As a result of adding subtitles to Minecraft, whoever did so was forced to completely rewrite the sounds.json file. As a result of this, all of the sound arguments used in the /playsound command were changed/altered. So here's a nice up-to-date list of sound arguments for 1.9 (based off of the new up-to-date sounds.json file)!
I've set it up so that all sound arguments that play the same sound as another argument will be directly under the one it duplicates. As an added bit to help everyone know what actually plays what, I've listed the actual sound(s) played by each of the arguments, under the arguments, in >>> teal.
Now here's how you should use the command in-game:
/playsound [sound] [source] @p
All you have to do is replace [sound] with the black sound argument of your choice from the list in the spoiler above. And obviously you can switch out @p for @a, @r, @e, or a specific player name if you want. Here's one of my favorites as an example: /playsound entity.enderdragon.growl master @a.
Now you also probably noticed the new [source] argument that they added to the command. Even though this argument is required for /playsound to work, it only specifies which category the sound should play from. The categories all (mostly) match the ones you would find in your sound options, so it's not very complex whatsoever. Since there are so few of them, I'll even list them out for you here: master, music, record, weather, block, hostile, neutral, player, ambient, and voice. If you want to make sure that the sound is heard, simply use the master argument, since if a player is playing with any sound at all, they'll have to have their master volume on at least slightly.
You can also set specific coordinates, volume, and pitch, but I'm sure you don't need me to explain that stuff. If for whatever reason you actually do need me to, I'm instead going to tell you to look here.
Yep, I'm too lazy to upload my own file (also I couldn't find it ), so this is the best you're getting until they update the wiki. Speaking of which, they still haven't updated the wiki page for sounds.json (I think something might be wrong with it...).
I'm currently working on another version of this list that's setup in a similar style to my old list of sound arguments for 1.8
I'll eventually add it to the main thread once it's done, and hopefully it will be organized slightly better, meaning it should be a bit easier to find whatever you're looking for within the list. It might take a while though, since I'm completely revising everything, with an emphasis on the overall organization of the list.
EDIT: New list is on hold for the time being. I've got other things that need to get done beforehand.
Thank you for posting this! This is very helpful for understanding the format, however can you choose which type of sound is played? Such as: /playsound entity.enderdragon.growl 1 master @a ;
or
/playsound entity.enderdragon.growl2 master @a ;
Something that can control which version of the sound is played?
Rollback Post to RevisionRollBack
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As a result of adding subtitles to Minecraft, whoever did so was forced to completely rewrite the sounds.json file. As a result of this, all of the sound arguments used in the /playsound command were changed/altered. So here's a nice up-to-date list of sound arguments for 1.9 (based off of the new up-to-date sounds.json file)!
I've set it up so that all sound arguments that play the same sound as another argument will be directly under the one it duplicates. As an added bit to help everyone know what actually plays what, I've listed the actual sound(s) played by each of the arguments, under the arguments, in >>> teal.
ambient.cave
>>> ambient/cave/cave1
>>> ambient/cave/cave2
>>> ambient/cave/cave3
>>> ambient/cave/cave4
>>> ambient/cave/cave5
>>> ambient/cave/cave6
>>> ambient/cave/cave7
>>> ambient/cave/cave8
>>> ambient/cave/cave9
>>> ambient/cave/cave10
>>> ambient/cave/cave11
>>> ambient/cave/cave12
>>> ambient/cave/cave13
block.anvil.break
block.glass.place
block.metal.break
block.metal.place
block.stone.break
block.stone.place
>>> dig/stone1
>>> dig/stone2
>>> dig/stone3
>>> dig/stone4
block.anvil.destroy
>>> random/anvil_break
block.anvil.fall
block.anvil.hit
block.anvil.step
block.glass.fall
block.glass.hit
block.glass.step
block.metal.fall
block.metal.hit
block.metal.step
block.stone.fall
block.stone.hit
block.stone.step
>>> step/stone1
>>> step/stone2
>>> step/stone3
>>> step/stone4
>>> step/stone5
>>> step/stone6
block.anvil.land
block.anvil.place
>>> random/anvil_land
block.anvil.use
>>> random/anvil_use
block.chest.close
block.enderchest.close
>>> random/chestclosed
block.chest.locked
block.fence_gate.close
block.fence_gate.open
block.iron_door.close
block.iron_door.open
block.trapdoor.close
block.trapdoor.open
block.wooden_door.close
block.wooden_door.open
>>> random/door_close
>>> random/door_open
block.chest.open
block.enderchest.open
>>> random/chestopen
block.cloth.break
block.cloth.place
>>> dig/cloth1
>>> dig/cloth2
>>> dig/cloth3
>>> dig/cloth4
block.cloth.fall
block.cloth.hit
block.cloth.step
>>> step/cloth1
>>> step/cloth2
>>> step/cloth3
>>> step/cloth4
block.comparator.click
block.dispenser.dispense
block.dispenser.fail
block.lever.click
block.metal_pressureplate.click_off
block.metal_pressureplate.click_on
block.stone_button.click_off
block.stone_button.click_on
block.stone_pressureplate.click_off
block.stone_pressureplate.click_on
block.tripwire.attach
block.tripwire.click_off
block.tripwire.click_on
block.wood_pressureplate.click_off
block.wood_pressureplate.click_on
ui.button.click
>>> random/click
block.dispenser.launch
entity.arrow.shoot
entity.bobber.throw
entity.egg.throw
entity.endereye.launch
entity.enderpearl.throw
entity.experience_bottle.throw
entity.firework.shoot
entity.lingeringpotion.throw
entity.skeleton.shoot
entity.snowball.throw
entity.snowman.shoot
entity.splash_potion.throw
>>> random/bow
block.end_gateway.spawn
entity.enderdragon_fireball.explode
entity.generic.explode
entity.lightning.impact
>>> random/explode1
>>> random/explode2
>>> random/explode3
>>> random/explode4
block.fire.ambient
entity.blaze.burn
>>> fire/fire
block.fire.extinguish
block.lava.extinguish
block.redstone_torch.burnout
entity.generic.burn
entity.generic.extinguish_fire
>>> random/fizz
block.glass.break
entity.splash_potion.break
>>> random/glass1
>>> random/glass2
>>> random/glass3
block.grass.break
block.grass.place
>>> dig/grass1
>>> dig/grass2
>>> dig/grass3
>>> dig/grass4
block.grass.fall
block.grass.hit
block.grass.step
>>> step/grass1
>>> step/grass2
>>> step/grass3
>>> step/grass4
>>> step/grass5
>>> step/grass6
block.gravel.break
block.gravel.place
>>> dig/gravel1
>>> dig/gravel2
>>> dig/gravel3
>>> dig/gravel4
block.gravel.fall
block.gravel.hit
block.gravel.step
>>> step/gravel1
>>> step/gravel2
>>> step/gravel3
>>> step/gravel4
block.ladder.break
block.ladder.place
block.wood.break
block.wood.place
>>> dig/wood1
>>> dig/wood2
>>> dig/wood3
>>> dig/wood4
block.ladder.fall
block.ladder.hit
block.ladder.step
>>> step/ladder1
>>> step/ladder2
>>> step/ladder3
>>> step/ladder4
>>> step/ladder5
block.lava.ambient
>>> liquid/lava
block.lava.pop
>>> liquid/lavapop
block.note.basedrum
>>> note/bd
block.note.bass
>>> note/bassattack
block.note.harp
>>> note/harp
block.note.hat
>>> note/hat
block.note.snare
>>> note/snare
block.piston.contract
>>> tile/piston/in
block.piston.extend
>>> tile/piston/out
block.portal.ambient
>>> portal/portal
block.portal.travel
>>> portal/travel
block.portal.trigger
>>> portal/trigger
block.sand.break
block.sand.place
>>> dig/sand1
>>> dig/sand2
>>> dig/sand3
>>> dig/sand4
block.sand.fall
block.sand.hit
block.sand.step
>>> step/sand1
>>> step/sand2
>>> step/sand3
>>> step/sand4
>>> step/sand5
block.slime.break
block.slime.place
entity.magmacube.death
entity.magmacube.hurt
entity.slime.death
entity.slime.hurt
entity.slime.jump
entity.slime.squish
>>> mob/slime/big1
>>> mob/slime/big2
>>> mob/slime/big3
>>> mob/slime/big4
block.slime.fall
block.slime.hit
block.slime.step
entity.small_magmacube.death
entity.small_magmacube.hurt
entity.small_slime.death
entity.small_slime.hurt
entity.small_slime.squish
>>> mob/slime/small1
>>> mob/slime/small2
>>> mob/slime/small3
>>> mob/slime/small4
>>> mob/slime/small5
block.snow.break
block.snow.place
>>> dig/snow1
>>> dig/snow2
>>> dig/snow3
>>> dig/snow4
block.snow.fall
block.snow.hit
block.snow.step
>>> step/snow1
>>> step/snow2
>>> step/snow3
>>> step/snow4
block.tripwire.detach
entity.arrow.hit
>>> random/bowhit1
>>> random/bowhit2
>>> random/bowhit3
>>> random/bowhit4
block.water.ambient
>>> liquid/water
block.wood.fall
block.wood.hit
block.wood.step
>>> step/wood1
>>> step/wood2
>>> step/wood3
>>> step/wood4
>>> step/wood5
>>> step/wood6
block.wood_button.click_off
block.wood_button.click_on
>>> random/wood_click
entity.arrow.successful_hit
>>> random/successful_hit
entity.bat.ambient
>>> mob/bat/idle1
>>> mob/bat/idle2
>>> mob/bat/idle3
>>> mob/bat/idle4
entity.bat.death
>>> mob/bat/death
entity.bat.hurt
>>> mob/bat/hurt1
>>> mob/bat/hurt2
>>> mob/bat/hurt3
>>> mob/bat/hurt4
entity.bat.takeoff
>>> mob/bat/takeoff
entity.blaze.ambient
>>> mob/blaze/breathe1
>>> mob/blaze/breathe2
>>> mob/blaze/breathe3
>>> mob/blaze/breathe4
entity.blaze.death
>>> mob/blaze/death
entity.blaze.hurt
>>> mob/blaze/hit1
>>> mob/blaze/hit2
>>> mob/blaze/hit3
>>> mob/blaze/hit4
entity.blaze.shoot
entity.enderdragon.shoot
entity.ghast.shoot
entity.shulker.shoot
item.firecharge.use
>>> mob/ghast/fireball4
entity.bobber.splash
>>> random/splash
entity.cat.ambient
>>> mob/cat/meow1
>>> mob/cat/meow2
>>> mob/cat/meow3
>>> mob/cat/meow4
entity.cat.death
entity.cat.hurt
>>> mob/cat/hitt1
>>> mob/cat/hitt2
>>> mob/cat/hitt3
entity.cat.purr
>>> mob/cat/purr1
>>> mob/cat/purr2
>>> mob/cat/purr3
entity.cat.purreow
>>> mob/cat/purreow1
>>> mob/cat/purreow2
entity.chicken.ambient
>>> mob/chicken/say1
>>> mob/chicken/say2
>>> mob/chicken/say3
entity.chicken.death
entity.chicken.hurt
>>> mob/chicken/hurt1
>>> mob/chicken/hurt2
entity.chicken.egg
entity.donkey.chest
>>> mob/chicken/plop
entity.chicken.step
>>> mob/chicken/step1
>>> mob/chicken/step2
entity.cow.ambient
>>> mob/cow/say1
>>> mob/cow/say2
>>> mob/cow/say3
>>> mob/cow/say4
entity.cow.death
entity.cow.hurt
>>> mob/cow/hurt1
>>> mob/cow/hurt2
>>> mob/cow/hurt3
entity.cow.step
>>> mob/cow/step1
>>> mob/cow/step2
>>> mob/cow/step3
>>> mob/cow/step4
entity.creeper.death
>>> mob/creeper/death
entity.creeper.hurt
>>> mob/creeper/say1
>>> mob/creeper/say2
>>> mob/creeper/say3
>>> mob/creeper/say4
entity.creeper.primed
entity.tnt.primed
>>> random/fuse
entity.donkey.ambient
entity.mule.ambient
>>> mob/horse/donkey/idle1
>>> mob/horse/donkey/idle2
>>> mob/horse/donkey/idle3
entity.donkey.angry
>>> mob/horse/donkey/angry1
>>> mob/horse/donkey/angry2
entity.donkey.death
entity.mule.death
>>> mob/horse/donkey/death
entity.donkey.hurt
entity.mule.hurt
>>> mob/horse/donkey/hit1
>>> mob/horse/donkey/hit2
>>> mob/horse/donkey/hit3
entity.elder_guardian.ambient
>>> mob/guardian/elder_idle1
>>> mob/guardian/elder_idle2
>>> mob/guardian/elder_idle3
>>> mob/guardian/elder_idle4
entity.elder_guardian.ambient_land
entity.guardian.ambient_land
>>> mob/guardian/land_idle1
>>> mob/guardian/land_idle2
>>> mob/guardian/land_idle3
>>> mob/guardian/land_idle4
entity.elder_guardian.curse
>>> mob/guardian/curse
entity.elder_guardian.death
>>> mob/guardian/elder_death
entity.elder_guardian.death_land
entity.guardian.death_land
>>> mob/guardian/land_death
entity.elder_guardian.hurt
>>> mob/guardian/elder_hit1
>>> mob/guardian/elder_hit2
>>> mob/guardian/elder_hit3
>>> mob/guardian/elder_hit4
entity.elder_guardian.hurt_land
entity.guardian.hurt_land
>>> mob/guardian/land_hit1
>>> mob/guardian/land_hit2
>>> mob/guardian/land_hit3
>>> mob/guardian/land_hit4
entity.enderdragon.ambient
entity.enderdragon.growl
>>> mob/enderdragon/growl1
>>> mob/enderdragon/growl2
>>> mob/enderdragon/growl3
>>> mob/enderdragon/growl4
entity.enderdragon.death
>>> mob/enderdragon/end
entity.enderdragon.flap
>>> mob/enderdragon/wings1
>>> mob/enderdragon/wings2
>>> mob/enderdragon/wings3
>>> mob/enderdragon/wings4
>>> mob/enderdragon/wings5
>>> mob/enderdragon/wings6
entity.enderdragon.hurt
>>> mob/enderdragon/hit1
>>> mob/enderdragon/hit2
>>> mob/enderdragon/hit3
>>> mob/enderdragon/hit4
entity.endermen.ambient
>>> mob/endermen/idle1
>>> mob/endermen/idle2
>>> mob/endermen/idle3
>>> mob/endermen/idle4
>>> mob/endermen/idle5
entity.endermen.death
>>> mob/endermen/death
entity.endermen.hurt
>>> mob/endermen/hit1
>>> mob/endermen/hit2
>>> mob/endermen/hit3
>>> mob/endermen/hit4
entity.endermen.scream
>>> mob/endermen/scream1
>>> mob/endermen/scream2
>>> mob/endermen/scream3
>>> mob/endermen/scream4
entity.endermen.stare
>>> mob/endermen/stare
entity.endermen.teleport
entity.shulker.teleport
>>> mob/endermen/portal
>>> mob/endermen/portal2
entity.experience_orb.pickup
entity.experience_orb.touch
>>> random/orb
entity.firework.blast
>>> fireworks/blast1
entity.firework.blast_far
>>> fireworks/blast_far1
entity.firework.large_blast
>>> fireworks/largeBlast1
entity.firework.large_blast_far
>>> fireworks/largeBlast_far1
entity.firework.launch
>>> fireworks/launch1
entity.firework.twinkle
>>> fireworks/twinkle1
entity.firework.twinkle_far
>>> fireworks/twinkle_far1
entity.generic.big_fall
entity.hostile.big_fall
entity.player.big_fall
>>> damage/fallbig
entity.generic.death
entity.generic.hurt
entity.hostile.death
entity.hostile.hurt
entity.player.death
entity.player.hurt
>>> damage/hit1
>>> damage/hit2
>>> damage/hit3
entity.generic.drink
>>> random/drink
entity.generic.eat
>>> random/eat1
>>> random/eat2
>>> random/eat3
entity.generic.small_fall
entity.hostile.small_fall
entity.player.small_fall
>>> damage/fallsmall
entity.generic.splash
entity.hostile.splash
entity.player.splash
>>> liquid/splash
>>> liquid/splash2
entity.generic.swim
entity.hostile.swim
entity.player.swim
>>> liquid/swim1
>>> liquid/swim2
>>> liquid/swim3
>>> liquid/swim4
entity.ghast.ambient
>>> mob/ghast/moan1
>>> mob/ghast/moan2
>>> mob/ghast/moan3
>>> mob/ghast/moan4
>>> mob/ghast/moan5
>>> mob/ghast/moan6
>>> mob/ghast/moan7
entity.ghast.death
>>> mob/ghast/death
entity.ghast.hurt
>>> mob/ghast/scream1
>>> mob/ghast/scream2
>>> mob/ghast/scream3
>>> mob/ghast/scream4
>>> mob/ghast/scream5
entity.ghast.warn
>>> mob/ghast/charge
entity.guardian.ambient
>>> mob/guardian/guardian_idle1
>>> >>> volume:0.1
>>> mob/guardian/guardian_idle2
>>> >>> volume:0.1
>>> mob/guardian/guardian_idle3
>>> >>> volume:0.1
>>> mob/guardian/guardian_idle4
>>> >>> volume:0.1
entity.guardian.attack
>>> mob/guardian/attack_loop
entity.guardian.death
>>> mob/guardian/guardian_death
entity.guardian.flop
>>> mob/guardian/flop1
>>> mob/guardian/flop2
>>> mob/guardian/flop3
>>> mob/guardian/flop4
entity.guardian.hurt
>>> mob/guardian/guardian_hit1
>>> mob/guardian/guardian_hit2
>>> mob/guardian/guardian_hit3
>>> mob/guardian/guardian_hit4
entity.horse.ambient
>>> mob/horse/idle1
>>> mob/horse/idle2
>>> mob/horse/idle3
entity.horse.angry
>>> mob/horse/angry1
entity.horse.armor
>>> mob/horse/armor
entity.horse.breathe
>>> mob/horse/breathe1
>>> mob/horse/breathe2
>>> mob/horse/breathe3
entity.horse.death
>>> mob/horse/death
entity.horse.gallop
>>> mob/horse/gallop1
>>> mob/horse/gallop2
>>> mob/horse/gallop3
>>> mob/horse/gallop4
entity.horse.hurt
>>> mob/horse/hit1
>>> mob/horse/hit2
>>> mob/horse/hit3
>>> mob/horse/hit4
entity.horse.jump
>>> mob/horse/jump
entity.horse.land
>>> mob/horse/land
entity.horse.saddle
entity.pig.saddle
>>> mob/horse/leather
entity.horse.step
>>> mob/horse/soft1
>>> mob/horse/soft2
>>> mob/horse/soft3
>>> mob/horse/soft4
>>> mob/horse/soft5
>>> mob/horse/soft6
entity.horse.step_wood
>>> mob/horse/wood1
>>> mob/horse/wood2
>>> mob/horse/wood3
>>> mob/horse/wood4
>>> mob/horse/wood5
>>> mob/horse/wood6
entity.irongolem.attack
>>> mob/irongolem/throw
entity.irongolem.death
>>> mob/irongolem/death
entity.irongolem.hurt
entity.shulker.hit
entity.shulker.hurt
>>> mob/irongolem/hit1
>>> mob/irongolem/hit2
>>> mob/irongolem/hit3
>>> mob/irongolem/hit4
entity.irongolem.step
>>> mob/irongolem/walk1
>>> mob/irongolem/walk2
>>> mob/irongolem/walk3
>>> mob/irongolem/walk4
entity.item.break
entity.shield.break
>>> random/break
entity.item.pickup
>>> random/pop
entity.lightning.thunder
>>> ambient/weather/thunder1
>>> ambient/weather/thunder2
>>> ambient/weather/thunder3
entity.magmacube.jump
>>> mob/magmacube/jump1
>>> mob/magmacube/jump2
>>> mob/magmacube/jump3
>>> mob/magmacube/jump4
entity.magmacube.squish
>>> mob/magmacube/big1
>>> mob/magmacube/big2
>>> mob/magmacube/big3
>>> mob/magmacube/big4
entity.minecart.inside
>>> minecart/inside
entity.minecart.riding
>>> minecart/base
entity.pig.ambient
entity.pig.hurt
>>> mob/pig/say1
>>> mob/pig/say2
>>> mob/pig/say3
entity.pig.death
>>> mob/pig/death
entity.pig.step
>>> mob/pig/step1
>>> mob/pig/step2
>>> mob/pig/step3
>>> mob/pig/step4
>>> mob/pig/step5
entity.player.burp
>>> random/burp
entity.player.levelup
>>> random/levelup
entity.rabbit.ambient
>>> mob/rabbit/idle1
>>> >>> volume:0.25
>>> mob/rabbit/idle2
>>> >>> volume:0.25
>>> mob/rabbit/idle3
>>> >>> volume:0.25
>>> mob/rabbit/idle4
>>> >>> volume:0.25
entity.rabbit.death
>>> mob/rabbit/bunnymurder
>>> >>> volume:0.5
entity.rabbit.hurt
>>> mob/rabbit/hurt1
>>> >>> volume:0.5
>>> mob/rabbit/hurt2
>>> >>> volume:0.5
>>> mob/rabbit/hurt3
>>> >>> volume:0.5
>>> mob/rabbit/hurt4
>>> >>> volume:0.5
entity.rabbit.jump
>>> mob/rabbit/hop1
>>> >>> volume:0.1
>>> mob/rabbit/hop2
>>> >>> volume:0.1
>>> mob/rabbit/hop3
>>> >>> volume:0.1
>>> mob/rabbit/hop4
>>> >>> volume:0.1
entity.sheep.ambient
entity.sheep.death
entity.sheep.hurt
>>> mob/sheep/say1
>>> mob/sheep/say2
>>> mob/sheep/say3
entity.sheep.shear
entity.mooshroom.shear
>>> mob/sheep/shear
entity.sheep.step
>>> mob/sheep/step1
>>> mob/sheep/step2
>>> mob/sheep/step3
>>> mob/sheep/step4
>>> mob/sheep/step5
entity.silverfish.ambient
entity.endermite.ambient
>>> mob/silverfish/say1
>>> mob/silverfish/say2
>>> mob/silverfish/say3
>>> mob/silverfish/say4
entity.silverfish.death
entity.endermite.death
>>> mob/silverfish/kill
entity.silverfish.hurt
entity.endermite.hurt
>>> mob/silverfish/hit1
>>> mob/silverfish/hit2
>>> mob/silverfish/hit3
entity.silverfish.step
entity.endermite.step
>>> mob/silverfish/step1
>>> mob/silverfish/step2
>>> mob/silverfish/step3
>>> mob/silverfish/step4
entity.skeleton.ambient
>>> mob/skeleton/say1
>>> mob/skeleton/say2
>>> mob/skeleton/say3
entity.skeleton.death
>>> mob/skeleton/death
entity.skeleton.hurt
>>> mob/skeleton/hurt1
>>> mob/skeleton/hurt2
>>> mob/skeleton/hurt3
>>> mob/skeleton/hurt4
entity.skeleton.step
>>> mob/skeleton/step1
>>> mob/skeleton/step2
>>> mob/skeleton/step3
>>> mob/skeleton/step4
entity.skeleton_horse.ambient
>>> mob/horse/skeleton/idle1
>>> mob/horse/skeleton/idle2
>>> mob/horse/skeleton/idle3
entity.skeleton_horse.death
>>> mob/horse/skeleton/death
entity.skeleton_horse.hurt
>>> mob/horse/skeleton/hit1
>>> mob/horse/skeleton/hit2
>>> mob/horse/skeleton/hit3
>>> mob/horse/skeleton/hit4
entity.slime.attack
>>> mob/slime/attack1
>>> mob/slime/attack2
entity.small_magmacube.squish
>>> mob/magmacube/small1
>>> mob/magmacube/small2
>>> mob/magmacube/small3
>>> mob/magmacube/small4
>>> mob/magmacube/small5
entity.spider.ambient
entity.spider.hurt
>>> mob/spider/say1
>>> mob/spider/say2
>>> mob/spider/say3
>>> mob/spider/say4
entity.spider.death
>>> mob/spider/death
entity.spider.step
>>> mob/spider/step1
>>> mob/spider/step2
>>> mob/spider/step3
>>> mob/spider/step4
entity.villager.ambient
>>> mob/villager/idle1
>>> mob/villager/idle2
>>> mob/villager/idle3
entity.villager.death
>>> mob/villager/death
entity.villager.hurt
>>> mob/villager/hit1
>>> mob/villager/hit2
>>> mob/villager/hit3
>>> mob/villager/hit4
entity.villager.no
>>> mob/villager/no1
>>> mob/villager/no2
>>> mob/villager/no3
entity.villager.trading
>>> mob/villager/haggle1
>>> mob/villager/haggle2
>>> mob/villager/haggle3
entity.villager.yes
>>> mob/villager/yes1
>>> mob/villager/yes2
>>> mob/villager/yes3
entity.wither.ambient
>>> mob/wither/idle1
>>> mob/wither/idle2
>>> mob/wither/idle3
>>> mob/wither/idle4
entity.wither.death
>>> mob/wither/death
entity.wither.hurt
>>> mob/wither/hurt1
>>> mob/wither/hurt2
>>> mob/wither/hurt3
>>> mob/wither/hurt4
entity.wither.shoot
>>> mob/wither/shoot
entity.wither.spawn
>>> mob/wither/spawn
entity.wolf.ambient
>>> mob/wolf/bark1
>>> mob/wolf/bark2
>>> mob/wolf/bark3
entity.wolf.death
>>> mob/wolf/death
entity.wolf.growl
>>> mob/wolf/growl1
>>> mob/wolf/growl2
>>> mob/wolf/growl3
entity.wolf.hurt
>>> mob/wolf/hurt1
>>> mob/wolf/hurt2
>>> mob/wolf/hurt3
entity.wolf.pant
>>> mob/wolf/panting
entity.wolf.shake
>>> mob/wolf/shake
entity.wolf.step
>>> mob/wolf/step1
>>> mob/wolf/step2
>>> mob/wolf/step3
>>> mob/wolf/step4
>>> mob/wolf/step5
entity.wolf.whine
>>> mob/wolf/whine
entity.zombie.ambient
>>> mob/zombie/say1
>>> mob/zombie/say2
>>> mob/zombie/say3
entity.zombie.attack_door_wood
>>> mob/zombie/wood1
>>> mob/zombie/wood2
>>> mob/zombie/wood3
>>> mob/zombie/wood4
entity.zombie.attack_iron_door
>>> mob/zombie/metal1
>>> mob/zombie/metal2
>>> mob/zombie/metal3
entity.zombie.break_door_wood
entity.wither.break_block
>>> mob/zombie/woodbreak
entity.zombie.cure
>>> mob/zombie/remedy
entity.zombie.death
>>> mob/zombie/death
entity.zombie.hurt
>>> mob/zombie/hurt1
>>> mob/zombie/hurt2
entity.zombie.step
>>> mob/zombie/step1
>>> mob/zombie/step2
>>> mob/zombie/step3
>>> mob/zombie/step4
>>> mob/zombie/step5
entity.zombie.unfect
>>> mob/zombie/unfect
entity.zombie_horse.ambient
>>> mob/horse/zombie/idle1
>>> mob/horse/zombie/idle2
>>> mob/horse/zombie/idle3
entity.zombie_horse.death
>>> mob/horse/zombie/death
entity.zombie_horse.hurt
>>> mob/horse/zombie/hit1
>>> mob/horse/zombie/hit2
>>> mob/horse/zombie/hit3
>>> mob/horse/zombie/hit4
entity.zombie_pig.ambient
>>> mob/zombiepig/zpig1
>>> mob/zombiepig/zpig2
>>> mob/zombiepig/zpig3
>>> mob/zombiepig/zpig4
entity.zombie_pig.angry
>>> mob/zombiepig/zpigangry1
>>> mob/zombiepig/zpigangry2
>>> mob/zombiepig/zpigangry3
>>> mob/zombiepig/zpigangry4
entity.zombie_pig.death
>>> mob/zombiepig/zpigdeath
entity.zombie_pig.hurt
>>> mob/zombiepig/zpighurt1
>>> mob/zombiepig/zpighurt2
enttiy.zombie.infect
>>> mob/zombie/infect
item.flintandsteel.use
>>> fire/ignite
music.creative
>>> music.game
>>> music/game/creative/creative1
>>> music/game/creative/creative2
>>> music/game/creative/creative3
>>> music/game/creative/creative4
>>> music/game/creative/creative5
>>> music/game/creative/creative6
music.credits
>>> music/game/end/credits
music.dragon
>>> music/game/end/boss
music.end
>>> music/game/end/end
music.game
>>> music/game/calm1
>>> music/game/calm2
>>> music/game/calm3
>>> music/game/hal1
>>> music/game/hal2
>>> music/game/hal3
>>> music/game/hal4
>>> music/game/nuance1
>>> music/game/nuance2
>>> music/game/piano1
>>> music/game/piano2
>>> music/game/piano3
music.menu
>>> music/menu/menu1
>>> music/menu/menu2
>>> music/menu/menu3
>>> music/menu/menu4
music.nether
>>> music/game/nether/nether1
>>> music/game/nether/nether2
>>> music/game/nether/nether3
>>> music/game/nether/nether4
record.11
>>> records/11
record.13
>>> records/13
record.blocks
>>> records/blocks
record.cat
>>> records/cat
record.chirp
>>> records/chirp
record.far
>>> records/far
record.mall
>>> records/mall
record.mellohi
>>> records/mellohi
record.stal
>>> records/stal
record.strad
>>> records/strad
record.wait
>>> records/wait
record.ward
>>> records/ward
weather.rain
weather.rain.above
>>> ambient/weather/rain1
>>> ambient/weather/rain2
>>> ambient/weather/rain3
>>> ambient/weather/rain4
Now here's how you should use the command in-game:
/playsound [sound] [source] @p
All you have to do is replace [sound] with the black sound argument of your choice from the list in the spoiler above. And obviously you can switch out @p for @a, @r, @e, or a specific player name if you want. Here's one of my favorites as an example: /playsound entity.enderdragon.growl master @a.
Now you also probably noticed the new [source] argument that they added to the command. Even though this argument is required for /playsound to work, it only specifies which category the sound should play from. The categories all (mostly) match the ones you would find in your sound options, so it's not very complex whatsoever. Since there are so few of them, I'll even list them out for you here: master, music, record, weather, block, hostile, neutral, player, ambient, and voice. If you want to make sure that the sound is heard, simply use the master argument, since if a player is playing with any sound at all, they'll have to have their master volume on at least slightly.
You can also set specific coordinates, volume, and pitch, but I'm sure you don't need me to explain that stuff. If for whatever reason you actually do need me to, I'm instead going to tell you to look here.
Now here's a link to the sounds.json file: https://bugs.mojang.com/secure/attachment/102693/sounds.json
Yep, I'm too lazy to upload my own file (also I couldn't find it
), so this is the best you're getting until they update the wiki. Speaking of which, they still haven't updated the wiki page for sounds.json (I think something might be wrong with it...).
I'm currently working on another version of this list that's setup in a similar style to my old list of sound arguments for 1.8
I'll eventually add it to the main thread once it's done, and hopefully it will be organized slightly better, meaning it should be a bit easier to find whatever you're looking for within the list. It might take a while though, since I'm completely revising everything, with an emphasis on the overall organization of the list.
EDIT: New list is on hold for the time being. I've got other things that need to get done beforehand.
SAVED
Thanks for not using the obnoxious text you get with the more popular thread of this same nature. *cough*
Thank you for posting this! This is very helpful for understanding the format, however can you choose which type of sound is played? Such as: /playsound entity.enderdragon.growl 1 master @a ;
or
/playsound entity.enderdragon.growl2 master @a ;
Something that can control which version of the sound is played?