Good. Change "Legit().setUnlocalizedName("thingy")" to "ModNameItem().setUnlocalizedName("thingy")" in the ModItems class. The file I posted was the ModNameItem class. We made that class in tutorial 3.
Thank you soooo much! I got Minecraft to start up and I found my item! I will come back for any questions!
It just says terminated on the eclipse side i will run it again and see if a crash report is there
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at net.minecraft.client.Minecraft.getSystemTime(Minecraft.java:2818)
at net.minecraft.client.main.Main.main(Main.java:79)
this is what it says on the eclipse side i am sorry to bother you guys i am new and want to learn
It just says terminated on the eclipse side i will run it again and see if a crash report is there
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at net.minecraft.client.Minecraft.getSystemTime(Minecraft.java:2818)
at net.minecraft.client.main.Main.main(Main.java:79)
this is what it says on the eclipse side i am sorry to bother you guys i am new and want to learn
lwjgl isn't being loaded correctly. You'll need to get that native location for that added.
It just says terminated on the eclipse side i will run it again and see if a crash report is there
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at net.minecraft.client.Minecraft.getSystemTime(Minecraft.java:2818)
at net.minecraft.client.main.Main.main(Main.java:79)
this is what it says on the eclipse side i am sorry to bother you guys i am new and want to learn
TheXFactor117 answered it for you. Sorry I checked late. I had a lot of school work to do.
Just save your classes, reset your workspace and put the classes back.
Sorta. The native jar location is missing, so nothing can reference it. You need to add that location back in manually. If you go to your build path, and then to libraries, lwjgl should be somewhere around here, in which you can open up, and add in the native location. Sometimes though, the lwjgl.jar doesn't even make it in, in which you would have to re-do your workspace to get that downloaded.
Alright. First off, in your mods workspace folder, there should be a build folder. Inside of that, a natives folder. If there are lwjgl similar files in there, open up Eclipse. Inside of there, right-click your project folder, and go to properties. Next go to Java Build Path, and open up the Libraries tab. Scroll down until you see lwjgl-2.9.2.jar (it may be a different version, or a nightly build - also, it is not the util one). Open the drop down menu, and you should see a Native Library Location that is most likely empty. Click that, and edit it. You should see a Workspace tab, in which will allow you to see your project folder, and your build folder, alongside the natives folder. Point that to the natives folder, and you should be good to go.
Thank you soooo much! I got Minecraft to start up and I found my item! I will come back for any questions!
It just says terminated on the eclipse side i will run it again and see if a crash report is there
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at net.minecraft.client.Minecraft.getSystemTime(Minecraft.java:2818)
at net.minecraft.client.main.Main.main(Main.java:79)
this is what it says on the eclipse side i am sorry to bother you guys i am new and want to learn
lwjgl isn't being loaded correctly. You'll need to get that native location for that added.
TheXFactor117 answered it for you. Sorry I checked late. I had a lot of school work to do.
how do i do that LOL I am sorry new to this whole thing
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Curse PremiumJust save your classes, reset your workspace and put the classes back.
Sorta. The native jar location is missing, so nothing can reference it. You need to add that location back in manually. If you go to your build path, and then to libraries, lwjgl should be somewhere around here, in which you can open up, and add in the native location. Sometimes though, the lwjgl.jar doesn't even make it in, in which you would have to re-do your workspace to get that downloaded.
it is still saying that i dont know what to do
Alright. First off, in your mods workspace folder, there should be a build folder. Inside of that, a natives folder. If there are lwjgl similar files in there, open up Eclipse. Inside of there, right-click your project folder, and go to properties. Next go to Java Build Path, and open up the Libraries tab. Scroll down until you see lwjgl-2.9.2.jar (it may be a different version, or a nightly build - also, it is not the util one). Open the drop down menu, and you should see a Native Library Location that is most likely empty. Click that, and edit it. You should see a Workspace tab, in which will allow you to see your project folder, and your build folder, alongside the natives folder. Point that to the natives folder, and you should be good to go.
there is no natives folder
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Curse PremiumWell, ain't that just dandy.
yeah and i am trying to download a different forge and its down
'
Hello!
I get errors inside the LogHelper class, but I don't see whats wrong with the code. Did I import the wrong thing?
Any help is greatly appreciated!
There are probably multiple Level classes for Java, so see about removing the existing import, and choosing a different one.
Installing a different version of Forge should work.
Sadly, I get errors whatever import I try
Try using all of them. There's more than 2 inputs required.
Doesn't work :/
Eh, using the apache import is working - just save the class and the errors will go away. There aren't actually any errors in that image (error3).
i did and still no natives folder
I even tried to go to the latest version and no native folder