And how would i do that? Could you write me the code really quick? I dont care how you place the blocks.
try this -
GameRegistry.addRecipe(new ItemStack(UltimateTable), "f e", "tca", "bjw",
'f', new ItemStack(Block.furnaceIdle), 'e', new ItemStack(
Block.enderChest), 't', new ItemStack(
Block.enchantmentTable), 'c', new ItemStack(Block.chest), 'a', new ItemStack(Block.anvil), 'b', new ItemStack(Block.brewingStand),
'j', new ItemStack(Block.jukebox), 'w', new ItemStack(Block.workbench));
GameRegistry.addRecipe(new ItemStack(UltimateTable), "f e", "tca", "bjw",
'f', new ItemStack(Block.furnaceIdle), 'e', new ItemStack(
Block.enderChest), 't', new ItemStack(
Block.enchantmentTable), 'c', new ItemStack(Block.chest), 'a', new ItemStack(Block.anvil), 'b', new ItemStack(Block.brewingStand),
'j', new ItemStack(Block.jukebox), 'w', new ItemStack(Block.workbench));
WIll you ever show us how to make nom nom ;3 (Food)
this is for forge, try this -
Food = new ItemFood(Foodid, 3, false).setUnlocalizedName("Food");
the 3 i think is how much it heals hunger (1/2, not full hunger meat thing) and the "false" is if you can use this food to tame a dog or i think also a cat
if that happens because you tried updating you mod to 1.6.1 wait until the forge becomes recommended
Hmm, I haven't attempted to update to 1.6 still got 1.5.2, I tried setting the path to the scala jar in my PATH but that still didn't work, this is the only thing keeping me from coding. :S
Rollback Post to RevisionRollBack
If I had received a grain of sand everytime someone posts without understanding the whole argument of the thread I'd have the goddamn Sahara.
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oh yes sorry with the Block.*examples* don't have caps but use this as an example from my biome class "Block.blockClay"
if you type Block. you will get a list of blocks you can use so use those in that list
Okay done that: http://i.imgur.com/oFQmrOf.png
but look what happens ingame
http://i.imgur.com/8ph2DZx.png
O_o
I have an idea, why not make that into a shaped recipe, it will be a lot easier
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Curse Premiumtry this -
it's crafted the same way as ur pic
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Umm http://i.imgur.com/6DYRrtK.png O_o
http://i.imgur.com/HyvB7Xo.png
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Curse Premiumur putting that code in the "load" method in ur main class, right? just checkin here...
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I have no clue! i think so
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Curse Premiumok, does it look something like this -
public void load(FMLInitializationEvent event) { *Block stuffs* *that crafting recipe* }Help modders out by contributing to the Forge Ore Dictionary List! http://mce626.wix.com/odnlist
yea
Do you have a texture? Try hovering over the box in the crafting grid and seeing if the name pops up.
I'm also known as TANNAR in some places.
guys don't worry ive helped him remake his code (with perm) and gave it to him
I think if you make the hardness value above a threshold, the block will act like diamond, being only breakable by iron and above... try it
Are you going to do an armor ep? I would like that!
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Curse Premiumthis is for forge, try this -
Food = new ItemFood(Foodid, 3, false).setUnlocalizedName("Food");the 3 i think is how much it heals hunger (1/2, not full hunger meat thing) and the "false" is if you can use this food to tame a dog or i think also a cat
Help modders out by contributing to the Forge Ore Dictionary List! http://mce626.wix.com/odnlist
if that happens because you tried updating you mod to 1.6.1 wait until the forge becomes recommended
Hmm, I haven't attempted to update to 1.6 still got 1.5.2, I tried setting the path to the scala jar in my PATH but that still didn't work, this is the only thing keeping me from coding. :S