Mrgreen33gamer's [1.6.1\1.6.2\1.6.4\]Forge/ModLoader Modding Tutorials
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Ended Feb 16, 2015
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Ended Feb 16, 2015
https://www.dropbox.com/sh/x6fhh85ieq6s00x/g8ywbwq4Qk
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Curse PremiumNpc: Hard
Entity: easy
Guns: hardesh
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Curse PremiumI should put this in the discription, here are the texture folders:
For blocks: Eclipse/Client/Bin/Textures/Blocks/NAME.png
For items: Eclipse/Client/Bin/Textures/Items/NAME.png
You have to make the folders Textures, Item, and Blocks.
That is easy its just that I don't have to time during the day to do that because I am working on my Forums using Visual Studio for Web. Will try.
That could be possible but I think it would be better is you used forge. But I think someone has that code. Sorry.
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Curse PremiumI think that's a old code I use to have for 1.5 but sense it updated I think the code is deferent, ill look into it.
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Curse PremiumIf your using ModLoader then you don't have to put your textures in the jar, just make these files: eclipse/client/bin/textures/items/NAME.png
And if your localization name is set to blueGem.png then it's wrong
Let me see your all our file codes.
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Curse PremiumFunny I was working on one. Thanks!
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Curse PremiumDimensions can not be registered without a DimentionAPI. Only forge can help with that, sorry but I did do a biome and I will do a MOB.
I do know a way to put effects ill PM you and find the code if I do. Thanks.
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Curse PremiumSend me the names of the images and the mod_NAME and the files that register the Tool. PM me because when people ask for help it usually takes up space in there topic.
PM me!
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Curse PremiumIn the public static final section were you register the helmet you have to add something like this: .addPostionEffect
If you go to the Item class and find in the public static final section you need to find this: goldenApple
Look in its line of code and find the: .addPostionEffect. And that should work. If you did not find it PM me and I'll give it to you.
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Curse PremiumJust add a position effect and see what happens like in the goldenApple.
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Curse PremiumNo problem, this is that main string in your public static final item section.
.setUnlocalizedName("NAME");This is the block one:
.getIndirectPowerOutput("NAME");Here is the texture ways:
BLOCK: eclipse/client/bin/textures/blocks/NAME.png
ITEM: eclipse/client/bin/textures/items/NAME.png
you make the folders: textures/items AND textures/blocks
Also i have a video in the topic that will tell you!
Mrgreen33gamer, Thanks.
Also please support me for more tutorials.
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