Hybran is just a boss.
Inferno mines is fairly good in the actual mines half, if a bit repetitive and unoriginal later on, but really quite good. 2nd half just turns to crap :/
VAAAAAKS! Inferno Mines is a bit easy for me, a relatively crappy player, but the only problem is, I can't find Abandoned Dormatries. Therefore, I can't find the white wool. Is it in lower mines or upper mines? A PM would be nice but I can also check the forum if you do decide to help.
Hybran is just a boss.
Inferno mines is fairly good in the actual mines half, if a bit repetitive and unoriginal later on, but really quite good. 2nd half just turns to crap :/
Still looking for Codewarrior's Head. Got the other two, now just to go around and find it I guess.
Well... After reading the last 8 pages, I have to say that maybe you guys should tone down your criticisms a little? Just a little? I feel bad for Vechs. :/
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CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up
So, now that IM is out, what map do you plan on working on next?
Also, a little suggestion: Why not rename what is currently called Black Desert 2 to another experimental map, as something like Super Hostile 15: Monster Hunter, add some ruins about, and just call it done? Then leave Black Desert 2 as a future map to do.
Well... After reading the last 8 pages, I have to say that maybe you guys should tone down your criticisms a little? Just a little? I feel bad for Vechs. :/
Being popular, of a certain status, having previous accomplishments, or anything of the sort does not spare you from criticism. People may be exceptionally harsh due to such a long wait between "true" SH maps (last authentic down-to non-commission Super Hostile being Spellbound Caves, remember then?), so they probably set their expectations too high.
Played just a little bit tonight, but seems to need some tweaking with mob drops and custom spawners. Such as the skeleton coaster in Uper(or is it lower) mines, 9 double chests full of the drops in 20 min, the loot kinda breaks resource issues of the map.
I know I'm very late, but I started playing Inferno Mines.
I agreed to only watch Zisteau play the intersection 1 areas and then I would wait until I finished the map to watch the rest of the episodes. I immediately noticed some differences.
I started with Skylight B, because as far as I could tell, it was the easiest. I immediately went for the first intersection, set up base, and went on to the tree farm.
THERE IS A TON OF WOOD.
There's like 6 stacks of wood in there! There's also more swords, tools, and food. What the heck? I thought this was supposed to be tougher than Legendary?
Anyways, I found the secret "sweet lemonade" regen potion chest and started to go on to the armory. I began to make a railing for the small pathway from the ladder to the hallway, when a skeleton shot me off and I died.
Needless to say, I ragequit. One of the other reasons I never complete CTM maps.
I'm having fun at least.
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Super Hostile maps I've completed: Spellbound Caves (Yeah, I pretty much suck.)
I personally am loving Inferno Mines. Just the perfect difficulty to be playing with a newbie friend.
We just beat the Abandoned Dormitories with relative ease and set up a grinder around the flame spider spawner. Additionally, we made a very dangerous (usually fatal due to skeletons) rollercoaster around the Upper Mines.
The map could be better in terms of aesthetics, although the gameplay is spot-on from what I've played. Well done Vetches.
Loving Inferno Mines. Have filmed about 5 episodes worth of LP and making Zisteau-like progress (still in IS1). However, is it a glitch or something that I am able to farm potatoes with no water? I have about 4 full stacks of these puppies with all the bonemeal I've accumulated.
Loving Inferno Mines. Have filmed about 5 episodes worth of LP and making Zisteau-like progress (still in IS1). However, is it a glitch or something that I am able to farm potatoes with no water? I have about 4 full stacks of these puppies with all the bonemeal I've accumulated.
I feel a million times better now.
Inferno mines is fairly good in the actual mines half, if a bit repetitive and unoriginal later on, but really quite good. 2nd half just turns to crap :/
Still looking for Codewarrior's Head. Got the other two, now just to go around and find it I guess.
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up
Also, a little suggestion: Why not rename what is currently called Black Desert 2 to another experimental map, as something like Super Hostile 15: Monster Hunter, add some ruins about, and just call it done? Then leave Black Desert 2 as a future map to do.
Being popular, of a certain status, having previous accomplishments, or anything of the sort does not spare you from criticism. People may be exceptionally harsh due to such a long wait between "true" SH maps (last authentic down-to non-commission Super Hostile being Spellbound Caves, remember then?), so they probably set their expectations too high.
Geechan: Pro Stalker/CTM Veteran
Melted Lapis
I agreed to only watch Zisteau play the intersection 1 areas and then I would wait until I finished the map to watch the rest of the episodes. I immediately noticed some differences.
THERE IS A TON OF WOOD.
There's like 6 stacks of wood in there! There's also more swords, tools, and food. What the heck? I thought this was supposed to be tougher than Legendary?
Anyways, I found the secret "sweet lemonade" regen potion chest and started to go on to the armory. I began to make a railing for the small pathway from the ladder to the hallway, when a skeleton shot me off and I died.
Needless to say, I ragequit. One of the other reasons I never complete CTM maps.
I'm having fun at least.
Super Hostile maps I've completed: Spellbound Caves (Yeah, I pretty much suck.)
We just beat the Abandoned Dormitories with relative ease and set up a grinder around the flame spider spawner. Additionally, we made a very dangerous (usually fatal due to skeletons) rollercoaster around the Upper Mines.
The map could be better in terms of aesthetics, although the gameplay is spot-on from what I've played. Well done Vetches.
My Minecraft Maps: coldfusionmaps.com
correct me if im wrong, but i think it says in large red letters that it has to be played in the 1.5 pre, or later
when I clicked the download link, it says "Invalid download link"
help?