Of course, you would need to change some things around to fit your mod.
Ugh, I'm so confused I can't get it to fit right, it keeps giving me errors. Maybe I should give up, because I hate asking you for so much advice, I'm sure your probably tired of it by now.
ok.. so i messed up some stuff so i decided to retry all over again.. but now.. when i do step 1.6 it says my JAVA_HOME is variable is set to an invalid directory even if it used to work on the first time.. im lost.. (again)
Ugh, I'm so confused I can't get it to fit right, it keeps giving me errors. Maybe I should give up, because I hate asking you for so much advice, I'm sure your probably tired of it by now.
ok.. so i messed up some stuff so i decided to retry all over again.. but now.. when i do step 1.6 it says my JAVA_HOME is variable is set to an invalid directory even if it used to work on the first time.. im lost.. (again)
Change it to point to where your java is located (you may need to look at specific tutorials).
Change it to point to where your java is located (you may need to look at specific tutorials).
well my java is in : C:\Program Files\Java\jdk1.8.0_25
so i set up my Variable as JAVA_HOME
and its value at C:\Program Files\Java\jdk1.8.0_25
what i dont understand is i didnt have a JAVA_HOME the first time i tried it and it worked.. now that i messed it up, it doesnt allow me to go throuch. even by deleting the JAVA_HOME ... sorry about causing so much trouble lol..
btw.. for some reason i have a java in program files and program files (x86).. should i delete one? the one in (x86) only has jdk and not jre so I assumed it was the wrong one.
I just don't know were to put the code, so it says it doesn't know what some variables are and stuff like that. And then when I click on the error for fixes it asks me if I want to do all these different things to fix it and I'm not sure what one to pick.
This looks like the Java code I'm used to back when I was following a video series and making a 1.6.4 Mod. Just wondering, but would you ever consider doing a complete video series on how to make a mod 1.7.10 on youtube? Just asking, cuz I'm sure you'd do great if you did.
This looks like the Java code I'm used to back when I was following a video series and making a 1.6.4 Mod. Just wondering, but would you ever consider doing a complete video series on how to make a mod 1.7.10 on youtube? Just asking, cuz I'm sure you'd do great if you did.
Not sure. If I were to do something like that, I would do it like this post, except, this post has a lot of problems with the code and the way he does it.
If people want me to do something like this, I may consider it. Most tutorials like this cover a limited amount of "stuff" that you can actually do, so I would like to go over more tutorials, like advanced mobs, structure generation, dimensions, as well as other smaller things like changing vanilla recipes as well. And if all this is something people are interested in, I may make a few tutorials here
Not sure. If I were to do something like that, I would do it like this post, except, this post has a lot of problems with the code and the way he does it.
If people want me to do something like this, I may consider it. Most tutorials like this cover a limited amount of "stuff" that you can actually do, so I would like to go over more tutorials, like advanced mobs, structure generation, dimensions, as well as other smaller things like changing vanilla recipes as well. And if all this is something people are interested in, I may make a few tutorials here
Dude! Please make tutorials! I'd love that! But if you do please be descriptive and go through every step That'd be great if you could
Oh, like crafting recipes? If you need help, just look at my GitHub repos for recipes: http://github.com/TheXFactor117/SkyrimMC . It should be under the "init" folder.
@SideOnly(Side.CLIENT)
@Override
public void registerIcons(IIconRegister par1IconRegister)
{
itemIcon = par1IconRegister.registerIcon(Reference.MODID + ":" + getUnlocalizedName().substring(5));
}
Of course, you would need to change some things around to fit your mod.
Ugh, I'm so confused
What errors? Errors with imports?
Change it to point to where your java is located (you may need to look at specific tutorials).
well my java is in : C:\Program Files\Java\jdk1.8.0_25
so i set up my Variable as JAVA_HOME
and its value at C:\Program Files\Java\jdk1.8.0_25
what i dont understand is i didnt have a JAVA_HOME the first time i tried it and it worked.. now that i messed it up, it doesnt allow me to go throuch. even by deleting the JAVA_HOME ... sorry about causing so much trouble lol..
btw.. for some reason i have a java in program files and program files (x86).. should i delete one? the one in (x86) only has jdk and not jre so I assumed it was the wrong one.
I use a Mac, so I may not be the best at helping figuring out path variables and such.
I just don't know were to put the code, so it says it doesn't know what some variables are and stuff like that. And then when I click on the error for fixes it asks me if I want to do all these different things to fix it and I'm not sure what one to pick.
I am now creating a custom tool, but im getting loads of errors and of course.. i have no idea how to fix them..
http://pastebin.com/Gm5ZFzWf
This looks like the Java code I'm used to back when I was following a video series and making a 1.6.4 Mod. Just wondering, but would you ever consider doing a complete video series on how to make a mod 1.7.10 on youtube?
Not sure. If I were to do something like that, I would do it like this post, except, this post has a lot of problems with the code and the way he does it.
If people want me to do something like this, I may consider it. Most tutorials like this cover a limited amount of "stuff" that you can actually do, so I would like to go over more tutorials, like advanced mobs, structure generation, dimensions, as well as other smaller things like changing vanilla recipes as well. And if all this is something people are interested in, I may make a few tutorials here
Dude! Please make tutorials! I'd love that! But if you do please be descriptive and go through every step
What do you mean?
Oh, like crafting recipes? If you need help, just look at my GitHub repos for recipes: http://github.com/TheXFactor117/SkyrimMC . It should be under the "init" folder.
Yes, why?
Your not the only one that has asked ;). I guess I could do some; it may even help me out as well.