As a suggestion, and one that would go a very long way towards making these sectious easier to use for everyone... Subcategories within Texturepacks, Mod Discussions, Maps, Videos, and Suggestions.
Something along the lines of:
Texturepacks
-> Player Skins
-> Minor Retextures
-> Full Resource Packs
Videos
-> Update Based
-> Mod Spotlights
-> Texture Spotlights
-> Tutorials
-> Music Videos
-> Animations/Machinima
*scratch that, you pretty much already did this (although you now have 2 sections for LP/livestream), it just wasn't showing for some reason*
Suggestions
-> Biome/World Generation related
-> New blocks
-> New tools
-> New enemies
-> Gameplay Mechanic changes
-> Other Changes
I'm well aware that it would still get cluttered and things would still often end up in more than one spot, or get moved around based on interpretation. But for the most part it would go a long way toward making these areas more usable from the standpoint that most of the content in those areas would be related to that subgroup. Currently, part of the problem with the mods section is that you can wind up searching 8 or 9 pages just for a popular mod (due to the rate of people posting), and is almost useless for browsing to see what is out there or looking for mods along a similar thead since they're all jumbled. The maps and suggestions areas are often a similar situation. Most of the more prominent content creators, or atleast those who really want their content seen can simply request that their thread be moved (to be handled whenever staff has time).
All of the main sections would still allow posting for those things which aren't yet moved, or for those things that don't really fit into any subgrouping, so it would still require some amount of labor, but since you would eventually have fewer topics to manage and sort, you could notice trends in common threads more often and create additional sections or expand the existing ones based on the established framework.
I know someone out there is screaming "Just use the Curse site", or some other mod database. The rather large problem with this is that most of the mods being made are only being posted in the forums since those authors want to use adfly or other link services. Even still, sorry to say, but the categories within the Curse site are just plain rubbish for anyone who is looking for anything other than server administration/content mods. And even then it's primarily smaller mods which are hard to comb through.
I mention this not only as a user of this site, but also with the experience of managing the similar work on another large and active forum. While it may seem like more work getting it setup, the result of people being able to find things and having some idea where to post them eventually pays off. As much as you or those related to you may try to push the Curse site and client onto players/mod makers, the reality is that a vast majority of users who play Minecraft simply prefer to use the forums to find what they want and stay informed.
To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
To me, it is a bit quicker to get to the custom content. That is all I like about it, sadly. I hardly use any other, whats the word, forum "string"? Thanks for tidying up! And keep this website ALIVE!!
Trying to figure out why I no longer have access to my recruitment thread that has been up for awhile. Let alone no one has access to viewing it? I am not sure if the restructure had messed something up since it all happened around same time. It was fine yesterday and now its not.
I think it is a good change and all, but i think you could focus on different things, the only change that i really will like is that mapping andmodding is near the top now. A suggestion for the future i think would be to improve teh "new reply" and "new thread" things, possibly a local image hoster, since image posting has been a problem for ages.
You could have certain rules for posting, such as in the texturepacks sub-forum Thread operators must have at least 2 images in the thread for it to be allowed, and a link in the mods sub-forum.
I think you could make the box a little wider, and a quick 'preview' button to see what your thread will look like. Other than these things, i love these forums. Thanks to all the moderators, owners and whoever else who deserves it
Not to be a ''OMGWTF everything was better back then'' douche but I prefered the old layout. But that's simply because I'm used to it. When I get used to it, I'll like it better. It's certainly better for new members.
Rollback Post to RevisionRollBack
If you want me to reply again, quote my post so I'll get a notification!
I think it is a good change and all, but i think you could focus on different things, the only change that i really will like is that mapping andmodding is near the top now. A suggestion for the future i think would be to improve teh "new reply" and "new thread" things, possibly a local image hoster, since image posting has been a problem for ages.
You could have certain rules for posting, such as in the texturepacks sub-forum Thread operators must have at least 2 images in the thread for it to be allowed, and a link in the mods sub-forum.
I think you could make the box a little wider, and a quick 'preview' button to see what your thread will look like. Other than these things, i love these forums. Thanks to all the moderators, owners and whoever else who deserves it
Mapping and Modding Sectional Rules
As you can see, having pictures is already a requirement for the Texture Packs section. If you see a texture pack thread without pictures, please report it.
Also, if you click "More posting options", it displays a preview of the post.
Rollback Post to RevisionRollBack
Theevilpplz is so fabulous, hetrosexual men turn bi when he passes by.
Something along the lines of:
Texturepacks
-> Player Skins
-> Minor Retextures
-> Full Resource Packs
Mod Discussion
-> Biome/Weather/Realm Mods
-> NPC/Enemy/Wildlife Mods
-> Equipment/Ore/Tool Mods
-> Tech/crafting Mods
-> Block Mods
-> Misc Gameplay Mods
Maps
-> Challenge/CTM Maps
-> Story/adventure Maps
-> Parqour (sp*) Maps
-> Other Maps
-> Map Discussions
Videos-> Update Based
-> Mod Spotlights
-> Texture Spotlights
-> Tutorials
-> Music Videos
-> Animations/Machinima
*scratch that, you pretty much already did this (although you now have 2 sections for LP/livestream), it just wasn't showing for some reason*
Suggestions
-> Biome/World Generation related
-> New blocks
-> New tools
-> New enemies
-> Gameplay Mechanic changes
-> Other Changes
I'm well aware that it would still get cluttered and things would still often end up in more than one spot, or get moved around based on interpretation. But for the most part it would go a long way toward making these areas more usable from the standpoint that most of the content in those areas would be related to that subgroup. Currently, part of the problem with the mods section is that you can wind up searching 8 or 9 pages just for a popular mod (due to the rate of people posting), and is almost useless for browsing to see what is out there or looking for mods along a similar thead since they're all jumbled. The maps and suggestions areas are often a similar situation. Most of the more prominent content creators, or atleast those who really want their content seen can simply request that their thread be moved (to be handled whenever staff has time).
All of the main sections would still allow posting for those things which aren't yet moved, or for those things that don't really fit into any subgrouping, so it would still require some amount of labor, but since you would eventually have fewer topics to manage and sort, you could notice trends in common threads more often and create additional sections or expand the existing ones based on the established framework.
I know someone out there is screaming "Just use the Curse site", or some other mod database. The rather large problem with this is that most of the mods being made are only being posted in the forums since those authors want to use adfly or other link services. Even still, sorry to say, but the categories within the Curse site are just plain rubbish for anyone who is looking for anything other than server administration/content mods. And even then it's primarily smaller mods which are hard to comb through.
I mention this not only as a user of this site, but also with the experience of managing the similar work on another large and active forum. While it may seem like more work getting it setup, the result of people being able to find things and having some idea where to post them eventually pays off. As much as you or those related to you may try to push the Curse site and client onto players/mod makers, the reality is that a vast majority of users who play Minecraft simply prefer to use the forums to find what they want and stay informed.
Trying to figure out why I no longer have access to my recruitment thread that has been up for awhile. Let alone no one has access to viewing it? I am not sure if the restructure had messed something up since it all happened around same time. It was fine yesterday and now its not.
You could have certain rules for posting, such as in the texturepacks sub-forum Thread operators must have at least 2 images in the thread for it to be allowed, and a link in the mods sub-forum.
I think you could make the box a little wider, and a quick 'preview' button to see what your thread will look like. Other than these things, i love these forums. Thanks to all the moderators, owners and whoever else who deserves it
I think it's a lot better than it was before
Mapping and Modding Sectional Rules
As you can see, having pictures is already a requirement for the Texture Packs section. If you see a texture pack thread without pictures, please report it.
Also, if you click "More posting options", it displays a preview of the post.