Mrgreen33gamer's [1.6.1\1.6.2\1.6.4\]Forge/ModLoader Modding Tutorials
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Curse PremiumYa ok, I'll add you later on in the week.
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Curse PremiumIm getting the Codes to work, please give me the following classes:
1. mod_NAME
2. ItemNAME
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Curse Premiumsure
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Curse Premiumhttp://www.planetminecraft.com/mod/couple-of-new-mobs/
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Curse PremiumWell, could you give more detail? i know what you mean, but what type of animation?
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Curse PremiumYes, just copy the Plugin Static Final Ocean or Mushroom and replace it with the one I supported in the SRC codes.
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Curse PremiumOK everyone, i have decided to tally the votes for codes, there are only 2 winners!
1. Mobs!
2. Structures!
And Stephenh2009_ Thanks for the "NO" feed back, really hope ill help next time
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Curse PremiumYa im working on some of the Forge Codes.
I figured out how to use multiple textures, and that sides 1 and 0 are the top and bottom of the block, but how do I add a specific texture to the front and back and let the rest be a different texture?
Thanks.
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Curse PremiumGo to your BLOCKNAME.class and paste this at the bottom:
public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("tnt_side"); this.field_94393_a = par1IconRegister.registerIcon("tnt_top"); this.field_94392_b = par1IconRegister.registerIcon("tnt_bottom"); }then under public class BLOCKNAME extends block put:
If your using ModLoader then take off the "@SideOnly" and the "(Side.CLIENT)"
~mrgreen33gamer
Wouldn't this just set the top and bottom? If I want it facing the player I imagine I would have to set it up similar to the tree blocks where it can be positioned horizontally and vertically.
Keep making 'em like you do now
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Curse PremiumHey thx, rate up for the positive comment.
Update:
For anyone interested I managed to get the block to rotate to face the player depending on how you place it. However, it doesn't appear that you can give them different fronts and backs. The problem seems to be that you don't have enough information. By having my TutBlock extend BlockRotatedPillar I could rotate it, but when it's placed it only tells you if you are facing a specific group like (north / south) instead of just north. So placing it to the north it might look ok, but when you place it to the south it will look backward.
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Curse PremiumOh you mean like a log, the tree wood log. ? if so i can get the code.
Sorry i did not know what you where talking about, i was out of it
Yes, i have a mod with that kind of thing.
I will get the code.
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Curse PremiumPut this in your ItemNAME.class:
package net.minecraft.src; public class TESTSpawn extends Item { public TESTSpawn(int var1) { super(var1); this.maxStackSize = 1; this.setMaxDamage(1); } /** * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer */ public ItemStack onItemRightClick(ItemStack var1, World var2, EntityPlayer var3) { EntityNAME var4 = new EntityNAME(var2); var4.setPosition(var3.posX + 2.0D, var3.posY + 0.0D, var3.posZ + 0.0D); var2.spawnEntityInWorld(var4); --var1.stackSize; return var1; } }The is going to be the entity that spawns, like: or
Please rate my post or this comment if it was helpful
~Mrgreen33gamer
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Curse Premiumso you dont need any help?