This thread is an attempt to create easy explanations for what will hopefully in the future will be every single command block tag. In this thread I will be listing all the different entities, and then all the best/useful tags that can be used for that entity. There will also be well written, easily explained examples for the different commands and their usefulness.
Below i will try to list everysingle tag in Minecraft how it works, what it does, and for what entities it applies.
If you see faults, or new additions to this thread that i should prioritise then please feel free to comment about it.
Armorstands: The following tags are not tags that necessarily only effect ArmorStands.
Technical Tags:
CustomName:Tom String (One word, no spaces)
"Changes the name of the entity its used on. can be used to execute commands on spesific entities."
Example:
/execute @e[name=Tom] ~ ~ ~ /say hi
CustomNameVisible:1 Numerical (1 or 0)
"Will enable entity name-tags to be seen, this can be used for most entities including Item, XPOrb, Boat, and all entities with an AI.
This command is mostly used in combination with the CustomName in order to organize and wrap your head around ArmorStands used in a CMD Block project."
NoGravity:1 Numerical (1 or 0)
"Turns on and off gravity for the ArmorStand its applied to, does not have any other effects on the ArmorStand.
Mostly used to place ArmorStands in precise positions when there's no floor or the ArmorStand is required to hover.
Marker:1b Numerical (1 or 0)
"The marker tag removes the hitbox of any ArmorStand that contains it. It allows for blocks, arrows, punches to not get hindered by the ArmorStands hitbox. Another effect of the tag is that any name-tag the ArmorStand might contain will appear at the lower part of the ArmorStands body, something that is very useful for things like more precise summoning of text elements. This tag only works for ArmorStands."
Invulnerable:1b Numerical (1 or 0)
"This command works on all entities with an AI. But it dosent to what the tag implyes, it makes it Invulerable to Fire, Falldamage, Drowning etc, but players are still able to punch/shot it to cause damage. To achieve the Invulnerability effect, the (Invisible) tag has to be used. Keep in mind this tag only works for ArmorStands. If you wish for other mobs to be Invulnerable, the Attributes tag will be required."
Invisible:1b Numerical (1 or 0) "This tag makes an ArmorStand both Invisible and Invulnerable. This tag only works for ArmorStands. This tag is mostly used for displaying text and information elements, or if Invulnerability is required. This tag only works for ArmorStands."
Pose and cosmetic Tags:
Small:1b Numerical (1 or 0) "Makes the ArmorStand containing the tag Small! Any armor the ArmorStand is equipped with will display tinier, but if a player head is equipped it will display the same size as on a big ArmorStand"
NoBasePlate:1bNumerical (1 or 0) "Removes the base plate of any ArmorStand"
ShowArms:1bNumerical (1 or 0) "An ArmorStands hands are by default not visible. This tag makes them visible.
Rotation:[0f]Numerical (degrees)
"Used to summon or change a ArmorStands facing direction."
/summon ArmorStand ~ ~ ~ {Rotation:[0f]} South
/summon ArmorStand ~ ~ ~ {Rotation:[90f]} West
/summon ArmorStand ~ ~ ~ {Rotation:[180f]} North
/summon ArmorStand ~ ~ ~ {Rotation:[270f]} East
/entitydata @e[type=ArmorStand] {Rotation:[90f]}
Pose:{Head:[#f,#f,#f],LeftArm:[],RightArm:[],Body:[],LeftLeg:[],RightLeg:[]}Numerical (degrees)
"The Pose tag is used to change the pose of an ArmorStand. This tag uses degrees just like rotation does, but different from it, the rotation tag only uses vertical rotation, with the Pose tag your able to modify three different roatations. "
(Num1: "Forward, backwards, along side body" Num2: "Arm Rotation" Num3: "Linier with the body, flying pose")
Summon command for default Pose ArmorStand, and visible arms:
/summon ArmorStand ~ ~1 ~ {Pose:{Head:[0f,0f,0f],LeftArm:[0f,0f,0f],RightArm:[0f,0f,0f],Body:[0f,0f,0f],LeftLeg:[0f,0f,0f],RightLeg:[0f,0f,0f]},ShowArms:1b}
Summon command for ArmorStand pointing his head forwards:
/summon ArmorStand ~ ~ ~ {Pose:{Head:[90f,0f,0f]}}
Entity data for making the head straight again
/entitydata @e[type=ArmorStand] {Pose:{Head:[0f,0f,0f]}}
Equipment: (The equipment command is currently broken in the newest snapshot, i will update this as soon as i see it beeing fixed.
Command block NBT Tags
All content on this page is created by Znacor/Fabtob1: https://www.youtube.com/user/fabtob1
This thread is an attempt to create easy explanations for what will hopefully in the future will be every single command block tag. In this thread I will be listing all the different entities, and then all the best/useful tags that can be used for that entity. There will also be well written, easily explained examples for the different commands and their usefulness.
Below i will try to list everysingle tag in Minecraft how it works, what it does, and for what entities it applies.
If you see faults, or new additions to this thread that i should prioritise then please feel free to comment about it.