the Experience shop doesn't work I put two command blocks on top of each other and put in the exact command and pushed the button and got a sword but it didn't take any of my exp... help?
I'm attempting to make an EXP bank but it's allowing me to withdraw levels infinitely.
All commands copy/pasted from the command blocks themselves.
1./scoreboard players add @p Money 1
2./xp -1l @p
3./tell @p 1 level deposited!
You forgot to check if the player actually has the xp required.
I cant help much right now because i dont understand your pic, wheres the trigger? Are these Repeaters/Comparators comparators or repeaters?
@OP thank you for the tread, i have +ed and bookmarked it. I havent found etactly what i search tough, i need a detailed guide trough the scoreboard and testfor.
Also the ! works on team too !team=name checks for players not in this team and !team checks for players whitout a team.
I also belive that ! works on some more of the others too.
.
The trigger is the pressure plate.
They are repeaters.
I didn't really understand the OP's setup, what is the command for the comparison and how do I do it from there?
Is it possible to set up a system where in a PvP Match the first person to ten kills wins the match and all are teleported back to lobby area and a message says "( Winner's name) has won on (map name)!"
However, I have a few suggestions;
- more pictures. As a former super noob at command blocks, the lack of pictures made following the instructions harder.
- A more detailed description of what a we are going to be building in a specific tutorial. For example, what is a mystery box? I don't know personally and as such I don't feel like I should build it . (Obv 'giving items' is self explanatory, but some aren't so obv.)
- Would you want to include a level exchanging device? A device that exchange x amount of levels from your character to another character. I can provide pics/instructions for this one if you'd want. (I built one the other day)
- What about a shop that exchanges items for other items? If thats possible of course lol.
How do I testfor if a person is holding a specific item like a bow because I want to make it if there are holding a bow it gives them slowness 6 so they can zoom in. I tried enchant @p[r=10] 48 0 but nothing happened.
the Experience shop doesn't work I put two command blocks on top of each other and put in the exact command and pushed the button and got a sword but it didn't take any of my exp... help?
Are you sure you've set it out correctly? Try rebuilding it and going over each step slowly.
Is it possible to set up a system where in a PvP Match the first person to ten kills wins the match and all are teleported back to lobby area and a message says "( Winner's name) has won on (map name)!"
Yes, this is possible. You'd need to be running the /testfor command on scoreboard values. Same thing with radius, coordinates, and whatever else you'd need. Pretty simple, really. I'd post a tutorial, but I don't have my computer, and I don't really think my mum would want me on here too long trying to figure it out. See what you can do by experimenting and get back to me ^.^
However, I have a few suggestions;
- more pictures. As a former super noob at command blocks, the lack of pictures made following the instructions harder.
- A more detailed description of what a we are going to be building in a specific tutorial. For example, what is a mystery box? I don't know personally and as such I don't feel like I should build it . (Obv 'giving items' is self explanatory, but some aren't so obv.)
- Would you want to include a level exchanging device? A device that exchange x amount of levels from your character to another character. I can provide pics/instructions for this one if you'd want. (I built one the other day)
- What about a shop that exchanges items for other items? If thats possible of course lol.
1. Got it. I'll add more pictures when I find the time.
2. That does sound like a good idea, to make builds more intriuging.
3. Sure thing! That'd be great
4. I don't know whether command blocks can detect certain items yet. I haven't played since before the 1.6 update, so a few months. I wouldn't know. Sorry :/
Is there a way to do something like hit somebody with said item (Bone,potion,blaze rod etc.) and the item will give said person a status effect?
Nope. You'd have to download an inventory editor mod to make certain items give certain status effects. I remember I used to use one, and you could say, make a mushroom give slowness and nausea. I can't recall the name of it, but it would be good to look into.
How do I testfor if a person is holding a specific item like a bow because I want to make it if there are holding a bow it gives them slowness 6 so they can zoom in. I tried enchant @p[r=10] 48 0 but nothing happened.
Not possible. Command blocks can't detect item id's. I think. I haven't played for a few months. There might be something on the wiki about it.
thank you helped a lot but i need to find a way to say how a specific player wins after getting to 10 points how do i do that? please reply thanks
You'd need to be running the /testfor command on scoreboard values. Same thing with radius, coordinates, and whatever else you'd need. See what you can do. I'd post a tutorial, but I'm not on my computer, so.. yah.
kk, i'll get eventually have my lvl exchanger completely finished and will then eventually upload the pics here .
Warning; I might take a long time upload said pics.
Edit: the one I built before wasn't compact, so I'm doing that.
I can do the following, but I would like it to be set up in the best and most compact matter possible. Allow a shop that sets your scoreboard value for "PendingShopItemDiamondSword" to 1 or something if you stand close enough to the targeted block(I already know how to do this.). Then, allow remote removal of "Credits" via scoreboard if the player has enough. Last, remotely give the player the item(Diamond Sword). NOTE: "PendingShopItemDiamondSword" can be any variable you want.
is it possible to have a command block give or spawn items into an inventory other then a players, or spawn into the air and a hopper can pick them up?
is it possible to have a command block give or spawn items into an inventory other then a players, or spawn into the air and a hopper can pick them up?
Yup. /testfor @a[x=0,y=0,z=0,r=0] Run that in a command block and link it up to some droppers, hoppers and chests. Simples! ^.^
Woah... this is crazy dude! I know it's been a while since we last spoke and all but since then this thread has just gone through the roof with views!! Great job! Also hurry up and get a bloody new computer!
Alright, i need help. My minecraft (im running 1.5.2) when i install the version for that, it juat crashes and doesnt load. Someone please help me. Here is my error message:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Ticking entity
A full error report has been saved to C:\Users\Gus\AppData\Roaming\.minecraft\crash-reports\crash-2013-09-09_20.10.40-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT d8705934 --------
Full report at:
C:\Users\Gus\AppData\Roaming\.minecraft\crash-reports\crash-2013-09-09_20.10.40-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 9/9/13 8:10 PM
-- Head --
Stacktrace:
at co.uk.flansmods.common.EntityPlane.func_70071_h_(EntityPlane.java:877)
at net.minecraft.world.World.func_72866_a(World.java:2342)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
at net.minecraft.world.World.func_72870_g(World.java:2304)
-- Entity being ticked --
Details:
Entity Type: Plane (co.uk.flansmods.common.EntityPlane)
Entity ID: 104
Entity Name: entity.Plane.name
Entity's Exact location: -112.50, 69.39, 178.50
Entity's Block location: World: (-113,69,178), Chunk: (at 15,4,2 in -8,11; contains blocks -128,0,176 to -113,255,191), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, -0.12, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2150)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
-- Affected level --
Details:
Level name: tersting
All players: 0 total; []
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: 4365250093985348739
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-80,64,160), Chunk: (at 0,4,0 in -5,10; contains blocks -80,0,160 to -65,255,175), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 236 game time, 236 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 126646 (now: false), thunder time: 38350 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3511297080 bytes (3348 MB) / 4116054016 bytes (3925 MB) up to 4116054016 bytes (3925 MB)
JVM Flags: 2 total; -Xms4096m -Xmx4096m
AABB Pool Size: 988 (55328 bytes; 0 MB) allocated, 988 (55328 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 2, tallocated: 64
FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 23 mods loaded, 23 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_TooManyItems{1.5.2 2013-04-25} [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfml{2.8.4} [MrCrayfish's Furniture Mod Lite] ([Forge]FurnitureMod2.8.4(LITE) (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{3.7.1} [BuildCraft] (buildcraft-A-3.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{3.7.1} [BC Builders] (buildcraft-A-3.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{3.7.1} [BC Energy] (buildcraft-A-3.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{3.7.1} [BC Factory] (buildcraft-A-3.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{3.7.1} [BC Transport] (buildcraft-A-3.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{3.7.1} [BC Silicon] (buildcraft-A-3.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FlansMod{2.3.1} [Flan's Mod] (Flans Mod 2.3.1 for Minecraft 1.5.2 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{1.0.1} [iChunUtil] (iChunUtil1.0.1 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviGun{1.5.0.2} [GraviGun] (Gravity-Gun-Mod-1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Minema{2.0-beta1} [Minema] (Minema-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PML2{1.5.2.1} [Portable Mining Laser] (mod_PML2.152.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreExplosives{Release 3.5 for Minecraft 1.5.1} [More Explosives Mod] (MoreExplosivesModRelease3.6forMC1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MutantCreatures{1.3.4} [Mutant Creatures] (Mutant Creatures v1.3.4 mc1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun{1.5.2} [PortalGun] (PortalGun1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{7.1.0.0} [Railcraft] (Railcraft-Mod-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Staircraftmod{1.3} [Staircraft] (Staircraftmod 1.3 - 1.5.2 Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_thx{Minecraft THX Helicopter Mod - mod_thx-v023-mc_151} [mod_thx] (THX-Helicopter-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TheWarsMod{3.4.1} [The Wars Mod by Resinresin] (Wars Mod Universal 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 138 (7728 bytes; 0 MB) allocated, 138 (7728 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
java.lang.NullPointerException
at co.uk.flansmods.common.EntityPlane.func_70071_h_(EntityPlane.java:877)
at net.minecraft.world.World.func_72866_a(World.java:2342)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
at net.minecraft.world.World.func_72870_g(World.java:2304)
at net.minecraft.world.World.func_72939_s(World.java:2150)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
--- END ERROR REPORT 508b2a8d ----------
Tell me if this has already been asked and answered, but how do you program it so that blocks disappear after a selected time, like say I had a spleef game that I wanted to have the blocks on the edge disappear every minute. How do I do it, and does it involve a clock circuit? Please respond, I could really use the help. Also, look at my future map that you would be helping make, Minigame Planet!
Rollback Post to RevisionRollBack
In Soviet Russia,
Dragons click you!
To post a comment, please login or register a new account.
Command block text should be "/testfor @a[x,y,z,radius]" - The x,y and z should be of the door.
Use /pos to easily find coords.
From left to right is - Hopper - Hopper - Comparator - Command block - Comparator - Red wool - Redstone torch - Redstone - Sticky piston - Red wool -
All yea need to do is a bit o' redstone fiddling to compensate for more pistons.
Hope that helps.
All commands copy/pasted from the command blocks themselves.
1./scoreboard players add @p Money 1
2./xp -1l @p
3./tell @p 1 level deposited!
4./tell @p 1 level withdrawn!
5./scoreboard players remove @p Money 1
6./xp 1l @p
What am i doing wrong here? (Pic in spoiler link, didn't wanna hog the page)
The trigger is the pressure plate.
They are repeaters.
I didn't really understand the OP's setup, what is the command for the comparison and how do I do it from there?
What does this button do?
However, I have a few suggestions;
- more pictures. As a former super noob at command blocks, the lack of pictures made following the instructions harder.
- A more detailed description of what a we are going to be building in a specific tutorial. For example, what is a mystery box? I don't know personally and as such I don't feel like I should build it
- Would you want to include a level exchanging device? A device that exchange x amount of levels from your character to another character. I can provide pics/instructions for this one if you'd want. (I built one the other day)
- What about a shop that exchanges items for other items? If thats possible of course lol.
Sorry for my absence. I still don't have a computer, and am currently sending this off my mum's xD
Are you sure you've set it out correctly? Try rebuilding it and going over each step slowly.
Yes, this is possible. You'd need to be running the /testfor command on scoreboard values. Same thing with radius, coordinates, and whatever else you'd need. Pretty simple, really. I'd post a tutorial, but I don't have my computer, and I don't really think my mum would want me on here too long trying to figure it out. See what you can do by experimenting and get back to me ^.^
1. Got it. I'll add more pictures when I find the time.
2. That does sound like a good idea, to make builds more intriuging.
3. Sure thing! That'd be great
4. I don't know whether command blocks can detect certain items yet. I haven't played since before the 1.6 update, so a few months. I wouldn't know. Sorry :/
Nope. You'd have to download an inventory editor mod to make certain items give certain status effects. I remember I used to use one, and you could say, make a mushroom give slowness and nausea. I can't recall the name of it, but it would be good to look into.
Not possible. Command blocks can't detect item id's. I think. I haven't played for a few months. There might be something on the wiki about it.
You'd need to be running the /testfor command on scoreboard values. Same thing with radius, coordinates, and whatever else you'd need. See what you can do. I'd post a tutorial, but I'm not on my computer, so.. yah.
Thanks y'all, and sorry about the wait.
Hopefully I'll talk to you all soon.
~Feare_104
kk, i'll get eventually have my lvl exchanger completely finished and will then eventually upload the pics here
Warning; I might take a long time upload said pics.
Edit: the one I built before wasn't compact, so I'm doing that.
Sounds good ^.^
Yup. /testfor @a[x=0,y=0,z=0,r=0] Run that in a command block and link it up to some droppers, hoppers and chests. Simples! ^.^
OP updated.
~Feare_104
----------------------
Minecraft has stopped running because it encountered a problem; Ticking entity
A full error report has been saved to C:\Users\Gus\AppData\Roaming\.minecraft\crash-reports\crash-2013-09-09_20.10.40-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT d8705934 --------
Full report at:
C:\Users\Gus\AppData\Roaming\.minecraft\crash-reports\crash-2013-09-09_20.10.40-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 9/9/13 8:10 PM
-- Head --
Stacktrace:
at co.uk.flansmods.common.EntityPlane.func_70071_h_(EntityPlane.java:877)
at net.minecraft.world.World.func_72866_a(World.java:2342)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
at net.minecraft.world.World.func_72870_g(World.java:2304)
-- Entity being ticked --
Details:
Entity Type: Plane (co.uk.flansmods.common.EntityPlane)
Entity ID: 104
Entity Name: entity.Plane.name
Entity's Exact location: -112.50, 69.39, 178.50
Entity's Block location: World: (-113,69,178), Chunk: (at 15,4,2 in -8,11; contains blocks -128,0,176 to -113,255,191), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, -0.12, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2150)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
-- Affected level --
Details:
Level name: tersting
All players: 0 total; []
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: 4365250093985348739
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-80,64,160), Chunk: (at 0,4,0 in -5,10; contains blocks -80,0,160 to -65,255,175), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 236 game time, 236 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 126646 (now: false), thunder time: 38350 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3511297080 bytes (3348 MB) / 4116054016 bytes (3925 MB) up to 4116054016 bytes (3925 MB)
JVM Flags: 2 total; -Xms4096m -Xmx4096m
AABB Pool Size: 988 (55328 bytes; 0 MB) allocated, 988 (55328 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 2, tallocated: 64
FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 23 mods loaded, 23 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_TooManyItems{1.5.2 2013-04-25} [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfml{2.8.4} [MrCrayfish's Furniture Mod Lite] ([Forge]FurnitureMod2.8.4(LITE) (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{3.7.1} [BuildCraft] (buildcraft-A-3.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{3.7.1} [BC Builders] (buildcraft-A-3.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{3.7.1} [BC Energy] (buildcraft-A-3.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{3.7.1} [BC Factory] (buildcraft-A-3.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{3.7.1} [BC Transport] (buildcraft-A-3.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{3.7.1} [BC Silicon] (buildcraft-A-3.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FlansMod{2.3.1} [Flan's Mod] (Flans Mod 2.3.1 for Minecraft 1.5.2 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{1.0.1} [iChunUtil] (iChunUtil1.0.1 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviGun{1.5.0.2} [GraviGun] (Gravity-Gun-Mod-1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Minema{2.0-beta1} [Minema] (Minema-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PML2{1.5.2.1} [Portable Mining Laser] (mod_PML2.152.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreExplosives{Release 3.5 for Minecraft 1.5.1} [More Explosives Mod] (MoreExplosivesModRelease3.6forMC1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MutantCreatures{1.3.4} [Mutant Creatures] (Mutant Creatures v1.3.4 mc1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun{1.5.2} [PortalGun] (PortalGun1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{7.1.0.0} [Railcraft] (Railcraft-Mod-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Staircraftmod{1.3} [Staircraft] (Staircraftmod 1.3 - 1.5.2 Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_thx{Minecraft THX Helicopter Mod - mod_thx-v023-mc_151} [mod_thx] (THX-Helicopter-Mod-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TheWarsMod{3.4.1} [The Wars Mod by Resinresin] (Wars Mod Universal 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 138 (7728 bytes; 0 MB) allocated, 138 (7728 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
java.lang.NullPointerException
at co.uk.flansmods.common.EntityPlane.func_70071_h_(EntityPlane.java:877)
at net.minecraft.world.World.func_72866_a(World.java:2342)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)
at net.minecraft.world.World.func_72870_g(World.java:2304)
at net.minecraft.world.World.func_72939_s(World.java:2150)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
--- END ERROR REPORT 508b2a8d ----------
Well I'm just an old fart here...like 500 years in internet time.
Dragons click you!