So I see you like that area with the sandstone and lava, can you tell me which one was that again?
Merciless Magma Zone.
Rollback Post to RevisionRollBack
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
I think this has about 3 more posts before it stops being funny.
Rollback Post to RevisionRollBack
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
Question: Is it OK that I go to Amanita Caverns or the Wood Area even though I chose Skylight C? I reread dat book over and over and again but still can't figure out.
Is it OK that I go to Amanita Caverns or the Wood Area even though I chose Skylight C? I reread dat book over and over and again but still can't figure out.
Yes, I think so. It's just different starting points.
Also, how do you get your saves from your Minecraft 1.5 curse launcher, cause I want to switch it to my regular Minecraft saves, cause I don't really like the launcher.
Also, how do you get your saves from your Minecraft 1.5 curse launcher, cause I want to switch it to my regular Minecraft saves, cause I don't really like the launcher.
Using the Curse Launcher in the first place was probably asking for trouble. AFAIK no one here uses it, so I'd recommend asking their support.
Spellbound Caves/Waking Up verse Black Desert II/Inferno Mines
As with the majority, I fell in love with Minecraft through Youtubers.
I watched hours of Lets Plays before I even started to play Minecraft.
As with the majority, I eventually got bored of Vanilla Survival, and watched Youtubers play custom maps.
I played the maps that my subs played.
After playing around with multiple maps, I noticed I really enjoyed linear CTM maps.
I fell in love with Spellbound Caves; the look, the game play, the sense of achievement.
Waking Up was similar to Spellbound Caves, I did enjoy it, but not as much Spellbound Caves, but more so than Infernal Sky II and Kaizo Caverns.
Wasn't a fan of Legendary.
Either East/West Commons was the point at which I gave up (the massive desert).
It was far to large for my enjoyment and I quickly grew tired of Legendary and never finished it.
When monster hunting for goods instead of farming was proposed, I was intrigued, yet skeptical.
Farming resources is a large part of Minecraft, removing that would be killing a large part of Minecraft.
Black Desert II was announced on your Youtube account, with preview videos.
Large, open areas, with no clear direction...and all sand...
I knew from that moment I wasn't going to like it, I was right.
My usual strategy for CTM maps is 1-prod low level gear and rushing.
Mining out large chunks for blocks and cobblestone.
Cutting trees for charcoal/sticks.
Growing food for...well...food.
With a stack of torches, a few pieces of food, full leather armour with level 1 protection, a lvl 1 efficiency stone pickaxe, many sharpness 1 stone swords, a power 1 bow and half a stack of blocks I was ready to take on any wool, be it white or black.
Sharpness 4 iron swords and enchanted gold armour was only for tank-force wool operations or gear recovery missions.
There was non-stop hack and slash missions. If I died, I would have a double chest with rows of the above gear, ready to go at it straight away. Getting back to the area only took 20 seconds.
What Inferno Mines feels like to me is a mixture of [Desert] Commons from Legendary mixed in with Black Desert II.
IM starts off with sandstone and a lava parkour course; just like Legendary.
Once you get to the main area, everything looks the same. A stone brick path, sandstone and lava. There are a few subtle differences along the path, which after a while, you learn.
The first wool is quite fun. Tight corridors, low level equipment and tons of hacking and slashing. But from there on, things change.
The areas are so large, the natural spawns are completely spread out. It's not about hacking and slashing, or insane dodging anymore.
It's about running.
Running.
The areas are so large, it look all the same, not many mobs around at all... so you just run until you notice something that looks different.
If a witch manages to poison you, just keep running until you get out of the spawning range, build a little shelter and wait...then keep running.
If there are many spawners, run and torch. The natural mobs wont hinder you that much, since they are all spread out.
Farming died in BD2.
The log area at the beginning provides you with a ridiculous amount of wood... on top of that there is plenty in chests.
With 1.5, bone meal is nerfed, and there is no water in BD2. You don't get large amounts of dirt till half way through the map.
Food farming is pretty much impossible, but that's okay...there is plenty of food in chests.
Cobblestone? You first run into it when disabling a dispenser+cavespider+minecart trap thingy. By then... you've learnt to live without it.
Brewing? Farm a stack of blaze rods, collect all the slimeballs from chests/special mob drops, collect the sugar/nether wart from chests, get glass for glass bottles from Railroad chests, disable a ghast spawner without destroying it for future use... then remembering there is no water...
How do you farm items then?
Break the loop of the continuous minecarts that fall in lava and watch them stack up, filled with anvils, redstone, enchanting books, iron swords, stone pickaxes. Then notice your game sounds stopping. Then notice no more carts come. Then notice the huge pill up on minecarts hovering on a track in the middle of a huge lava lake. As you carefully proceed to the source via the sides (to avoid the stacked skeletons on a minecart), you notice powerful enemies swarming out. Set your game to peaceful and read the message Vechs left (Don't go in there). Go in there and noticed OP spawners that would have prevented you from entering if you were not on peaceful.
Disable the minecart spawner, then go break the few hundred minecarts pilled together.
Things are just tedious if anything in this map.
I spent about 1-2 hours moving then organising the loot from Hane's Disgrace. The blazes weren't to much of a hassle, TNT from above wasn't to difficult to figure out.
Mellow Caverns should have been the brown wool.
The fleecy box was there..with nothing around, which looked suspicious.
I dropped down, blocks in hand, broke the glass and covered it straight away.
Creepers riding Cave Spiders?
Shame I never got to witness their terror.
It feels like you are just trying to show off the new features minecraft has to offer.
It took me about 10 seconds to create a plan.
Crafting table, create sandstone half slab, break glass and quickly switch to half slab, ender pearl through the gap.
I didn't want to watch AMLUP play BD2 since I wanted to experience it myself, but he posted a video saying he was going to answer questions in his video, so I began watching. Watching him take on Lush Ruins... urgh...
I don't know if it was due to the pre-made mindset of Lush Ruins from watching AMLUP or something else, but I gave up on the map today. I rushed past the mass amounts of spawners and got to a tree over looking the fleecy box. I had watched AMLUP ender pearl to it and figured I'd do the same. Couldn't really get a good view, as there was another tree blocking the top of the box. My sounds were glitched out. I don't know if this is an intended mechanic, as AMLUP experienced the same issue. Before I could bridge to a better location, whilst still in the tree, all I heard was *BANG*. A creeper killed me. I came in expecting to die, so I lost nothing of value... but I couldn't be bothered anymore. I set it to peaceful and ran around the area, looking at the loot and what ores were around. If it was any good I would have set it back to normal and gone for it legitimately. I got lost multiple times...saw the insane amount of spawners for terrible loot...found the iron... without an enchanting table...what was the point of the iron? It wasn't worth the trouble. I just gave up.
I wasn't enjoying it.
Getting lost? Running around looking for ANYTHING? Spending literally hours moving endless loot from chests from one area to a base? Running past spawners without bothering to even light them up (with the help of 2-6min speed boost from the base)? Ender Chests? Unlimited Iron Swords? No enchanting table? No water? Unbreaking 10??
This isn't my Super Hostile.
5-20 mins running around looking for something? Where's my 1-prod gear that lasts 30 seconds from the non-stop action?
I hope there is at least one person who agrees with me. I'm sure I'll cop a lot of hate for this.
I hope that this type of Super Hostile doesn't dominate future maps.
I'd like to see something similar to Waking Up, the books were a nice edition; an extra goal is always good.
I noticed you mentioned a Survival style map in a video, that sounds great to be honest.
I don't know how to finish up really.
This isn't suppose to be rant, though I'm pretty sure it turned into one.
It was just constructive criticism/my opinion...that may have turned a little bitter.
Wiping your hard drive should do it. Or, if you're using Windows, try to uninstall Curse. If you cannot find it/ it does not work properly, go to 'msconfig' and disable it on starting up your computer.
Common sense is not so common, I see.
Not that, I mean my save for Inferno Mines is on the Curse launcher version of Minecraft 1.5, and I want to transfer, is this possible is all I'm asking.
@jippii_ja, that sign used to say that the dormitories there were abandoned due to rogue lava and spiders.
@Wuteva, I agree with you on some of your points, but I still don't see why you think that this is all so different from the normal Super Hostile experience. Maps in the future shouldn't be all the same as Inferno Mines, but there will be similarities. You have to expect maps to change with Minecraft, not vice versa. It was intended for you to farm the Minecarts btw.
@Wuteva, I agree with you on some of your points, but I still don't see why you think that this is all so different from the normal Super Hostile experience. Maps in the future shouldn't be all the same as Inferno Mines, but there will be similarities. You have to expect maps to change with Minecraft, not vice versa. It was intended for you to farm the Minecarts btw.
I'm not saying SH maps shouldn't change, I'm simply saying I don't like the direction it is currently heading.
I know it was intended to farm the minecarts >.> that's obvious.
I was saying that there is a massive flaw with it, my sounds failed and I was worried about my game crashing.
If I had left the spawner running, it would have eventually made my game unplayable if I got close to that area.
I was still being affected by the minecart pile up from a very long distance away.
From what Vechs has hinted in his videos, and the way maps are being produced at the current time, it seems like Vechs is trying to move away from farming/gathering resources.
I just watched AMLUP's newest vid.
Even AMLUP says the amount of wood and coal you receive is a lot, which makes for no point in actually gathering/farming those resources.
I have to agree about the sandstone, lava and similar things, though super hostile isn't going to relate to farming. Super Hostile is about thinking, developing strategies and moving past areas to go to other areas. Farming is just straight forward. You either right click, right click, left click and repeat that process if using bone meal. If not, you are sitting there waiting for hours just for 1 potato to grow (and it drops 1 potato the annoy the crap out of you). Brewing? Who needs brewing when we have tons of other good loot? I didn't use a single potion in Inferno Mines except 1 Fire Resist when getting out of Eternal Battle.
I fully agree with the travelling part, travelling is definitely not my style. I prefer tons of action, moving, and battle. As much as I hate cheating, I'm not going to go past Lush Ruins and Flame Warp to move my 9 double chests of loot. I just did the command block teleporter myself. I wouldn't count this as cheating.
So in conclusion, Inferno Mines is a great map, although moving bases is just so annoying that I didn't bother to set my spawn and moved from Outer Darkness to Lush Ruins to Flame Warp to Wilhelm Cliffs because setting up a base is just wasting time. I would rather go study for my science test. Please please please please make 2 way teleporters in the map, you wouldn't want to waste 15 hours to do that in your dev com.
Geechan: Pro Stalker/CTM Veteran
>.> cheater
So I see you like that area with the sandstone and lava, can you tell me which one was that again?
Merciless Magma Zone.
I see what you did there
It wasn't very subtle.
I see it's cool to talk like this now.
I think this has about 3 more posts before it stops being funny.
Let's find out then, shall we?
SH maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Nightmare Realm, Sunburn Islands, Spellbound Caves, Waking Up and counting....
Um... OK...
Question:
Is it OK that I go to Amanita Caverns or the Wood Area even though I chose Skylight C? I reread dat book over and over and again but still can't figure out.
Also, wasn't it always cool to talk in tiny font?
Yes, I think so. It's just different starting points.
YOU BROKE THE CHAIN!
SH maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Nightmare Realm, Sunburn Islands, Spellbound Caves, Waking Up and counting....
Also, how do you get your saves from your Minecraft 1.5 curse launcher, cause I want to switch it to my regular Minecraft saves, cause I don't really like the launcher.
Furries are cool.
Using the Curse Launcher in the first place was probably asking for trouble. AFAIK no one here uses it, so I'd recommend asking their support.
As with the majority, I fell in love with Minecraft through Youtubers.
I watched hours of Lets Plays before I even started to play Minecraft.
As with the majority, I eventually got bored of Vanilla Survival, and watched Youtubers play custom maps.
I played the maps that my subs played.
After playing around with multiple maps, I noticed I really enjoyed linear CTM maps.
I fell in love with Spellbound Caves; the look, the game play, the sense of achievement.
Waking Up was similar to Spellbound Caves, I did enjoy it, but not as much Spellbound Caves, but more so than Infernal Sky II and Kaizo Caverns.
Wasn't a fan of Legendary.
Either East/West Commons was the point at which I gave up (the massive desert).
It was far to large for my enjoyment and I quickly grew tired of Legendary and never finished it.
When monster hunting for goods instead of farming was proposed, I was intrigued, yet skeptical.
Farming resources is a large part of Minecraft, removing that would be killing a large part of Minecraft.
Black Desert II was announced on your Youtube account, with preview videos.
Large, open areas, with no clear direction...and all sand...
I knew from that moment I wasn't going to like it, I was right.
My usual strategy for CTM maps is 1-prod low level gear and rushing.
Mining out large chunks for blocks and cobblestone.
Cutting trees for charcoal/sticks.
Growing food for...well...food.
With a stack of torches, a few pieces of food, full leather armour with level 1 protection, a lvl 1 efficiency stone pickaxe, many sharpness 1 stone swords, a power 1 bow and half a stack of blocks I was ready to take on any wool, be it white or black.
Sharpness 4 iron swords and enchanted gold armour was only for tank-force wool operations or gear recovery missions.
There was non-stop hack and slash missions. If I died, I would have a double chest with rows of the above gear, ready to go at it straight away. Getting back to the area only took 20 seconds.
What Inferno Mines feels like to me is a mixture of [Desert] Commons from Legendary mixed in with Black Desert II.
IM starts off with sandstone and a lava parkour course; just like Legendary.
Once you get to the main area, everything looks the same. A stone brick path, sandstone and lava. There are a few subtle differences along the path, which after a while, you learn.
The first wool is quite fun. Tight corridors, low level equipment and tons of hacking and slashing. But from there on, things change.
The areas are so large, the natural spawns are completely spread out. It's not about hacking and slashing, or insane dodging anymore.
It's about running.
Running.
The areas are so large, it look all the same, not many mobs around at all... so you just run until you notice something that looks different.
If a witch manages to poison you, just keep running until you get out of the spawning range, build a little shelter and wait...then keep running.
If there are many spawners, run and torch. The natural mobs wont hinder you that much, since they are all spread out.
Farming died in BD2.
The log area at the beginning provides you with a ridiculous amount of wood... on top of that there is plenty in chests.
With 1.5, bone meal is nerfed, and there is no water in BD2. You don't get large amounts of dirt till half way through the map.
Food farming is pretty much impossible, but that's okay...there is plenty of food in chests.
Cobblestone? You first run into it when disabling a dispenser+cavespider+minecart trap thingy. By then... you've learnt to live without it.
Brewing? Farm a stack of blaze rods, collect all the slimeballs from chests/special mob drops, collect the sugar/nether wart from chests, get glass for glass bottles from Railroad chests, disable a ghast spawner without destroying it for future use... then remembering there is no water...
How do you farm items then?
Break the loop of the continuous minecarts that fall in lava and watch them stack up, filled with anvils, redstone, enchanting books, iron swords, stone pickaxes. Then notice your game sounds stopping. Then notice no more carts come. Then notice the huge pill up on minecarts hovering on a track in the middle of a huge lava lake. As you carefully proceed to the source via the sides (to avoid the stacked skeletons on a minecart), you notice powerful enemies swarming out. Set your game to peaceful and read the message Vechs left (Don't go in there). Go in there and noticed OP spawners that would have prevented you from entering if you were not on peaceful.
Disable the minecart spawner, then go break the few hundred minecarts pilled together.
Each Minecart is actually 5-20 minecarts stacked into each other:
http://i.imgur.com/YjiN4xJ.jpg
http://i.imgur.com/Xz4yl42.png
Things are just tedious if anything in this map.
I spent about 1-2 hours moving then organising the loot from Hane's Disgrace. The blazes weren't to much of a hassle, TNT from above wasn't to difficult to figure out.
Mellow Caverns should have been the brown wool.
The fleecy box was there..with nothing around, which looked suspicious.
I dropped down, blocks in hand, broke the glass and covered it straight away.
Creepers riding Cave Spiders?
Shame I never got to witness their terror.
It feels like you are just trying to show off the new features minecraft has to offer.
It took me about 10 seconds to create a plan.
Crafting table, create sandstone half slab, break glass and quickly switch to half slab, ender pearl through the gap.
I didn't want to watch AMLUP play BD2 since I wanted to experience it myself, but he posted a video saying he was going to answer questions in his video, so I began watching. Watching him take on Lush Ruins... urgh...
I don't know if it was due to the pre-made mindset of Lush Ruins from watching AMLUP or something else, but I gave up on the map today. I rushed past the mass amounts of spawners and got to a tree over looking the fleecy box. I had watched AMLUP ender pearl to it and figured I'd do the same. Couldn't really get a good view, as there was another tree blocking the top of the box. My sounds were glitched out. I don't know if this is an intended mechanic, as AMLUP experienced the same issue. Before I could bridge to a better location, whilst still in the tree, all I heard was *BANG*. A creeper killed me. I came in expecting to die, so I lost nothing of value... but I couldn't be bothered anymore. I set it to peaceful and ran around the area, looking at the loot and what ores were around. If it was any good I would have set it back to normal and gone for it legitimately. I got lost multiple times...saw the insane amount of spawners for terrible loot...found the iron... without an enchanting table...what was the point of the iron? It wasn't worth the trouble. I just gave up.
I wasn't enjoying it.
Getting lost? Running around looking for ANYTHING? Spending literally hours moving endless loot from chests from one area to a base? Running past spawners without bothering to even light them up (with the help of 2-6min speed boost from the base)? Ender Chests? Unlimited Iron Swords? No enchanting table? No water? Unbreaking 10??
This isn't my Super Hostile.
5-20 mins running around looking for something? Where's my 1-prod gear that lasts 30 seconds from the non-stop action?
I hope there is at least one person who agrees with me. I'm sure I'll cop a lot of hate for this.
I hope that this type of Super Hostile doesn't dominate future maps.
I'd like to see something similar to Waking Up, the books were a nice edition; an extra goal is always good.
I noticed you mentioned a Survival style map in a video, that sounds great to be honest.
I don't know how to finish up really.
This isn't suppose to be rant, though I'm pretty sure it turned into one.
It was just constructive criticism/my opinion...that may have turned a little bitter.
Bloody creepers
@jippii_ja, that sign used to say that the dormitories there were abandoned due to rogue lava and spiders.
@Wuteva, I agree with you on some of your points, but I still don't see why you think that this is all so different from the normal Super Hostile experience. Maps in the future shouldn't be all the same as Inferno Mines, but there will be similarities. You have to expect maps to change with Minecraft, not vice versa. It was intended for you to farm the Minecarts btw.
Furries are cool.
I'm not saying SH maps shouldn't change, I'm simply saying I don't like the direction it is currently heading.
I know it was intended to farm the minecarts >.> that's obvious.
I was saying that there is a massive flaw with it, my sounds failed and I was worried about my game crashing.
If I had left the spawner running, it would have eventually made my game unplayable if I got close to that area.
I was still being affected by the minecart pile up from a very long distance away.
From what Vechs has hinted in his videos, and the way maps are being produced at the current time, it seems like Vechs is trying to move away from farming/gathering resources.
I just watched AMLUP's newest vid.
Even AMLUP says the amount of wood and coal you receive is a lot, which makes for no point in actually gathering/farming those resources.
I have to agree about the sandstone, lava and similar things, though super hostile isn't going to relate to farming. Super Hostile is about thinking, developing strategies and moving past areas to go to other areas. Farming is just straight forward. You either right click, right click, left click and repeat that process if using bone meal. If not, you are sitting there waiting for hours just for 1 potato to grow (and it drops 1 potato the annoy the crap out of you). Brewing? Who needs brewing when we have tons of other good loot? I didn't use a single potion in Inferno Mines except 1 Fire Resist when getting out of Eternal Battle.
I fully agree with the travelling part, travelling is definitely not my style. I prefer tons of action, moving, and battle. As much as I hate cheating, I'm not going to go past Lush Ruins and Flame Warp to move my 9 double chests of loot. I just did the command block teleporter myself. I wouldn't count this as cheating.
So in conclusion, Inferno Mines is a great map, although moving bases is just so annoying that I didn't bother to set my spawn and moved from Outer Darkness to Lush Ruins to Flame Warp to Wilhelm Cliffs because setting up a base is just wasting time. I would rather go study for my science test. Please please please please make 2 way teleporters in the map, you wouldn't want to waste 15 hours to do that in your dev com.
probably said something like "Beware of Creepers" or something.
Really nice and challenging