Not go out side ModLoader but forge would be the best to make guns and grenades render into the game better. I think you should at lest take the gun code of till you can find a solution to the problem.
thank you so much for these tutorials, but I do have one request. Can you post a tutorial for a custom GUI usable for your Jetpack code? Thanks man! Keep it up!
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
A full error report has been saved to C:\Documents and Settings\todd trebuna\Desktop\Copy of Add on for minecraft\Test\jars\.\crash-reports\crash-2013-04-29_14.50.16-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 7104044 --------
Full report at:
C:\Documents and Settings\todd trebuna\Desktop\Copy of Add on for minecraft\Test\jars\.\crash-reports\crash-2013-04-29_14.50.16-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 4/29/13 2:50 PM
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows XP (x86) version 5.1
Java Version: 1.6.0_29, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 1044107016 bytes (995 MB) / 1072103424 bytes (1022 MB) up to 1072103424 bytes (1022 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Start[net.minecraft.src.IPlayerUsage, ILogAgent, MinecraftFakeLauncher, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 2
ModLoader 1.5.1
mod_Fish Version 1.0
java.lang.ArrayIndexOutOfBoundsException: 1000
at net.minecraft.src.ModLoader.initStats(ModLoader.java:837)
at net.minecraft.src.ModLoader.init(ModLoader.java:810)
at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:180)
at net.minecraft.src.RenderManager.<init>(RenderManager.java:96)
at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:417)
at net.minecraft.src.MinecraftAppletImpl.startGame(MinecraftAppletImpl.java:41)
at net.minecraft.client.Minecraft.run(Minecraft.java:726)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d2fef6f5 ----------
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
A full error report has been saved to C:\Documents and Settings\todd trebuna\Desktop\Copy of Add on for minecraft\Test\jars\.\crash-reports\crash-2013-04-29_14.50.16-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 7104044 --------
Full report at:
C:\Documents and Settings\todd trebuna\Desktop\Copy of Add on for minecraft\Test\jars\.\crash-reports\crash-2013-04-29_14.50.16-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 4/29/13 2:50 PM
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows XP (x86) version 5.1
Java Version: 1.6.0_29, Sun Microsystems Inc.
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
Memory: 1044107016 bytes (995 MB) / 1072103424 bytes (1022 MB) up to 1072103424 bytes (1022 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Start[net.minecraft.src.IPlayerUsage, ILogAgent, MinecraftFakeLauncher, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 2
ModLoader 1.5.1
mod_Fish Version 1.0
java.lang.ArrayIndexOutOfBoundsException: 1000
at net.minecraft.src.ModLoader.initStats(ModLoader.java:837)
at net.minecraft.src.ModLoader.init(ModLoader.java:810)
at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:180)
at net.minecraft.src.RenderManager.<init>(RenderManager.java:96)
at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:417)
at net.minecraft.src.MinecraftAppletImpl.startGame(MinecraftAppletImpl.java:41)
at net.minecraft.client.Minecraft.run(Minecraft.java:726)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d2fef6f5 ----------
Hey! Just to help you out a bit, the updated code for blocks is, instead of useing .getIndirectPowerOutput , you would use .setUnlocalizedName. That should work then! Good tutorials btw!
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Curse PremiumMrgreen33gamer,
Thanks!
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Curse PremiumThumbs up for JAVA CSS HTML Visual Studio and JAVA SCRIPT
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Curse Premium----------------------
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
A full error report has been saved to C:\Documents and Settings\todd trebuna\Desktop\Copy of Add on for minecraft\Test\jars\.\crash-reports\crash-2013-04-29_14.50.16-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 7104044 --------
Full report at:
C:\Documents and Settings\todd trebuna\Desktop\Copy of Add on for minecraft\Test\jars\.\crash-reports\crash-2013-04-29_14.50.16-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 4/29/13 2:50 PM
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows XP (x86) version 5.1
Java Version: 1.6.0_29, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 1044107016 bytes (995 MB) / 1072103424 bytes (1022 MB) up to 1072103424 bytes (1022 MB)
JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Start[net.minecraft.src.IPlayerUsage, ILogAgent, MinecraftFakeLauncher, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 2
ModLoader 1.5.1
mod_Fish Version 1.0
java.lang.ArrayIndexOutOfBoundsException: 1000
at net.minecraft.src.ModLoader.initStats(ModLoader.java:837)
at net.minecraft.src.ModLoader.init(ModLoader.java:810)
at net.minecraft.src.ModLoader.addAllRenderers(ModLoader.java:180)
at net.minecraft.src.RenderManager.<init>(RenderManager.java:96)
at net.minecraft.src.RenderManager.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:417)
at net.minecraft.src.MinecraftAppletImpl.startGame(MinecraftAppletImpl.java:41)
at net.minecraft.client.Minecraft.run(Minecraft.java:726)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d2fef6f5 ----------
I had this error
public void load() should be lowercase.
Could you show me your code?
I added the tutorial for that below my generate structures tutorial
In the WorldGenDirtPile.java change
if (par1World.isAirBlock(par3, par4, par5) && par1World.getBlockId(par3, par4 - 1, par5) == Block.grass.blockID){to
if (!par1World.getBlockId(par3, par4 - 1, par5) == Block.water.blockID && par1World.getBlockId(par3, par4, par5) == Block.water.blockID){Which says that if the block below is not water but the one above is spawn the structure
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Curse PremiumMrgreen33gamer, Thanks.
Sure, I'll give you full credit
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Curse PremiumJust upgraded what I could
Fixed.
Just to let you know, I am currently working on it.
I added it to my tutorials below the generate structure in a biome one
Added the tutorial also under the adding name/recipe one.
Could you please post your code?
Fixed.