This will probably be drown out by all the other, better LPs but me and a friend did a letsplay of Kaizo Caverns! Here's Episode one!
Well made, but I just wish a new group of players like you (No offense, I just noticed how you reacted to a single creeper) would attempt one of these maps on Hard. I understand they're advertised to be OMG LOL HARD DEATH DESTRUCTION LOL, but it makes me sad to see new players not instantly jump to the hardest difficulty. Ah well, at least you're playing on Normal. Most players just play on easy. Can't wait to see the rest!
The issue with starting on hard is that, some people (me included), simply aren't very good at minecraft. Minecraft's combat system isn't exactly the easiest thing in the world and, especially in a CTM map, it does take some time to get accustomed to.
Well made, but I just wish a new group of players like you (No offense, I just noticed how you reacted to a single creeper) would attempt one of these maps on Hard. I understand they're advertised to be OMG LOL HARD DEATH DESTRUCTION LOL, but it makes me sad to see new players not instantly jump to the hardest difficulty. Ah well, at least you're playing on Normal. Most players just play on easy. Can't wait to see the rest!
If you're a new player, why would you instantly jump to the hardest difficulty? That doesn't make any sense...
The issue with starting on hard is that, some people (me included), simply aren't very good at minecraft. Minecraft's combat system isn't exactly the easiest thing in the world and, especially in a CTM map, it does take some time to get accustomed to.
But.. but... the death... the rage.... WHY MUST YOU RUIN MY DREAMS OF SEEING NEW PLAYERS GET ABSOLUTELY WRECKED? Hey, wait. You new players should go check out "Zero Mercy" It's a really cool CTM series with maps that are great for beginners. If you have issues with these maps, go to those ones and you might have an easier time. Thank me later!
Well made, but I just wish a new group of players like you (No offense, I just noticed how you reacted to a single creeper) would attempt one of these maps on Hard. I understand they're advertised to be OMG LOL HARD DEATH DESTRUCTION LOL, but it makes me sad to see new players not instantly jump to the hardest difficulty. Ah well, at least you're playing on Normal. Most players just play on easy. Can't wait to see the rest!
We didnt jump into the hardest difficutlies because we actualy already tried. At the begining I said somthing about a previous attempt we were on hard difficulty and we actualy had trouble getting past the first room. We ended up loosing the pick and just reloaded the map. Glad to see you enjoyed however.
Legendary is a really spread-out map. A speedrun would be much longer than a speedrun of certain other maps (SoF, SC) so Legendary isn't really the map to do that. Although, it wouldn't be impossible...
I believe the record is something between 50 minutes to an hour. I think Cilantro holds it, but can't be sure. Ask Hybran, he knows these things.
Well, time to do the Hybran Dance.
*drinks speed potion, starts running around a pentogram of caramel milk*
HYBRAN HYBRAN HYBRAN
If you're a new player, why would you instantly jump to the hardest difficulty? That doesn't make any sense...
Textwall.exe is now loading......
The satisfaction in beating a game/custom map intended to be too hard for a typical player is one of the greatest feelings to get in a video game. To fight through hordes of enemies that most players would just run from makes you feel like you're the best player in the whole world. Isn't that satisfaction enough?
OldManLULZ180.exe is now booting up...
Back in my day, we got one-hit KOed and we liked it! We didn't have none of this new-fangled mercy you kids are all raging about today! Our game designers actually TRIED for difficulty! We had *buzz* to actually *Whirl* fight and try *Click* *Beep* to win. *BOOM*
OldManLULZ180.exe has crashed. Now booting up PicturesOfKittens.jpeg in order to keep computer user happy.
We didnt jump into the hardest difficutlies because we actualy already tried. At the begining I said somthing about a previous attempt we were on hard difficulty and we actualy had trouble getting past the first room. We ended up loosing the pick and just reloaded the map. Glad to see you enjoyed however.
Yea, I noticed you said you played other SH maps, so I assumed you at least tried. Although, TBH the pick isn't actually needed.
I believe the record is something between 50 minutes to an hour. I think Cilantro holds it, but can't be sure. Ask Hybran, he knows these things.
Well, time to do the Hybran Dance.
*drinks speed potion, starts running around a pentogram of caramel milk*
HYBRAN HYBRAN HYBRAN
Hybran Dance? Oh god, when I was joking about Hybran being a god on the CTM server I had no idea he had his own ritual. Oh Hybran the mighty, won't thoust forgiveth me for my mistakes?Also, can you link me Cilantro's run of Legendary? Can't find it anywhere.
My friends and I created a Minecraft PVP map that is based off of The Hidden Source Mod. This map can be played with up to 10 people and is a whole lot of fun! LINK TO THE MAP PAGE!
So, should we update to 1.6 for Inferno Mines? Does anyone know Vechs's stance on the update? I haven't been watching his dev com because I'm afraid of spoilers, so I don't know if he's said anything about it there.
As far as I can tell, the only relevant changes seem to be the potion/golden apple re-balancing, and the potion nerfs seem to offset the golden apple buffs.
At any rate, in this episode of Inferno Mines, we keep progressing through the Lower Mines.
So, should we update to 1.6 for Inferno Mines? Does anyone know Vechs's stance on the update? I haven't been watching his dev com because I'm afraid of spoilers, so I don't know if he's said anything about it there.
The zombie update (they will come to you or spawn (very rarely) if you hit a zombie) actually makes zombies sort of hard, but not terribly hard if there aren't normal spawns around. Oh, and then there is the new ability of losing hunger when you regen normally; 1 full heart for half a food haunch makes things hard because you can only regen about 3 hearts before needing to eat again...
Hi Vechs, Valentine here.
And I just wanted to ask if you are going finish the Black Desert II. The point here is that I realy want it to be my first YouTube series and my main Survival World. So I was hoping that you add some more cool stuff in it, like all the Enchanted books n' Hoppers jazz from 1.5,
some kinda optional bosses, that you could fight for loot, like undestroyable Obsidion Headed-zombie with fire aspect billion сake in his hand and decked out in diamond armor
Who knows...
So I am very hoping that you would finish it, I saw you removed it from the list a couple of days ago, don't loose courage bro!)
P.S. Also check out the skellies with glass on their head, those aquanauts man..
And, oh yea, nether brick slab makes them look like Darth Vaders
Hi Vechs, Valentine here.
And I just wanted to ask if you are going finish the Black Desert II. The point here is that I realy want it to be my first YouTube series and my main Survival World. So I was hoping that you add some more cool stuff in it, like all the Enchanted books n' Hoppers jazz from 1.5,
some kinda optional bosses, that you could fight for loot, like undestroyable Obsidion Headed-zombie with fire aspect billion сake in his hand and decked out in diamond armor
Who knows...
So I am very hoping that you would finish it, I saw you removed it from the list a couple of days ago, don't loose courage bro!)
P.S. Also check out the skellies with glass on their head, those aquanauts man..
And, oh yea, nether brick slab makes them look like Darth Vaders
Vechs won't see this. He never checks the thread anymore. You'd be better off contacting him via Twitter.
And to answer your question, he's scrapped Black Desert II as a project. He won't be working on it anymore.
Question for the rest of you twits.
Is there any way to make non-HUD water in vanilla?
Like, take the End, remove everything, add 'barriers' (Command blocks that teleport you to the bottom if you get too close to the top and vice versa, same for like the walls, to keep 'space' "infinite"), and fill with water. Then you could effectively have space. :3
Question for the rest of you twits.
Is there any way to make non-HUD water in vanilla?
Like, take the End, remove everything, add 'barriers' (Command blocks that teleport you to the bottom if you get too close to the top and vice versa, same for like the walls, to keep 'space' "infinite"), and fill with water. Then you could effectively have space. :3
That would be cool, but I don't think it would be possible to have water be clear without the use of a texture pack.
If you're a new player, why would you instantly jump to the hardest difficulty? That doesn't make any sense...
http://www.youtube.com/user/halfpixel274
I believe the record is something between 50 minutes to an hour. I think Cilantro holds it, but can't be sure. Ask Hybran, he knows these things.
Well, time to do the Hybran Dance.
*drinks speed potion, starts running around a pentogram of caramel milk*
HYBRAN HYBRAN HYBRAN
OldManLULZ180.exe is now booting up...
Back in my day, we got one-hit KOed and we liked it! We didn't have none of this new-fangled mercy you kids are all raging about today! Our game designers actually TRIED for difficulty! We had *buzz* to actually *Whirl* fight and try *Click* *Beep* to win. *BOOM*
OldManLULZ180.exe has crashed. Now booting up PicturesOfKittens.jpeg in order to keep computer user happy.
Yea, I noticed you said you played other SH maps, so I assumed you at least tried. Although, TBH the pick isn't actually needed.
Why do you want that thing here? That's like summoning the devil; you're gonna have a bad time.
As far as I can tell, the only relevant changes seem to be the potion/golden apple re-balancing, and the potion nerfs seem to offset the golden apple buffs.
At any rate, in this episode of Inferno Mines, we keep progressing through the Lower Mines.
The zombie update (they will come to you or spawn (very rarely) if you hit a zombie) actually makes zombies sort of hard, but not terribly hard if there aren't normal spawns around. Oh, and then there is the new ability of losing hunger when you regen normally; 1 full heart for half a food haunch makes things hard because you can only regen about 3 hearts before needing to eat again...
And I just wanted to ask if you are going finish the Black Desert II. The point here is that I realy want it to be my first YouTube series and my main Survival World. So I was hoping that you add some more cool stuff in it, like all the Enchanted books n' Hoppers jazz from 1.5,
some kinda optional bosses, that you could fight for loot, like undestroyable Obsidion Headed-zombie with fire aspect billion сake in his hand and decked out in diamond armor
Who knows...
So I am very hoping that you would finish it, I saw you removed it from the list a couple of days ago, don't loose courage bro!)
P.S. Also check out the skellies with glass on their head, those aquanauts man..
And, oh yea, nether brick slab makes them look like Darth Vaders
Vechs won't see this. He never checks the thread anymore. You'd be better off contacting him via Twitter.
And to answer your question, he's scrapped Black Desert II as a project. He won't be working on it anymore.
http://www.youtube.com/user/halfpixel274
Is there any way to make non-HUD water in vanilla?
Like, take the End, remove everything, add 'barriers' (Command blocks that teleport you to the bottom if you get too close to the top and vice versa, same for like the walls, to keep 'space' "infinite"), and fill with water. Then you could effectively have space. :3
WHAT?!
Danger zone.
That would be cool, but I don't think it would be possible to have water be clear without the use of a texture pack.
Darn. dinabon pls.
WHAT?!
Danger zone.