Also if you knew how to code and not misslead users you wouldnt have joined today and cause problems please if you just join don't misslead players/users or you will get reported coding minecraft takes practice but you decided to tell the users the en_US.lang tutorial is wrong missleading users as a new user you should be nice to players on the mc forum and don't be missleading or I will have to get someone to take care of this Please be nice to the community and don't please don't misslead players!
- mattrocks A.K.A matt3212Rocks
P.S
I know this works cause I use to code for 1.7.10 and have coded minecraft mods since
Early 2013
The Only Reason I Get On Minecraft Forum Modding Tutorials is to help players and learn the new 1.8 Coding
I have absolutely no clue what happened but I will attempt to explain it. I reinstalled everything and used 1.7.10 this time so that the tutorial would work. Playing minecraft from the normal launcher works fine. My code is fine as far as I can tell. No errors whatsoever and I'm almost certain I followed the tutorial exactly (Just finished part 3). Minecraft goes to launch and then ... I get the strangest thing to ever happen to me while playing minecraft. What happens is you know the background video thing that plays usually behind the text and buttons that shows the environment? I get that, except it's put into a super tiny square, the rest is white, and there is nothing else. Anyone know what went wrong?
[15:12:43] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[15:12:43] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[15:12:43] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.gradle.GradleStartCommon$GradleStartTweaker
[15:12:43] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[15:12:43] [main/INFO] [FML]: Forge Mod Loader version 7.10.84.1217 for Minecraft 1.7.10 loading
[15:12:43] [main/INFO] [FML]: Java is Java HotSpot(TM) Client VM, version 1.8.0_31, running on Windows 7:x86:6.1, installed at C:\Program Files (x86)\Java\jre1.8.0_31
[15:12:43] [main/INFO] [FML]: Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation
[15:12:43] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.gradle.GradleStartCommon$GradleStartTweaker
[15:12:43] [main/INFO] [GradleStart]: Injecting location in coremod cpw.mods.fml.relauncher.FMLCorePlugin
[15:12:43] [main/INFO] [GradleStart]: Injecting location in coremod net.minecraftforge.classloading.FMLForgePlugin
[15:12:43] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:12:43] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[15:12:43] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:12:43] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[15:12:43] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[15:12:43] [main/ERROR] [FML]: The binary patch set is missing. Either you are in a development environment, or things are not going to work!
[15:12:45] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing
[15:12:45] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[15:12:45] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
[15:12:45] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
[15:12:45] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
[15:12:53] [Thread-6/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Shoot me a PM if you need help fleshing out ideas. I enjoy designing how gui's and interfaces look (not the coding though) and I'm pretty decent at balancing things if I have some time plus I love fleshing out smaller details of things so that they'll actually work. If your mod idea is too op let me know and I'll try to help
Sie Hir Hirself They Them Themself pronouns please. Thankies :*
can you do a how to make power e.g rf or eu and some machines like a pulveriser and ore dictionary
Most likely not, and if I did, it wouldn't be until other tutorials are finished. Reason being, an energy system gets into some complex code. If you don't know what you are doing, you won't get anywhere. Once you become well versed in Java/Minecraft/Forge, you shouldn't have to much trouble on your own to make an energy system.
import com.alexl29.chromiumcovered.help.RegisterHelper;
import com.alexl29.chromiumcovered.items.ChromiumCoveredItem;
public class ModItems extends Item
{
public static Item chromiumIngot = new ChromiumCoveredItem().setUnlocalizedName("chromiumIngot");
public static void init()
{
RegisterHelper.registerItem(chromiumIngot);
}
}
Actually, I changed it to 1.7.10 so it's no longer 1.8. I restarted all the stuff from scratch and now I'm having the problems
Quote from TheXFactor117jump
I'll look into this a bit. I haven't read anything you said, or looked at your files, but I just haven't found the time to respond.
Shoot me a PM if you need help fleshing out ideas. I enjoy designing how gui's and interfaces look (not the coding though) and I'm pretty decent at balancing things if I have some time plus I love fleshing out smaller details of things so that they'll actually work. If your mod idea is too op let me know and I'll try to help
Sie Hir Hirself They Them Themself pronouns please. Thankies :*
This tutorial is great, but I have one thing I am stuck on at the moment. I'm stuck on tutorial four when I am supposed to load minecraft. There are no errors in my code, but when I look for my block it does not show up.
This tutorial is great, but I have one thing I am stuck on at the moment. I'm stuck on tutorial four when I am supposed to load minecraft. There are no errors in my code, but when I look for my block it does not show up.
Did you check all the tabs in creative? (I think by default in the tutorial it's set to the blocks tab)
Shoot me a PM if you need help fleshing out ideas. I enjoy designing how gui's and interfaces look (not the coding though) and I'm pretty decent at balancing things if I have some time plus I love fleshing out smaller details of things so that they'll actually work. If your mod idea is too op let me know and I'll try to help
Sie Hir Hirself They Them Themself pronouns please. Thankies :*
How could i put my mod into a zip file and add it to the mods folder in default minecraft? I want to release my mod as source code and classes.
or is it not allowed.....
You'll have to build the mod by typing gradlew build (or ./gradlew build). First, you'll need to edit the build.gradle file in your workspace to point to your source code. This will compile your mod into a .jar file. To add source to it, just put the mod in a new folder, add your source, and compress it into a .zip file.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/13/2011
Posts:
43
Location:
United States of America
Minecraft:
SageRaziel
Xbox:
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Awesome tutorials! It makes me very happy to see experienced modders such as you reaching out to help the community with free, easy-to-follow tutorials that help people bring their dreams to life in MineCraft. Thanks a ton for all your hard work, and I definitely look forward to seeing more tutorials soon.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/13/2011
Posts:
43
Location:
United States of America
Minecraft:
SageRaziel
Xbox:
Ask Me
PSN:
Ask Me
Member Details
I have successfully created a block, added a texture, ect...I'm trying to get the block to generate in the world using the ore generation tutorial. I have completed everything without errors, but I'm stuck at the very end. It says:
Before we finish up, we need to register the world generator we created, so go to your main class file, and below the our instance, we will write this:
- mattrocks A.K.A matt3212Rocks
P.S
I know this works cause I use to code for 1.7.10 and have coded minecraft mods since
Early 2013
The Only Reason I Get On Minecraft Forum Modding Tutorials is to help players and learn the new 1.8 Coding
I'm quoting this because I don't think anyone noticed. I'll include the files just encase it helps
dredgecraft.java
package ca.yahoo.spock.fan.dredgecraft; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import ca.yahoo.spock.fan.dredgecraft.help.Reference; import ca.yahoo.spock.fan.dredgecraft.init.ModItems; @Mod(modid = Reference.MODID, name = Reference.NAME, version = Reference.VERSION) public class dredgecraft { @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { ModItems.init(); } @Mod.EventHandler public void Init(FMLInitializationEvent event) { } @Mod.EventHandler public void postInit(FMLPostInitializationEvent event) { } }Reference.java
[size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][size=13.33px] ca.yahoo.spock.fan.dredgecraft.help;[/size] [size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px] Reference[/size] { [b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px] String [/size][b][i][size=13.33px][color=rgb(0, 0, 192)][size=13.33px][/color][/size][/i][/b][size=13.33px] = [/size][size=13.33px][color=rgb(42, 0, 255)][size=13.33px][/color][/size][size=13.33px];[/size] [b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px] String [/size][b][i][size=13.33px][color=rgb(0, 0, 192)][size=13.33px][/color][/size][/i][/b][size=13.33px] = [/size][size=13.33px][color=rgb(42, 0, 255)][size=13.33px][/color][/size][size=13.33px];[/size] [b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px] String [/size][b][i][size=13.33px][color=rgb(0, 0, 192)][size=13.33px][/color][/size][/i][/b][size=13.33px] = [/size][size=13.33px][color=rgb(42, 0, 255)][size=13.33px][/color][/size][size=13.33px];[/size] }RegisterHelper.java
[size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][size=13.33px] ca.yahoo.spock.fan.dredgecraft.help;[/size] [size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][size=13.33px] cpw.mods.fml.common.registry.GameRegistry;[/size] [size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][size=13.33px] net.minecraft.block.Block;[/size] [size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][size=13.33px] net.minecraft.item.Item;[/size] [size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px] RegisterHelper[/size] { [b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px] registerBlock(Block [/size][size=13.33px][color=rgb(106, 62, 62)][size=13.33px][/color][/size][size=13.33px])[/size] { [size=13.33px] GameRegistry.[/size][size=13.33px][color=rgb(106, 62, 62)][size=13.33px][/color][/size][size=13.33px], Reference.[/size][b][i][size=13.33px][color=rgb(0, 0, 192)][size=13.33px][/color][/size][/i][/b][size=13.33px] + [/size][size=13.33px][color=rgb(106, 62, 62)][size=13.33px][/color][/size][size=13.33px].getUnlocalizedName().substring(5));[/size] } [b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px] registerItem(Item [/size][size=13.33px][color=rgb(106, 62, 62)][size=13.33px][/color][/size][size=13.33px])[/size] { [size=13.33px] GameRegistry.[/size][size=13.33px][color=rgb(106, 62, 62)][size=13.33px][/color][/size][size=13.33px], Reference.[/size][b][i][size=13.33px][color=rgb(0, 0, 192)][size=13.33px][/color][/size][/i][/b][size=13.33px] + [/size][size=13.33px][color=rgb(106, 62, 62)][size=13.33px][/color][/size][size=13.33px].getUnlocalizedName().substring(5));[/size] } }ModItems.java
[size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][size=13.33px] ca.yahoo.spock.fan.dredgecraft.init;[/size] [size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][size=13.33px] ca.yahoo.spock.fan.dredgecraft.help.RegisterHelper;[/size] [size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][size=13.33px] ca.yahoo.spock.fan.dredgecraft.items.DredgeCraftItem;[/size] [size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][size=13.33px] net.minecraft.item.Item;[/size] [size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px] ModItems [/size] { [b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px] Item [/size][i][size=13.33px][color=rgb(0, 0, 192)][size=13.33px][/color][/size][/i][size=13.33px] = [/size][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px] DredgeCraftItem().setUnlocalizedName([/size][size=13.33px][color=rgb(42, 0, 255)][size=13.33px][/color][/size][size=13.33px]);[/size] [b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px] init()[/size] { [size=13.33px] RegisterHelper.[/size][i][size=13.33px][color=rgb(0, 0, 192)][size=13.33px][/color][/size][/i][size=13.33px]);[/size] } }DredgeCraftItem.java
[size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][size=13.33px] ca.yahoo.spock.fan.dredgecraft.items;[/size] [size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][size=13.33px] net.minecraft.creativetab.CreativeTabs;[/size] [size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][size=13.33px] net.minecraft.item.Item;[/size] [size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px] DredgeCraftItem [/size][b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px] Item[/size] { [b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px] DredgeCraftItem()[/size] { [b][size=13.33px][color=rgb(127, 0, 85)][size=13.33px][/color][/size][/b][size=13.33px]();[/size] [size=13.33px] setCreativeTab(CreativeTabs.[/size][b][i][size=13.33px][color=rgb(0, 0, 192)][size=13.33px][/color][/size][/i][/b][size=13.33px]);[/size] } }Check out my mod that I will make. I'll try to update it with more ideas every week or so. I am going to go to a program soon where I'll learn code more in depth and hope for the idea to be fully thought out by then > http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2370328-gold-mining-mod-suggestion
Shoot me a PM if you need help fleshing out ideas. I enjoy designing how gui's and interfaces look (not the coding though) and I'm pretty decent at balancing things if I have some time plus I love fleshing out smaller details of things so that they'll actually work. If your mod idea is too op let me know and I'll try to help
Sie Hir Hirself They Them Themself pronouns please. Thankies :*
https://github.com/matt3212Rocks/Mo-ItemsAndArmor-1.8/
Most likely not, and if I did, it wouldn't be until other tutorials are finished. Reason being, an energy system gets into some complex code. If you don't know what you are doing, you won't get anywhere. Once you become well versed in Java/Minecraft/Forge, you shouldn't have to much trouble on your own to make an energy system.
I'll look into this a bit. I haven't read anything you said, or looked at your files, but I just haven't found the time to respond.
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Curse PremiumModItems file:
package com.alexl29.chromiumcovered.init;
import net.minecraft.item.Item;
import com.alexl29.chromiumcovered.help.RegisterHelper;
import com.alexl29.chromiumcovered.items.ChromiumCoveredItem;
public class ModItems extends Item
{
public static Item chromiumIngot = new ChromiumCoveredItem().setUnlocalizedName("chromiumIngot");
public static void init()
{
RegisterHelper.registerItem(chromiumIngot);
}
}
ModNameItem file:
package com.alexl29.chromiumcovered.items;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import com.alexl29.chromiumcovered.help.Reference;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class ChromiumCoveredItem extends Item
{
public ChromiumCoveredItem ()
{
super();
setCreativeTab(CreativeTabs.tabMisc);
}
@SideOnly(Side.CLIENT)
@Override
public void registerIcons(IIconRegister par1IconRegister)
{
itemIcon = par1IconRegister.registerIcon(Reference.MODID + ":" + getUnlocalizedName().substring(5));
}
}
What should I name the file?
Actually, I changed it to 1.7.10 so it's no longer 1.8. I restarted all the stuff from scratch and now I'm having the problems
I can wait
Check out my mod that I will make. I'll try to update it with more ideas every week or so. I am going to go to a program soon where I'll learn code more in depth and hope for the idea to be fully thought out by then > http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2370328-gold-mining-mod-suggestion
Shoot me a PM if you need help fleshing out ideas. I enjoy designing how gui's and interfaces look (not the coding though) and I'm pretty decent at balancing things if I have some time plus I love fleshing out smaller details of things so that they'll actually work. If your mod idea is too op let me know and I'll try to help
Sie Hir Hirself They Them Themself pronouns please. Thankies :*
Did you check all the tabs in creative? (I think by default in the tutorial it's set to the blocks tab)
Check out my mod that I will make. I'll try to update it with more ideas every week or so. I am going to go to a program soon where I'll learn code more in depth and hope for the idea to be fully thought out by then > http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2370328-gold-mining-mod-suggestion
Shoot me a PM if you need help fleshing out ideas. I enjoy designing how gui's and interfaces look (not the coding though) and I'm pretty decent at balancing things if I have some time plus I love fleshing out smaller details of things so that they'll actually work. If your mod idea is too op let me know and I'll try to help
Sie Hir Hirself They Them Themself pronouns please. Thankies :*
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Curse PremiumYou'll have to build the mod by typing gradlew build (or ./gradlew build). First, you'll need to edit the build.gradle file in your workspace to point to your source code. This will compile your mod into a .jar file. To add source to it, just put the mod in a new folder, add your source, and compress it into a .zip file.
3D textures will come eventually. As for hitboxes, do you mean adjust vanilla hitboxes or custom entity hitboxes?
How do you export a mod that you have developed to a .jar file that can be added to normal modded Minecraft?How do I create a new mod, separate from the one being currently developed?
How would I open another already-existing mod to change bits or look at how it works?
How do I use the API of another mod in mine?
How do I make a config file for my mod, so that the user can change settings?
Whew, that was a lot of questions!
Now for the suggestions:
Tutorial on how to change items/quantity of items dropped by a block when mined
Tutorial on exporting mods to .jar files
Any replies would be appreciated!
Thank you!
Where is it?
~Sage Raziel
----------------------------------------------------------------------------------------------------------------------------------------------------------
Before we finish up, we need to register the world generator we created, so go to your main class file, and below the our instance, we will write this:
AscensionWorldGeneration eventWorldGen =newAscensionWorldGeneration();
----------------------------------------------------------------------------------------------------------------------------------------------------------
The part that is confusing me is "...Go to your main class file, and below the our instance..." What is the "our instance" and where do I find it?