Thanks alot SCMowns(steven) you learned me how to make a mod i am forever gratefull your the best modhelper you are one of my favorite youtubers too thx alot --- we three sheeps thank you! you deseve a
Thanks alot SCMowns(steven) you learned me how to make a mod i am forever gratefull your the best modhelper you are one of my favorite youtubers too thx alot --- we three sheeps thank you! you deseve a
held item : add to entity class publicItemStack getHeldItem()
{
return defaultHeldItem;
}
static
{
defaultHeldItem = new ItemStack(Item.ingotIron, 1);
}
private static final ItemStack defaultHeldItem;
Entity mob: package net.minecraft.src;
import java.util.Random;
public class EntityNamehere extends EntityMob
{
public EntityNamehere(World world)
{
super(world);
texture = "/image.png";
moveSpeed = 0.5F;
isImmuneToFire = false;
attackStrength = 4; //This line can only be here if the class extends EntityMob above ^^^. If it doesn't, just delete this whole line
}
How do I tell if I did that? Is there a way to flip the model?
Appreciate the help,
Zombie_Meal
thx alot
ditto
Because i want to use the Mo Creatures code
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Curse Premium{
return defaultHeldItem;
}
static
{
defaultHeldItem = new ItemStack(Item.ingotIron, 1);
}
private static final ItemStack defaultHeldItem;
Entity mob: package net.minecraft.src;
import java.util.Random;
public class EntityNamehere extends EntityMob
{
public EntityNamehere(World world)
{
super(world);
texture = "/image.png";
moveSpeed = 0.5F;
isImmuneToFire = false;
attackStrength = 4; //This line can only be here if the class extends EntityMob above ^^^. If it doesn't, just delete this whole line
}
public int getMaxHealth()
{
return 20;
}
protected String getLivingSound()
{
return "mob.villager.default";
}
protected String getHurtSound()
{
return "mob.villager.defaulthurt";
}
protected String getDeathSound()
{
return "mob.villager.defaultdeath";
}
protected int getDropItemId()
{
return Item.ingotIron.shiftedIndex;
}
protected boolean canDespawn()
{
return false;
}
public ItemStack getHeldItem()
{
return defaultHeldItem;
}
static
{
defaultHeldItem = new ItemStack(Item.ingotIron, 1);
}
private static final ItemStack defaultHeldItem;
}
@SCMowns Can You Help Me Create New Arrow
I write :I Have error Itemarrow
got same error
After creating the item and using the code from Item Arrow, you need to create a new Entity using Entity Arrow.
diamonds for you!
No i just want a fish code