Hi guys, Vechs here! I started making custom stuff for Minecraft back in 2010, and the Super Hostile series is my best-known contribution to Minecraft fans everywhere!
The main objective of my maps (aka custom Minecraft worlds) is to find and complete the Victory Monument. This is a structure with slots on it for blocks. To win a Super Hostile map, you must place each of the requested blocks in the appropriate slot on the Victory Monument. There are 16 colors of wool blocks to find, and also in older maps, the 3 material blocks, of iron, gold, and diamond.
CTM stands for Complete the Monument, which is the genre my Super Hostile series created. Unlike Adventure maps, which typically have very rigid rules and restrictions, CTM maps are about playing Minecraft in a mostly normal fashion, but with a goal to work towards.
For the most part, Super Hostile is like playing Minecraft normally, but it's more difficult and you have a long-term goal to work towards. Also you may find yourself in some unusual terrain. Oh, and the map is designed to kill you, so keep that in mind.
Going forward, Super Hostile maps made after 2020 now also require a custom modpack, which can be found here:
And lastly, here is a bunch of legal stuff. The short version is: feel free to make videos about my maps, watching people play helps me make better maps; please don't rip-off my work and claim it as your own; and please don't upload my work to other websites.
Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps. Watching people play my maps is by far the best way for me to learn how to make better maps. If you have made video's or LP's (Let's Play series) of my maps, then thank you very much!
TERMS AND CONDITIONS
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
"Super Hostile", "Victory Monument", "Super Docile", "Hostile Trails", the "Vechs'" brand and "Race for Wool" are Trademarked ™(2011) by the author. The MAPS herein and the character "Vechs" are Copyright ?(2011) and are the intellectual property of the author (Vechs)
could you make a video on how you make these maps? cause i suck at Mcedit, and would really like to see you do stuff like that, sorta like a speed paint video :tongue.gif:
these are EPIC... and well this would be sweet with 2 players:) LOL LOL ohh the joys of tring to work together:)
Even two players would still find the dungeon labyrinth beneath the Sea of Flame a challenge, go for it! :biggrin.gif:
Quote from User »
Could I love you in a manly way?
O_o
Ummm... next comment!
Quote from Moonster »
could you make a video on how you make these maps? cause i suck at Mcedit, and would really like to see you do stuff like that, sorta like a speed paint video :tongue.gif:
Oh... umm... maybe? Eventually? I know people have asked me to make a guide for how I make my schematics too. I've never actually made a tutorial video before... I'd have to think about how to go about it. :smile.gif:
I can vouch for the evil nature of these maps from first hand experience. There is some nasty stuff just under the surface that I've found in Sea of Flame.
By the word of Notch, may Hell lay a curse on thou miner, upon which many creepers shall befall. Ghasts will terrorize thee and destroy thou's hard work.
-Chris The Mushroom
Fire, water, air... now all you need is an entirely underground map (EARTH!) with bedrock ceiling at build limit, regular bedrock floor and bedrock walls (large enough of course to be plenty fun). Sort of like the nether, but without the nether fog, blocks & lava.
See it's funny, because I pour a lot of love and hate into making these maps. :smile.gif:
Quote from tchic777 »
Thats Amazing!!!!!
I'll try them as you always make great maps of what Ive seen.
I'd like to do this as SMP as usual (I love SMP)
Thanks! Good luck. :smile.gif:
Quote from MaceInTheFace »
I think Sea of Fire... It's a bit easy to get all the grass/dirt/mushrooms and stuff. In my opinion.
But rabbit holes 1 and 2 are a pain in the ack, if you get my meaning.
My very first iteration of The Sea of Flame was mercilessly difficult, so I tried to scale back just a bit - there is a fine line between an enjoyably difficult challenge and masochistic frustration. But if you get cocky, you can always go... down. >:smile.gif:
Quote from romar »
Fire, water, air... now all you need is an entirely underground map (EARTH!) with bedrock ceiling at build limit, regular bedrock floor and bedrock walls (large enough of course to be plenty fun). Sort of like the nether, but without the nether fog, blocks & lava.
The 4 basic western elements! :biggrin.gif:
Working on an earth / cave map right now! :biggrin.gif:
Quote from MaceInTheFace »
Also, my favorite wuote from Sea of Flame:
"Sometimes you just luck out and get free stuff."
I try to not be in ****-mode 100% of the time. :smile.gif:
Quote from mrgillski »
i freaking love all three of them they are beast i like the eye of the tiger reference in the sky one :biggrin.gif:
Climbing up that hill feels like crossing a finish line, and as I play-tested it that song kept popping into my head.
Quote from tchic777 »
I got trolled mining iron on the sky one...
No more trees or planted saplings so I had to quit and Im trying lava soon
Dangit Vechs
If you've seen my videos you know I edit out any downtime or boring stuff...this video I think I edited out a total of 20 seconds total. I am on edge at all times while playing this map. Really a ton of fun.
If you've seen my videos you know I edit out any downtime or boring stuff...this video I think I edited out a total of 20 seconds total. I am on edge at all times while playing this map. Really a ton of fun.
Hahahahahahahaha! :biggrin.gif:
I love it!
You have no idea man, when I watch you play this, I remember where *most* of the stuff in the map is, but not exactly down to the block. So I know when you are getting close to ... something... and it's just like "Ah man, is it that block? No! The next? Nope. It's going to be that one! Nope not yet. Oh man here it comes, get ready, he's getting close! :D" And then you find something neat!
If it makes you feel any better, I have placed too many thing to remember exactly where everything is, so I have died to my own traps many times.
(And yes, the grass ledge that makes animals fall off just to taunt you is entirely on purpose. Psychological dickery and all that.)
I built a new island out of boredom, lol. Lava is all over the rocks on the way to it, so it's hard to get to the tree island. added some coal under it too.
Hi guys, Vechs here! I started making custom stuff for Minecraft back in 2010, and the Super Hostile series is my best-known contribution to Minecraft fans everywhere!
The main objective of my maps (aka custom Minecraft worlds) is to find and complete the Victory Monument. This is a structure with slots on it for blocks. To win a Super Hostile map, you must place each of the requested blocks in the appropriate slot on the Victory Monument. There are 16 colors of wool blocks to find, and also in older maps, the 3 material blocks, of iron, gold, and diamond.
CTM stands for Complete the Monument, which is the genre my Super Hostile series created. Unlike Adventure maps, which typically have very rigid rules and restrictions, CTM maps are about playing Minecraft in a mostly normal fashion, but with a goal to work towards.
For the most part, Super Hostile is like playing Minecraft normally, but it's more difficult and you have a long-term goal to work towards. Also you may find yourself in some unusual terrain. Oh, and the map is designed to kill you, so keep that in mind.
Going forward, Super Hostile maps made after 2020 now also require a custom modpack, which can be found here:
SUPER HOSTILE MODPACK
Currently Under Construction:
Super Hostile: Vexelvania (working title)
Latest Release:
Super Hostile: Spellbound Caves II
CLICK HERE TO DOWNLOAD PUBLIC (Available Now!)
The new official home of Super Hostile is here! Download the maps at:
https://vechsdavion.com/
Support Super Hostile directly here!
And lastly, here is a bunch of legal stuff. The short version is: feel free to make videos about my maps, watching people play helps me make better maps; please don't rip-off my work and claim it as your own; and please don't upload my work to other websites.
Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps. Watching people play my maps is by far the best way for me to learn how to make better maps. If you have made video's or LP's (Let's Play series) of my maps, then thank you very much!
TERMS AND CONDITIONS
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
"Super Hostile", "Victory Monument", "Super Docile", "Hostile Trails", the "Vechs'" brand and "Race for Wool" are Trademarked ™(2011) by the author. The MAPS herein and the character "Vechs" are Copyright ?(2011) and are the intellectual property of the author (Vechs)
Super Hostile Videos and LPs
This section is being rewritten, and will be back full of brand new stuff!
I like that reaction. :biggrin.gif:
:3
Even two players would still find the dungeon labyrinth beneath the Sea of Flame a challenge, go for it! :biggrin.gif:
O_o
Ummm... next comment!
Oh... umm... maybe? Eventually? I know people have asked me to make a guide for how I make my schematics too. I've never actually made a tutorial video before... I'd have to think about how to go about it. :smile.gif:
Damn! That was fast... Congrats! :biggrin.gif:
By the word of Notch, may Hell lay a curse on thou miner, upon which many creepers shall befall. Ghasts will terrorize thee and destroy thou's hard work.
-Chris The Mushroom
I'll try them as you always make great maps of what Ive seen.
I'd like to do this as SMP as usual (I love SMP)
Edit: Little did I know how popular Vechs would become.
Also, I had no idea about how cool Zisteau was back one year ago :l
Self-plug (It will make more sense when I do Vechs maps on youtube:
http://www.youtube.com/user/TchicVG
--Legalized SMP sniping machine--
But rabbit holes 1 and 2 are a pain in the ack, if you get my meaning.
The 4 basic western elements! :biggrin.gif:
"Sometimes you just luck out and get free stuff."
No more trees or planted saplings so I had to quit and Im trying lava soon
Dangit Vechs
--Legalized SMP sniping machine--
There is a second tree in The Infernal Sky, so you have a second source of saplings...
But you'll have to do some searching for it. I'm sure pigs will fly before you find it! :biggrin.gif:
See it's funny, because I pour a lot of love and hate into making these maps. :smile.gif:
Thanks! Good luck. :smile.gif:
My very first iteration of The Sea of Flame was mercilessly difficult, so I tried to scale back just a bit - there is a fine line between an enjoyably difficult challenge and masochistic frustration. But if you get cocky, you can always go... down. >:smile.gif:
Working on an earth / cave map right now! :biggrin.gif:
I try to not be in ****-mode 100% of the time. :smile.gif:
Climbing up that hill feels like crossing a finish line, and as I play-tested it that song kept popping into my head.
Problem, tchic?
Thanks! :biggrin.gif:
If you've seen my videos you know I edit out any downtime or boring stuff...this video I think I edited out a total of 20 seconds total. I am on edge at all times while playing this map. Really a ton of fun.
EDIT: F U YOU NEVER EVER LUCK OUT!
Hahahahahahahaha! :biggrin.gif:
I love it!
You have no idea man, when I watch you play this, I remember where *most* of the stuff in the map is, but not exactly down to the block. So I know when you are getting close to ... something... and it's just like "Ah man, is it that block? No! The next? Nope. It's going to be that one! Nope not yet. Oh man here it comes, get ready, he's getting close! :D" And then you find something neat!
If it makes you feel any better, I have placed too many thing to remember exactly where everything is, so I have died to my own traps many times.
(And yes, the grass ledge that makes animals fall off just to taunt you is entirely on purpose. Psychological dickery and all that.)
Wow, thank you! I'm working on the 4th map in the series, hope to have it done in a few
days.week or two :smile.gif: