It is vital to know what kind of map you are making. If you do NOT know what kind of maps there are, or don't know which one you like, use google to find out what kind of map you want to make.
STEP TWO: MAKING THE MAP
Ok, easy part done, now the hard part. No matter what map you make, you have got to be dedicated and have the time to make it.
NOW, LET'S GET INTO MAKING IT, SHALL WE?
Adventure maps take the LONGEST to make, and are often the hardest. As I stated above, you have got to be DEDICATED to making this. I have played an adventure map that took a YEAR to make. If you want a decent adventure map, set aside at least a months worth of free time, because your gonna have to spend it making this. Anyway: How to make it.
Step One: Get a team. This map will NOT get finished when you attempt it on your own. I recommend at least 5-10 people on your team. I personally think that 15 people is best, but if you can't, its ok. Just make sure you have plenty of people working on it with you.
Step Two: Thoroughly assign. Do not just go "You do this and, I don't know what you can do so do this, etc..." People will quit immediately. You have got to know their skills, so set aside a day or two to actually know all of your teams strengths and weaknesses, then go from there.
Step Three: Create. Now, finally, you can actually work on your dream project! Tip: Don't rush it. Ever. No matter what. If you do, sure, it was only a week, but if you actually play it to test and debug the map, you will probably find that it looks as if a two year old made it, and that it probably takes 20 seconds to complete. If any longer, congrats. If you have played decent adventure maps, like The Doll Maker, Five Nights At Freddy's, and Planetary Confinement - The Dunes, you will find that they take a bit of time to complete, and are very well made. They took time and effort to complete. If you want a decent result, add at least 100 command blocks for an awesome map. If you do not understand commands, websites like PlanetMC, Sethbling.com and The Official Minecraft Forum are GREAT websites to learn! Don't forget to have a great build team! Also, at the end of the map, make a wall of everyone who helped make your map! Don't tell your crew it is over though, because we have one more thing to cover up...
Step Four: Debug. Many maps need debugging. Grab about 2 or 3 people to test your map, and tell you of any errors. If you publish it, and there are errors, the COMMUNITY will tell you, and that could be a little emberassing. Especially when adding the comment saying:
"Whoops, sorry. Fixed now!"
STEP THREE: UPLOADING MADE PROFESSIONAL
When making your thread about it on MCF, it is important to make it look GOOD. Don't make it look sloppy, like this:
"This is a Adventure Map. I made it, along with a few other people that are my friends!
It took me a long time to make it, so please enjoy it!!
If you have any AWESOME feed back please, tell me by posting on this AMAZING thread!!
Download link: {Link}
K bye hope ya love it :D"
Those kind of maps are lucky to get ANY downloads. If this is your thread, edit or give up.
If you would like to see what kind of thread will get downloads, take a look at this then.
THANKS FOR READING, AND HOPEFULLY THIS HELPED YOU OUT!
Adventure maps take the LONGEST to make, and are often the hardest. As I stated above, you have got to be DEDICATED to making this. I have played an adventure map that took a YEAR to make. If you want a decent adventure map, set aside at least a months worth of free time, because your gonna have to spend it making this. Anyway: How to make it.
Step One: Get a team. This map will NOT get finished when you attempt it on your own. I recommend at least 5-10 people on your team. I personally think that 15 people is best, but if you can't, its ok. Just make sure you have plenty of people working on it with you.
Step Two: Thoroughly assign. Do not just go "You do this and, I don't know what you can do so do this, etc..." People will quit immediately. You have got to know their skills, so set aside a day or two to actually know all of your teams strengths and weaknesses, then go from there.
Step Three: Create. Now, finally, you can actually work on your dream project! Tip: Don't rush it. Ever. No matter what. If you do, sure, it was only a week, but if you actually play it to test and debug the map, you will probably find that it looks as if a two year old made it, and that it probably takes 20 seconds to complete. If any longer, congrats. If you have played decent adventure maps, like The Doll Maker, Five Nights At Freddy's, and Planetary Confinement - The Dunes, you will find that they take a bit of time to complete, and are very well made. They took time and effort to complete. If you want a decent result, add at least 100 command blocks for an awesome map. If you do not understand commands, websites like PlanetMC, Sethbling.com and The Official Minecraft Forum are GREAT websites to learn! Don't forget to have a great build team! Also, at the end of the map, make a wall of everyone who helped make your map! Don't tell your crew it is over though, because we have one more thing to cover up...
Step Four: Debug. Many maps need debugging. Grab about 2 or 3 people to test your map, and tell you of any errors. If you publish it, and there are errors, the COMMUNITY will tell you, and that could be a little emberassing. Especially when adding the comment saying:
"Whoops, sorry. Fixed now!"