Hello and welcome, I've been around at the modding tutorial section for quite a bit of time now and I must say that there is a lot good one out there. This though I promise will be a little bit different from the rest, and I am going to tell you why. Instead of the old subjective mod tutorials I will make a whole new mod from scratch, and you are going to tell me what I should put in it. Of course I will do it in the way I do my mods and I'm not saying that all my ways will be the best way of doing things, but this is how I do it. I won't plan how I will do things before I do the episodes everything will be live and I will try new things on the get-go. This will take you through how a modder work and how it will be like fixing bugs and such.
Now that we are done with the intro let's get into the more exciting stuff.
Videos:
As of now there is no videos. But this tutorial will all be on youtube, and I will put out all the code on github when I'm done with a episode.
Suggestions:
If you have an idea of what to put in this mod leave a comment including this:
Theme: (What type of mod should I make? A magical mod, a technical or ...) Idea: (What you want in it) Textures: (Will you be able to help with the textures for the stuff you want in?)
Pros/Cons:
Thought I could put in what I think will be good about how this series of tutorials will turn out.
So what I mean is the best about this way of doing the tutorials will be that it is live and not scripted in any way, which probably will be the way you will be doing stuff when you start modding as well.
Another good thing about this way of doing things is that you will not have to think about how to update the code to the next version since I will be doing that whenever that is natural.
A bad thing would be that there might be alot of the same type of code since we will be making a lot of the same type of items and blocks. Which means it will be a little bit repeatative.
Another thing that could be a bad thing is that you might end up just copying each line I right down instead of experimenting till you find what you are after yourselves.
License:
This mod will be a open source mod and probably at the same license as pahimar has for his Equivalent Exchange 3 mod, the Lesser GNU Public License. Which means you can always look on the code for the mod, even when it's finished.
Is there not anyone interested in one of these type of tutorials? I would have loved something like this when I started modding in minecraft. And I think this will be a good way for you guys to learn, but if there is no interest I will abort this.
If you need idea's here is one Please make a tutorial on multi block structures (if you do get this tutorial done could you please pm me the tutorial :)) Thank you!
If you need idea's here is one Please make a tutorial on multi block structures (if you do get this tutorial done could you please pm me the tutorial :)) Thank you!
I will try to get to something like this as I go on. But I wouldn't have started with something like this. I would start with something simpler and get that done so that you don't have to think of those things after you are tired with solving harder problems.
But I like seeing your ideas. If you want something to be done please leave a comment about it.
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Curse PremiumHello and welcome, I've been around at the modding tutorial section for quite a bit of time now and I must say that there is a lot good one out there. This though I promise will be a little bit different from the rest, and I am going to tell you why. Instead of the old subjective mod tutorials I will make a whole new mod from scratch, and you are going to tell me what I should put in it. Of course I will do it in the way I do my mods and I'm not saying that all my ways will be the best way of doing things, but this is how I do it. I won't plan how I will do things before I do the episodes everything will be live and I will try new things on the get-go. This will take you through how a modder work and how it will be like fixing bugs and such.
Now that we are done with the intro let's get into the more exciting stuff.
Videos:
As of now there is no videos. But this tutorial will all be on youtube, and I will put out all the code on github when I'm done with a episode.
Suggestions:
If you have an idea of what to put in this mod leave a comment including this:
Theme: (What type of mod should I make? A magical mod, a technical or ...)
Idea: (What you want in it)
Textures: (Will you be able to help with the textures for the stuff you want in?)
Pros/Cons:
Thought I could put in what I think will be good about how this series of tutorials will turn out.
So what I mean is the best about this way of doing the tutorials will be that it is live and not scripted in any way, which probably will be the way you will be doing stuff when you start modding as well.
Another good thing about this way of doing things is that you will not have to think about how to update the code to the next version since I will be doing that whenever that is natural.
A bad thing would be that there might be alot of the same type of code since we will be making a lot of the same type of items and blocks. Which means it will be a little bit repeatative.
Another thing that could be a bad thing is that you might end up just copying each line I right down instead of experimenting till you find what you are after yourselves.
License:
This mod will be a open source mod and probably at the same license as pahimar has for his Equivalent Exchange 3 mod, the Lesser GNU Public License. Which means you can always look on the code for the mod, even when it's finished.
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Curse Premiumhttp://pokefarm.org/_ext/user/pichu_eggs#0
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Curse PremiumI will try to get to something like this as I go on. But I wouldn't have started with something like this. I would start with something simpler and get that done so that you don't have to think of those things after you are tired with solving harder problems.
But I like seeing your ideas. If you want something to be done please leave a comment about it.