if its forge 1.6.1 or 1.6.2
what you are supposed to do is create an assets folder in
forge\mcp\src\minecraft then inside assets create another folder named as you mod name or modid after that inside the modid folder you create an item or block folder depending what the mod is
Why do I always forget about the assets folder?? v.v
You're a good man!
Oh, no, I haven't even bothered much with my mod for a while now. Figured I'd wait until most all the problems are figured out. I was just trying to help out Squirtle00!
hey I'm having some trouble with this i keep getting this error
2013-07-10 21:08:50 [SEVERE] [ForgeModLoader] Fatal errors were detected during the transition from INITIALIZATION to POSTINITIALIZATION. Loading cannot continue
2013-07-10 21:08:50 [SEVERE] [ForgeModLoader]
mcp{8.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{6.1.39.775} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{8.9.0.775} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
TutorialMod{v1} [Tutorial Mod] (bin) Unloaded->Constructed->Pre-initialized->Errored
2013-07-10 21:08:50 [SEVERE] [ForgeModLoader] The following problems were captured during this phase
2013-07-10 21:08:50 [SEVERE] [ForgeModLoader] Caught exception from TutorialMod
java.lang.ArrayIndexOutOfBoundsException: 5000
at net.minecraft.block.Block.(Block.java:345)
at EvoCraft.MithrilBlock.(MithrilBlock.java:17)
at EvoCraft.EvoCraft.load(EvoCraft.java:59)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:193)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:173)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:104)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:222)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:502)
at net.minecraft.client.Minecraft.run(Minecraft.java:792)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
hey I'm having some trouble with this i keep getting this error
2013-07-10 21:08:50 [SEVERE] [ForgeModLoader] Fatal errors were detected during the transition from INITIALIZATION to POSTINITIALIZATION. Loading cannot continue
2013-07-10 21:08:50 [SEVERE] [ForgeModLoader]
mcp{8.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{6.1.39.775} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{8.9.0.775} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
TutorialMod{v1} [Tutorial Mod] (bin) Unloaded->Constructed->Pre-initialized->Errored
2013-07-10 21:08:50 [SEVERE] [ForgeModLoader] The following problems were captured during this phase
2013-07-10 21:08:50 [SEVERE] [ForgeModLoader] Caught exception from TutorialMod
java.lang.ArrayIndexOutOfBoundsException: 5000
at net.minecraft.block.Block.(Block.java:345)
at EvoCraft.MithrilBlock.(MithrilBlock.java:17)
at EvoCraft.EvoCraft.load(EvoCraft.java:59)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:193)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:173)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:104)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:222)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:502)
at net.minecraft.client.Minecraft.run(Minecraft.java:792)
at net.minecraft.client.main.Main.main(Main.java:93)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
mind helping me?
.
you seem to have a problem on your mithrilblock.class inside of your evocraft folder check if you registered it right
Oh, no, I haven't even bothered much with my mod for a while now. Figured I'd wait until most all the problems are figured out. I was just trying to help out Squirtle00!
i created a 'mods' folder in minecraft.jar and in the mods folder another one named items but its the same thing even though the errors dont appear anymore
I have a question in regard to all the things you have done for modloader but not for forge. Are most of these the same or at least similar to modloader in forge? I am trying to learn how to make a mod from these tutorials, and I noticed many things were not there for forge, which I am focusing on.
So I've Been Doing Pretty Well With Making Mods On 1.6.2 (Anyone needs help send me a message on skype: whippy30) And Im On Episode 4 And I Get This Error: alc_cleanup: 1 device not closed.
I Tried Everything And I Have No Idea What It Means...
I've Been Able To Figure Out How To Do Everything For 1.6.2 But Now I'm Stuck On This And I Have No Idea...
I Even Tried Deleting Everything From Episode 4 (Code And Class) Then It Worked... But You Know I Didn't Have The Solid Block...
Steven Or Actually Anyone, Got Any Ideas?
Does anyone know that how to make mobs larger (without making giant peaces in Techne)
I haven't tried putting it in game, yet, but when I was modeling earlier, I could use the GI scale to make the model as a whole bigger. Not sure if it works because of the yellow outline that's left after adjusting the GI; kinda makes me wonder. But again, I haven't tried putting it in code, yet, so maybe it's meant for specifically this situation.
!!!!!!!!HELP PLEASE!!!!!!!!!!!! I AM TRYING TO UPDATA TO 1.6.2 BUT WHEN I INSTALL FORGE IN THE MODDING FOLDER THE SCR FOLDER OR ANY OTHERS DON'T OPEN UP !!!!!!!HELP!!!!!
!!!!!!!!HELP PLEASE!!!!!!!!!!!! I AM TRYING TO UPDATA TO 1.6.2 BUT WHEN I INSTALL FORGE IN THE MODDING FOLDER THE SCR FOLDER OR ANY OTHERS DON'T OPEN UP !!!!!!!HELP!!!!!
You've Got Your Workspace In The Wrong Place...
You Have To Have It In The The Eclipse Folder In The MCP Folder...
C:\Users\Rick\Desktop\Whippy's Ores And Such Mod\forge\mcp\eclipse
Like This...
Could You Approve So I Can Make More Posts And Help More People. Thanks.
Edit: I Had This Problem Aswell... Took Me About 30mins - 1hour To Figure It Out
Ok So I Can't Make A Block At All...
Is Anyone Able To Help...
(Referring To Episode 4 And 6) Its Annoying Me Because I've Been Doing So Well And Its Not Working...
updating a mod to minecraft 1.6 is different then updating to minecraft 1.5.2 right?
I tried updating, didn't work
Not really any different than from 1.3 to 1.4 or from 1.1 to 1.2
Get the newest version of Forge/ModLoader and MCP.
Add the mod's current source code.
Look into every error and solve them one at a time.
Isn't that how it's always has been?
The errors vary every time, and some times you may not find the right solution on your own then asking for help for that error on MCF modding support is a good idea Most errors are just methods being obfuscated or otherwise renamed so googling for the new name or looking trough the new minecraft code should reveal it to you rather quickly if you know the basics of java
You've Got Your Workspace In The Wrong Place...
You Have To Have It In The The Eclipse Folder In The MCP Folder...
C:\Users\Rick\Desktop\Whippy's Ores And Such Mod\forge\mcp\eclipse
Like This...
Could You Approve So I Can Make More Posts And Help More People. Thanks.
Edit: I Had This Problem Aswell... Took Me About 30mins - 1hour To Figure It Out
i dont know what u mean i put the forge folder in the modding folder aka the mcp folder
i dont know what u mean i put the forge folder in the modding folder aka the mcp folder
What I Mean Is When You Open Eclipse You Set Your Workplace...
In Your Case C:\Users\Rick\Desktop\Whippy's Ores And Such Mod\eclipse
But Because Of 1.6.2 It's Changed... Now You Have To Go Into Forge, Then FML, And Then Choose The Eclipse File In There...
Hope I Help.
Hi guys, I have been having a lot of trouble with Forge and I was wondering if you could help. I installed Forge yesterday after switching from Modloader. This is my first time modding. Forge appeared to have installed with no errors, so I started watching SCMowns's tutorials. A lot of the import commands that he refers to do not work for me. I know some of this is because Minecraft was restructured in 1.6.2, and by myself I have managed to import files like Block, and things like that. My issue, is with things like LanguageRegistry and GameRegistry, which are necessary for all the mods I want to make and never seem to work for me. Also, when I tried to identify my Mod with @Mod like he did in the second tutorial, I received a bunch of error messages. Is this because of Minecraft's new version? Or is this some issue I have. If so, is there any way I can fix it? If it has to do with 1.6.2, can someone explain to me what to do instead of using the LanguageRegistry and GameRegistry in his block creation tutorial? I have an interesting Mod idea and I want to try it out.
Hi guys, I have been having a lot of trouble with Forge and I was wondering if you could help. I installed Forge yesterday after switching from Modloader. This is my first time modding. Forge appeared to have installed with no errors, so I started watching SCMowns's tutorials. A lot of the import commands that he refers to do not work for me. I know some of this is because Minecraft was restructured in 1.6.2, and by myself I have managed to import files like Block, and things like that. My issue, is with things like LanguageRegistry and GameRegistry, which are necessary for all the mods I want to make and never seem to work for me. Also, when I tried to identify my Mod with @Mod like he did in the second tutorial, I received a bunch of error messages. Is this because of Minecraft's new version? Or is this some issue I have. If so, is there any way I can fix it? If it has to do with 1.6.2, can someone explain to me what to do instead of using the LanguageRegistry and GameRegistry in his block creation tutorial? I have an interesting Mod idea and I want to try it out.
Thank you guys so much!
i don't think it's @mod anymore...i still have it in my mod for 1.6.2 and have no errors...somehow.., but i've heard from other people it's called @EventHandler or something like that...
Thanks, but I still don't know how to import thinks like FMLInitialization and all that. Has the import changed since this video was released or is it just a problem on my side.
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Why do I always forget about the assets folder?? v.v
You're a good man!
I'm also known as TANNAR in some places.
lol thank you but first did you get it working???
Oh, no, I haven't even bothered much with my mod for a while now. Figured I'd wait until most all the problems are figured out. I was just trying to help out Squirtle00!
I'm also known as TANNAR in some places.
2013-07-10 21:08:50 [SEVERE] [ForgeModLoader] Fatal errors were detected during the transition from INITIALIZATION to POSTINITIALIZATION. Loading cannot continue 2013-07-10 21:08:50 [SEVERE] [ForgeModLoader] mcp{8.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized FML{6.1.39.775} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized Forge{8.9.0.775} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized TutorialMod{v1} [Tutorial Mod] (bin) Unloaded->Constructed->Pre-initialized->Errored 2013-07-10 21:08:50 [SEVERE] [ForgeModLoader] The following problems were captured during this phase 2013-07-10 21:08:50 [SEVERE] [ForgeModLoader] Caught exception from TutorialMod java.lang.ArrayIndexOutOfBoundsException: 5000 at net.minecraft.block.Block.(Block.java:345) at EvoCraft.MithrilBlock.(MithrilBlock.java:17) at EvoCraft.EvoCraft.load(EvoCraft.java:59) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:193) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:173) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:104) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:222) at net.minecraft.client.Minecraft.startGame(Minecraft.java:502) at net.minecraft.client.Minecraft.run(Minecraft.java:792) at net.minecraft.client.main.Main.main(Main.java:93) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:57) at net.minecraft.launchwrapper.Launch.main(Launch.java:18)mind helping me?
.
you seem to have a problem on your mithrilblock.class inside of your evocraft folder check if you registered it right
did you fix your texture problem? i
I Tried Everything And I Have No Idea What It Means...
I've Been Able To Figure Out How To Do Everything For 1.6.2 But Now I'm Stuck On This And I Have No Idea...
I Even Tried Deleting Everything From Episode 4 (Code And Class) Then It Worked... But You Know I Didn't Have The Solid Block...
Steven Or Actually Anyone, Got Any Ideas?
( I Wish
I haven't tried putting it in game, yet, but when I was modeling earlier, I could use the GI scale to make the model as a whole bigger. Not sure if it works because of the yellow outline that's left after adjusting the GI; kinda makes me wonder. But again, I haven't tried putting it in code, yet, so maybe it's meant for specifically this situation.
I'm also known as TANNAR in some places.
You've Got Your Workspace In The Wrong Place...
You Have To Have It In The The Eclipse Folder In The MCP Folder...
C:\Users\Rick\Desktop\Whippy's Ores And Such Mod\forge\mcp\eclipse
Like This...
Could You Approve So I Can Make More Posts And Help More People. Thanks.
Edit: I Had This Problem Aswell... Took Me About 30mins - 1hour To Figure It Out
( I Wish
Is Anyone Able To Help...
(Referring To Episode 4 And 6) Its Annoying Me Because I've Been Doing So Well And Its Not Working...
( I Wish
I tried updating, didn't work
Hi there
Not really any different than from 1.3 to 1.4 or from 1.1 to 1.2
Get the newest version of Forge/ModLoader and MCP.
Add the mod's current source code.
Look into every error and solve them one at a time.
Isn't that how it's always has been?
The errors vary every time, and some times you may not find the right solution on your own then asking for help for that error on MCF modding support is a good idea
What I Mean Is When You Open Eclipse You Set Your Workplace...
In Your Case C:\Users\Rick\Desktop\Whippy's Ores And Such Mod\eclipse
But Because Of 1.6.2 It's Changed... Now You Have To Go Into Forge, Then FML, And Then Choose The Eclipse File In There...
Hope I Help.
( I Wish
Thank you guys so much!
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Curse Premiumi don't think it's @mod anymore...i still have it in my mod for 1.6.2 and have no errors...somehow.., but i've heard from other people it's called @EventHandler or something like that...
Help modders out by contributing to the Forge Ore Dictionary List! http://mce626.wix.com/odnlist
it's no longer @PreInit etc.
instead it's now like this:
@EventHandler public void preInit(FMLPreInitializationEvent event){The event type is the one seperating the three now