Okay I have created a simple text tutorial that teaches you how to convert 3D Models into Minecraft Schematics. I have created this one myself because I couldn't seem to find one that actually allowed you to convert the models into actual schematics. I hope this helps anyone else having this problem. Oh and feel free to remove this tutorial if it somehow goes against the forums rules or something idk...
Unfortunately the way I am going to be showing you will not convert textures into blocks (Meaning your entire model will need to be made of just one block)... You need a program called Quibicle Constructor if you want this functionality, it costs $20... IOW I am going to show you the free way... Here is a download link containing all the files you need along with this written tutorial that you see below. https://app.box.com/...cktt4ps8zt2544u
I included these files so in the future anyone can follow this tutorial easily without needing to look for the files and programs also this ensures this tutorial will still work if these programs are no longer existing.
Here is the tutorial contained in the text file found in the rar file linked above:
1. Download a 3D model. You can do this if not done before by going to google and typing "free 3d models". You should see a variety of websites that will let you download free 3D models.
Make sure you DO NOT download a 3D model in the .max file format unless you already have 3DS max installed on your system because this is a closed format (meaning you won't be able to convert .max files online legally).
If you do have it installed (Or downloaded the 30 day Free Trial) you will need to select your 3D model and hit File>Export>Export Selected> Export as a [Insert Name Here].obj file.
2. Now convert your 3D model to a .obj file using a program or an online model converter. Eg. http://www.greentoken.de/onlineconv/
If the file is already converted to a .obj file you can skip this step.
3. Move the .obj file to the "binvox" folder located in the "Step 3" folder.
4. Now open up command prompt by clicking on the Start Button (It looks like the windows logo) and where it says "Search programs and files" type in cmd and click enter on your keyboard.
5. Open up the binvox folder and COPY the Folder PATH by clicking to the right of where is says >binvox and it should highlight the PATH. For example: C:\Users\User1\Desktop\TUTORIAL\Step 3\binvox
6. Now in command prompt type: CD <PASTE PATH HERE> For example: CD C:\Users\User1\Desktop\TUTORIAL\Step 3\binvox
7. Also to paste you must right click and hit paste. Now hit enter.
8. Now type: binvox <Name of 3d model here>.obj -down -down -t schematic -bi <BLOCK ID NUMBER GOES HERE> and click enter on your keyboard, a schematic file should be created in the binvox folder once it is done processing.
For Example: binvox gipshand2-3k.obj -down -down -t schematic -bi 57
The -down command halves the height width and length of the model. By default binvox will make the model fit in a 256x256x256 box. By halving the dimensions twice using the -down command
twice we have converted downsized the model to fit in a 64x64x64 box. You can further halve the dimensions by typing in another -down after the other -down's. So for example if I had
3 -down commands it would make the model fit into a 32x32x32 box. Below explains how there are other commands you can do to be more specific to what you want to happen to your model.
I suggest experimenting with these commands following the order of: <binvox> <NAME OF 3D MODEL> <COMMANDS>.
You can also do other things as well with binvox and your file. You can even view your binvox file using viewvox. Just type in binvox in command prompt when you have already navigated to the binvox folder in command prompt.
It will display a full list of commands.
NOTE: The -ri command does not work... that is why I showed an alternative way of using MCEDIT to make your schematic hollow below...
9. Now if you want the schematic file to be hollow on the inside you need to download MCEDIT and a filter called "Hollow_v1" OR I have also included these files for you.
IF YOU DO NOT WANT YOUR MODEL TO BE HOLLOW THEN SKIP TO STEP 18.
I have included "MCEDIT V0.1.7.1" AND the "Hollowv1" filter in the Step 9 folder. I have already copied the "Hollowv1" filter to the MCEDIT "filter"
folder. However, if you would like to use this filter with newer or older versions of MCEDIT it should work! Make sure to copy the Hollowv1.py filter from the
"Step 9\MCEDIT V0.1.7.1\MCEdit-0.1.7.1.win-amd64\filters" folder into your version of MCEDIT's filters folder.
10. Now open up MCEDIT and click on "Open a level...".
11. Navigate to the TUTORIAL folder and open up the Step11\FLAT WORLD folders. In the FLAT WORLD folder you will see a "level.dat" file, open it up.
12. Now once open we need to import your schematic file... Click the import button at the bottom of the page. It will look like a crane. Now navigate to the "binvox" folder and your schematic file should be in there. Click open and click the import button on the left side of the page.
13. Now that the file is imported you need to make sure the file is how you like it. If the rotation is off or anything else click the clone button located at the bottom of the page. It will look like a square infront of a hollow square. Now use the various tools to move your object like you want it. Once you are done using clone click "clone" on the left hand side of the page.
14. Now that it is cloned you and it should still be selected (if it isn't reselect it) click "filter". Filter is located at the bottom of the page and it looks like a coffee pot.
15. Click on "Add Potion Effect to Mobs" and click on "Hollowv1". Now edit the settings to your liking and click Filter. It is located directly below where it says "http://brightmoore.net".
16. Once the Hollowv1 filter is done processing again it should still be selected (if it isn't reselect your object). Now click the "Select" button and click "Export".
17. Save as a new schematic where you would like to save it and with whatever name you want.
18. Now go to the "Step 18" folder and open up the "Schematic2Blueprint" folder. Inside there should be a Schematic2Blueprint.jar file. Double click it.
19. Now it should open up Schematic2Blueprint. If it gives you an error you probably are missing java so you need to download that by google searching java runtime environment
and downloading the latest version.
20. Now once in Schematic2Blueprint open up your schematic file by clicking File>Open schematic file and navigate to where you saved your schematic file and open it.
21. Once opened you will see images of each layer of your file. You can export each layer as an image automatically to a folder by going to File>Export>One Image per layer
22. Save these images to a folder and now your done! They start numbering at 00 so layer 1 is actually number 00. I would suggest renaming these to make more sense using a utility such as "Bulk Rename Utility".
IF YOU WANT TO HAVE THESE IMAGES ALL PART OF ONE FILE KEEP GOING IF NOT YOU ARE DONE!
23. Now if you want these files in an easily readable cbz or cbr comic book reader file you can do that too! All you do is select all the images at once and use a program such as
Winrar or Winzip to make a zip file containing all the images. Now turn on file extensions (search on google how to do this) and change the .zip OR .rar file extension to a .cbr OR .cbz file extension.
24. Now download your favorite comic book reader/ ereader and it will display each layer on one page. I use "Comic Rack" for this.
I HOPE THIS HELPED YOU CONVERT 3D FILES TO MINECRAFT SCHEMATICS!
I do not claim to own these programs in this tutorial nor do I reserve the right to say I do I am simply providing a means to show users how I converted 3D models into MC schematics. Also I included a simple Flat World so MC Xbox players who do not own MC PC can still follow this tutorial as well!
Hey, I'm in the process of making an Adventure map that takes place in Chicago. I have a .obj file of the entire city of Chicago, and I've tried converting smaller maps in binvox, but they haven't worked. If I give it someone, would you guys be able to figure out how to convert a map in binvox or another program?
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Founder and Leader of Watch Dogs in MinecraftAdventure Map
Founder and Leader of The Z Team; an Adventure Map creator group, developers of Watch Dogs in Minecraft Project.