ok i have another problem. maybe it is only again some typo errors but i cant find them atm...the folders for the armor are like they should be, the textures are png's (used for my tutorial stuff the diamond skin with a bit changed colours) but ingame they wont show...
argh cant find a proper way to post the code properly. hope u can help
greez
I need some more information, like, your textures hierarchy (e.g. a screenshot). Also, pastebin is an easy way to post code, and have it format correctly.
Looks good from what I can see, but one thing I did notice is that your package names are not right. For instance, if your main package is called "com.venom1987.yourmod", your 'help' package would be called "com.venom1987.yourmod.help".
Mind posting the console output, specifically the first bits of it?
In the first tutorial, Introduction / Setup, I'm getting errors at "Then type the following command: Terminal: “./gradlew setupDecompWorkspace” ; Command Prompt: “gradlew setupDecompWorkspace”. This step should take a while depending on your computers speed / network connection."
When I type that, I'm getting an error after some time:
"FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':makeStart'. > Unable to find a javac compiler; com.sun.tools.javac.Main is not on the classpath. Perhaps JAVA_HOME does not point to the JDK. It is currently set to "C:\Program Files (x86)\Java\jre1.8.0_25"
* Try: Run with --stacktrace option to get the stack trace. Run with --debug option to get more log output.
This is how my Project Explorer looks like right now (picture's attached).
Is that wrong?
There is another Java related Reference class which typically will take priority over your class. Make sure you are importing your Reference class instead of Java's.
Sorry for being a noob and asking so many questions, but now I have a new problem.
In Tutorial #4, Basic Block, I'm getting an error in the end where it says:
"For now, we will just set us a Creative Tab, and load up Minecraft to see if our block appears".
I've typed the code "setCreativeTab(CreativeTab.tabBlocks);", but there's an error below CreativeTab. Yes, I have imported "import net.minecraft.creativetab.CreativeTabs;", but it's still an error.
Any help?
Edit:
Well, I also have another question:
How do I choose which version of Minecraft I'm making a mod for?
Right now, when I run my mod, it opens up Minecraft 1.8, but what should I do to make a mod for Minecraft 1.7.10?
It should be CreativeTabs instead of CreativeTab (typo on my end).
If you want to mod for 1.7.10, download the 1.7.10 Forge source.
looks like nobody can help me with my ore generation problem =(
I've read up on a few things where you can't have vein sizes below say 3, although, that doesn't seem to be true as some ores can spawn with only one block. I'd have to look into the code a bit more, and probably should anyways. I'll tell you what I come up with.
If you adjust the vein size to 3 or 4, do they generate?
They use JSON files instead, which can be a tricky subject to go over at first. You can either look for other tutorials on it, or you can wait a bit as I am working on some basic 1.8 tutorials as well.
I would try to open it and look at the archive with 7-zip ? I dont know I will test it out later.
In some cases, this could be considered illegal. Check up on their licenses first.
I need some more information, like, your textures hierarchy (e.g. a screenshot). Also, pastebin is an easy way to post code, and have it format correctly.
Looks good from what I can see, but one thing I did notice is that your package names are not right. For instance, if your main package is called "com.venom1987.yourmod", your 'help' package would be called "com.venom1987.yourmod.help".
Mind posting the console output, specifically the first bits of it?
i follow the step and made my first block, but in game it shows tile.null.name what should i do
The en_US.lang tutorial will cover that.
What do you mean?
You need to install the JDK.
You forgot to create a main package in src/main/java.
I'm on the first tutorial and i can't find the box on github thats supposed to say HTTPS Clone URL. Can anyone help?
Make sure you are in your repositories page.
There is another Java related Reference class which typically will take priority over your class. Make sure you are importing your Reference class instead of Java's.
by 'box' is it a square or what because i'm on the page and i think i'm blind
It's a rectangle which has a URL inside of it, that says HTTPS Clone URL above it.
Haven't really planned much further than entities, but potentially. It's not something big on my list though.
i'm sorry for being annoying, but is it on this link: https://github.com/Shane62688/SO-s-Extra-Ores or if not where?
It should be CreativeTabs instead of CreativeTab (typo on my end).
If you want to mod for 1.7.10, download the 1.7.10 Forge source.
Those methods are for 1.7.10, not 1.8.
I've read up on a few things where you can't have vein sizes below say 3, although, that doesn't seem to be true as some ores can spawn with only one block. I'd have to look into the code a bit more, and probably should anyways. I'll tell you what I come up with.
If you adjust the vein size to 3 or 4, do they generate?
Yes - you can texture horns in the armor maps.
They use JSON files instead, which can be a tricky subject to go over at first. You can either look for other tutorials on it, or you can wait a bit as I am working on some basic 1.8 tutorials as well.