1.12.2
Java
Forge
Multiplayer
Magic
Combat
NPCs
me play minecraft
make house
me hungry
strangle cow get food
nom
I'm so very sorry, this is terrible, but I couldn't resist.
Legendary Sewer?
Me smack creeper with stick!
BOOM.
Mmhrrmm mhmmrmm mmmhhhhh...
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up
Haha, shame on me changing my mind and mutilating my own post for it to look more primitive, only after you quoted it. XD
Also-
I couldn't resist again. |D
Jokes aside, you guys are too kind
and make me blush!Yeah, I'm playing it on normal as well - I'm naturally a very high strung person (wandering through the forest of doom alone was enough to unnerve me, for instance), so hardcore mode will likely never happen with me, even in Fallen Kingdom (whenever it's released).
Still working on my storage area in Lethamyr - it should be more or less built now, but I need to organize everything before I continue, which might take a little while. After that, I'll get a farming level complete, maybe even a mushroom farm (can't see the point of a tree farm seeing how I'm in the middle of a forest, but mushrooms would be nice to have in bulk), and then my enchanting room (sugar cane is growing now).
Minor (level 1) enchantments are actually at least somewhat useful for the time being, since I'd prefer getting this dug out as fast as possible, and it seems like an iron pick with efficiency I seems nearly as fast, or is as fast, as a diamond pick. Shame my diamond sword ended up with bane of arthropods I and knockback I, though >.>
Maps done:1 Maps raged at: 5 Map rage quit: Waking Up
Pretty sure there's no recommended texture pack. Use whatever you'd like.
In other words, default.
You just lost the game.
I know, but what I'm asking is what people would suggest for a texture pack for a lets play
Maps done:1 Maps raged at: 5 Map rage quit: Waking Up
Like they said there is no specific one but here's a good one. Well I like it any ways...
http://www.minecraftforum.net/topic/1261803-16x125-jungle-ruins-26/
All though a few things are not finished it still looks really good.
P.S. My first post
The reason I said 16x16 is because I can't install Optifine and MCPatcher messes up my minecraft.jar
Maps done:1 Maps raged at: 5 Map rage quit: Waking Up
Yep! East Commons Legendary. It was a pain cuz I ran out of arrows and found more just as I left... lol
Here this helped me so much there isn't a mod I can't install! lol http://www.minecraftforum.net/topic/124583-guide-how-to-install-mods-for-minecraft
-Love, Cave Spiders.
I think I see a ghast spawner in the distance.
Super Hostile maps I've completed: Spellbound Caves (Yeah, I pretty much suck.)
That'sssssss a very nice darknessssssssssssssssssssssSSSSSSSSSSSssssssssssssssssss you got there
It be a sssssssssssshame if ssssssssssomething happened to it.
*blows up and makes lava fall over you*
Maps done:1 Maps raged at: 5 Map rage quit: Waking Up
I like it!
Could easily make the same thing even stealthier by just use a simple proximity detector, but I'll probably use some tripwires here and there just to use them.
What I'm really wondering is if there are any mechanisms that would be unique to tripwires. That is, things you can make using tripwires that you could not possibly make any other way.
I see ghast spawner and hidden blaze spawners.
I personally wouldn't play hardcore, but that's mainly because I wouldn't enjoy it - since you think you might, my thought would be this:
- Start playing whichever variant on hardcore.
- Once you manage to claim and place one wool on the monument, create a backup of your save file. Label this [color] Wool Backup or whatever you wish.
- If you die anywhere on the way to the next wool, revert to the backup. If you succeed in getting the next wool to the monument, replace the old backup with a new one.
This way, you'd only lose the progress on the way to the next wool, rather than the entire map. It's what I thought about doing with Fallen Kingdom, whenever it comes out. Unsure what you would do with the iron/gold/diamond blocks, though. They aren't that difficult to get in Lethamyr in my opinion (branch mining poses no risk at all, unless you fall in lava or starve to death).
As for the new teaser screenie - that no doubt looks like a ghast spawner in the distance. And it seems the terrain is made up of cobblestone and end stone. Interesting. I can't see anything else, though (besides the ungodly amount of spiderwebs everywhere).
Fallen Kingdom will be fairly pointless without hardcore mode. I'm really focusing on managing hunger as a gameplay element as you explore and scavenge in the city.
If Hardcore is too stressful, I might recommend doing a session-backup system. Every time you get done playing, zip up your save game folder. If you die, restore the map from the zip.
You still want to avoid death at all costs, but instead of losing the save file, you lose your progress since your last play session. This is what I did with Unreal World.