As a fully accomplished Wizard I can vouch that all the regulars of this topic are indeed capable of Magic, Sorcery, and/or Witchcraft, which gives them the ability to respond to the topic quickly.
No, don't think about it too hard. You're going to hurt yourself.
So, speaking of magic, what are you guys' takes on the Beacon Block? It's quite nice, but I'm a bit hard pressed to find a super good use for it in the hands of the player.
It'd be a pain to use for combat due to having to build the pyramid, and it's awful hard to get a hold of. While very powerful in terms of what it does, it kinda falls out for me because it's stationary.
I'd say the beacon could be really good for large mining projects, but not much else because of limited range. Let's say you need to clear out a big space underground. Set up a max-power beacon in the middle of the area with haste, and it would work well, but I can't see too much application elsewhere unless you have enough iron to mass produce them all over. Swiftness would be good too, but it's definitely limited.
I'd say the beacon could be really good for large mining projects, but not much else because of limited range. Let's say you need to clear out a big space underground. Set up a max-power beacon in the middle of the area with haste, and it would work well, but I can't see too much application elsewhere unless you have enough iron to mass produce them all over. Swiftness would be good too, but it's definitely limited.
Iron? Why waste your iron on pyramids when you could use it on more important stuff like armor?
Use emerald blocks.
By the time you fight the wither/get a nether star in a chest, you should already have a few villagers, and then you spam a few doors, kill off the old ones who don't feel like trading any more, and get a ton of emeralds.
But in a super hostile map, the main reason why you wouldn't use the beacon is because you need to find an open-sky area on the map.
Or, you know, one of those lighting glitchy areas where sunlight passes through empty chunks. That one lighting glitch that hasn't been fixed.
I'd say the beacon could be really good for large mining projects, but not much else because of limited range. Let's say you need to clear out a big space underground. Set up a max-power beacon in the middle of the area with haste, and it would work well, but I can't see too much application elsewhere unless you have enough iron to mass produce them all over. Swiftness would be good too, but it's definitely limited.
Another use for the beacon block is just to make movement through your base easier. It can also be used as a marker.
But yeah, it really is limited due to the fact that it is stationary.
I imagine having Swiftness at all times while in your base would be awesome, but just that for killing the Wither? That dude's nasty, man. And the maximum range is only a radius of 81 blocks. Which you need 164 blocks for. That's 1476 Iron Ingots, a little over 23 stacks of iron.
Considering how easy it is to get an extended speed potion instead... yeah. I feel like the effort required for a Beacon is really disproportional to the reward. I'd prefer if the nether star crafted into an object that passively gave you one of the buffs of a beacon at all times, at the cost of only affecting you (in MP settings) and not being able to be changed like beacons can.
I'd prefer if the nether star crafted into an object that passively gave you one of the buffs of a beacon at all times, at the cost of only affecting you (in MP settings) and not being able to be changed like beacons can.
Ah, so like an amulet of sorts?
Two questions: can you spawn boats via spawners with more health than just three hearts? It would be nice if one could give the player extra-durable boats that could stand a decent ramming in a map.
And is the speed of the boat affected by the walking speed of the occupant? That is, if the player has Speed II, will they go 40% faster in a boat?
So, speaking of magic, what are you guys' takes on the Beacon Block? It's quite nice, but I'm a bit hard pressed to find a super good use for it in the hands of the player.
It'd be a pain to use for combat due to having to build the pyramid, and it's awful hard to get a hold of. While very powerful in terms of what it does, it kinda falls out for me because it's stationary.
So, we need a monument that has both "dragon egg" and "beacon block" as requirements.
Now, as for actually using the block, there's the ender dragon fight, a bit of power and regeneration will make it take a little less time, and be a little more tedious (as you won't DIE due to regen, it gets much more boring).
Shift of subject, Zombie Cleo's vid (who needs that much glass) ... masterful trolling all in all.
Now she mistrusts riding on railcarts.
Thus the NEXT region needs to be a trap that if you get off the railcart, YOU DIE. A region that has you fighting from the railcart, and trying to survive to the end.
Beacon block on the monument is interesting. I've been thinking of a minimap design where the only monument block is the Beacon Block. Basically, there would be 8 map areas and then the Wither Arena. If it were to be put into Intersections, it would be like this:
Starting area -> split path
Starting area -> glass -> I1
Starting area -> command block teleport -> I1
I1 -> 4 areas with glass
One area with glass -> command block teleport -> I2
I2 -> one area with glass, 3 with obsidian
One area with obsidian -> command block teleport -> Wither Arena
Wither Arena -> Signal Monument
Uhm, how? I don't see how you can get glass by water, lava and zombie spawners.
No. That just seems to be game mechanic (ab)using.
Zombies rare drop iron. The iron can be made into buckets, unless you somehow manage to prevent the player from getting any planks at all. If you take the bucket and make a cobblestone generator, you can make a furnace, and then smelt the sand in the map.
So there can't be sand, or there can't be water.
(and that's not game mechanic abusing, that's Vechs' oversight. He didn't actually intend the player to get those two sand blocks at the beginning, and instead wanted the player to take the torch, break the chest, and quickly swap the torch for the sand. He could prevent the player from abusing the free sand by just making a loop of sand that connects the two dangerblocks.
Key word being TAS.
A TAS is a tool assisted speedrun.
This person slows the game down to 25% normal speed with a mod, then records the video 4x speeded up so it looks normal.
SH maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Nightmare Realm, Sunburn Islands, Spellbound Caves, Waking Up and counting....
Sorcery! Witchcraft! An unhealthy obsession with Minecraft! ALL THREE!
Additionally, I want another Vechs map to come out so that I can actually record it this time ;_;
http://www.youtube.com/user/halfpixel274
No, don't think about it too hard. You're going to hurt yourself.
So, speaking of magic, what are you guys' takes on the Beacon Block? It's quite nice, but I'm a bit hard pressed to find a super good use for it in the hands of the player.
It'd be a pain to use for combat due to having to build the pyramid, and it's awful hard to get a hold of. While very powerful in terms of what it does, it kinda falls out for me because it's stationary.
Iron? Why waste your iron on pyramids when you could use it on more important stuff like armor?
Use emerald blocks.
By the time you fight the wither/get a nether star in a chest, you should already have a few villagers, and then you spam a few doors, kill off the old ones who don't feel like trading any more, and get a ton of emeralds.
But in a super hostile map, the main reason why you wouldn't use the beacon is because you need to find an open-sky area on the map.
Or, you know, one of those lighting glitchy areas where sunlight passes through empty chunks. That one lighting glitch that hasn't been fixed.
Another use for the beacon block is just to make movement through your base easier. It can also be used as a marker.
But yeah, it really is limited due to the fact that it is stationary.
You just lost the game.
Considering how easy it is to get an extended speed potion instead... yeah. I feel like the effort required for a Beacon is really disproportional to the reward. I'd prefer if the nether star crafted into an object that passively gave you one of the buffs of a beacon at all times, at the cost of only affecting you (in MP settings) and not being able to be changed like beacons can.
Ah, so like an amulet of sorts?
Two questions: can you spawn boats via spawners with more health than just three hearts? It would be nice if one could give the player extra-durable boats that could stand a decent ramming in a map.
And is the speed of the boat affected by the walking speed of the occupant? That is, if the player has Speed II, will they go 40% faster in a boat?
So, we need a monument that has both "dragon egg" and "beacon block" as requirements.
Now, as for actually using the block, there's the ender dragon fight, a bit of power and regeneration will make it take a little less time, and be a little more tedious (as you won't DIE due to regen, it gets much more boring).
Shift of subject, Zombie Cleo's vid (who needs that much glass) ... masterful trolling all in all.
Now she mistrusts riding on railcarts.
Thus the NEXT region needs to be a trap that if you get off the railcart, YOU DIE. A region that has you fighting from the railcart, and trying to survive to the end.
Beacon block on the monument is interesting. I've been thinking of a minimap design where the only monument block is the Beacon Block. Basically, there would be 8 map areas and then the Wither Arena. If it were to be put into Intersections, it would be like this:
Starting area -> split path
Starting area -> glass -> I1
Starting area -> command block teleport -> I1
I1 -> 4 areas with glass
One area with glass -> command block teleport -> I2
I2 -> one area with glass, 3 with obsidian
One area with obsidian -> command block teleport -> Wither Arena
Wither Arena -> Signal Monument
i wonder if there's any way I could kill the player with apples
because using item spawners i can make them fall up
.. and more importantly, do you think that Vechs left that 'path' as an option to those who could figure out how to do it?
Uhm, how? I don't see how you can get glass by water, lava and zombie spawners.
No. That just seems to be game mechanic (ab)using.
Zombies rare drop iron. The iron can be made into buckets, unless you somehow manage to prevent the player from getting any planks at all. If you take the bucket and make a cobblestone generator, you can make a furnace, and then smelt the sand in the map.
So there can't be sand, or there can't be water.
(and that's not game mechanic abusing, that's Vechs' oversight. He didn't actually intend the player to get those two sand blocks at the beginning, and instead wanted the player to take the torch, break the chest, and quickly swap the torch for the sand. He could prevent the player from abusing the free sand by just making a loop of sand that connects the two dangerblocks.