Then it BEGiNS to start the client ok, says it's rendering the models and stuff... and then says "4 more......" and doesen't crash but simply ceases loading.
Ok. Where it says 4 more, and if it says ModelWhatever, click on the ModelWhatever. This happened to me. There was a duplicate line of code contradicting the other. Clicking on ModelWhatever should take you to the right line.
Edit: Here, I just tested it out, and fixed it.
// Date: 1/21/2013 8:14:19 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
I don't know what it looks like, because I don't have a texture for it.... It was glitching out though, but that may just be because of the texture stuff..... Anyway, yeah try that.
Now there's some sort of error with the soundsystem.
I don't get it. I didn't add any custom sounds or mess with
the sound manager files...ugh...this is such a pain.
Great tutorial. I can't believe I actually found a non outdated tutorial for a crop . However there is one issue... When i generate my world and place down my seeds it turns into a solid block. It would be great if you could find the issue to that and make it more like wheat. thanks for the tut. Fixed......
Thanks for the help. Also I agree with the guy above your last post, you should do some more involving Testificates. Maybe a whole new village is it bit much, but I would really like to be able to add a custom profession. (An example could be a nether traveler that sells stuff from the nether)
Hmmm k. Forget the Entity entity part... What is the 1 error?
Bleach Mod
super. setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
...at least in the recompiler.
Then it BEGiNS to start the client ok, says it's rendering the models and stuff...
and then says "4 more......" and doesen't crash but simply ceases loading.
Edit: Here, I just tested it out, and fixed it.
// Date: 1/21/2013 8:14:19 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package net.minecraft.src;
public class ModelPootpoot extends ModelBase
{
//fields
ModelRenderer neck;
ModelRenderer body;
ModelRenderer leg1;
ModelRenderer leg2;
ModelRenderer tail;
ModelRenderer head;
ModelRenderer mouth;
ModelRenderer stalk2;
ModelRenderer stalk1;
ModelRenderer eye1;
ModelRenderer eye2;
ModelRenderer wing2;
ModelRenderer wing1;
public ModelPootpoot()
{
textureWidth = 128;
textureHeight = 50;
neck = new ModelRenderer(this, 63, 1);
neck.addBox(-4F, -4F, -8F, 6, 8, 5);
neck.setRotationPoint(1F, 11F, -1F);
neck.setTextureSize(128, 50);
neck.mirror = true;
setRotation(neck, 0F, 0F, 0F);
body = new ModelRenderer(this, 28, 8);
body.addBox(-5F, -10F, -7F, 8, 13, 8);
body.setRotationPoint(1F, 11F, 2F);
body.setTextureSize(128, 50);
body.mirror = true;
setRotation(body, 1.570796F, 0F, 0F);
leg1 = new ModelRenderer(this, 36, 34);
leg1.addBox(-2F, 0F, -2F, 3, 8, 3);
leg1.setRotationPoint(-3F, 16F, -1F);
leg1.setTextureSize(128, 50);
leg1.mirror = true;
setRotation(leg1, 0F, 0F, 0F);
leg2 = new ModelRenderer(this, 23, 34);
leg2.addBox(-2F, 0F, -2F, 3, 8, 3);
leg2.setRotationPoint(4F, 16F, -1F);
leg2.setTextureSize(128, 50);
leg2.mirror = true;
setRotation(leg2, 0F, 0F, 0F);
tail = new ModelRenderer(this, 16, 20);
tail.addBox(0F, 0F, 0F, 2, 9, 2);
tail.setRotationPoint(-1F, 10F, 4F);
tail.setTextureSize(128, 50);
tail.mirror = true;
setRotation(tail, 0.2974289F, 0F, 0F);
head = new ModelRenderer(this, 0, 0);
head.addBox(0F, 0F, 0F, 6, 6, 6);
head.setRotationPoint(-3F, 1F, -10F);
head.setTextureSize(128, 50);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
mouth = new ModelRenderer(this, 0, 36);
mouth.addBox(0F, 0F, 0F, 2, 2, 7);
mouth.setRotationPoint(-1F, 3F, -17F);
mouth.setTextureSize(128, 50);
mouth.mirror = true;
setRotation(mouth, 0F, 0F, 0F);
stalk2 = new ModelRenderer(this, 0, 9);
stalk2.addBox(0F, 0F, 0F, 1, 5, 1);
stalk2.setRotationPoint(3F, -2F, -8F);
stalk2.setTextureSize(128, 50);
stalk2.mirror = true;
setRotation(stalk2, 0F, 0F, 0.2974289F);
stalk1 = new ModelRenderer(this, 0, 5);
stalk1.addBox(0F, 0F, 0F, 1, 5, 1);
stalk1.setRotationPoint(-4F, -2F, -8F);
stalk1.setTextureSize(128, 50);
stalk1.mirror = true;
setRotation(stalk1, 0F, 0F, -0.2610765F);
eye1 = new ModelRenderer(this, 38, 0);
eye1.addBox(0F, 0F, 0F, 3, 3, 3);
eye1.setRotationPoint(2F, -4F, -9F);
eye1.setTextureSize(128, 50);
eye1.mirror = true;
setRotation(eye1, 0F, 0F, 0F);
eye2 = new ModelRenderer(this, 24, 0);
eye2.addBox(0F, 0F, 0F, 3, 3, 3);
eye2.setRotationPoint(-5F, -4F, -9F);
eye2.setTextureSize(128, 50);
eye2.mirror = true;
setRotation(eye2, 0F, 0F, 0F);
wing2 = new ModelRenderer(this, 0, 16);
wing2.addBox(0F, 0F, 0F, 0, 13, 7);
wing2.setRotationPoint(5F, 9F, -6F);
wing2.setTextureSize(128, 50);
wing2.mirror = true;
setRotation(wing2, 0F, -0.4833219F, -0.7807508F);
wing1 = new ModelRenderer(this, 0, 16);
wing1.addBox(0F, 0F, 0F, 0, 13, 7);
wing1.setRotationPoint(0F, 8F, 0F);
wing1.setTextureSize(128, 50);
wing1.mirror = true;
setRotation(wing1, 0F, -2.453788F, -0.7807508F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
neck.render(f5);
body.render(f5);
leg1.render(f1);
leg2.render(f2);
tail.render(f5);
head.render(f3);
mouth.render(f3);
stalk2.render(f3);
stalk1.render(f3);
eye1.render(f3);
eye2.render(f3);
wing2.render(f4);
wing1.render(f4);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}
I don't know what it looks like, because I don't have a texture for it.... It was glitching out though, but that may just be because of the texture stuff..... Anyway, yeah try that.
Bleach Mod
I don't get it. I didn't add any custom sounds or mess with
the sound manager files...ugh...this is such a pain.
need to do to fix the error?
I suppose. I already fixed it myself...which takes me back to square 1 with the startclient
errors. I made a post on it. No replies so far...
ok then try the source code itself and see for yourself.
However there is one issue... When i generate my world and place down my seeds it turns into a solid block. It would be great if you could find the issue to that and make it more like wheat.thanks for the tut. Fixed......