So I have a custom ender dragon texture that's only supposed to show if the dragon is named *Falcon* (the *'s being wildcards - replacable). However, instead of following the name pattern, it applies the texture to any dragon at random, as if no parameters were set.
here's the code in my enderdragon.properties file
skins.1=2
name.1=ipattern:*Falcon*
Edit: sorry for the incorrect categorising. first time really using a forum, didn't know where to go :/
and the files in assets\minecraft\optifine\random\entity\enderdragon
(see in attachments)
So I have a custom ender dragon texture that's only supposed to show if the dragon is named *Falcon* (the *'s being wildcards - replacable). However, instead of following the name pattern, it applies the texture to any dragon at random, as if no parameters were set.
here's the code in my enderdragon.properties file
and the files in assets\minecraft\optifine\random\entity\enderdragon
(see in attachments)
What is the problem?