So Feare, you last commented on what I said, and I thought it was cool that you would try my map. So, as a quick question, did you try the map, and if so, what did you think? Just keep looking at the page too, as it gets updated whenever I have ideas and/or finish building the next version. Thanks!
It was a little thing I came up with while I was bored. The actual Mystery Box itself is an idea that I got off Call of Duty Zombies, and is used to purchase a random weapon. After each use, it changes location.
Some things to fix:
1) Update your gamerule page, there are more than just the ones you have right now
2) The spawnpoint is wrong. /spawnpoint sets a certain players spawnpoint, not a spawnpoint of the whole world. If I am misunderstanding what you're saying and you are indeed saying the same thing as me, then you need to use some better description.
3) Item IDs DO NOT change in different worlds, they are always the same
This is a good thread, but there isn't much on custom items (such as /give commands with damage values, custom names, etc) or specifics on summoning (ie, summoning a slime on a bat or summoning a cow with resistance etc)
Can you put something about these in?
Also, something else to add, cyan have wireless redstone happening by having a set up like this:
Button, solid block, redstone torch (on block)
Air, command block 1, command block 2
Basically, command block 1 has. /setblock x y z minecraft:redstone_block
Then the second one has. /set block x y z 0
X, y and z has to be the same
This way, you have a redstone block appear at a location, then disappear after a second.
These were added in after my computer carked it, so I haven't actually played Minecraft for around five months. I'll take a look, and if you don't mind, could you send me some ideas and prototypes for these commands? Thanks
If you are in the new snapshot, you can have it test for stuff like chicken kills. So what you can do is have the commands like this...
/testfor @a[score_ChickenKills_min=1]
Then have a comparator conected going into 2/more command blocks with commands...
/scoreboard @a[score_ChickenKills_min=1] set ChickenKills 0
And then the other command block can do whatever you want them to.
If you aren't in the new snapshot though, you can't specify very much, just what was mentions earlier.
Hope that helped
These were added in after my computer carked it, so I haven't actually played Minecraft for around five months. I'll do some research
So Feare, you last commented on what I said, and I thought it was cool that you would try my map. So, as a quick question, did you try the map, and if so, what did you think? Just keep looking at the page too, as it gets updated whenever I have ideas and/or finish building the next version. Thanks!
These were added in after my computer carked it, so I haven't actually played Minecraft for around five months. I'll take a look as soon as I can!
Personally for the door system, I would do testfor blablabla than substract levels if the test shows true and finally teleport him in the room whith a lever inside, the player will just pull the lever to eternally open the door
Adding Effects
You can add effects to players, Or whole teams
Google the effect ID list
effect @a[team=One] 1 5 1
First Number= Effect ID
Second Number=How long in seconds
Third Number=Amplifier
Adding Effects
You can add effects to players, Or whole teams
Google the effect ID list
effect @a[team=One] 1 5 1
First Number= Effect ID
Second Number=How long in seconds
Third Number=Amplifier
Thanks for the suggestion, but there is already a section for this in the OP.
Feel free to create a tutorial on any command block contraptions you create!
How do you add something that will only activate if a certain rule is satisfied in a command block (e.g. I want to make a lottery that will only turn on if more than 1 player is online)
How do you add something that will only activate if a certain rule is satisfied in a command block (e.g. I want to make a lottery that will only turn on if more than 1 player is online)
When declaring the player, put a test, for example, to give everyone on team1 a point just type /scoreboard players add @a[team=team1] points 1
I'm trying to create a game on my server using redstone and commands but no plugins as getting premade plugins arnt exactly what I want and making plugins myself is abit too complicated. I'm stuck with one thing, how do you kill all members on a scoreboard team? or is there a way to make a system that remembers the name of a player that passes a place or anyway you can set up to remember a players name and to be able to kill that player when a time period has been reached or a command has been executed then reset the name remembering thing so that is can be used over and over again? I just want to know a way I can kill a group of players on a scoreboard team by a command executed by a commandblock by redstone of the system of my game im making. It's hard to explain but I hope you can help. :S
I don't think there is a way to remember a player's username. But to kill all the players on a scoreboard team, you can teleport them to lava using a command like this: /tp @a[team=teamname] coordinates
Good idea but I want the players to have an instant death on the spot. Maybe a way to change their hearts to 1 then they get a potion of harming affect? is it possible to change a player's heart level?
Simples ^.^
Just use the command /effect @a[team=NAME] 7 30 <50> This adds the instant damage effect to all players in the team for 30 seconds, with a damage value of 50
If need be, just increase the value trapped inside the triangular brackets <> to increase the damage value.
All players in that team will die in about a second ^.^
Thx so much! boss thread btw plus ill mention your help in my server wall of fame
maybe you could come on a help abit? (once you've sorted out your laptop I mean) if so ill reply with the ip.
It's not smart to put the IP in the thread itself, PM it to him.
I would find it very useful if you could explain how to select all players with a specific value of a specific dummy scoreboard. I was making a fun little map to play with some friends, and I was going to have everyone with a dummy scoreboard value be given jump boost and speed, but everybody without the dummy scoreboard is unaffected, but I just can't find out what string after @a to put to select everyone with that dummy value. Please help, I can't find a tutorial anywhere!
I would find it very useful if you could explain how to select all players with a specific value of a specific dummy scoreboard. I was making a fun little map to play with some friends, and I was going to have everyone with a dummy scoreboard value be given jump boost and speed, but everybody without the dummy scoreboard is unaffected, but I just can't find out what string after @a to put to select everyone with that dummy value. Please help, I can't find a tutorial anywhere!
All you would have to do is put @a[score_NAMEHERE=score,score_NAMEHERE_min=score]
I am doing some work with command blocks. I have watched many videos on this, and it has helped me ALOT. But I have a problem. I am using the following commands for a timer in the map I am making.
Start and display timer: /scoreboard players set @p Timing 1
What makes the timer count: (with clock) /scoreboard players add @a[score_Timing_min=1] Time 1
Stop Timer: /scoreboard players set @p Timing 0
Reset Timer: /scoreboard players reset @p
The timer works fine but I am trying to use a testfor command so when the timer gets to 60 that it will send a signal to the next command block to kill the player.
(I know /kill doesnt work before anyone says anything but I can cause enuff damage to kill them.)
Here is what I have tried and it doesnt seem to work:
There's one problem with the Points shop, I've tried it on a multiplayer server and things didn't work out well. When a player steps on the pressure plate or presses a button to activate the commands it checks for the closest player. If the player stepping on it doesn't have the minimum points it moves on the the next closest player and if they have enough points it subtracts it and gives it to them, which is a bummer for both people. Is there a way to only work the command on the person stepping/pressing on a pressure plate/button?
There's one problem with the Points shop, I've tried it on a multiplayer server and things didn't work out well. When a player steps on the pressure plate or presses a button to activate the commands it checks for the closest player. If the player stepping on it doesn't have the minimum points it moves on the the next closest player and if they have enough points it subtracts it and gives it to them, which is a bummer for both people. Is there a way to only work the command on the person stepping/pressing on a pressure plate/button?
Do you mean the Point/Experience Shops or the Bank?
But sure, it's possible.. Just add coordinates and a radius to the area where you expect the player to be.
Example: /scoreboard players remove @p[x=123,y=123,z=123,r=2,score_Points_min=5]Points 5
The underlined part is what you need to add. This will find the closest person in a 2 block radius of those coordinates, rather than just the closest person.
Do you mean the Point/Experience Shops or the Bank?
But sure, it's possible.. Just add coordinates and a radius to the area where you expect the player to be.
Example: /scoreboard players remove @p[x=123,y=123,z=123,r=2,score_Points_min=5]Points 5
The underlined part is what you need to add. This will find the closest person in a 2 block radius of those coordinates, rather than just the closest person.
I'll edit the OP when I find some time.
~Feare_104
Thank you so much
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~Spanish
It was a little thing I came up with while I was bored. The actual Mystery Box itself is an idea that I got off Call of Duty Zombies, and is used to purchase a random weapon. After each use, it changes location.
Thanks
I'll take a look
These were added in after my computer carked it, so I haven't actually played Minecraft for around five months. I'll take a look, and if you don't mind, could you send me some ideas and prototypes for these commands? Thanks
These were added in after my computer carked it, so I haven't actually played Minecraft for around five months. I'll do some research
Thank you
Glad to be of service
Thank you
These were added in after my computer carked it, so I haven't actually played Minecraft for around five months. I'll take a look as soon as I can!
Each map-maker to their own
Thanks everyone!
~Feare_104
~Feare_104
You can add effects to players, Or whole teams
Google the effect ID list
effect @a[team=One] 1 5 1
First Number= Effect ID
Second Number=How long in seconds
Third Number=Amplifier
Thanks for the suggestion, but there is already a section for this in the OP.
Feel free to create a tutorial on any command block contraptions you create!
~Feare_104
Dragons click you!
When declaring the player, put a test, for example, to give everyone on team1 a point just type /scoreboard players add @a[team=team1] points 1
I don't think there is a way to remember a player's username. But to kill all the players on a scoreboard team, you can teleport them to lava using a command like this: /tp @a[team=teamname] coordinates
Simples ^.^
Just use the command /effect @a[team=NAME] 7 30 <50>
This adds the instant damage effect to all players in the team for 30 seconds, with a damage value of 50
If need be, just increase the value trapped inside the triangular brackets <> to increase the damage value.
All players in that team will die in about a second ^.^
~Feare_104
Got a few minutes? Check out my YouTube channel!
http://youtube.com/thatcheesycracker
It's not smart to put the IP in the thread itself, PM it to him.
All you would have to do is put @a[score_NAMEHERE=score,score_NAMEHERE_min=score]
Start and display timer:
/scoreboard players set @p Timing 1
What makes the timer count: (with clock)
/scoreboard players add @a[score_Timing_min=1] Time 1
Stop Timer:
/scoreboard players set @p Timing 0
Reset Timer:
/scoreboard players reset @p
The timer works fine but I am trying to use a testfor command so when the timer gets to 60 that it will send a signal to the next command block to kill the player.
(I know /kill doesnt work before anyone says anything but I can cause enuff damage to kill them.)
Here is what I have tried and it doesnt seem to work:
/testfor @p[scoreboard_Time_min=60]
/testfor @p[scoreboard_Timer_min=60]
/testfor @p[scoreboard_Timing_min=60]
/testfor @p[score_Timer=60]
/testfor @p[score_Timing=60]
/testfor @p[score_Time=60]
Can u help me with what testfor command will cause a power signal to go to the next cmd block plz?
Thanks
BC
Nevermind I got it. I had a Comparitor where a Repeater should have been, lol
Also, do you know of anywhere that lists the IDs for the various mob spawners?
Yes, this is possible.
Just use this command: /summon <EntityName> [x] [y] [z] [dataTag]
Example: /summon Cow ~0 ~0 ~0 {Invulnerable:1}
This would spawn a Cow with invincibility.
Read more about dataTag here, on minihilly's thread.
I'm not too sure about the IDs. Sorry.
~Feare_104
Do you mean the Point/Experience Shops or the Bank?
But sure, it's possible.. Just add coordinates and a radius to the area where you expect the player to be.
Example: /scoreboard players remove @p[x=123,y=123,z=123,r=2,score_Points_min=5] Points 5
The underlined part is what you need to add. This will find the closest person in a 2 block radius of those coordinates, rather than just the closest person.
I'll edit the OP when I find some time.
~Feare_104
Thank you so much