I have kind of a simple question but I just can't find the answer anywhere. I want to make a Command Block that gives players Podzol but I don't know how to do the item ID.
/give @p Podzol 1 does not work
/give @p 3:2 1 does not work
I was wondering if there was a way you could get more than one point when, for example, killing a mob. Like for every pig you kill you get 10 points on the scoreboard instead of the usual 1 point.
Yeah, its easy, just have 2 objectives, one for the points and one for the kills. Then setup a timer that tests if the player has atleast 1 kill, if it tests true have a redstone wire activating 2 more command blocks, one that gives the player 10 points and another that removes 1 kill from the kills objective.
Thanks, It works. Kind of.
Now If I kill two or more mobs fast after each other the system wont detect the single mob kills fast enough and it will stop giving points.
Any fix for that?
I put about 5 timers down connecting to the command blocks testing, removing and adding points. All running it seems to be able to handle a few mobs getting killed very soon after each other.
However, would this system work in multiplayer? I assume that the @p @a and @r wont work very well with points for individual players, So you'd need the actual playernames of the people killing the mobs...?
One way to make it work is put the players on seperate teams, so if you have five players max in your map, just have 5 of those command block systems, each testfor command block should have ,team=teamname, one for each player
Hello! I am a newcomer to minecraft forums but i am a master at the redstone! Please help me out and tell me how to post because i know alot about the /summon command, such as mobs riding mobs, witch can ride more mobs, on top of mobs, ANYWAYS, i also know about custom armor, or enchanted armor and weapons that you can spawn. I also know a little about summoning a mob spawner. I also know some about the /setblock command, because I have to use it in the new map i am making.( ill leave you a link to it when its finished).
I really think I can help you out..... Please reply!
This gives a basic potion (water bottle) with the count of one (that come from the '1' place after '373'). So we now have a water bottle but what if we want it to give some actual effects? To do that we have to add one more number after our count, this number is known as the 'damage' of the potion. Changing the damage of a potion will give different effects, so what happens if we give our water bottle a damage of 1?
/give @p 373 1 1
See that? We just got a basic Potion of Regeneration. We can use this damage value system to create all kinds of potions. For example, a damage of 2 will give a Potion of Swiftness etc. This is all well and good, but we don't have any "custom" potions yet. We can add custom potion effects by changing the potion's DataTag. This is achieved through the use of 'CustomPotionEffects'.
is what is telling our command that we want a custom potion effect.
"Id:2"
The id is specifying what effect we want. In this case, ID 2 is Slowness. For effect ID's visit theMinecraft Wiki.
"Amplifier:1"
The amplifier is enhancing our potion from basic Slowness I. Keep in mind that an amplifier of 0 is considered Slowness I, so an amplifier of 1 gives us Slowness II.
"Duration:200"
The duration is telling our potion how long to apply the effect.IMPORTANT: this is measured in ticks (there a 20 ticks per second) so this potion gives a duration of 10 seconds.
So when we put everything together, we get a Slowness II potion with a duration of 10 seconds.That's all well and good, but what if we want multiple effects on our potion? That's simple enough, all we have to do is add another set of data after what we had previously entered. IMPORTANT: Be sure to seperate your effects with a comma, like shown below.
This potion now gives us Slowness II and Nausea for 10 seconds. But we want a more interesting name than "Potion of Slowness", to achieve this we can add a custom name to our potion using the display tag. IMPORTANT: Be sure to lay this out exactly as below, or it will not work.
{display:{Name:Potion of Lead Feet}}
We can now place our custom name into our our pre-made potion as shown below.
/give @p 373 1 1 {display:{Name:Potion of Lead Feet},CustomPotionEffects:[{Id:2,Amplifier:1,Duration:200},{Id:9,Amplifier:0,Duration:200}]}
VoilĂ !We now have a fully custom potion with a custom name.To learn more about DataTags and how they work, head over to minihilly's post HERE.
No problem
~Feare_104
/give @p Podzol 1 does not work
/give @p 3:2 1 does not work
How do I need to format this?
Thank you so much!
Yeah, its easy, just have 2 objectives, one for the points and one for the kills. Then setup a timer that tests if the player has atleast 1 kill, if it tests true have a redstone wire activating 2 more command blocks, one that gives the player 10 points and another that removes 1 kill from the kills objective.
One way to make it work is put the players on seperate teams, so if you have five players max in your map, just have 5 of those command block systems, each testfor command block should have ,team=teamname, one for each player
What do you plan to do? Is it a certain part of the map, or just anywhere on the map?
I'm glad it helped you!
~Feare_104
I'm not very good at redstone, so thanks!
Maps:http://www.minecraftforum.net/topic/2084463-minecraft-maps-fireman1x/

Not a problem!
~Feare_104
If you've followed the tutorial, it should be working. MCedit is required, though, so maybe watch a few videos on how to use it.
~Feare
I really think I can help you out..... Please reply!
To give any item/block we would use:The item id for a potion is 373, so we would use:This gives a basic potion (water bottle) with the count of one (that come from the '1' place after '373'). So we now have a water bottle but what if we want it to give some actual effects? To do that we have to add one more number after our count, this number is known as the 'damage' of the potion. Changing the damage of a potion will give different effects, so what happens if we give our water bottle a damage of 1?See that? We just got a basic Potion of Regeneration. We can use this damage value system to create all kinds of potions. For example, a damage of 2 will give a Potion of Swiftness etc. This is all well and good, but we don't have any "custom" potions yet. We can add custom potion effects by changing the potion's DataTag. This is achieved through the use of 'CustomPotionEffects'.
/give @p 373 1 1 {CustomPotionEffects:[{Id:2,Amplifier:1,Duration:200}]}Woah, slow down there! Let's break this up: is what is telling our command that we want a custom potion effect. The id is specifying what effect we want. In this case, ID 2 is Slowness. For effect ID's visit the Minecraft Wiki. The amplifier is enhancing our potion from basic Slowness I. Keep in mind that an amplifier of 0 is considered Slowness I, so an amplifier of 1 gives us Slowness II. The duration is telling our potion how long to apply the effect. IMPORTANT: this is measured in ticks (there a 20 ticks per second) so this potion gives a duration of 10 seconds.{CustomPotionEffects:[{Id:2,Amplifier:1,Duration:200}]}So when we put everything together, we get a Slowness II potion with a duration of 10 seconds.That's all well and good, but what if we want multiple effects on our potion? That's simple enough, all we have to do is add another set of data after what we had previously entered. IMPORTANT: Be sure to seperate your effects with a comma, like shown below./give @p 373 1 1 {CustomPotionEffects:[{Id:2,Amplifier:1,Duration:200},{Id:9,Amplifier:3,DuratÂion:200}]}This potion now gives us Slowness II and Nausea for 10 seconds. But we want a more interesting name than "Potion of Slowness", to achieve this we can add a custom name to our potion using the display tag. IMPORTANT: Be sure to lay this out exactly as below, or it will not work.{display:{Name:Potion of Lead Feet}}We can now place our custom name into our our pre-made potion as shown below./give @p 373 1 1 {display:{Name:Potion of Lead Feet},CustomPotionEffects:[{Id:2,Amplifier:1,Duration:200},{Id:9,Amplifier:0,Duration:200}]}VoilĂ ! We now have a fully custom potion with a custom name.To learn more about DataTags and how they work, head over to minihilly's post HERE.If you change the gamerule for Command-block Output to false, most messages will be disabled.
Command: