i Geuss i should just link everyone to my new DE_DUST2 thread, which can be found Here Go Ahead, Click it! Its waiting for you!
------------------------------------------------------------------------------------------------------------------------------------- General Information
Hello Everyone! what i have here for you today is a map i made for the DeathMatch Mania Server Which Utilizes SDK's Gun Mod If you are interested in joining this Server, you must use The Required Mods to Play on DeathMatch Mania Server. But fear not! as you too have the ability to play on this map also! Keep on reading!
------------------------------------------------------------------------------------------------------------------------------------- ScreenShots! Enough talking, time for the good part!
Bomb Site A
Center
A Hotel i added
Bomb Site A
Bomb Site B
Broken Wall
Another Center pic
CT Spawn
Double Doors
Bomb Site A
Outside of Tunnel
T Double Doors
T Spawn Camping Area
Tunnel
Another Tunnel pic
Upper B and Tunnel
T Spawn
------------------------------------------------------------------------------------------------------------------------------------- Video's! Time for the AWESOME part!
A Small tour of the map
A small tour of the custom version
GamePlay
------------------------------------------------------------------------------------------------------------------------------------- Downloads (Thanks to 'MDR' for updating the download, it went from 5MB down to 800KB!)
V.2.a - Removed ALL Gun Mod items. [Weapon, Player spawners ETC.]
------------------------------------------------------------------------------------------------------------------------------------- Skins ALL of these Skins were retreived from the Skindex and were slightly edited by myself to my liking. and trust me, these are WAY better in the game, the pics are bad.
------------------------------------------------------------------------------------------------------------------------------------- Well thats my map, feel free to use it, just give me credit, and give me some FeedBack!
-------------------------------------------------------------------------------------------------------------------------------------
[RAGE]But the downloads not up yet, even though i tried to load it without SDK's stuff on it, it won't work, so until i get some help on how to remove his unbreakable stuff, im stuck and without a download on my map. [/RAGE]
Someone in our server did this already, but I have to say,
This one is better!
(Don't tell!!!)
Lol ok, i wont tell, and thanks for the feedback also, do you have any idea how to remove SDK's unbreakable weapon spawners and spawn points? its really annoying me, as a matter of fact, im talking to anybody who's looking at this post, especially YOU, yes you, im talking to you.
Wow man you could kill the rendering by more than 3/4ths by getting rid of that burning forest outside the map and useless terrain. Same goes for the map size, would drastically decrease. I'll show you an example, but let me make sure that your map takes place within the sand walls correct? Cause everything outside is worthless and adds load time and unnecessary size of the map itself.
Also I'm assuming these steel doors are just for show (not meant to be opened) correct?
I never played CS:S so I don't recognize the map itself.
Alright I cut off the excess and left what I was assuming was just the map. I checked around all sides and it didn't appear there were areas I left out that were accessible to players from within the map, however I did find an area that players could use to jump out of the map and wander around. I'll address this area further down.
Here's the map link I did the one without SDK's spawners, but I did notice a pair of night vision goggles on the floor behind the tree where you spawn when you first load the map off your download link. I'm not sure if free sprites just get removed or if it would crash my game if I didn't have the mod pack installed. I know if it's in your inventory, it will just get rid of it, but if it's in a chest and you opened it would crash so who knows about free items on the floor.
Oh also, if you are getting lag bursts when first loading the map, just cycle thru the fog (F key) and it should subside. Basically, your map was X size and in order for me to full-proof prevent it from constantly generating as you move around within the map, I had to generate it up to a certain point, then clear down the area. This lag you get with both our maps is the generation of the world outside the map. Usually only happens when first loading the map but I've noticed that cycling the fog pretty much kills it 100% of the time.
As for the maneuver to exit the map's boundaries, I've taken screenshots on it's location and how to do it.
Once you are at the location in this picture, you want to jump up here.
Then turn around and jump on here.
Now turn towards the glowstone and jump here.
Now climb up the glowstone and you will soon be at the top of the wall able to jump over the side and venture out.
You could probably just fix this easily by switching the last half stoneslab to a double cause I believe I wasn't capable of getting atop the one next to it, but then again you could just turn both into 3 stoneslabs and no one will definitely be able to escape.
Wow man you could kill the rendering by more than 3/4ths by getting rid of that burning forest outside the map and useless terrain. Same goes for the map size, would drastically decrease. I'll show you an example, but let me make sure that your map takes place within the sand walls correct? Cause everything outside is worthless and adds load time and unnecessary size of the map itself.
Also I'm assuming these steel doors are just for show (not meant to be opened) correct?
I never played CS:S so I don't recognize the map itself.
Ok thanks for the feedback, i would remove the all the fire but i really dont know how, and yes the map is supposed to take place inside of the walls and yes the steel doors are not to be opened.
Ok thanks for the feedback, i would remove the all the fire but i really dont know how, and yes the map is supposed to take place inside of the walls and yes the steel doors are not to be opened.
Ok well i REALLY appreciate that your telling me all these "bugs" but when i checked out the map you did that you cut off all the excess map, it was just a really big, empty map with some lava and a river flowing through it, along with a bridge across that. i'll just cut off excess map myself, thanks for telling me this!
Ok well i REALLY appreciate that your telling me all these "bugs" but when i checked out the map you did that you cut off all the excess map, it was just a really big, empty map with some lava and a river flowing through it, along with a bridge across that. i'll just cut off excess map myself, thanks for telling me this!
LOL oh dude I totally rared up the wrong map. Wow that's pretty funny. Let me see if I misplaced the redone one somewhere, cause it was supposed to be World4 and that map right there World5.
Thanks for giving me the heads up, I'll try to locate the actual one now.
Ok here's the actual link and I've also updated my original post.
Sorry about that, and hey can you do me a favor and edit out the hyperlink in your quote so that map link isn't available on the forums. It's not done and it makes me feel embarrassed to showcase a halfassed map.
Ok well i REALLY appreciate that your telling me all these "bugs" but when i checked out the map you did that you cut off all the excess map, it was just a really big, empty map with some lava and a river flowing through it, along with a bridge across that. i'll just cut off excess map myself, thanks for telling me this!
LOL oh dude I totally rared up the wrong map. Wow that's pretty funny. Let me see if I misplaced the redone one somewhere, cause it was supposed to be World4 and that map right there World5.
Thanks for giving me the heads up, I'll try to locate the actual one now.
Ok here's the actual link and I've also updated my original post.
Sorry about that, and hey can you do me a favor and edit out the hyperlink in your quote so that map link isn't available on the forums. It's not done and it makes me feel embarrassed to showcase a halfassed map.
Thanks, let me know what you think
I really want to say thank you, it brought the size of the map from 5MB to 800KB so really thanks!
i Geuss i should just link everyone to my new DE_DUST2 thread, which can be found Here Go Ahead, Click it! Its waiting for you!
-------------------------------------------------------------------------------------------------------------------------------------
General Information
Hello Everyone! what i have here for you today is a map i made for the DeathMatch Mania Server Which Utilizes SDK's Gun Mod If you are interested in joining this Server, you must use The Required Mods to Play on DeathMatch Mania Server. But fear not! as you too have the ability to play on this map also! Keep on reading!
-------------------------------------------------------------------------------------------------------------------------------------
ScreenShots!
Enough talking, time for the good part!
Bomb Site A
Center
A Hotel i added
Bomb Site A
Bomb Site B
Broken Wall
Another Center pic
CT Spawn
Double Doors
Bomb Site A
Outside of Tunnel
T Double Doors
T Spawn Camping Area
Tunnel
Another Tunnel pic
Upper B and Tunnel
T Spawn
-------------------------------------------------------------------------------------------------------------------------------------
Video's!
Time for the AWESOME part!
A Small tour of the map
A small tour of the custom version
GamePlay
-------------------------------------------------------------------------------------------------------------------------------------
Downloads
(Thanks to 'MDR' for updating the download, it went from 5MB down to 800KB!)
------------------------------------------------------------------------------------------------------------------------------------
ChangeLog
V.1 - Release
V.2 - Updated [Added Sandstone slabs ETC.]
V.2.a - Removed ALL Gun Mod items. [Weapon, Player spawners ETC.]
-------------------------------------------------------------------------------------------------------------------------------------
Skins
ALL of these Skins were retreived from the Skindex and were slightly edited by myself to my liking. and trust me, these are WAY better in the game, the pics are bad.
Counter-Terrorist Team Skins
Navy Seal
Preview
Index Link
Download
GSG9
Preview
Index Link
Download
GIGN
Preview
Index Link
Download
SAS
Preview
Index Link
Download
Terrorist Team Skins
Pheonix
Preview
Index Link
Download
Guerilla
Preview
Index Link
Download
Elite Crew
Preview
Index Link
Download
Arctic Avenger
Preview
Index Link
Download
-------------------------------------------------------------------------------------------------------------------------------------
Well thats my map, feel free to use it, just give me credit, and give me some FeedBack!
-------------------------------------------------------------------------------------------------------------------------------------
Glad you like it!
Thats Great!
P.S Download should be up this week!
[RAGE]But the downloads not up yet, even though i tried to load it without SDK's stuff on it, it won't work, so until i get some help on how to remove his unbreakable stuff, im stuck and without a download on my map.
This one is better!
(Don't tell!!!)
Lol ok, i wont tell, and thanks for the feedback also, do you have any idea how to remove SDK's unbreakable weapon spawners and spawn points? its really annoying me, as a matter of fact, im talking to anybody who's looking at this post, especially YOU, yes you, im talking to you.
Also I'm assuming these steel doors are just for show (not meant to be opened) correct?
I never played CS:S so I don't recognize the map itself.
Here's the map link I did the one without SDK's spawners, but I did notice a pair of night vision goggles on the floor behind the tree where you spawn when you first load the map off your download link. I'm not sure if free sprites just get removed or if it would crash my game if I didn't have the mod pack installed. I know if it's in your inventory, it will just get rid of it, but if it's in a chest and you opened it would crash so who knows about free items on the floor.
Oh also, if you are getting lag bursts when first loading the map, just cycle thru the fog (F key) and it should subside. Basically, your map was X size and in order for me to full-proof prevent it from constantly generating as you move around within the map, I had to generate it up to a certain point, then clear down the area. This lag you get with both our maps is the generation of the world outside the map. Usually only happens when first loading the map but I've noticed that cycling the fog pretty much kills it 100% of the time.
As for the maneuver to exit the map's boundaries, I've taken screenshots on it's location and how to do it.
Once you are at the location in this picture, you want to jump up here.
Then turn around and jump on here.
Now turn towards the glowstone and jump here.
Now climb up the glowstone and you will soon be at the top of the wall able to jump over the side and venture out.
You could probably just fix this easily by switching the last half stoneslab to a double cause I believe I wasn't capable of getting atop the one next to it, but then again you could just turn both into 3 stoneslabs and no one will definitely be able to escape.
Let me know what you think
Ok thanks for the feedback, i would remove the all the fire but i really dont know how, and yes the map is supposed to take place inside of the walls and yes the steel doors are not to be opened.
Bam!
Ok well i REALLY appreciate that your telling me all these "bugs" but when i checked out the map you did that you cut off all the excess map, it was just a really big, empty map with some lava and a river flowing through it, along with a bridge across that. i'll just cut off excess map myself, thanks for telling me this!
Thats why i took it!
LOL oh dude I totally rared up the wrong map. Wow that's pretty funny. Let me see if I misplaced the redone one somewhere, cause it was supposed to be World4 and that map right there World5.
Thanks for giving me the heads up, I'll try to locate the actual one now.
Ok here's the actual link and I've also updated my original post.
Sorry about that, and hey can you do me a favor and edit out the hyperlink in your quote so that map link isn't available on the forums. It's not done and it makes me feel embarrassed to showcase a halfassed map.
Thanks, let me know what you think
I really want to say thank you, it brought the size of the map from 5MB to 800KB so really thanks!