Trying to get minecraft started for my son but it just hangs. Any help appreciated.
Hopefully there's enough info for you below??
I'm a java programmer by trade (at least until a couple years ago - now gone to the .net darkside!) so feel free to drop a little techo speak if you need.
Thanks
Tim
C:\Minecraft>advancedMinecraftErrorTest.bat [spoiler][code] ==Advanced Minecraft error test v1.0== - by theFriedZombie
==Computer info==
SystemManufacturer: ASUSTeK Computer Inc. SystemProductName: G53JW SystemFamily: Unkown SystemVersion: 1.0 Processor: Intel64 Family 6 Model 30 Stepping 5, GenuineIntel NumberOfProcessors: 1
2012-09-22 12:14:51 Full thread dump Java HotSpot(TM) 64-Bit Server VM (23.2-b09 mixed mode):
"Thread-8" prio=6 tid=0x00000000113e0800 nid=0x16a8 waiting on condition [0x0000000015cbf000] java.lang.Thread.State: TIMED_WAITING (sleeping) at java.lang.Thread.sleep(Native Method) at paulscode.sound.SimpleThread.snooze(SourceFile:196) at paulscode.sound.StreamThread.run(SourceFile:88)
"Thread-7" prio=6 tid=0x00000000113e0000 nid=0x21dc waiting on condition [0x0000000015b8f000] java.lang.Thread.State: TIMED_WAITING (sleeping) at java.lang.Thread.sleep(Native Method) at paulscode.sound.SimpleThread.snooze(SourceFile:196) at paulscode.sound.CommandThread.run(SourceFile:133)
"DestroyJavaVM" prio=6 tid=0x000000000222e000 nid=0x232c waiting on condition [0x0000000000000000] java.lang.Thread.State: RUNNABLE
"Minecraft main thread" prio=6 tid=0x000000000c5dd800 nid=0x1e14 runnable [0x000000001272f000] java.lang.Thread.State: RUNNABLE at org.lwjgl.opengl.GL11.nglDrawArrays(Native Method) at org.lwjgl.opengl.GL11.glDrawArrays(GL11.java:1123) at ave.a(SourceFile:137) at ays.b(SourceFile:234) at ays.c(SourceFile:281) at ays.a(SourceFile:315) at auw.b(SourceFile:706) at net.minecraft.client.Minecraft.J(SourceFile:607) at net.minecraft.client.Minecraft.run(SourceFile:535) at java.lang.Thread.run(Thread.java:722)
"Timer hack thread" daemon prio=6 tid=0x000000000c68f800 nid=0x1fe8 waiting on condition [0x00000000124de000] java.lang.Thread.State: TIMED_WAITING (sleeping) at java.lang.Thread.sleep(Native Method) at ani.run(SourceFile:171)
"Snooper Timer" daemon prio=6 tid=0x000000000b040000 nid=0x21bc in Object.wait() [0x000000001138e000] java.lang.Thread.State: TIMED_WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00000000d0de16d8> (a java.util.TaskQueue) at java.util.TimerThread.mainLoop(Timer.java:552) - locked <0x00000000d0de16d8> (a java.util.TaskQueue) at java.util.TimerThread.run(Timer.java:505)
"D3D Screen Updater" daemon prio=8 tid=0x000000000aff3000 nid=0x2248 in Object.wait() [0x000000001095f000] java.lang.Thread.State: TIMED_WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00000000d0de16f0> (a java.lang.Object) at sun.java2d.d3d.D3DScreenUpdateManager.run(D3DScreenUpdateManager.java:436) - locked <0x00000000d0de16f0> (a java.lang.Object) at java.lang.Thread.run(Thread.java:722)
"AWT-EventQueue-0" prio=6 tid=0x000000000c207800 nid=0x2044 waiting on condition [0x000000000f6cf000] java.lang.Thread.State: WAITING (parking) at sun.misc.Unsafe.park(Native Method) - parking to wait for <0x00000000d0de1708> (a java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionOb ject) at java.util.concurrent.locks.LockSupport.park(LockSupport.java:186) at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2 043) at java.awt.EventQueue.getNextEvent(EventQueue.java:521) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:213) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139) at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
"AWT-Windows" daemon prio=6 tid=0x000000000c387800 nid=0x222c runnable [0x000000000caee000] java.lang.Thread.State: RUNNABLE at sun.awt.windows.WToolkit.eventLoop(Native Method) at sun.awt.windows.WToolkit.run(WToolkit.java:299) at java.lang.Thread.run(Thread.java:722)
"AWT-Shutdown" prio=6 tid=0x000000000c331800 nid=0x1458 in Object.wait() [0x000000000cd2f000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00000000d0de1750> (a java.lang.Object) at java.lang.Object.wait(Object.java:503) at sun.awt.AWTAutoShutdown.run(AWTAutoShutdown.java:287) - locked <0x00000000d0de1750> (a java.lang.Object) at java.lang.Thread.run(Thread.java:722)
"Java2D Disposer" daemon prio=10 tid=0x000000000c594800 nid=0x12e4 in Object.wait() [0x000000000cc2f000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00000000d0de1768> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:135) - locked <0x00000000d0de1768> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:151) at sun.java2d.Disposer.run(Disposer.java:145) at java.lang.Thread.run(Thread.java:722)
"Finalizer" daemon prio=8 tid=0x000000000af4f800 nid=0x1354 in Object.wait() [0x000000000b8bf000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00000000d0de1798> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:135) - locked <0x00000000d0de1798> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:151) at java.lang.ref.Finalizer$FinalizerThread.run(Finalizer.java:177)
"Reference Handler" daemon prio=10 tid=0x000000000af49800 nid=0x1f4c in Object.wait() [0x000000000b64f000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00000000d0f272c8> (a java.lang.ref.Reference$Lock) at java.lang.Object.wait(Object.java:503) at java.lang.ref.Reference$ReferenceHandler.run(Reference.java:133) - locked <0x00000000d0f272c8> (a java.lang.ref.Reference$Lock)
"VM Periodic Task Thread" prio=10 tid=0x000000000aff5800 nid=0x2058 waiting on condition
JNI global references: 347
Heap par new generation total 38976K, used 27639K [0x00000000bae00000, 0x00000000bd840000, 0x00000000d0350000) eden space 34688K, 67% used [0x00000000bae00000, 0x00000000bc4cdf58, 0x00000000bcfe0000) from space 4288K, 100% used [0x00000000bcfe0000, 0x00000000bd410000, 0x00000000bd410000) to space 4288K, 0% used [0x00000000bd410000, 0x00000000bd410000, 0x00000000bd840000) concurrent mark-sweep generation total 86656K, used 26547K [0x00000000d0350000, 0x00000000d57f0000, 0x00000000fae00000)
concurrent-mark-sweep perm gen total 29496K, used 17700K [0x00000000fae00000, 0x00000000fcace000, 0x0000000100000000)
Hi Tim. I'd like to verify that you have drivers for your graphics card that support opengl. It looks like you should based on the driver version, but lets give it a test anyway. Testing makes me feel warm and fuzzy.
After you run it it should look something like this. (if this image shows up) Sorry, deleting that image. The version that was of is very old. I just ran the new version myself, and it was nothing like that. Going to try getting a new image up quickly.
Ok, new image. Here:
Sorry. I'm stuck on an old laptop for the time being, so I had to use paint.. lol, hopefully you can get the idea from the picture.
We need OpenGL version of at least 1.3, but it's possible we need even up to 2.0 now
Thanks Hidinginthelight. Not at the poot right now but when I get back will try your suggestion and let you know how I go. I have a bucket load of dev software on the target computer and wonder whether that might be causing the issues...
Trying to get minecraft started for my son but it just hangs. Any help appreciated.
Hopefully there's enough info for you below??
I'm a java programmer by trade (at least until a couple years ago - now gone to the .net darkside!) so feel free to drop a little techo speak if you need.
Thanks
Tim
C:\Minecraft>advancedMinecraftErrorTest.bat
[spoiler][code]
==Advanced Minecraft error test v1.0== - by theFriedZombie
==Computer info==
SystemManufacturer: ASUSTeK Computer Inc.
SystemProductName: G53JW
SystemFamily: Unkown
SystemVersion: 1.0
Processor: Intel64 Family 6 Model 30 Stepping 5, GenuineIntel
NumberOfProcessors: 1
Physical memory: 8192 MB installed, 8116 MB available, 5000 MB free
Virtual memory: 8116 MB allocated, 12420 MB free
OS: Windows 7 Professional, Service Pack 1, 64bits
userprofile: C:\Users\mak.timdeboer-PC
==Video controller info==
Caption=NVIDIA GeForce GTX 460M
ConfigManagerErrorCode=0
Description=NVIDIA GeForce GTX 460M
DriverVersion=8.17.12.5934
InstalledDisplayDrivers=nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Name=NVIDIA GeForce GTX 460M
PNPDeviceID=PCI\VEN_10DE&DEV_0DD1&SUBSYS_20431043&REV_A1\4&1D96D411&0&0018
Status=OK
StatusInfo=
Tip of the day: http://www.pcidatabase.com/
great source for looking up unkown devices
==Java info==
Java location according to the path variable:
C:\Program Files\Java\jdk1.7.0_06\bin\java.exe
can execute java? YES
java is 64 bit
java version "1.7.0_06"
Java(TM) SE Runtime Environment (build 1.7.0_06-b24)
Java HotSpot(TM) 64-Bit Server VM (build 23.2-b09, mixed mode)
==Minecraft pre-tests==
login.minecraft.net resolvable? YES
session.minecraft.net resolvable? YES
Trying to start the minecraft.jar
==End of pre-tests and info, minecraft starts here==
27 achievements
195 recipes
Setting user: player, -
Client asked for parameter: server
LWJGL Version: 2.4.2
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
===========================================================
Here's the point at which it hangs and I dump the thread stacks
===========================================================
2012-09-22 12:14:51
Full thread dump Java HotSpot(TM) 64-Bit Server VM (23.2-b09 mixed mode):
"Thread-8" prio=6 tid=0x00000000113e0800 nid=0x16a8 waiting on condition [0x0000000015cbf000]
java.lang.Thread.State: TIMED_WAITING (sleeping)
at java.lang.Thread.sleep(Native Method)
at paulscode.sound.SimpleThread.snooze(SourceFile:196)
at paulscode.sound.StreamThread.run(SourceFile:88)
"Thread-7" prio=6 tid=0x00000000113e0000 nid=0x21dc waiting on condition [0x0000000015b8f000]
java.lang.Thread.State: TIMED_WAITING (sleeping)
at java.lang.Thread.sleep(Native Method)
at paulscode.sound.SimpleThread.snooze(SourceFile:196)
at paulscode.sound.CommandThread.run(SourceFile:133)
"DestroyJavaVM" prio=6 tid=0x000000000222e000 nid=0x232c waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
"Minecraft main thread" prio=6 tid=0x000000000c5dd800 nid=0x1e14 runnable [0x000000001272f000]
java.lang.Thread.State: RUNNABLE
at org.lwjgl.opengl.GL11.nglDrawArrays(Native Method)
at org.lwjgl.opengl.GL11.glDrawArrays(GL11.java:1123)
at ave.a(SourceFile:137)
at ays.b(SourceFile:234)
at ays.c(SourceFile:281)
at ays.a(SourceFile:315)
at auw.b(SourceFile:706)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Thread.java:722)
"Timer hack thread" daemon prio=6 tid=0x000000000c68f800 nid=0x1fe8 waiting on condition [0x00000000124de000]
java.lang.Thread.State: TIMED_WAITING (sleeping)
at java.lang.Thread.sleep(Native Method)
at ani.run(SourceFile:171)
"Snooper Timer" daemon prio=6 tid=0x000000000b040000 nid=0x21bc in Object.wait() [0x000000001138e000]
java.lang.Thread.State: TIMED_WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x00000000d0de16d8> (a java.util.TaskQueue)
at java.util.TimerThread.mainLoop(Timer.java:552)
- locked <0x00000000d0de16d8> (a java.util.TaskQueue)
at java.util.TimerThread.run(Timer.java:505)
"D3D Screen Updater" daemon prio=8 tid=0x000000000aff3000 nid=0x2248 in Object.wait() [0x000000001095f000]
java.lang.Thread.State: TIMED_WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x00000000d0de16f0> (a java.lang.Object)
at sun.java2d.d3d.D3DScreenUpdateManager.run(D3DScreenUpdateManager.java:436)
- locked <0x00000000d0de16f0> (a java.lang.Object)
at java.lang.Thread.run(Thread.java:722)
"AWT-EventQueue-0" prio=6 tid=0x000000000c207800 nid=0x2044 waiting on condition [0x000000000f6cf000]
java.lang.Thread.State: WAITING (parking)
at sun.misc.Unsafe.park(Native Method)
- parking to wait for <0x00000000d0de1708> (a java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionOb
ject)
at java.util.concurrent.locks.LockSupport.park(LockSupport.java:186)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(AbstractQueuedSynchronizer.java:2
043)
at java.awt.EventQueue.getNextEvent(EventQueue.java:521)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:213)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:163)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:151)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:139)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:97)
"AWT-Windows" daemon prio=6 tid=0x000000000c387800 nid=0x222c runnable [0x000000000caee000]
java.lang.Thread.State: RUNNABLE
at sun.awt.windows.WToolkit.eventLoop(Native Method)
at sun.awt.windows.WToolkit.run(WToolkit.java:299)
at java.lang.Thread.run(Thread.java:722)
"AWT-Shutdown" prio=6 tid=0x000000000c331800 nid=0x1458 in Object.wait() [0x000000000cd2f000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x00000000d0de1750> (a java.lang.Object)
at java.lang.Object.wait(Object.java:503)
at sun.awt.AWTAutoShutdown.run(AWTAutoShutdown.java:287)
- locked <0x00000000d0de1750> (a java.lang.Object)
at java.lang.Thread.run(Thread.java:722)
"Java2D Disposer" daemon prio=10 tid=0x000000000c594800 nid=0x12e4 in Object.wait() [0x000000000cc2f000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x00000000d0de1768> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:135)
- locked <0x00000000d0de1768> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:151)
at sun.java2d.Disposer.run(Disposer.java:145)
at java.lang.Thread.run(Thread.java:722)
"Service Thread" daemon prio=6 tid=0x000000000aff3800 nid=0x1e8c runnable [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
"C2 CompilerThread1" daemon prio=10 tid=0x000000000afe1000 nid=0x1228 waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
"C2 CompilerThread0" daemon prio=10 tid=0x000000000afdc800 nid=0x2140 waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
"Attach Listener" daemon prio=10 tid=0x000000000afdc000 nid=0x2228 runnable [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
"Signal Dispatcher" daemon prio=10 tid=0x000000000afd7000 nid=0x2340 waiting on condition [0x0000000000000000]
java.lang.Thread.State: RUNNABLE
"Surrogate Locker Thread (Concurrent GC)" daemon prio=6 tid=0x000000000afd6800 nid=0x440 waiting on condition [0x0000000
000000000]
java.lang.Thread.State: RUNNABLE
"Finalizer" daemon prio=8 tid=0x000000000af4f800 nid=0x1354 in Object.wait() [0x000000000b8bf000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x00000000d0de1798> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:135)
- locked <0x00000000d0de1798> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:151)
at java.lang.ref.Finalizer$FinalizerThread.run(Finalizer.java:177)
"Reference Handler" daemon prio=10 tid=0x000000000af49800 nid=0x1f4c in Object.wait() [0x000000000b64f000]
java.lang.Thread.State: WAITING (on object monitor)
at java.lang.Object.wait(Native Method)
- waiting on <0x00000000d0f272c8> (a java.lang.ref.Reference$Lock)
at java.lang.Object.wait(Object.java:503)
at java.lang.ref.Reference$ReferenceHandler.run(Reference.java:133)
- locked <0x00000000d0f272c8> (a java.lang.ref.Reference$Lock)
"VM Thread" prio=10 tid=0x000000000af44800 nid=0x1e74 runnable
"Gang worker#0 (Parallel GC Threads)" prio=10 tid=0x000000000212b800 nid=0x1e8 runnable
"Gang worker#1 (Parallel GC Threads)" prio=10 tid=0x0000000002130800 nid=0x22c0 runnable
"Gang worker#2 (Parallel GC Threads)" prio=10 tid=0x0000000002132800 nid=0x1f9c runnable
"Gang worker#3 (Parallel GC Threads)" prio=10 tid=0x0000000002134000 nid=0x2018 runnable
"Gang worker#4 (Parallel GC Threads)" prio=10 tid=0x0000000002138000 nid=0x21f0 runnable
"Gang worker#5 (Parallel GC Threads)" prio=10 tid=0x0000000002139000 nid=0x12ec runnable
"Gang worker#6 (Parallel GC Threads)" prio=10 tid=0x000000000213e800 nid=0x20e4 runnable
"Gang worker#7 (Parallel GC Threads)" prio=10 tid=0x000000000213f800 nid=0x14c8 runnable
"Concurrent Mark-Sweep GC Thread" prio=10 tid=0x0000000006b50800 nid=0x1eac runnable
"Gang worker#0 (Parallel CMS Threads)" prio=10 tid=0x0000000006b4b000 nid=0x1668 runnable
"Gang worker#1 (Parallel CMS Threads)" prio=10 tid=0x0000000006b4e000 nid=0x1974 runnable
"VM Periodic Task Thread" prio=10 tid=0x000000000aff5800 nid=0x2058 waiting on condition
JNI global references: 347
Heap
par new generation total 38976K, used 27639K [0x00000000bae00000, 0x00000000bd840000, 0x00000000d0350000)
eden space 34688K, 67% used [0x00000000bae00000, 0x00000000bc4cdf58, 0x00000000bcfe0000)
from space 4288K, 100% used [0x00000000bcfe0000, 0x00000000bd410000, 0x00000000bd410000)
to space 4288K, 0% used [0x00000000bd410000, 0x00000000bd410000, 0x00000000bd840000)
concurrent mark-sweep generation total 86656K, used 26547K [0x00000000d0350000, 0x00000000d57f0000, 0x00000000fae00000)
concurrent-mark-sweep perm gen total 29496K, used 17700K [0x00000000fae00000, 0x00000000fcace000, 0x0000000100000000)
Download the opengl extension viewer from this page: http://www.realtech-...ew/download.php
After you run it it should look something like this. (if this image shows up)
Sorry, deleting that image. The version that was of is very old. I just ran the new version myself, and it was nothing like that. Going to try getting a new image up quickly.Ok, new image. Here:
Sorry. I'm stuck on an old laptop for the time being, so I had to use paint.. lol, hopefully you can get the idea from the picture.
We need OpenGL version of at least 1.3, but it's possible we need even up to 2.0 now