You know, an idea might just seem out of place to us. That's our opinion. Saying "There's a mod" is warnable because we're suggesting gameplay, not mods. But this is just our opinion, and we're allowed to post that. Also your poll is really biased. The only options are agreeing with you, or seeming like (to someone who has just read this) a bad person.
I feel the more you play the easier things should get, start with wood get stone, then iron then diamond. Being able to build big mining machines(like the ones in BuildCraft) would be next in my list. Now to the point. I feel the setting of minecraft is much like the game "Age of Empires", you start primitive, living in mud hunts, then you build up to medieval and so forth. I feel that in minecraft you are constantly progressing.
Why not progress pass medieval and go to industrial? You can still have fantasy. Being able to go to space in the future doesn't seem all ridiculous to me. I think (although many may disagree), the theme of the game not Fantasy, but progression, and progression to me has no setting set in stone.
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"If it already has been done then it can be done again" or
"If its a mod its possible to be a feature"
My take on it is pretty simple. Minecraft has a style to it. Minecraft players, as a whole, like that style. Things which are a massive deviation from that style will harm it, thus things which are a massive deviation should not be implemented in vanilla minecraft.
It is my sincere hope that minecraft gets integrated mod support, because there are a LOT of cool ideas out there which I believe don't fit in to minecraft's style. A good example is buildcraft, which I've played with and is a phenomenal mod, but which I'd never want to see implemented in to the vanilla game.
It is an unexplained phenomenon at odds with other well-explained objects in the game. There is no origin of the material nor is there an explanation for its electro-biological make-up. With all due respect, it has a great deal of lore.
The game has neither lore, or story. I dont know what point your trying to make here.
Why would you? What's to say an alien race doesn't look remarkably human and given an English-friendly name by Notch? It's still a far stretch from the point (though I will admit that the point I provided is a bit tenuous toward the discussion) that one technology is intrinsically developed simply because it flows chronologically according to the next invention above it. Simply because a society has learned about a washing machine doesn't mean it knows of a toaster (or bread for that matter) though I will agree that certain technologies are understood stepping-stones toward the advancement of society (fire, masonry, and farming for civilization) and others henceforth.
I dont care about "one civi's tech is most likely different from another civi's tech". While it is probably more or less true, its not a good reason for why "technology doesnt belong in Minecraft" assuming that is your opinion on this. Your overthinking it. Also if your going to bring up "well they might be human like us" then whos to say they dont have almost identical technology? All of nature follows a pattern, and sentient beings are no exception. If someone knows how to make a washing machine, chances are they will figure out the car/combustion engine soon if they havent already.
When you are looking at an age-ambiguous game like Minecraft, it becomes difficult to determine what technologies would have developed if indeed they had developed at any point in the timeline.
Minecraft really isnt age ambiguous. When I played the game for the first time, I thought I was destined to build factories and spaceships way down the road perhaps when a new update or future expansion came around. As someone pointed out, I believed the game would progress in technology like an RTS game. Theres already a sort of tech tree. Then all of a sudden the game's damn "fantasy" on the forums.
Most if not all gun concepts ask for ridiculously overpowered mechanics like arrow-fast reload times with double the damage of bows.
Most will try to balance them by breaking them into component builds. (explained on next point)
Component builds will not work as their only purpose is intermediate single-use plans for the complete product. When implemented into the game, the player must remember how to create the components in addition to forming the components into the completed part. I am baffled at how books and bookshelves were able to be made those points considered.
If they do not wish to implement component building, they offer instead a prolonged refill time while stating it as an upgraded bow (it isn't as it has a longer reload time and a different recipe).
If all of the other criticisms were invalid, the gun would either be vastly overpowered or vastly underpowered given an already provided alternative. This means that the gun would be redundant.
So your saying its IMPOSSIBLE to bring a balanced gun/laser/etc mechanic into minecraft, and that it will be under/over powered. That is, by law of logic, a false statement.
Now to help you better understand I will give you a simple example of how I might attempt to go at balancing a few guns into the game, but no doubt mojang would do a better job:
Flintlock/musket/whatever:
Old age muzzle fed weapon
Does 125% dmg of bow (strength)
Four times range as bow (strength over bow)
One shot each reload
4 second reload (weakness over bow)
Requires that player dug far enough to reach redstone and iron and requires a fair amount of it (weakness over bow)
Will wear out over time, but much slower than normal tools (weakness)
Requires a fair amount of ammunition from iron. (weakness)
You should be able to spot the weaknesses yourself from here.
Repeater rifle
Similar concept to repeater rifles invented during the civil war and also ww1
Same damage as bow
4-7 round clip
4 second reload
Requires that the players have dug far enough to reach gold, redstone and iron, and will require a fair amount of
those materials
Requires a fair amount of ammunition from iron.
Degrades like above
Example of iron amunition crafting: placing a single iron stack in a crafting square (like tree trunks) will yeild X amount of ammunition from each single iron bar. I would say four, but precise balancing mechanics take calculations and such which I wont bother doing.
Machine gun/other name
Similar concept as the m16/m4/saw/etc.
Similar traits as above but
Requires gold and iron in combination for ammo (similar to real life in which the inside is lead and outside is
copper for a bullet)
Requires mostly iron and redstone and a little gold to make
Does 75% Dmg of bow, but fires fast enough to make up by far
At least a 30 round clip
As ive said, Mojang will do a much better job at balancing guns into the game and this is a pretty sloppy and quick job at it. Basically weapons have small weaknesses in performance, which are overshadowed by big strengths in performance, against bows, with the larger weakness being their cost.
I was not mad because you threw a few comments into doubt. Do so! I encourage it. I was angry because it seemed you only thought I was making sense because I agreed with you which is highly egotistical. Sarcasm is its own beast and I respect it; but an unfailing ego where "you're right and everyone should agree" needs to go away.
I dont think I really provided that "Im right and your wrong and thats it" sentiment. Maybe it seemed that way because my comments were short but I did so because I wanted you to either do most of the thinking yourself, or come back at me with more points. Now with the "it doesnt fit [with the setting]" thing yeah I guess Im sort of like that, but I believe any human in their right honest-to-themselves mind would know that in most cases it is used far too much and [insert what Ive already said here], so anybody who doesnt find it annoying has a problem, and I dont care. I have provided the "no" choice regardless.
I agree on the premise that it can be a problem if abused (it can be done so easily), there are already circuits in play where members get punished for spam. Holding another rule over our heads is redundant (if you reduce the rules to basic functionality, they all link to respecting fellow members) and more draconic laws generally starve the population instead of improving it.
I try not to overthink things, but I do like to predict outcomes. If your complaint comes to pass, then I simply predict others will come crying for more rules to pass to protect their future articles from the harsh truth. I've been on these forums for a while (check post count) and have seen hundreds of threads cry "if you don't liek, don't say nething and jus go away." to "Make it so saying already suggested is a warnable offense" which is a retaliatory act when someone provides a link to a far superior previous suggestion.
I don't find it annoying simply because I don't find it annoying. I probably wouldn't find it annoying if I saw it on a regular basis. It simply does not stimulate my emotive responses of frustration; though I do find the batshit crazy arguments and counterarguments thoroughly entertaining. 2 and 3 line posts do **** me off, "Doesn't fit" is perfect size for that; but perhaps you should instead of narrowing the scope, expand it so 2 or 3 word responses are against the rules (they are).
Given a list of complaints on a suggestion, which are you more likely to get pissed off at seeing?
I have an actual order to these things.
TL;DR - This one is like a gnat landing on an open wound.
AS (already suggested) - If you provide a source, you're fine. If you simply post that without searching, get off; you're no better than the original poster.
USE SEARCH - They probably have anyway... The point is, you have not provided a source. Again, don't sink to OPs level.
You're totally copying ____ (insert game) - and your referenced game is copying pong. Get over it.
Just be nice! - Nice doesn't do **** but mislead the OP. I prefer being honest. Honest and Nice do not play well together. Occasionally, you can do both. But in the end, sugarcoating that razorblade doesn't change the fact that it's a razor blade (in fact, it only makes it more sharp)
I agree! 1.48x1032 smilies - this one is kind of obvious.
{quote entire long-ass post} I agree - I read it once! Snip that ****!
Seriously, there needs to viewable crafting recipes in the game. Go support this idea. Also click on my profile to view my space thread under find content.
I feel the more you play the easier things should get, start with wood get stone, then iron then diamond. Being able to build big mining machines(like the ones in BuildCraft) would be next in my list. Now to the point. I feel the setting of minecraft is much like the game "Age of Empires", you start primitive, living in mud hunts, then you build up to medieval and so forth. I feel that in minecraft you are constantly progressing.
Why not progress pass medieval and go to industrial? You can still have fantasy. Being able to go to space in the future doesn't seem all ridiculous to me. I think (although many may disagree), the theme of the game not Fantasy, but progression, and progression to me has no setting set in stone.
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Seriously, there needs to viewable crafting recipes in the game. Go support this idea. Also click on my profile to view my space thread under find content.
Well I think it is fair to say the majority wouldn't like this but anyway isn't this what mods are for ?
I mean Mojang aren't going to put every suggestion into the game just because someone thought it would be a good idea.
*Sorry for sounding harsh :/
Exactly what mods are for, but doesn't mean if its a mod it shouldn't be a feature. Also not every mod would make a good feature. In my opinion, buildcraft is a good mod, but I rather not have it as a feature. I would actually much rather have allocator mod as a feature since it fits the game more.
Edited:
I don't think that's 1 bit harsh. Something everyone that posts in this forum should understand.
Exactly what mods are for, but doesn't mean if its a mod it shouldn't be a feature. Also not every mod would make a good feature. In my opinion, buildcraft is a good mod, but I rather not have it as a feature. I would actually much rather have allocator mod as a feature since it fits the game more.
Edited:
I don't think that's 1 bit harsh. Something everyone that posts in this forum should understand.
The game doesnt have too many features right now. Currently, its very dependant on mods which is not a good thing since there is not an official mod client, and technically the game is closed source though people have found ways around. Sins of a Solar Empire is a game dependant on mods and multiplayer, just like Minecraft. I would imagine its community is quite dead right now if my lack of interaction with the game is any indication. Minecraft needs more features. All aspects of the Technic Pack, with some changes, could fit with vanilla.
Seriously, there needs to viewable crafting recipes in the game. Go support this idea. Also click on my profile to view my space thread under find content.
The game has neither lore, or story. I dont know what point your trying to make here.
The story begins when the player loads a new world; with the advent of villages, I'm sure story is soon to follow though I find that point a bit moot, considering that the only effective story is a procedurally generated one from one world to the next.
I dont care about "one civi's tech is most likely different from another civi's tech". While it is probably more or less true, its not a good reason for why "technology doesnt belong in Minecraft" assuming that is your opinion on this. Your overthinking it. Also if your going to bring up "well they might be human like us" then whos to say they dont have almost identical technology? All of nature follows a pattern, and sentient beings are no exception. If someone knows how to make a washing machine, chances are they will figure out the car/combustion engine soon if they havent already.
Just as humans are flexible, natural, and sentient beings, so too are our choices. Not everyone will reach the same goal at the same time. Hell, the advent of many inventions we now take for granted have been done so by mere accident. How are we to assume that the accidents that took place on Earth (electricity) would coincidentally exist elsewhere. Perhaps I am overthinking these things, but the concept remains the same.
Minecraft really isnt age ambiguous. When I played the game for the first time, I thought I was destined to build factories and spaceships way down the road perhaps when a new update or future expansion came around. As someone pointed out, I believed the game would progress in technology like an RTS game. Theres already a sort of tech tree. Then all of a sudden the game's damn "fantasy" on the forums.
I suppose that is the difference between playstyles and perspective. I have always seen it as a proto-medieval/renaissance offering as opposed to a scaling system of technological evolution. As we both have different points of view on the issue and they cannot be proven one way or another, I'll mark this a non-issue as it is an objection of stylistic virtue.
So your saying its IMPOSSIBLE to bring a balanced gun/laser/etc mechanic into minecraft, and that it will be under/over powered. That is, by law of logic, a false statement.
*snip*
Thanks for providing some examples to help substantiate your claim. Also: DO NOT PUT WORDS INTO MY MOUTH. I don't think I've ever said "impossible" anywhere in regards to any claim. I'm not naive, and "impossible" is much more intangible and invalidating than "it doesn't fit". Do not assume that is what I meant... In fact: I was saying "Most gun implementations fail because". If you need me to quote "So your saying" from earlier I will. I've already proven myself to be blunt and forward, why would I beat around the bush now? Essentially, What I was saying is what I said.
I didn't say impossible, I said "Impractical because of implementation deficits. One is a statement of fact(which would be a lie), the other is a statement of personal opinion.
I dont think I really provided that "Im right and your wrong and thats it" sentiment. Maybe it seemed that way because my comments were short but I did so because I wanted you to either do most of the thinking yourself, or come back at me with more points. Now with the "it doesnt fit [with the setting]" thing yeah I guess Im sort of like that, but I believe any human in their right honest-to-themselves mind would know that in most cases it is used far too much and [insert what Ive already said here], so anybody who doesnt find it annoying has a problem, and I dont care. I have provided the "no" choice regardless.
Thank you for that. It has given me a bit more respect for you for doing so.
I saw your space thread. I think I remember criticising it too. But the reason for that wasn't because 'hurr durr space isn't fantasy enough!' it was because I didn't like the idea in itself.
I'd prefer it if minecraft took a magitek/steampunk route than wires/electricity etc. Because it wouldn't fit the setting.
But understand this.
I'm not saying it wouldn't fit the setting because I think that way of doing it is too 'sci-fi' or modern. I'm saying that because in my mind, a new world on minecraft is more or less just a dude waking up on an island, with no real technical knowledge. He's a Crusoe type character. It wouldn't make sense to me for him to have modern technology, but I can see him stumbling on magical red powder or portals or whatever.
Exactly. So eventually, that magic powder would get him to space right? He already has powered minecart rails. Regardless, we shouldnt be too worried about making Steve's circumstances realistic. Its already random and rediculous.
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Seriously, there needs to viewable crafting recipes in the game. Go support this idea. Also click on my profile to view my space thread under find content.
If you feel annoyed or upset at a simple post that someone made on your thread that says 'It doesn't fit with the setting', then you really shouldn't of posted anything. It's just a simple concept to grasp.
If you want to do w/e you want with Minecraft, just play Eve Online and pretend your playing Minecraft a couple years from now..
Would be the same right?
I don't think Minecraft should turn into a starwars like game. But just about everything sciece fiction and modern can be turned into magic or explained otherwise. Guns could become wands that shoot "bullets" of magic, cars could be carts powered by mounted furnaces, Underwater breathing could be a potion or steampunk diving gear (by the way, I'd be fine with some industrial aspects, but nothing overcomplex), jetpacks could be magic armor or another potion, and so on. Whether these ideas are balanced is a completely different issue, many of them would have to be carefully balanced, but my point is modern/sci-fi isn't necessary for the things they do.
"It doesn't fit the setting" is a perfectly valid argument. Just because you don't agree with it that doesn't mean that it isn't correct.
Whether you like it or not Minecraft does have a very strong fantasy setting, and just throwing it out the window because you want space and plasma rifles isn't valid. Nor is the argument that "if Minecraft doesn't do it, than someone else will and Minecraft will die!" I welcome the idea of new crafting games like minecraft, to add variety to the genre. If there was a sci-fi minecraft it would be suitable to have plasma rifles in it becuase it would fit the setting and i'm sure many people would go play it if it was any good. but there would still be a great many people playing minecraft.
I agree that a mixture of magic and technology is an intriguing idea but for minecraft, it just doesn't work.
And if you absolutely want a plasma rifle in Minecraft, well that's what mods are for.
You're one to talk, mr. "I want to travel back in time"
Some things simply do not fit into the game's feel. MC will never be specifically medieval, but all the same it has it's own genre, so to speak, a mix of medieval and magic and Victorian era technologies all into one. That's the feel people talk about when they say that implementations like guns simply don't fit.
While saying that "it doesn't fit into the games feel lols" without an explanation is bad, that applies for any other response. Saying that it doesn't fit is a considerable drawback to what otherwise may be a good idea if in all honesty it just won't work. Examples include magic runes and staves from RS;MC only has a really vague space of magic. Guns are simply too modern and do not fit as opposed to railroads and primitive redstone systems. Space goes along with this.
In conclusion it's wrong to say anything without an explanation, but not going with the game is a considerable concern if explained.
Minecraft is a SANDBOX game!
Lets not forget this you damed critics!
I Personally hate uit when peple say stuff like "It wont fit with the theme!"
What them you damed hobo? Its a SANDBOX GAME
"It takes away too much from the game!"
Then dont use it!, Just because they have somethign, dosent mean you have to use it!
"But its too Overpower-"
ITS A SANBOX GAME DO YOU NOT UNDERSTAND???
Minecraft is a SANDBOX game!
Lets not forget this you damed critics!
I Personally hate uit when peple say stuff like "It wont fit with the theme!"
What them you damed hobo? Its a SANDBOX GAME
"It takes away too much from the game!"
Then dont use it!, Just because they have somethign, dosent mean you have to use it!
"But its too Overpower-"
ITS A SANBOX GAME DO YOU NOT UNDERSTAND???
Its little more than a sandbox game now, its more like a sandbox adventure. ^^
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"If it already has been done then it can be done again" or
"If its a mod its possible to be a feature"
Just because its a sandbox game, doesn't mean there should be a whole lot of overpowered items/weapons. It needs balance to make it a fun experience. You can go on creative mode now and place as much cobblestone or TNT as you want, but people won't say that is overpowered because that is the point of creative mode. In survival, however, your first task is to survive, and so adding something overpowered like a machine gun would make it too easy to survive and the fun of shredding all those creepers would wear off quickly and the game would get boring.
On topic:
Saying it doesn't fit in with the setting should NOT be a warnable offence, BUT I don't think it gives people an excuse to dismiss the idea completely. Let me explain:
Minecraft has its own fantasy-ish style, and by that I mean it doesn't just have modern technology like cars, electricity, guns, things like that; it turns those things into minecarts, redstone, bows and so on. That is the style Notch wants, and that is the style Minecraft has
But still, if someone suggests an idea that you think doesn't fit, say so and explain why and most importantly try to think how their idea could be changed to fit into the theme.
So perhaps just saying "omg noooo whats wrong with you it doesnt fit" should be warnable, but if the statement is backed up with an explanation and improvement suggestion then it should be fine and dandy.
Whatd'yasay?
And thus you put the "creative" in "creative criticism". Its alright to criticize, just back up what your saying with explanations and examples. That why I don't believe saying "there's a mod for that" is a warnable offence all the time. I think mods are probably the best way to show off a suggestion. Though to just say "there's a mod for that" and not go into farther detail or to dismiss the suggestion because of the mod (such as suggesting to just use the mod instead) would be warnable.
Anyways I totally agree with you. Not only is it bad to dismiss a suggestion without explaining why, it also goes against what these forums are about. Furthermore, when someone says "it doesn't fit" or "I don't like it" without explaining why it decreases the creditability of that response. How can I respond to "I don't like it" without knowing the reasons why?
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"If it already has been done then it can be done again" or
"If its a mod its possible to be a feature"
Of course it doesnt fit with the setting. Looking at your example videos, would the high-tech mac looking devices fit with a wooden crafting table? Thats the same reason why Notch modified the modern metal pistons into a more medieval-looking one.
Minecraft doesnt need progress, Minecraft needs balance. On one hand, you cannot turn every tool in Apple-like devices, yet on the other you cannot let the game remain as it is. Like you said, people should be allowed to do what they want. You cannot force people to build those high-tech machinery just to make it more convenient to mine/smelt etc. The only way is the best of both worlds, where the function is high-tech but the default looks is "medieval". Of course, you could always have 2 blocks with the same functions but one is "medieval" while the other is "futuristic", but thats just inefficient.
In addition, a too high/long progress level will seriously hinder new players in a server. Can you imagine trying to join a server and you cannot do what you want because you have all these "advanced" players doing things much faster and more efficiently? Many of these contraptions are simple to set up, bring huge profits and have no drawback except the time required to "advance" to that level. Unlike d-armoured players, those contraptions will never ever die.
If you are that desperate for a progressive minecraft, you could always change texture packs progressively. Eg: Vanilia -> Steampunk -> Tron
Dont just depend on Notch for your Minecraft updates. Thats why modding was invented.
Ps. Your stronger mobs away from spawn point idea wont work in multiplayer, since new players will always be forced to travel far if a server was already on for awhile
Minecraft is a SANDBOX game!
Lets not forget this you damed critics!
I Personally hate uit when peple say stuff like "It wont fit with the theme!"
What them you damed hobo? Its a SANDBOX GAME
"It takes away too much from the game!"
Then dont use it!, Just because they have somethign, dosent mean you have to use it!
"But its too Overpower-"
ITS A SANBOX GAME DO YOU NOT UNDERSTAND???
:laugh.gif:
First of all: its spelled "damned" not "damed".
Second of all: "ITS A SANDBOX GAME U STUPID DUM HOBO" is an invalid argument. Just because it is a sandbox game, doesn't mean you should be able to be an all-powerful god. "but its a sandbox game damed hobo" Yes, but it is also a survival game.
If I could use a really overpowered machine gun that shoots TNT with a blast radius of 1000 blocks, or go to space and bombard Creepers from orbit, then it would no longer be survival, now would it?
Why not progress pass medieval and go to industrial? You can still have fantasy. Being able to go to space in the future doesn't seem all ridiculous to me. I think (although many may disagree), the theme of the game not Fantasy, but progression, and progression to me has no setting set in stone.
"If its a mod its possible to be a feature"
The game has neither lore, or story. I dont know what point your trying to make here.
I dont care about "one civi's tech is most likely different from another civi's tech". While it is probably more or less true, its not a good reason for why "technology doesnt belong in Minecraft" assuming that is your opinion on this. Your overthinking it. Also if your going to bring up "well they might be human like us" then whos to say they dont have almost identical technology? All of nature follows a pattern, and sentient beings are no exception. If someone knows how to make a washing machine, chances are they will figure out the car/combustion engine soon if they havent already.
Minecraft really isnt age ambiguous. When I played the game for the first time, I thought I was destined to build factories and spaceships way down the road perhaps when a new update or future expansion came around. As someone pointed out, I believed the game would progress in technology like an RTS game. Theres already a sort of tech tree. Then all of a sudden the game's damn "fantasy" on the forums.
So your saying its IMPOSSIBLE to bring a balanced gun/laser/etc mechanic into minecraft, and that it will be under/over powered. That is, by law of logic, a false statement.
Now to help you better understand I will give you a simple example of how I might attempt to go at balancing a few guns into the game, but no doubt mojang would do a better job:
Flintlock/musket/whatever:
Old age muzzle fed weapon
Does 125% dmg of bow (strength)
Four times range as bow (strength over bow)
One shot each reload
4 second reload (weakness over bow)
Requires that player dug far enough to reach redstone and iron and requires a fair amount of it (weakness over bow)
Will wear out over time, but much slower than normal tools (weakness)
Requires a fair amount of ammunition from iron. (weakness)
You should be able to spot the weaknesses yourself from here.
Repeater rifle
Similar concept to repeater rifles invented during the civil war and also ww1
Same damage as bow
4-7 round clip
4 second reload
Requires that the players have dug far enough to reach gold, redstone and iron, and will require a fair amount of
those materials
Requires a fair amount of ammunition from iron.
Degrades like above
Example of iron amunition crafting: placing a single iron stack in a crafting square (like tree trunks) will yeild X amount of ammunition from each single iron bar. I would say four, but precise balancing mechanics take calculations and such which I wont bother doing.
Machine gun/other name
Similar concept as the m16/m4/saw/etc.
Similar traits as above but
Requires gold and iron in combination for ammo (similar to real life in which the inside is lead and outside is
copper for a bullet)
Requires mostly iron and redstone and a little gold to make
Does 75% Dmg of bow, but fires fast enough to make up by far
At least a 30 round clip
As ive said, Mojang will do a much better job at balancing guns into the game and this is a pretty sloppy and quick job at it. Basically weapons have small weaknesses in performance, which are overshadowed by big strengths in performance, against bows, with the larger weakness being their cost.
I dont think I really provided that "Im right and your wrong and thats it" sentiment. Maybe it seemed that way because my comments were short but I did so because I wanted you to either do most of the thinking yourself, or come back at me with more points. Now with the "it doesnt fit [with the setting]" thing yeah I guess Im sort of like that, but I believe any human in their right honest-to-themselves mind would know that in most cases it is used far too much and [insert what Ive already said here], so anybody who doesnt find it annoying has a problem, and I dont care. I have provided the "no" choice regardless.
Unless I missed something, I suppose I agree.
Also click on my profile to view my space thread under find content.
THIS says it all:
Also click on my profile to view my space thread under find content.
Exactly what mods are for, but doesn't mean if its a mod it shouldn't be a feature. Also not every mod would make a good feature. In my opinion, buildcraft is a good mod, but I rather not have it as a feature. I would actually much rather have allocator mod as a feature since it fits the game more.
Edited:
I don't think that's 1 bit harsh. Something everyone that posts in this forum should understand.
"If its a mod its possible to be a feature"
The game doesnt have too many features right now. Currently, its very dependant on mods which is not a good thing since there is not an official mod client, and technically the game is closed source though people have found ways around. Sins of a Solar Empire is a game dependant on mods and multiplayer, just like Minecraft. I would imagine its community is quite dead right now if my lack of interaction with the game is any indication. Minecraft needs more features. All aspects of the Technic Pack, with some changes, could fit with vanilla.
Also click on my profile to view my space thread under find content.
Just as humans are flexible, natural, and sentient beings, so too are our choices. Not everyone will reach the same goal at the same time. Hell, the advent of many inventions we now take for granted have been done so by mere accident. How are we to assume that the accidents that took place on Earth (electricity) would coincidentally exist elsewhere. Perhaps I am overthinking these things, but the concept remains the same.
I suppose that is the difference between playstyles and perspective. I have always seen it as a proto-medieval/renaissance offering as opposed to a scaling system of technological evolution. As we both have different points of view on the issue and they cannot be proven one way or another, I'll mark this a non-issue as it is an objection of stylistic virtue.
Thanks for providing some examples to help substantiate your claim. Also: DO NOT PUT WORDS INTO MY MOUTH. I don't think I've ever said "impossible" anywhere in regards to any claim. I'm not naive, and "impossible" is much more intangible and invalidating than "it doesn't fit". Do not assume that is what I meant... In fact: I was saying "Most gun implementations fail because". If you need me to quote "So your saying" from earlier I will. I've already proven myself to be blunt and forward, why would I beat around the bush now? Essentially, What I was saying is what I said.
I didn't say impossible, I said "Impractical because of implementation deficits. One is a statement of fact(which would be a lie), the other is a statement of personal opinion.
Thank you for that. It has given me a bit more respect for you for doing so.
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Exactly. So eventually, that magic powder would get him to space right? He already has powered minecart rails. Regardless, we shouldnt be too worried about making Steve's circumstances realistic. Its already random and rediculous.
Also click on my profile to view my space thread under find content.
Minecraft = Simple
Industrial = Complex
Would be the same right?
Pipes
You're one to talk, mr. "I want to travel back in time"
But, you forget that an open mind is like a fortress with its gates unbarred and unguarded. Also, BURN THE HERETIC!!!
While saying that "it doesn't fit into the games feel lols" without an explanation is bad, that applies for any other response. Saying that it doesn't fit is a considerable drawback to what otherwise may be a good idea if in all honesty it just won't work. Examples include magic runes and staves from RS;MC only has a really vague space of magic. Guns are simply too modern and do not fit as opposed to railroads and primitive redstone systems. Space goes along with this.
In conclusion it's wrong to say anything without an explanation, but not going with the game is a considerable concern if explained.
Lets not forget this you damed critics!
I Personally hate uit when peple say stuff like "It wont fit with the theme!"
What them you damed hobo? Its a SANDBOX GAME
"It takes away too much from the game!"
Then dont use it!, Just because they have somethign, dosent mean you have to use it!
"But its too Overpower-"
ITS A SANBOX GAME DO YOU NOT UNDERSTAND???
Its little more than a sandbox game now, its more like a sandbox adventure. ^^
"If its a mod its possible to be a feature"
And thus you put the "creative" in "creative criticism". Its alright to criticize, just back up what your saying with explanations and examples. That why I don't believe saying "there's a mod for that" is a warnable offence all the time. I think mods are probably the best way to show off a suggestion. Though to just say "there's a mod for that" and not go into farther detail or to dismiss the suggestion because of the mod (such as suggesting to just use the mod instead) would be warnable.
Anyways I totally agree with you. Not only is it bad to dismiss a suggestion without explaining why, it also goes against what these forums are about. Furthermore, when someone says "it doesn't fit" or "I don't like it" without explaining why it decreases the creditability of that response. How can I respond to "I don't like it" without knowing the reasons why?
"If its a mod its possible to be a feature"
Minecraft doesnt need progress, Minecraft needs balance. On one hand, you cannot turn every tool in Apple-like devices, yet on the other you cannot let the game remain as it is. Like you said, people should be allowed to do what they want. You cannot force people to build those high-tech machinery just to make it more convenient to mine/smelt etc. The only way is the best of both worlds, where the function is high-tech but the default looks is "medieval". Of course, you could always have 2 blocks with the same functions but one is "medieval" while the other is "futuristic", but thats just inefficient.
In addition, a too high/long progress level will seriously hinder new players in a server. Can you imagine trying to join a server and you cannot do what you want because you have all these "advanced" players doing things much faster and more efficiently? Many of these contraptions are simple to set up, bring huge profits and have no drawback except the time required to "advance" to that level. Unlike d-armoured players, those contraptions will never ever die.
If you are that desperate for a progressive minecraft, you could always change texture packs progressively. Eg: Vanilia -> Steampunk -> Tron
Dont just depend on Notch for your Minecraft updates. Thats why modding was invented.
Ps. Your stronger mobs away from spawn point idea wont work in multiplayer, since new players will always be forced to travel far if a server was already on for awhile
http://www.youtube.com/user/zenney100
Its like a child whining to his Mom that someone told him his picture wasn't very good.
:laugh.gif:
First of all: its spelled "damned" not "damed".
Second of all: "ITS A SANDBOX GAME U STUPID DUM HOBO" is an invalid argument. Just because it is a sandbox game, doesn't mean you should be able to be an all-powerful god. "but its a sandbox game damed hobo" Yes, but it is also a survival game.
If I could use a really overpowered machine gun that shoots TNT with a blast radius of 1000 blocks, or go to space and bombard Creepers from orbit, then it would no longer be survival, now would it?