I have already madded a custom bow that shots custom arrows, but I would like to know to make my bow give potion effect like poison to an entity when arrow hits it.
Here is my bow class
package items;
public class GunYellowCstoneBow extends Item
{
public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"};
@SideOnly(Side.CLIENT)
private Icon[] iconArray;
/**
* called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
*/
public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
{
int j = this.getMaxItemUseDuration(par1ItemStack) - par4;
ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j);
MinecraftForge.EVENT_BUS.post(event);
if (event.isCanceled())
{
return;
}
j = event.charge;
boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;
if (flag || par3EntityPlayer.inventory.hasItem(mymod.yellowarrow.itemID))
{
float f = (float)j / 20.0F;
f = (f * f + f * 2.0F) / 3.0F;
if ((double)f < 0.1D)
{
return;
}
if (f > 1.0F)
{
f = 1.0F;
}
EntityYellowArrow entityarrow = new EntityYellowArrow(par2World, par3EntityPlayer, f * 2.0F);
if (f == 1.0F)
{
entityarrow.setIsCritical(true);
}
int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);
if (!par2World.isRemote)
{
par2World.spawnEntityInWorld(entityarrow);
}
}
}
public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
return par1ItemStack;
}
/**
* How long it takes to use or consume an item
*/
public int getMaxItemUseDuration(ItemStack par1ItemStack)
{
return 72000;
}
/**
* returns the action that specifies what animation to play when the items is being used
*/
public EnumAction getItemUseAction(ItemStack par1ItemStack)
{
return EnumAction.bow;
}
/**
* Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
*/
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);
MinecraftForge.EVENT_BUS.post(event);
if (event.isCanceled())
{
return event.result;
}
if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(mymod.yellowarrow.itemID))
{
par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
}
return par1ItemStack;
}
/**
* Return the enchantability factor of the item, most of the time is based on material.
*/
public int getItemEnchantability()
{
return 1;
}
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1IconRegister)
{
this.itemIcon = par1IconRegister.registerIcon("themodid:yellowbow");
this.iconArray = new Icon[bowPullIconNameArray.length];
for (int i = 0; i < this.iconArray.length; ++i)
{
this.iconArray[i] = par1IconRegister.registerIcon(mymod.modid + ":" + bowPullIconNameArray[i]);
}
}
@SideOnly(Side.CLIENT)
/**
* used to cycle through icons based on their used duration, i.e. for the bow
*/
public Icon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
{
if(player.getItemInUse() == null) return this.itemIcon;
int Pulling = stack.getMaxItemUseDuration() - useRemaining;
if (Pulling >= 18)
{
return iconArray[2];
}
else if (Pulling > 13)
{
return iconArray[1];
}
else if (Pulling > 0)
{
return iconArray[0];
}
return itemIcon;
}
}
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Here is my bow class
public class GunYellowCstoneBow extends Item
{
public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"};
@SideOnly(Side.CLIENT)
private Icon[] iconArray;
public GunYellowBow(int par1)
{
super(par1);
this.maxStackSize = 1;
this.setMaxDamage(1000);
this.setCreativeTab(mymod.tabmytab);
}
/**
* called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
*/
public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
{
int j = this.getMaxItemUseDuration(par1ItemStack) - par4;
ArrowLooseEvent event = new ArrowLooseEvent(par3EntityPlayer, par1ItemStack, j);
MinecraftForge.EVENT_BUS.post(event);
if (event.isCanceled())
{
return;
}
j = event.charge;
boolean flag = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;
if (flag || par3EntityPlayer.inventory.hasItem(mymod.yellowarrow.itemID))
{
float f = (float)j / 20.0F;
f = (f * f + f * 2.0F) / 3.0F;
if ((double)f < 0.1D)
{
return;
}
if (f > 1.0F)
{
f = 1.0F;
}
EntityYellowArrow entityarrow = new EntityYellowArrow(par2World, par3EntityPlayer, f * 2.0F);
if (f == 1.0F)
{
entityarrow.setIsCritical(true);
}
int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);
if (k > 0)
{
entityarrow.setDamage(entityarrow.getDamage() + (double)k * 0.5D + 0.5D);
}
int l = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);
if (l > 0)
{
entityarrow.setKnockbackStrength(l);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)
{
entityarrow.setFire(100);
}
par1ItemStack.damageItem(1, par3EntityPlayer);
par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
if (flag)
{
entityarrow.cantBePickedUp = 1;
}
else
{
par3EntityPlayer.inventory.consumeInventoryItem(mymod.yellowarrow.itemID);
}
if (!par2World.isRemote)
{
par2World.spawnEntityInWorld(entityarrow);
}
}
}
public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
return par1ItemStack;
}
/**
* How long it takes to use or consume an item
*/
public int getMaxItemUseDuration(ItemStack par1ItemStack)
{
return 72000;
}
/**
* returns the action that specifies what animation to play when the items is being used
*/
public EnumAction getItemUseAction(ItemStack par1ItemStack)
{
return EnumAction.bow;
}
/**
* Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
*/
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
ArrowNockEvent event = new ArrowNockEvent(par3EntityPlayer, par1ItemStack);
MinecraftForge.EVENT_BUS.post(event);
if (event.isCanceled())
{
return event.result;
}
if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(mymod.yellowarrow.itemID))
{
par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
}
return par1ItemStack;
}
/**
* Return the enchantability factor of the item, most of the time is based on material.
*/
public int getItemEnchantability()
{
return 1;
}
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister par1IconRegister)
{
this.itemIcon = par1IconRegister.registerIcon("themodid:yellowbow");
this.iconArray = new Icon[bowPullIconNameArray.length];
for (int i = 0; i < this.iconArray.length; ++i)
{
this.iconArray[i] = par1IconRegister.registerIcon(mymod.modid + ":" + bowPullIconNameArray[i]);
}
}
@SideOnly(Side.CLIENT)
/**
* used to cycle through icons based on their used duration, i.e. for the bow
*/
public Icon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining)
{
if(player.getItemInUse() == null) return this.itemIcon;
int Pulling = stack.getMaxItemUseDuration() - useRemaining;
if (Pulling >= 18)
{
return iconArray[2];
}
else if (Pulling > 13)
{
return iconArray[1];
}
else if (Pulling > 0)
{
return iconArray[0];
}
return itemIcon;
}
}