No, move the registerItemRenderer method in the registerItems method to the registerItemRenderers method you use in the proxy.
I still don't understand this exactly, I don't want to do the wrong thing. You want me to move the registerItemRenderer method, which is in the RegisterHelper class, into the registerRenderers method, which is in the ClientProxy class? The Proxy class won't have the Item variable though?
Setting the material in the BlockExodus class doesn't seem to change the material? Like, I can change the material line to:
super (Material.cloth);
instead of
super (Material.rock);
But the block won't burn?
Create a new Material in a class, and then use that.
In this case, you would create the material like this:
public static Material clothDoesntBurn = new Material(MapColor.clothColor);
EDIT: Or just use Material.sponge which is essentially the same as Material.cloth except doesn't burn.
I need to be able to set different blocks to different materials too, so I've got to be able to set the Material as a variable when registering the block. I think I had this working but it doesn't seem like Materials are working at all, so...
Hi! really cool tutorials, I'm looking forward to develop them. I started with the first but I think I screw it. from the screenshot of the first tutorial I can see in the mod folder in eclipse there shouldn't be all those things I have in mine (the following picture will show you what i mean) should I install them in the "modding workspace" folder? Please forgive me if this is a stupid question, I'm a complete noob just trying to understand.
Hi! really cool tutorials, I'm looking forward to develop them. I started with the first but I think I screw it. from the screenshot of the first tutorial I can see in the mod folder in eclipse there shouldn't be all those things I have in mine (the following picture will show you what i mean) should I install them in the "modding workspace" folder? Please forgive me if this is a stupid question, I'm a complete noob just trying to understand.
OK...TheXFactor117...I am looking for a good tutorial on how to make my first mod...yours is good but it doesn't explain what I would need to get started or what programs I would need to use to develop and/or create my first mod...can I can i please have some help with this and could you recomend some places to post my mod on? Please and thank you!
OK...TheXFactor117...I am looking for a good tutorial on how to make my first mod...yours is good but it doesn't explain what I would need to get started or what programs I would need to use to develop and/or create my first mod...can I can i please have some help with this and could you recomend some places to post my mod on? Please and thank you!
CurseForge, the mod boards here and in the FTB forums are the best places I've benefited from.
OK...TheXFactor117...I am looking for a good tutorial on how to make my first mod...yours is good but it doesn't explain what I would need to get started or what programs I would need to use to develop and/or create my first mod...can I can i please have some help with this and could you recomend some places to post my mod on? Please and thank you!
I do say that you need Eclipse and Forge to start.
As far as posting mods, these forums are perfect for that.
To the OP: Could you please mention what file to import in your tutorials? It is sadly not as easy as just pressing Ctr-Shift-O as there are a lot of different files that can be imported. I am talking about the problem that I had above and regarding volume 2 #4.4 (Helper classes) were there are many different files to import but only two of them are right.
How hard is it to differentiate a Minecraft class and an Ogg Vorbis library class when you're modding Minecraft?
I received a failure on startup with the cmd prompt. Whenever i run 2b i receive this error in cmd promp
FAILURE: Build failed with an exception
Execution failed for task ':makeStart'.
>Unable to find a javac compiler;
com.sun.tools.javac.Main is not on the classpath.
Perhaps JAVA_HOME does not point to the JDK.
It is currently set to C:\Program FIles\Java\jre1.8.0_45"
Am i not to use java 8? Or is something else wrong
You need to set/create the JAVA_HOME variable (right-click Computer -> Properties -> Advanced System Settings) to the JDK (keep in mind that gradlew will compile to Java 6 specs if you are using Java 8).
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Curse PremiumNo, move the registerItemRenderer method in the registerItems method to the registerItemRenderers method you use in the proxy.
I still don't understand this exactly, I don't want to do the wrong thing. You want me to move the registerItemRenderer method, which is in the RegisterHelper class, into the registerRenderers method, which is in the ClientProxy class? The Proxy class won't have the Item variable though?
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Curse Premiumlemme PR
Thank you, I understand now, hahaha, the item works now, thank you very very much for your help!
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Curse PremiumGlad I helped.
Setting the material in the BlockExodus class doesn't seem to change the material? Like, I can change the material line to:
super (Material.cloth);
instead of
super (Material.rock);
But the block won't burn?
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Curse PremiumCreate a new Material in a class, and then use that.
In this case, you would create the material like this:
public static Material clothDoesntBurn = new Material(MapColor.clothColor);
EDIT: Or just use Material.sponge which is essentially the same as Material.cloth except doesn't burn.
No, I'm saying no matter what I set the material to it behaves like default.
So, anything I put there, it just doesn't seem to have an effect when I try different things.
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Curse PremiumOh, sorry. Could you commit so I can check it out?
Sorry I've been implementing oregen, tools, etc.
I'll leave this commit alone for a while. https://github.com/benserwa/Manatech
I need to be able to set different blocks to different materials too, so I've got to be able to set the Material as a variable when registering the block. I think I had this working but it doesn't seem like Materials are working at all, so...
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Curse PremiumIf you want to set different blocks to different variables, make more classes or add the material as a parameter in the constructor.
Materials should work, but I haven't modded 1.8 at all.
Hi! really cool tutorials, I'm looking forward to develop them. I started with the first but I think I screw it. from the screenshot of the first tutorial I can see in the mod folder in eclipse there shouldn't be all those things I have in mine (the following picture will show you what i mean) should I install them in the "modding workspace" folder? Please forgive me if this is a stupid question, I'm a complete noob just trying to understand.
Link to the screenshot: http://imgur.com/il3h1Au
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Curse PremiumDon't worry. This is just a weird harmless bug. Won't screw with your development.
OK...TheXFactor117...I am looking for a good tutorial on how to make my first mod...yours is good but it doesn't explain what I would need to get started or what programs I would need to use to develop and/or create my first mod...can I can i please have some help with this and could you recomend some places to post my mod on? Please and thank you!
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Curse PremiumCurseForge, the mod boards here and in the FTB forums are the best places I've benefited from.
I do say that you need Eclipse and Forge to start.
As far as posting mods, these forums are perfect for that.
You imported the wrong block class.
Putting the CENDENT back in transcendent!
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Curse PremiumHow hard is it to differentiate a Minecraft class and an Ogg Vorbis library class when you're modding Minecraft?
I received a failure on startup with the cmd prompt. Whenever i run 2b i receive this error in cmd promp
FAILURE: Build failed with an exception
Execution failed for task ':makeStart'.
>Unable to find a javac compiler;
com.sun.tools.javac.Main is not on the classpath.
Perhaps JAVA_HOME does not point to the JDK.
It is currently set to C:\Program FIles\Java\jre1.8.0_45"
Am i not to use java 8? Or is something else wrong
You need to set/create the JAVA_HOME variable (right-click Computer -> Properties -> Advanced System Settings) to the JDK (keep in mind that gradlew will compile to Java 6 specs if you are using Java 8).
Putting the CENDENT back in transcendent!