo
a less polluting and easier to get light sources???
EDIT: hey vechs my map series hit 100 downloads! [the trick is to separate texture and map lol]
Re: The new poll...Yes there needs to be a new category for "complete the monument" style maps. BUUUUT they shouldn't expressly be about "wool hunt." The map makers should be deciding which materials go in their particular monument. Not wool, whatever they decide. Also, I don't think the schematic is necessary either. Map makers should be able to design their own original monuments (last thing we need is straight imitators).
Jep3 with Spherecraft is doing very well in continuing in the vein of maps you originated. He's made a Sphere of Triumph very much in the flavor of your monument (as you can see having played them).
I really feel this is THE WAY maps should be made in Minecraft. Adventure maps inherently mess up the gameplay of MC by making you unable to destroy blocks or make items (Mine & Craft essentially. Right there in the title). Also, old school Survival maps have the goals on the forums or in a readme. It's FAR superior to have the goals built right in the map!
Thank you so much for creating this style of gameplay. I consider you the George Washington of MC maps!
I just tried your training map. It's quite nice, and covers pretty much everything except "jump" areas. More than once in the beginning of your maps (and later on as well) you've had precariously planted platforms and cliffs that there's no way around but over them. I'm thinking at the beginning of super hostile #4, where there's a giant spire with tnt in the middle of it (d'oh!) and #7 where there's a half-broken trail over lava. I'd lable the training as Advanced Terrain Navagation, and put blocks at regular intervals over lava (err, water).
The map is also missing a proving ground - an area that tests all the newfound knowledge in the training area. Mix it up a bit, don't make it too terribly hard, and put a wool chest at the end. That should complete your training ground
1st death in Sunburn islands: The dungeon near the nether one (forgot the number). I got caught off guard. How pathetic. The Nether dungeon was easier than that O_o
i dont knoe why but i still cant find the yellow wool in kaizo caverns!!! ive serched for ages( not really) still cant find it, halp! :mellow.gif:
I'm pretty sure there's a pit near intersection #1 with a branching off cavern in it. the yellow wool is in there. you probably missed it because you avoided falling INTO it. :tongue.gif: I found it because I was watching a skeleton fall
Maybe you could make a poll about which map is the best so it's easier for people to chose one. :biggrin.gif:
cause i had no idea which one I should pick.
If it's your first super hostile I'd recommend Sunburn Islands. It's relatively easy and not quite as large and daunting as the other ones. But after that they are ALL brilliant!!
I'm pretty sure there's a pit near intersection #1 with a branching off cavern in it. the yellow wool is in there. you probably missed it because you avoided falling INTO it. :tongue.gif: I found it because I was watching a skeleton fall
I've actually been thinking about scrapping .7z format, just because some people can't / don't / too lazy to use it. If you have noticed, my newer maps are all just ZIPs.
It would certainly be simpler on me to use .zip format, even though the files are larger, that way I don't have to keep up with various versions of each map.
The compilation is something I need to rethink, as I've now got so many maps that I can't host them all in one file (not to mention updating the compilation just to change one thing on one map was a massive pain in the ass with 4 or 5 maps in it, let alone 10 maps.)
I'll go ahead and switch all my downloads to ZIP format, and also upload a new thing that's not a map at all.
:biggrin.gif:
We finally finished it. It was hellishly hard, but we did it
Me and one other (Lipkame)
Here are a few things that make Sunburn "easy":
1) Entire map over world has access to sunlight
2) Small central islands are easy to light up
3) Fast travel with boat, monsters do not spawn in water
4) Quick Point A to B travel to get back to dungeons, player does not have to go through area X and Y to get back to Z.
5) No unfair traps.
6) Early access to iron.
7) Compared to Legendary, very easy access to diamond.
8) The entire map is about 1/4th the size of Legendary, so the player needs to cover less distance. The less distance covered is fewer chances for the player to make mistakes along the way.
9) Did I mention you can sail around the entire map on a boat and be pretty much safe from any enemy?
I noticed the enw maps are .zip. Since it ahd only been legendary, sunburn, and training, i went form trying to break ym computer to lying back with 9 billion diamonds and iron. It will be ncie to go to a medium and ahrd map now. I would think have a compilation of maps that are the same type around. Example: A open world hard would be in a compilation of all over(if any) open world hard maps. I don't see you making 6 open world hard maps in a row. It would end up kidna boring afetr a while I would ebt. And for the thign that's not a map, I suspect a killer trap, probably involving cake...
Technically exists.
It may seem obvious, but I didn't think I needed it. I went into the jungle area of Legendary and saw some cool stuff. So I started walking towards it when bam. Creeper out of nowhere. It blows up, then the sands fall down to reveal the lava beneath. Vechs, you're a horrible person. I love you.
What kind of Non-Map Thing?
I'm not quite sure what Notch has planned for 1.8, but I fear that I may have spoiled it for the veterans of the Super Hostile series. If a dungeon in normal Minecraft is a room with a single zombie spawner in it... well, I dunno, we'll have to wait and see what kind of "challenges" await us in 1.8.
Seriously though... Notch, if you read this, can I have boss spawners? Pleeeeeease? :biggrin.gif:
GRAB YOUR PITCHFORKS! we gotta stop 1.8! *curls up in fear*
lol ok to the main shiz.
spikes? epic. no more cactus, maybe 5 hearts a second?
boss spawners/custom bosses... ya... umm... NO. i can tell ull exploit it with big room full of 10 giant creeper spawners!
definitely dual wielding and handheld torches'd be nice...
more traps no doubt await us... maybe hidden doors made by surrounding a wood one with the item?
dEePeR MiNeCrAfT/?/?/? AH!!!!!
new ores? oooo
a less polluting and easier to get light sources???
EDIT: hey vechs my map series hit 100 downloads! [the trick is to separate texture and map lol]
Whos your favorite comentator for Legendary?
Jep3 with Spherecraft is doing very well in continuing in the vein of maps you originated. He's made a Sphere of Triumph very much in the flavor of your monument (as you can see having played them).
I really feel this is THE WAY maps should be made in Minecraft. Adventure maps inherently mess up the gameplay of MC by making you unable to destroy blocks or make items (Mine & Craft essentially. Right there in the title). Also, old school Survival maps have the goals on the forums or in a readme. It's FAR superior to have the goals built right in the map!
Thank you so much for creating this style of gameplay. I consider you the George Washington of MC maps!
I just tried your training map. It's quite nice, and covers pretty much everything except "jump" areas. More than once in the beginning of your maps (and later on as well) you've had precariously planted platforms and cliffs that there's no way around but over them. I'm thinking at the beginning of super hostile #4, where there's a giant spire with tnt in the middle of it (d'oh!) and #7 where there's a half-broken trail over lava. I'd lable the training as Advanced Terrain Navagation, and put blocks at regular intervals over lava (err, water).
The map is also missing a proving ground - an area that tests all the newfound knowledge in the training area. Mix it up a bit, don't make it too terribly hard, and put a wool chest at the end. That should complete your training ground
If it's your first super hostile I'd recommend Sunburn Islands. It's relatively easy and not quite as large and daunting as the other ones. But after that they are ALL brilliant!!
Why thank you good sir i think ill check it out