Once You have Made The Items Class paste This Into It.
package Max.MaxMod;
import net.minecraft.item.Item;
import cpw.mods.fml.relauncher.*;
import net.minecraft.creativetab.CreativeTabs;
public class GemItems extends Item {
public GemItems(int par1) {
super(par1); //Returns super constructor: par1 is ID
setCreativeTab(CreativeTabs.tabMaterials); //Tells the game what creative mode tab it goes in
}
}
1. Setting Up Eclipse, MCForge, MCP, & JDK
MCForge: http://www.minecraft...pic,8174.0.html
MCP: http://www.mediafire...wjqw/mcp751.zip
JDK: http://www.oracle.co...ds-1880260.html
2. Creating Our First Item
package Max.MaxMod; //Package directory /* * Basic importing */ import net.minecraft.block.Block; import net.minecraft.command.ICommandManager; import net.minecraft.command.ServerCommandManager; import net.minecraft.item.EnumArmorMaterial; import net.minecraft.item.EnumToolMaterial; import net.minecraft.item.Item; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemStack; import net.minecraft.server.MinecraftServer; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.ServerStarting; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLServerStartingEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import net.minecraftforge.common.EnumHelper;; /* * Basic needed forge stuff */ @Mod(modid="MaxMod",name="Max's Magnificent Mod",version="v1") @NetworkMod(clientSideRequired=true,serverSideRequired=false) public class MaxMod { //Enums (Tools & Armors) //Tool //Armor //Telling forge that we are creating these //items //blocks //Declaring Init @Init public void load(FMLInitializationEvent event){ // define items/blocks //adding names //crafting } }Watch The Video If You Have Any Problems.
Once You have Made The Items Class paste This Into It.
package Max.MaxMod; import net.minecraft.item.Item; import cpw.mods.fml.relauncher.*; import net.minecraft.creativetab.CreativeTabs; public class GemItems extends Item { public GemItems(int par1) { super(par1); //Returns super constructor: par1 is ID setCreativeTab(CreativeTabs.tabMaterials); //Tells the game what creative mode tab it goes in } }Sapphire Texture Below (Direct)
DOWNLOAD SAPPHIRE HERE