With the deployable medkit, you can place down a healing beacon for your teammates to heal at. It has a limited time span, and utilizes spawn eggs for the "deployability."
Before we begin, you'll need to set a scoreboard argument: /scoreboard objectives add BeaconTimer dummy BeaconTimer
This will enable use to make the medkit last only a limited time.
Start by placing down command blocks. The command block on the right is inside a minecart, and can be obtained by using /give @p command_block_minecart It is on top of an activator rail on a redstone block.
Depending on placement, you'll need to change the relative coordinates, but it is as follows:
Left side: /setblock ~1 ~ ~ air
Right side: /setblock ~-1 ~ ~ redstone_block
Next, we need to link it up to a warning message. It tells us that the beacon will soon disappear.
Bottom: /scoreboard players test BeaconTimer BeaconTimer 60 60
Top: /tellraw @a ["",{"text":"HealthBeacon is about to expire!","color":"red"}]
Next we need to setup the disappearing part of the beacon, and the actual healing mechanism.
Upper Command Block: /scoreboard players test BeaconTimer BeaconTimer 100 100
Now, in order to aware people that the beacon has vanished, and to reset the system, we need 3 command blocks. Top: /tellraw @p ["",{"text":"HealthBeacon has expired!","color":"dark_red"}]
Middle: /scoreboard players set BeaconTimer BeaconTimer 0
Bottom: /kill @e[type=Item,name=HealthBeacon]
That's the first part done. The next part is setting up the Silverfish and Beacon spawning mechanism.
First, setup the mechanism the same way as last time:
Afterwards, we need to do this. One block makes the Silverfish invisible, and the other tests for a Silverfish. Attach a comparator to the "testfor" block. Top: /effect @e[type=Silverfish] invisibility 9999 2 true Bottom: /testfor @e[type=Silverfish] When the beacon spawns, we'll need to teleport it to the location of the Silverfish. Let's attach it to the main mechanism: Above Mechanism: /tp @e[type=Item,name=HealthBeacon] @e[type=Silverfish] The next section makes a clean beacon spawn, without any bugs or duplicates: Top: /summon Item ~ ~50 ~1 {CustomName:"HealthBeacon",CustomNameVisible:1,Item:{id:beacon,Count:1},Age:-32768,PickupDelay:32767} Bottom: /kill @e[type=Item,name=HealthBeacon] Left: /scoreboard players set BeaconTimer BeaconTimer 0
Also have a hole behind these blocks for any extra entities to fall through to the void:
Now we attach a comparator and add in a few basic commands: Top: /blockdata ~2 ~-1 ~ {SuccessCount:0} Middle: /kill @e[type=Silverfish] Bottom: /tellraw @a ["",{"text":"HealthBeacon deployed!","color":"dark_green"}]
Now, for the final section we use a different clock. It's a bit slower, and makes it easier to detect change. This part is easy. It is simply the timer for the Health Beacon. Left: /testfor @e[type=Item,name=HealthBeacon] Bottom: /scoreboard players add BeaconTimer BeaconTimer 1 Top: /blockdata ~ ~-1 ~-2 {SuccessCount:0}
AND FINALLY... Give yourself a deployable medkit! /give @p minecraft:spawn_egg 2 60 {display:{Name:Health Beacon,Lore:[Place this down for your teammates, so they can heal!]}}
Enjoy this wonderful new mechanism!
Laser-Tracking Turrets:
These turrets lock on with lasers and shoot you! Get behind them and shut them down! Using the Guardians lock-on ability and a pig with no AI, you can easily make a stationary turret.
I am a terrible builder, but build a turret and set it up like so (the dispenser can remain empty): Have your command blocks set up like this. Of course, you can move them underground and things like that, just be sure to change the coordinates. The exclamation mark is simply to show players that the turret is still online and working. Detection distance can be changed by altering {Name:generic.followRange,Base:30} - currently, this causes the turret to shoot at players 30 blocks away, and within sight. Damage dealt can also be altered by changing {Name:generic.attackDamage,Base:10} - this currently does 5 hearts of damage. Top: /summon Guardian ~ ~1 ~ {CustomName:"HellfireTurret",CustomNameVisible:1,Attributes:[{Name:generic.attackDamage,Base:10},{Name:generic.followRange,Base:30}],Invulnerable:1,PersistenceRequired:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:2,Duration:1999980,ShowParticles:0b}],Riding:{id:"Pig",CustomName:"HellfireTurret",CustomNameVisible:1,Invulnerable:1,PersistenceRequired:1,NoAI:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:2,Duration:1999980,ShowParticles:0b}]}} Bottom: /setblock ~ ~2 ~ minecraft:skull 2 replace {ExtraType:MHF_Exclamation,SkullType:3} The next part is the shutting down of the turret. Very simple. Left: /setblock ~1 ~3 ~-2 air Right: /kill @e[name=HellfireTurret,r=6]
That's all folks! Enjoy tormenting players with these difficult turrets!
Kamikaze Donkey:
Summon a donkey and blow it up with a detonator!
Firstly, let's give ourselves a simple book to summon a horse. Because books don't allow to have a long run_command line, you sometimes need to improvise. That's what we'll do: /give @p minecraft:written_book 1 0 {title:"Kamikaze Mule!",author:"",generation:0,pages:["{text:\"Kamikaze Mule\",color:green,bold:true,hoverEvent:{action:'show_text',value:\"Ride this mule to it's death!\"},clickEvent:{action:'run_command',value:\"/summon EntityHorse ~ ~1 ~ {Type:0,Variant:0}\"}}"]}
Next, let's set up a clock to change some of things on this horse. It'll need a saddle... Left: /setblock ~1 ~ ~ air Right: /setblock ~-1 ~ ~ redstone_block Top: /entitydata @e[type=EntityHorse] {Type:1,SaddleItem:{id:saddle},Tame:1,Attributes:[{Name:generic.maxHealth,Base:10},{Name:horse.jumpStrength,Base:0}]}
Now we have our mule, we'll need a detonator to blow it up with! /give @p minecraft:map 1 0 {display:{Name:Detonator,Lore:[Set off the explosives!]}} And for the mechanics: /clear @a filled_map 1) /effect @p absorption 5 6 Ensure player doesn't die/take too much damage2) /give @a minecraft:map 1 0 {display:{Name:Detonator,Lore:[Set off the explosives!]}} Gives player back the detonator3) /blockdata ~ ~-1 ~-2 {SuccessCount:0} Resets command block4) /execute @e[type=EntityHorse] ~ ~ ~ summon Creeper ~ ~ ~ {ignited:1,ExplosionRadius:3,Fuse:0,NoAI:1} Summons Creeper that explodes instantly at mules location (upon use of detonator)
Enjoy this new, itty bitty, explosively fantastic mule!
xFeare_'s Book of Tactics:
An incredibly overpowered book full of buffs, debuffs and attacks!
There is no tutorial. Just take this command and enjoy! Some mechanisms will NOT work due to them needing to be built using command blocks. This only refers to attacks. All buffs and debuffs should work fine.
The command:
/give @p minecraft:written_book 1 0 {display:{Name:Book of Tactics,Lore:[Enhance your teams' ability!]},title:"Book of Tactics",author:"Officer xFeare_",generation:3,pages:["{text:\"Book of Tactics\",color:gold,bold:true,underlined:true,extra:[{text:\" \",color:dark_red,bold:false,underlined:false},{text:\" Goto > Attacks\",color:dark_red,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Attacks Page\"},clickEvent:{action:'change_page',value:\"2\"}},{text:\" Goto > Buffs\",color:dark_red,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Buffs Page\"},clickEvent:{action:'change_page',value:\"3\"}},{text:\" Goto > Debuffs\",color:dark_red,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Debuffs Page\"},clickEvent:{action:'change_page',value:\"4\"}}]}","{text:\"Attacks\",color:gold,bold:true,underlined:true,extra:[{text:\" Fireball\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Summon Fireball\"},clickEvent:{action:'run_command',value:\"/summon Fireball ~ ~1 ~ {Motion:[0.0,0.0,0.0],direction:[0.0,0.0,0.0],ExplosionPower:1}\"}},{text:\" Summon Earth Golem\",color:dark_green,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Summon Friendly Golem\"},clickEvent:{action:'run_command',value:\"/summon VillagerGolem ~1 ~1 ~ {Attributes:[{Name:generic.attackDamage,Base:4}],HealF:10}\"}},{text:\"Explosions\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Create an Explosion\"},clickEvent:{action:'run_command',value:\"/summon Creeper ~ ~ ~ {ignited:1,ExplosionRadius:3,Fuse:0,NoAI:1}\"}},{text:\" Kamikaze Mule\",color:dark_green,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Ride this mule to it's death!\"},clickEvent:{action:'run_command',value:\"/summon EntityHorse ~ ~1 ~ {Type:0,Variant:0}\"}}]}","{text:\"Buffs\",color:gold,bold:true,underlined:true,extra:[{text:\" Strength of the Lion (Self-Buff)\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Personal Strength Increase\"},clickEvent:{action:'run_command',value:\"/effect @p strength 60 2\"}},{text:\" Lion's Roar (Party Buff) \",color:dark_green,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Party Strength Increase\"},clickEvent:{action:'run_command',value:\"/effect @a[r=10] strength 30\"}},{text:\" Eye's of the Owl (Party Buff)\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Party Nightvision\"},clickEvent:{action:'run_command',value:\"/effect @a[r=10] night_vision 30\"}},{text:\" Lizard's Regeneration (Self-Heal)\",color:dark_green,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Personal Health Increase\"},clickEvent:{action:'run_command',value:\"/effect @p instant_health 1 1\"}},{text:\" Cheetah's Speed (Party Buff)\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Increase Party Speed\"},clickEvent:{action:'run_command',value:\"/effect @a[r=10] speed 15 2\"}},{text:\" Resilience (Self-Buff)\",color:dark_green,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Boost Personal Damage Intake\"},clickEvent:{action:'run_command',value:\"/effect @p absorption 15 4\"}},{text:\"Vanish (Self-Buff)\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Sneak Behind the Enemy\"},clickEvent:{action:'run_command',value:\"/effect @p invisibility 20 2\"}}]}","{text:\"Debuffs\",color:gold,bold:true,underlined:true,extra:[{text:\" Cripple\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Cripple Your Foes\"},clickEvent:{action:'run_command',value:\"/execute @p ~ ~ ~ effect @e[type=Zombie] slowness 15 \"}},{text:\" Intimidate\",color:dark_green,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Weaken Your Foes\"},clickEvent:{action:'run_command',value:\"/execute @p ~ ~ ~ effect @e[type=Zombie] weakness 15\"}},{text:\" Poison\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Poison Your Enemies\"},clickEvent:{action:'run_command',value:\"/execute @p ~ ~ ~ effect @e[type=Zombie,r=5] wither 10\"}}]}"]}
Thanks folks!
-xFeare_
EDIT: Formatting on this forum is still terrible, sorry for the mess. I can't really do anything about it.
i was using the testfor command and set it to @p[r=3] thinking if i got within 3 blocks, it would set it off. i made a clock to constantly test it. then, i connected it to a command to teleport that player to a new set of coords VERY far away. i used myself as a test subject, and its still looping. its been 10 minutes and ive tried turning off commandblockoutput. what now??
i was using the testfor command and set it to @p[r=3] thinking if i got within 3 blocks, it would set it off. i made a clock to constantly test it. then, i connected it to a command to teleport that player to a new set of coords VERY far away. i used myself as a test subject, and its still looping. its been 10 minutes and ive tried turning off commandblockoutput. what now??
First, let's just determine the problem so it doesn't happen again.
What you may have done is, rather than use a comparator to output player detection, you may have used a repeater, which will continuously output your tp command, hence why it won't stop looping.
To stop this, you'll need to use a third-party program and remove the command block running the /tp command.You should use MCEdit. Open your world in this program, find the block and simply delete it. Your problem will be fixed.
Now, rather than using two command blocks, you can simply use one. Run it on a clock with the command /tp @p[r=3] x y z . That will do the same thing, but with less trouble!
Also, commandblockOutput only turns off executed commands in chat. It doesn't stop command blocks from working.
What this command does is place a sign 1 block above the command block. The sign says "Click Me!", and when you click it, it says "Hello World!" in the chat. The sign text will also be bold.
This can be a fairly indepth command, so I'd suggest using MCStacker to generate your /setblock signs. It'll help avoid errors, as well as save loads of time. This mechanism can be used for almost anything, so be creative
I can't find op MCStacker or Google etc. how to make a block (Cobblestone) send a command when you stand on it? Example: If i stand on cobblestone it need's to send the command : /clear
I hope you can help me again :s!
- Koekiemonster12
~EDIT~
I think this is possible.
On a clock, run the /execute command on /testforblock. You can execute the command at the player, and test if the block below the player is cobblestone.
Link that up to anything that suits your needs. A simple version would be just having a comparator that outputs to the /clear command, but if it's in multiplayer, you will probably need to fiddle around with scoreboard data to pick the right person.
Hey, sorry for bad english. But do you know a way to shuffle the inventory of a player with a command-block ?
What do you mean by shuffle? Put random items in the inventory or place the items in a players inventory in random order? Feare might need some more info
I have a question,how do you make the screen go black for a title or something like that? Can you tell me the command for making the screen go black?
Well I should leave this to Feare but if you add blindness with night vision and then run a title that should do it but Feare would have to give you the command.
Like I said before Feare runs the show and gives the commands but I could be helpful (:. So I don't know exactly how to do this but I do know that if you go on the internet and look up command generators (custom mob generators) and use those it could make a good mob but if you want a health bars (like the Ender dragon ) then I would ask. Feare.
I have a question,how do you make the screen go black for a title or something like that? Can you tell me the command for making the screen go black?
Whilst TheEpicMoney's suggestion doesn't quite work, it was a decent idea. Pixels, I'd suggest having the player tp to a coal-block box, so all four sides are black. Once there, play the titles. There isn't, unfortunately, a way to simply make the screen black.
Also, thankyou TheEpicMoney for your suggestions in helping these people!
no problem I'm a redstone master in training and commands is one of my things I'm getting good at.
and one last thing to anyone who reads this: my name is the epic MONEY (: don't worry if you got it wrong EVERYONE gets it wrong. (And they all think my name is monkey)
I have another question. Usually, if you want to make a command block to teleport you, you type in the commands and give it some power through redstone.After powering it, it teleports you to whatever coordinates you put in the command.
After teleporting you, it says '@:teleported PixelsDeepak to x y z.'
How do I stop that sentence from showing up in the chat tab? I've seen a few maps do that. What gamerule do I have to add?
Rollback Post to RevisionRollBack
"Those aren't mountains,those are waves!"-Cooper from Interstellar
My pleasure =)
Will be uploading mechanics, including a Deployable Medic Kit, Laser-Tracking Hostile Turrets and a Kamikaze Donkey, sometime later in the month.
-xFeare_
Definitely the most extensive guide to commands I have ever seen.
am working on itwill get to it eventually... or something.Thread updated with the following:
Deployable Medkit:
With the deployable medkit, you can place down a healing beacon for your teammates to heal at. It has a limited time span, and utilizes spawn eggs for the "deployability."
Before we begin, you'll need to set a scoreboard argument: /scoreboard objectives add BeaconTimer dummy BeaconTimer
This will enable use to make the medkit last only a limited time.
Start by placing down command blocks. The command block on the right is inside a minecart, and can be obtained by using /give @p command_block_minecart It is on top of an activator rail on a redstone block.
Depending on placement, you'll need to change the relative coordinates, but it is as follows:
Left side: /setblock ~1 ~ ~ air
Right side: /setblock ~-1 ~ ~ redstone_block
Next, we need to link it up to a warning message. It tells us that the beacon will soon disappear.
Bottom: /scoreboard players test BeaconTimer BeaconTimer 60 60
Top: /tellraw @a ["",{"text":"HealthBeacon is about to expire!","color":"red"}]
Next we need to setup the disappearing part of the beacon, and the actual healing mechanism.
Upper Command Block: /scoreboard players test BeaconTimer BeaconTimer 100 100
Lower Command Block (on right): /execute @e[type=Item,name=HealthBeacon] ~ ~ ~ effect @a[r=1] regeneration 5
Middle: /scoreboard players set BeaconTimer BeaconTimer 0
Bottom: /kill @e[type=Item,name=HealthBeacon]
That's the first part done. The next part is setting up the Silverfish and Beacon spawning mechanism.
First, setup the mechanism the same way as last time:
Afterwards, we need to do this. One block makes the Silverfish invisible, and the other tests for a Silverfish. Attach a comparator to the "testfor" block. Top: /effect @e[type=Silverfish] invisibility 9999 2 true Bottom: /testfor @e[type=Silverfish]
When the beacon spawns, we'll need to teleport it to the location of the Silverfish. Let's attach it to the main mechanism: Above Mechanism: /tp @e[type=Item,name=HealthBeacon] @e[type=Silverfish]
The next section makes a clean beacon spawn, without any bugs or duplicates: Top: /summon Item ~ ~50 ~1 {CustomName:"HealthBeacon",CustomNameVisible:1,Item:{id:beacon,Count:1},Age:-32768,PickupDelay:32767} Bottom: /kill @e[type=Item,name=HealthBeacon] Left: /scoreboard players set BeaconTimer BeaconTimer 0
Now we attach a comparator and add in a few basic commands: Top: /blockdata ~2 ~-1 ~ {SuccessCount:0} Middle: /kill @e[type=Silverfish] Bottom: /tellraw @a ["",{"text":"HealthBeacon deployed!","color":"dark_green"}]
Now, for the final section we use a different clock. It's a bit slower, and makes it easier to detect change.
AND FINALLY... Give yourself a deployable medkit! /give @p minecraft:spawn_egg 2 60 {display:{Name:Health Beacon,Lore:[Place this down for your teammates, so they can heal!]}}
Enjoy this wonderful new mechanism!
Laser-Tracking Turrets:
These turrets lock on with lasers and shoot you! Get behind them and shut them down! Using the Guardians lock-on ability and a pig with no AI, you can easily make a stationary turret.
I am a terrible builder, but build a turret and set it up like so (the dispenser can remain empty):
That's all folks! Enjoy tormenting players with these difficult turrets!
Kamikaze Donkey:
Summon a donkey and blow it up with a detonator!
Firstly, let's give ourselves a simple book to summon a horse. Because books don't allow to have a long run_command line, you sometimes need to improvise. That's what we'll do: /give @p minecraft:written_book 1 0 {title:"Kamikaze Mule!",author:"",generation:0,pages:["{text:\"Kamikaze Mule\",color:green,bold:true,hoverEvent:{action:'show_text',value:\"Ride this mule to it's death!\"},clickEvent:{action:'run_command',value:\"/summon EntityHorse ~ ~1 ~ {Type:0,Variant:0}\"}}"]}
Next, let's set up a clock to change some of things on this horse. It'll need a saddle... Left: /setblock ~1 ~ ~ air Right: /setblock ~-1 ~ ~ redstone_block Top: /entitydata @e[type=EntityHorse] {Type:1,SaddleItem:{id:saddle},Tame:1,Attributes:[{Name:generic.maxHealth,Base:10},{Name:horse.jumpStrength,Base:0}]}
Enjoy this new, itty bitty, explosively fantastic mule!
xFeare_'s Book of Tactics:
An incredibly overpowered book full of buffs, debuffs and attacks!
There is no tutorial. Just take this command and enjoy! Some mechanisms will NOT work due to them needing to be built using command blocks. This only refers to attacks. All buffs and debuffs should work fine.
The command:
/give @p minecraft:written_book 1 0 {display:{Name:Book of Tactics,Lore:[Enhance your teams' ability!]},title:"Book of Tactics",author:"Officer xFeare_",generation:3,pages:["{text:\"Book of Tactics\",color:gold,bold:true,underlined:true,extra:[{text:\" \",color:dark_red,bold:false,underlined:false},{text:\" Goto > Attacks\",color:dark_red,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Attacks Page\"},clickEvent:{action:'change_page',value:\"2\"}},{text:\" Goto > Buffs\",color:dark_red,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Buffs Page\"},clickEvent:{action:'change_page',value:\"3\"}},{text:\" Goto > Debuffs\",color:dark_red,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Debuffs Page\"},clickEvent:{action:'change_page',value:\"4\"}}]}","{text:\"Attacks\",color:gold,bold:true,underlined:true,extra:[{text:\" Fireball\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Summon Fireball\"},clickEvent:{action:'run_command',value:\"/summon Fireball ~ ~1 ~ {Motion:[0.0,0.0,0.0],direction:[0.0,0.0,0.0],ExplosionPower:1}\"}},{text:\" Summon Earth Golem\",color:dark_green,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Summon Friendly Golem\"},clickEvent:{action:'run_command',value:\"/summon VillagerGolem ~1 ~1 ~ {Attributes:[{Name:generic.attackDamage,Base:4}],HealF:10}\"}},{text:\"Explosions\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Create an Explosion\"},clickEvent:{action:'run_command',value:\"/summon Creeper ~ ~ ~ {ignited:1,ExplosionRadius:3,Fuse:0,NoAI:1}\"}},{text:\" Kamikaze Mule\",color:dark_green,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Ride this mule to it's death!\"},clickEvent:{action:'run_command',value:\"/summon EntityHorse ~ ~1 ~ {Type:0,Variant:0}\"}}]}","{text:\"Buffs\",color:gold,bold:true,underlined:true,extra:[{text:\" Strength of the Lion (Self-Buff)\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Personal Strength Increase\"},clickEvent:{action:'run_command',value:\"/effect @p strength 60 2\"}},{text:\" Lion's Roar (Party Buff) \",color:dark_green,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Party Strength Increase\"},clickEvent:{action:'run_command',value:\"/effect @a[r=10] strength 30\"}},{text:\" Eye's of the Owl (Party Buff)\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Party Nightvision\"},clickEvent:{action:'run_command',value:\"/effect @a[r=10] night_vision 30\"}},{text:\" Lizard's Regeneration (Self-Heal)\",color:dark_green,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Personal Health Increase\"},clickEvent:{action:'run_command',value:\"/effect @p instant_health 1 1\"}},{text:\" Cheetah's Speed (Party Buff)\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Increase Party Speed\"},clickEvent:{action:'run_command',value:\"/effect @a[r=10] speed 15 2\"}},{text:\" Resilience (Self-Buff)\",color:dark_green,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Boost Personal Damage Intake\"},clickEvent:{action:'run_command',value:\"/effect @p absorption 15 4\"}},{text:\"Vanish (Self-Buff)\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Sneak Behind the Enemy\"},clickEvent:{action:'run_command',value:\"/effect @p invisibility 20 2\"}}]}","{text:\"Debuffs\",color:gold,bold:true,underlined:true,extra:[{text:\" Cripple\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Cripple Your Foes\"},clickEvent:{action:'run_command',value:\"/execute @p ~ ~ ~ effect @e[type=Zombie] slowness 15 \"}},{text:\" Intimidate\",color:dark_green,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Weaken Your Foes\"},clickEvent:{action:'run_command',value:\"/execute @p ~ ~ ~ effect @e[type=Zombie] weakness 15\"}},{text:\" Poison\",color:dark_blue,bold:false,underlined:false,hoverEvent:{action:'show_text',value:\"Poison Your Enemies\"},clickEvent:{action:'run_command',value:\"/execute @p ~ ~ ~ effect @e[type=Zombie,r=5] wither 10\"}}]}"]}
Thanks folks!
-xFeare_
EDIT: Formatting on this forum is still terrible, sorry for the mess. I can't really do anything about it.
thanks man I'm still working on a map and it's going great!
ok, i need some realtime help.
i was using the testfor command and set it to @p[r=3] thinking if i got within 3 blocks, it would set it off. i made a clock to constantly test it. then, i connected it to a command to teleport that player to a new set of coords VERY far away. i used myself as a test subject, and its still looping. its been 10 minutes and ive tried turning off commandblockoutput. what now??
First, let's just determine the problem so it doesn't happen again.
What you may have done is, rather than use a comparator to output player detection, you may have used a repeater, which will continuously output your tp command, hence why it won't stop looping.
To stop this, you'll need to use a third-party program and remove the command block running the /tp command.You should use MCEdit. Open your world in this program, find the block and simply delete it. Your problem will be fixed.
Now, rather than using two command blocks, you can simply use one. Run it on a clock with the command /tp @p[r=3] x y z . That will do the same thing, but with less trouble!
Also, commandblockOutput only turns off executed commands in chat. It doesn't stop command blocks from working.
-xFeare_
In cloning i am working on an autu generated parkour map, is there a way when you are cloning it to twist it 180 degrees?
Unfortunately there is no way to rotate cloned structures.
-xFeare_
Well, I'll give you a basic example for starters.
/setblock ~ ~1 ~ minecraft:standing_sign 0 replace {Text1:"{text:\"Click Me!\",bold:true,clickEvent:{action:run_command,value:\"/say Hello World!\"}}"}
What this command does is place a sign 1 block above the command block. The sign says "Click Me!", and when you click it, it says "Hello World!" in the chat. The sign text will also be bold.
This can be a fairly indepth command, so I'd suggest using MCStacker to generate your /setblock signs. It'll help avoid errors, as well as save loads of time. This mechanism can be used for almost anything, so be creative
-xFeare_
On a clock, run the /execute command on /testforblock. You can execute the command at the player, and test if the block below the player is cobblestone.
/execute @p ~ ~ ~ testforblock ~ ~-1 ~ 0 cobblestone
Link that up to anything that suits your needs. A simple version would be just having a comparator that outputs to the /clear command, but if it's in multiplayer, you will probably need to fiddle around with scoreboard data to pick the right person.
-xFeare_
How do I make a boss with command blocks?
What do you mean by shuffle? Put random items in the inventory or place the items in a players inventory in random order? Feare might need some more info
I have a question,how do you make the screen go black for a title or something like that? Can you tell me the command for making the screen go black?
"Those aren't mountains,those are waves!"-Cooper from Interstellar
Well I should leave this to Feare but if you add blindness with night vision and then run a title that should do it but Feare would have to give you the command.
Like I said before Feare runs the show and gives the commands but I could be helpful (:. So I don't know exactly how to do this but I do know that if you go on the internet and look up command generators (custom mob generators) and use those it could make a good mob but if you want a health bars (like the Ender dragon ) then I would ask. Feare.
Well, unless you know exactly what the player has in his inventory in exactly the right places, this is not possible.
Use the /summon command on MCStacker.
Whilst TheEpicMoney's suggestion doesn't quite work, it was a decent idea. Pixels, I'd suggest having the player tp to a coal-block box, so all four sides are black. Once there, play the titles. There isn't, unfortunately, a way to simply make the screen black.
Also, thankyou TheEpicMoney for your suggestions in helping these people!
~xFeare_
no problem I'm a redstone master in training and commands is one of my things I'm getting good at.
and one last thing to anyone who reads this: my name is the epic MONEY (: don't worry if you got it wrong EVERYONE gets it wrong. (And they all think my name is monkey)
Thanks! I'll include you in the credits of the map I'm working on!
"Those aren't mountains,those are waves!"-Cooper from Interstellar
I have another question. Usually, if you want to make a command block to teleport you, you type in the commands and give it some power through redstone.After powering it, it teleports you to whatever coordinates you put in the command.
After teleporting you, it says '@:teleported PixelsDeepak to x y z.'
How do I stop that sentence from showing up in the chat tab? I've seen a few maps do that. What gamerule do I have to add?
"Those aren't mountains,those are waves!"-Cooper from Interstellar