Also, I seem to be getting a missing texture when I added two more tool sets, but only the AmethystHoe and the RubyHoe have missing textures, I made sure all of the names where the same as the ones in the texture folder of minecraft,jar.
2013-06-21 10:17:20 [WARNING] [Minecraft-Client] TextureManager.createTexture: Skipping textures/items/Amethysthoe.png because of broken aspect ratio and not animation
2013-06-21 10:17:20 [WARNING] [Minecraft-Client] TextureManager.createTexture: Skipping textures/items/Rubyhoe.png because of broken aspect ratio and not animation
*EDIT*
I was looking at the image in Gimp, and I relized that its only 12 by 12pixels.
Hey SCMowns I want to start by saying you are the best youtuber ever and i would like to know if we are making mobs in this forge tutorial my friends are already bothering me about it
on video 7, when I finished I clicked run and the minecraft server log came up saying:
--------------------------------------------------------------------------------------------------------------------------------------------------------------- [INFO] Starting minecraft server version 1.5.2
[INFO] Loading properties
[INFO] Default game type: SURVIVAL
[INFO] Generating keypair
[INFO] Starting Minecraft server on *:25565
[WARNING] **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
[WARNING] The server will make no attempt to authenticate usernames. Beware.
[WARNING] While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.
[WARNING] To change this, set "online-mode" to "true" in the server.properties file.
[INFO] Preparing level "mcpworld"
[INFO] Preparing start region for level 0
[INFO] Preparing spawn area: 90%
[INFO] Done (1.274s)! For help, type "help" or "?" --------------------------------------------------------------------------------------------------------------------------------------------------------------- /\ if your having this problem
PS. your videos are great keep up the good work Im a wolf!!!
When I made a tool set and launched Minecraft through Eclipse, this happened:
---- Minecraft Crash Report ----
// Sorry
Time: 6/21/13 4:00 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Illegal object for naming null
at cpw.mods.fml.common.registry.LanguageRegistry.addNameForObject(LanguageRegistry.java:112)
at cpw.mods.fml.common.registry.LanguageRegistry.addName(LanguageRegistry.java:120)
at Braedon.ExtraGems.ExtraGems.load(ExtraGems.java:63)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.startGame(MinecraftAppletImpl.java:44)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Thread.java:724)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows Vista (amd64) version 6.0
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 879970096 bytes (839 MB) / 1056309248 bytes (1007 MB) up to 1056309248 bytes (1007 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 4 mods loaded, 4 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
ExtraGems{v0.0.3} [ExtraGems] (bin) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: Intel 965/963 Graphics Media Accelerator GL version 1.5.0 - Build 7.15.10.1472, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
GameRegistry.addSmelting(YOURBLOCKHERE.blockID, new ItemStack(WHAT YOU WANT IT TO SMELT INTO,1), 2.0F);
The 2.0F); is the experience gained
for example
GameRegistry.addSmelting(itemname.itemID, new ItemStack(refineditem,1), 2.0F);
or
GameRegistry.addSmelting(blockname.blockID, new ItemStack(refineditem,1), 2.0F);
I am making a mod that 're-creates' the Chernobyl accident. It is an apocalypse type mod and I need to know how to make structures generate randomly around a mine craft world like villages. Anyone got any advice?
this isn't working the stick wont add in someone help me
GameRegistry.addRecipe(new ItemStack(topazsword,1), new Object[]{
" t "," t "," s ",'t',topaz,'s',stick
});
That is because you need to reference the stick's class file. In this case, 'stick' is in Item.class. So, you need to put in 'Item.stick". For 'topaz', however, since it is in the same class, there is no need to make refer to it's class.
1. How to make a "mcmod.info" file.
2. How to publish. (It has to come sometime eventually)
3. How to use on multiplayer.
4. How to make it into a .zip or .jar that can be put into the "mods" folder.
Thanks!
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Also, I seem to be getting a missing texture when I added two more tool sets, but only the AmethystHoe and the RubyHoe have missing textures, I made sure all of the names where the same as the ones in the texture folder of minecraft,jar.
*EDIT*
I was looking at the image in Gimp, and I relized that its only 12 by 12pixels.
---------------------------------------------------------------------------------------------------------------------------------------------------------------
[INFO] Starting minecraft server version 1.5.2
[INFO] Loading properties
[INFO] Default game type: SURVIVAL
[INFO] Generating keypair
[INFO] Starting Minecraft server on *:25565
[WARNING] **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
[WARNING] The server will make no attempt to authenticate usernames. Beware.
[WARNING] While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.
[WARNING] To change this, set "online-mode" to "true" in the server.properties file.
[INFO] Preparing level "mcpworld"
[INFO] Preparing start region for level 0
[INFO] Preparing spawn area: 90%
[INFO] Done (1.274s)! For help, type "help" or "?"
---------------------------------------------------------------------------------------------------------------------------------------------------------------
/\ if your having this problem
PS. your videos are great keep up the good work
Im a wolf!!!
get an animated Pokemon at http://www.pkparaiso.com/xy/sprites_pokemon.php?cid=2#chunk2
Me Too!
static EnumToolMaterial EnumToolMaterialTexonite = EnumHelper.addToolMaterial("TexoniteTools", 2, 856, 15.0F, 5, 17);Illegal modifier for parameter EnumToolMaterialTexonite; only final permitted
Someone please help me
Try This:
Put that line under crafting. The number 3501is where your ore ID goes, My Topaz Ore ID is 3501
GameRegistry.addSmelting(YOURBLOCKHERE.blockID, new ItemStack(WHAT YOU WANT IT TO SMELT INTO,1), 2.0F);
The 2.0F); is the experience gained
for example
GameRegistry.addSmelting(itemname.itemID, new ItemStack(refineditem,1), 2.0F);
or
GameRegistry.addSmelting(blockname.blockID, new ItemStack(refineditem,1), 2.0F);
GameRegistry.addRecipe(new ItemStack(topazsword,1), new Object[]{
" t "," t "," s ",'t',topaz,'s',stick
});
GameRegistry.addRecipe(new ItemStack(SteelPickaxe,1), new Object[]{
"TTT"," * "," * ",'T',steelingot,'*',Item.stick
});
That is because you need to reference the stick's class file. In this case, 'stick' is in Item.class. So, you need to put in 'Item.stick". For 'topaz', however, since it is in the same class, there is no need to make refer to it's class.
Add it with the mobs videos please
cause I'm making a mod with demensions and bosses like divinerpg
I removed it.
I have 4 ideas for your series on making mods!
1. How to make a "mcmod.info" file.
2. How to publish. (It has to come sometime eventually)
3. How to use on multiplayer.
4. How to make it into a .zip or .jar that can be put into the "mods" folder.
Thanks!