What it is:
A scoreboard tracking method to detect all sorts of different things in vanilla minecraft.
How to build it:
It is really as simple as making a scoreboard objective with either predefined types, or using the triggers below
To set these all up, make sure you have this setup:
where C = command block
where > = comparator
where - is wire
where i is redsotne torch
where >> is a comparator in subtraction mode
and where G = command block with command: scoreboard players add @p <objective name> <amount per trigger> Item pickup:
Command in block C: "/clear @p <item id>" Potion effect:
Command in block C: "/effect @p <potion effect id> 0"
NOTE: This also clears said effect. When at certain place:
Command in block C: "/testfor @p[x=<x coord>,y=<y coord>,z=<z coord>,r=<range maximum(optinal),rm=,<range maximium(optinal)]" When at certain score:
Command in block C: "/testfor @p[score_<objective name>_min=<minimum score>,score_<objective name>=<maximum score >]" PLEASE GIVE SUGGESTIONS BELOW FOR NEW TRIGGERS