Synopsis:
In a world of war, strife and turbulence, two factions must fight each other to rise to power. Using every piece of technology, magic and military force they have, they both struggle to rule the other lands. The story itself, however, lies within their elite forces.
Lore:
Scholars say, before the people took up arms and fought each other for their own lands, there was one nation. A nation where people strived to progress together as one. But due to the ambition of the rulers of the land, that nation tore itself apart. Only several years later, where they able to recover. Even then, there was no longer one nation, but two seperate ones. Those two nations were Elbria, the land of the plains, the fields, and the seas, and Ornav, the nation of the mountains, the valleys, and the skies. Both nations have philosophies different to the other which drove them both to fight for supremacy.
Elbria, known for it's seafaring, adventurous, and magically intuitive people, has been known to be the first to step out of it's borders to explore new lands. As such, they were the first to create ships, and the first to master the art of navigation. Among the many lands they found far away, one of them was a small island filled with scholars who knew much about the arcane. Some of those scholars returned with the Elbrians to the main continent, and there, they created a university for magic and for the potential students of the arcane. Many native Elbrians came to learn at this university, which forever sparked the nation's specialization in magic and knowledge of the arcane arts. The studies included everything from the power of the primal energies, the ability to summon creatures from another realm, and even the ability to alter the weather were topics which only scratched the surface of magic.
Ornav, the nation known for it's hardy, interlligent, and technologically advanced people, was not going to be outdone by it's neighbor. As such, after gathering some of it's most brilliant minds, the first airship, based on the Elbrian designs, was created. This airship, the Icarus, was the first to soar through the skies and explore nuch farther and much faster than the Elbrian ships ever did. This airship was able to explore the mountainous region of Ornav, and one of it's most prominent findings, was an old hermit's laboratory. The hermit quickly followed the airships crew, impressed by the engineering of it, and opened a university on technology. In that university, many new technology was shared: basic electricity, advanced production of steel, a way to harness the power of the crystals some miners found underneath the mountains, and so many more new technologies.
Despite the relatively peaceful rivalry between the two nations, one event sparked the war between the two. After several trading(s) of technologies, everything seemed alright. However, after an Ornavian steam boiler detonated inside the Elbrian palace, nearly killing the royal family, Elbria mobilized it's forces towards Ornav. Coincidentally, on that same day, an Elbrian mana battery malfunctioned, releasing raw mana into the Ornav university of technology, killing many students and instructors there, Ornav mobilized it's forces to attack Elbria. Both sides claimed that the other intentionally attempted to cripple each other in some way. Peace was kept only for a short while before it escalated into a full scale war.
Elbrian citizens and students were levied into the army, and new students were trained in war and healing magic. The people who were untrained in the art of magic were armed with a variety of weapons, ranging from crossbows to longswords, and were sent to the front lines. They became known as the Vanguard. Many losses were sustained, but ultimately, through battle, they became experienced in swordplay, archery, and fighting enemies despite having been outclassed technologically. Another force of the Elbrians were the mages, trained in harnessing primal energy and using life energy to their benefit. They were known as the Sentinels, skilled in magic, both for the destruction of their enemies and the preservation of their allies.
Meanwhile, Ornav took it's elite guards and several airships and stationed them near their borders with the intention of keeping them occupied while the Ornavian intellectuals created a weapon strong enough to turn the tide of the war. Many lives were lost, and several provinces were captured. Eventually, the prestigous airship, the Icarus, was captured and quickly mass produced by the Elbarians. The skies were filled with airships hoisting Elbarian colors. However, it is to be stated that the Elbarians took the outdated Icarus airship, not the later models, the Elbarians had numbers, the Ornavians, advancement and expertise of the skies.
After several months, and after several Ornavian provinces were conquered, the university came out with several new weapons as follows. The clockwork rifle, an improvement of their old flintlock weaponry which improved fire rate and reload time by nearly a third. The Independent Steam Engine Vehicle(ISEV), an innovation of their steam train, basically a steam-powered engine armed with a cannon on top of it, plated with steel and bronze to protect the engine and the pilot. The Drakestomper(nicknamed "flamethrower" by onlookers), a weapon created and designed by a coal miner when he dug his way into a gas pocket underground. It shoots flammable gas, which is quickly ignited, creating controlled blasts of fire. And finally, the Crystal Energy Containment Chamber(CECC), a chamber(ranging in size, varies from something small enough to be carried in your hand to something that requires several men to carry) containing powerful crystalline-based energy, some of the more advanced ISEVs and Drakestompers were able to adapt to the CECC, allowing for quick, and powerful refills of energy. Airships also incorporated the new technologies into them, having powerful cannons, Clockwork Rapid Fire Weaponry(Known as CRFW but commonly called " Machine gun" or "Gatling gun" by levied airship members), and even Drakestompers. The Ornavian flagship, the Daedalus, was powered by the mysterious crystalline energy source. With all these new technologies, Ornav quickly reclaimed it's lost lands from the unsuspecting Elbrians, who had thought they were already winning the war.
Now, with new technologies and new, advanced froms of magic on the rise, both nations rush to war, locked in a deadly stalemate. Only the strength, skill, and will of the elite forces of both nations can hope to break it. Will it end in a long-lasting peace or will it end with one nation controlling the other? That, will be told in time, as the story progresses.
Elbrian Specializations and Groups
The Elbrian Army
Large army composed of levies, guards, and commanders. The bulk of the army lies here, and most of the large battles will be done by this group(to be assisted by one of the other groups)
The Elbrian Navy
Navy composed of ships and airships(and their crews, of course). Ship members are experienced, but airship warfare is new to the Elbrians. Don't expect to be a master airship pilot in the Elbrian army unless it is explained in the biography/storyline.
The Vanguard
A group of elite warriors who distinguished themselves within the first bloody battles which resulted in many deaths on both sides. Skilled in swordplay, archery(bows, crossbows, and repeater crossbows), horseback combat, and trained to handle heavy/enchanted armor.
The Sentinels
Skilled mages, wizards, conjurers, sorcerers, and healers. Invaluable support/artillery group. Can be trained in primal(fire, ice, lightning, earth) magic, healing magic, conjuring magic(summoning creatures that aid the armies) and enchanting magic(imbuing magical properties unto weapons and armor).
The Thaumaturgists
If magic and technology were polar opposites, then the opposite of an engineer would be a thaumaturgist. Thaumaturgists specialize in creating magical artifacts and machines to aid the forces of Elbria. Most do not know how to cast spells, but all thaumaturgists know how to create something that will do it for them. They will not be brought into battle often, and they are not an individual group. Each Elbrian group is complemented by a small group of thaumaturgists.
The Warsworn of Elbria
Elbria's main mercenary army group. If you are a mercenary and wish to join Elbria, refer to this group. No particular set of skills are required to be learned, but anyone who joins this group must be trained/have knowledge of battle. Whether it be magic, technology, or martial skill.
Ornavian Specializations and Groups
The Ornavian Army
Smaller army compared to Elbria, but soldiers are usually well-trained and well-disciplined. Still, this group is the largest force Ornav has, and it will be used in most of it's battles and skirmishes.
The Ornavian Fleet
Flotilla of airships, each airship containing the newest technologies Ornav has to offer. Significantly more well-armed and experienced than the Elbrian Navy. Each crew member is trained for combat and emergency procedures.
The Musketeers
Ornav's elite, trained in gunmanship, airship gunnery, and swordplay(mainly with rapiers, thinblades, and cutlasses). Only the best are accepted into this elite group. Most musketeers are deployed to lead a smaller squadron of men, usually of the Ornavian Army.
The Battlewrenches
A strange group of warriors who split off from the main group of engineers, brought up only recently. Engineers who are trained for battle, using their new crafts to help the other groups. Fighting by daytime, and creating by nighttime, they complement each group beautifully.
The Engineers
A small group of Ornav's most innovative, intelligent, and brightest minds, brought together to help create new technologies that will hopefully turn the war in their favor. They do not accompany the armies, but instead of a headquarters in the Ornav capital, and several forward bases closer to the front lines.
The Silver Wings of Ornav
Ornav's main mercenary war group. Most mercenaries are expected to have skill in serving in an airship and of course, skill in combat. Whether it be by rifle, airship guns, or otherwise.
Important Terminologies(Words that have special meaning within the RP)
Elbria - Nation of the lowlands, home to various schools of magic. Rival of Ornav.
Mana - Source of all magic power.
Mana Pool - A person's innate reserve of mana within them.
Mana Battery - A device used to store raw mana for later use.
Primal - Magic comprising of fire, frost, air, and earth spells.
Mage - Anyone skilled in magic.
Wizard - Mage specializing in primal magic.
Sorcerer - Mage specializing in combat magic.
Conjurer - Mage specializing in summoning magic.
Healer - Mage specializing in healing magic.
Thaumaturgist - Craftsman who specializes in creating magical devices. Counterpart of the Engineer.
Vanguard - Member of Elbria's Vanguard group. Counterpart of the Musketeer.
Sentinel - Member of Elbria's Sentinel group. Counterpart of the Battlewrench.
Warsworn - Elbrian mercenary
Ornav - Nation of the mountains, home to the skilled inventors of many new technologies, like the airship.
Rival of Elbria.
Airship - Blimp or zeppelin used for travel and combat.
ISEV - Independent Steam Engine Vehicle. Basically, it is an Ornavian steam-powered tank.
Drakestomper - Ornavian weapon mounted onto airships, ISEVs, or turret platforms. Acts as a flamethrower.
CECC - Crystal Energy Containment Chamber. Ornavian battery that stores crystalline energy.
Crystalline Energy - Energy taken from Ornavian power crystals found underground.
Musketeer - Member of Ornav's Musketeer group. Counterpart of the Vanguard.
Battlewrench - Member of Ornav's Battlewrench group. Counterpart of the Sentinel.
Engineer - Craftsman who specializes in creating technological devices. Counterpart of the Thaumaturgist.
Silver Talon - Ornavian Mercenary.
Bit - Copper coin, lowest measure of currency. One bit is worth one unit of currency.
Silver - Silver coin, one silver is worth one hundred bits or one hundred units of currency.
Sovereign - Gold coin, highest measure of currency. One sovereign is worth one hundred silvers, or 10000 units of currency.
*To clarify, you could probably buy a loaf of bread for ten bits, while you could probably buy a pistol for twenty-five silvers.*
Rules
NOTE: This assumes you know all these terms beforehand. If you want some more information, feel free to PM me.
1. No Powergaming
2. No Metagaming
3. No God-modding
4. No forcing an action onto another RP'er. i.e. "Decapitates player A in one swing" rather than "Swings battleaxe at player A's head"
5. Proper grammar, spelling, and pronounciation will be monitored.
6. Disguise the word "Drakestomper" inconspicuously in the biography or other section. Simply writing Drakestomper in the other section risks denial.
7. The more seemingly overpowered your character is, the stricter I'll be in monitoring your RP.
8. Likewise, the more seemingly underpowered your character is, the more lenient I'll be in monitoring the RP. Just don't be caught doing something your character can't do in the RP.
9. I don't mind long biographies, in fact, I prefer them(as long as they're good, and they don't go around the same topic repeatedly)!
10. I will allow MINOR control of NPC's when I permit it. Otherwise, NPC's are not be controlled.
Application Format (Remove statements enclosed by parentheses)
(Note: Remember, it's not an uncommon sight to see an Ornavian mage or an Elbrian engineer. Their counterparts are just held in higher respect.
Name: (Your character's name. Full name, preferably)
Age:(Your character's age. Preferably above 16.)
Personality:(Your character's personality towards other characters or NPCs.
Appearance: (How your character looks like. Pictures will work, but a written one is also good.)
Birthplace: (Elbria or Ornav. Remember, you CAN be an Elbrian who joined the Ornav forces or vice versa.)
Biography:(Your character's "life story" before he entered one of the groups.)
Faction: (Elbrian or Ornavian)
Faction Group: (Refer to the Elbrian and Ornavian Specializations and groups)
Strengths: (Character's strengths, try to balance this with your weaknesses. If you have more strengths, I'll be stricter in the RP towards you.)
Weaknesses: (Character's weaknesses, if you have more weaknesses, I'll be more lenient in the RP. Just don't let me catch you do something your character can't do.)
Other: (Anything else you'd like to add?)
Accepted Applications
Elbrian Characters
Rowan Reginold - CloakedShadow
Name: Rowan Reginold
Age: 26
Personality: Cold towards enemies, and cautious towards neutrals or strangers but otherwise a relatively friendly person. He is usually silent and will only speak when necessary.
Appearance: Tall and skinny, his dark brown hair compliments his strange, wise, grey eyes. He has a distinctive steel claw in the shape of an eagle's talons attached to his left hand, and a small repeater crossbow strapped to his left wrist.
Birthplace: Ornav
Biography: Born as the son of a Silver Talon mercenary father and an Elbrian soldier mother, Rowan's parents were surprised to see their child born with a malformed hand. The surgeon reccommended the removal of the diseased hand, and his parents quickly agreed to do so, after which, the couple travelled to Elbria to raise their child.
He was raised in an Elbrian village, where he honed his ability to learn in school, his ability to fight with in close quarters with his father, and his ability to fight at a distance with his mother. By the time he was 17, he had already learned everything the village, and his parents had to offer. His father fashioned an iron claw to be attached to his left arm, and his mother tinkered with a small crossbow that could fire several shots before needing to be reloaded. Both were given to him when he came of age(became eighteen), and he couldn't be happier.
When the hostilities resumed, Rowan's father had to return to the mercenary company to re-enlist. Rowan and his mother promised not to interfere in the war, and let him rejoin his comrades. Several weeks after the departure, Rowan was shocked to see that his father had been killed. Not by Elbrians, but by an Ornavian airship crew who had intercepted and promptly killed the passengers with the new Drakestomper prototype. Infuriated, he quickly signed up for the Elbrian Vanguard despite his mother's protests. He swore to avenge his father, even if it meant slaying every Ornavian he encountered. He would not rest until he found his father's killers.
He progressed through the ranks of the Vanguard quickly, besting many of his opponents dispite having a lack of second hand. Although most Vanguards prefer a longsword or broadsword, Rowan chose an unorthodox weapon for his disabilities: a swordbreaker(To clarify, swordbreakers were large, unwieldy blades with many nooks, nicks, and holes along the edges of the blade. The blade was meant to block other strikes from other swords, and when the sword would get caught in one of the holes, the user could quickly(and forcefully)jerk, twist or rotate the sword in an effort to disarm to destroy the weapon the opponent was using. Swordreakers usually require both hands to function, making it a two-handed weapon.). He was promoted to an Elite Vanguard, being placed on special assignments frequently, whether it be some form of battle, defense or special operation.
Faction: Elbrian
Faction Group: Elbrian Vanguard
Strengths: Rowan is trained in fighting up close and from afar. He can take out someone from a distance or tear someone to shreds with both his claw and sword or disarm them. Rowan is also intelligent and inquistive, his scholar-like attitude allow him to quickly learn things others could not. He is brave in combat, due to his Vanguard origin.
Weaknesses: His lack of a left hand leaves a blindspot around his left side. Skilled swordsmen can spot this and exploit this. He is very proud, and would, metaphorically, prefer to spend more on the cure rather than preventing it in the first place. He will never surrender in combat unless forced to do so or told to do so by someone he trusts. This sometimes leades to situations where he is worse off because of doing so. Occasionally, he lets his emotion and passion for revenge get the better of him rather than thinking rationally. He also has a distrust(and fear) of flying in an airship due to the news of his father dying in one.
Other: Not an NPC, btw.
Keaton Shepard - TheDayAfterTomorrow
Name: Keaton Shepard
Age:22
Personality: Well kept, friendly towards others, kind, loyal, and honorable.Appearance:He has thick defined sideburns, with shaggy brown hair, he has hazel eyes, and a overall strong facial complexion, although he tries to hide it, a light weight magic bronze brace covers his shoulders and neck. He is fairly tall, and has a nice muscular build from all of the training he endures, usually has a quiver strapped on his back, along with his lightweight recurve bow.
~Drakestomper~
Birthplace: Ornav
Biography:Keaton was born on a cold wintry day, several months his parents burned a small complex to the ground in Ornav, with a small branch of the Ornavian army hot on their tails. They assumed he would live the best life in Elbria to be taken across the border, due to tensions heating up, they didn't want anything to happen to him, they hid his fragile body in a bit of farming equipment, to be smuggled across the border. They were found and shot for treason. The equipment was delivered to a small farming region in Elbria.
Since his parents passed away before giving the smuggler proper instructions, he did not know to tell the farmers, when the turned the machinery on, it crushed the baby, when they heard the screams and cries it was much too late, the babies shoulders and neck took the brunt of the impact, his shoulder blades crushed beyond any repair, they took him to the most well known thaumaturgist in the area, he crafted a perfectly fitting magical brace that fit and conformed to the babies neck and shoulders,it was implanted into his back, it allowed him to function such as other toddlers did, the brace expanded and grew to his body using magic as he grew, he believed the farmers were his parents, his childhood was normal despite his injuries.
In his teens, he took a ranging class, despite his injury he was a natural at it, while others studied books, he was shooting a bow, perfecting his skills as often as possible he aspired to be something more. He dropped out of his studies entirely at 18, he began training with the vanguard rangers, picking up tips and even joining himself. While others used crossbows, and other ranged weapons, he stuck with the bow, he was very skilled in the arms of using a bow, and even a short sword if necessary, at first he was in the vanguard to perfect his skills, then some terrible news hit him like a freight train. The farmers he had come to love and know as family, had been bombed by a fleet of airships, he vowed revenge against those who took the lives of his parents.
Faction:Elbria
Faction Group: Vanguard Ranger
Strengths: The brace on his shoulders, increase his strength capabilities, and are always ready shoulder guards. He has patience, is adept at using a bow and a short sword, for the most part has a clam personality,he is strong and is a good leader.
Weaknesses: Although his shoulder brace is for the most part helpful, it can get in the way sometimes. He has a somewhat short temper.
Marcus Redfield - TheCyanTortoise Name: Marcus Redfield
Age: 27
Personality: Marcus is an arrogant, self-centered fellow, and rightly so. His loud boasts and declarations, although aggravating, are nevertheless true. He is quick to tease and sharp with his tongue, and a self-diagnosed narcissist. In battle, these characteristics carry over, as he enjoy playing with his opponents, or performing otherwise ‘showy’ or ‘flashy’ displays of his combat mastery. Personally, Marcus is always looking for a challenge, something to test his skills on.
Appearance: Although thin, Marcus is also incredibly well-muscled, lean and taut like a steel cable. He has no scars to speak of, a source of his frequent praises. His face is long and narrow, almost elfish in a way, with two emerald eyes set above a sloping, pointed nose. His mouth is ringed with laugh lines, yet has a hint of determination set in the way he purses his lips when faced with a difficult situation or particularly skilled opponent.
Birthplace: Ornav
Biography: Although he was born to the nation of Ornav, Marcus never had any fascination with the clunky, flawed machinery of his homeland. While others found beauty in the form of the machine, he found grace within the order and potential of natural things, specifically the human body. Striving to unlock the power he knew could be harnessed by his form, Marcus began training, first to harden and shape his body, then to perfect all it could accomplish.
In order to continue his ‘studies,’ as he called them, Marcus joined the Ornavian Army, progressing through the ranks with unparalleled speed and ambition. As a reward for his tireless service, Marcus was allowed to join the Musketeers, mastering the sword, the gun, and airship combat within record time. But even that was not enough. Obsessed with perfecting himself, Marcus sought the only other thing which he knew would improve him farther than he had already improved himself. Magic. However, he realized that the Ornavian understanding of the magical arts was restricted by ignorance and prejudice. He needed Elbria to fulfill his goals.
And so it was, one night on patrol aboard the airship Goliath, that Marcus made his move. Crossing over into Elbrian territory, he caused one of the Goliath’s engines to stall, sending the ship into a slow, but noticeable decent. Despite the Ornavian engineers’ best efforts, the Goliath was apprehended by the Elbrian military. Marcus was nowhere to be found. Instead, he had jumped ship once they were close enough to the ground, using a sophisticated prototype flight harness called the Icarus. Gliding safely to the ground, Marcus continued on foot his infiltration into Elbria.
Several months later, a major engagement at Black Rock Pass, a crucial source of coal, was being fought between the two nations. Elbrian numbers were low, their moral even lower. Thankfully, the arrival of a battalion of mismatched Warsworn soon joined the fight, grinding against the Ornavian behemoth. However, it was one man that turned the tide of the battle. Soaring through the air on a marvel of technology, one of the Warsworn could be seen picking enemy soldiers off with practiced, calculated precision, almost predicting the movements of the Ovarian forces. When he was finally brought to earth, the Warsworn was reported fighting with such unbelievable grace and speed that the Elbrians simply stopped their attack and watched. In a beautiful, gruesome dance of death, Marcus had carved through man after man, routing the Ornavian forces.
When asked how he had managed to accomplish such a task, Marcus simply laughed, allowing the tenuous hold he had on the magic bound to his body to slip free.
Faction: Elbrian
Faction Group: Warsworn
Strengths: Marcus is a master of combat, able to fight with sword or gun with incredible proficiency, while also efficiently operating inventions such as the Drakestomper or Gatling gun. His strength supersedes that of a normal soldier, as does his agility and intelligence. He is a tool meant for death. In addition, Marcus also possesses a very limited hold on magic, using it mainly to bolster his combat abilities.
Weaknesses: Marcus is an extreme perfectionist and egotist, and as a result, will put himself first and foremost. This runs the consequence of putting the group in danger, and leaving him stranded against hordes of enemies. Marcus also has the obsessive desire to win and improve, constantly searching for bigger and better things to take down or kill. Eventually, he will meet his match, and die as a result of his overconfidence. In regards to his magic, he has only the faintest hold on it, and while he can use it to boost his combat prowess, it does take a toll, effectively ‘eating away’ the fibers in his muscles. Should he use the magic for too long, the magic would potentially erode his muscles away to dust, leaving him helpless and most likely dead.
Other: Drakestomper. But besides that, a quick note; The Gatling gun was named so because of its inventor, Richard Gatling. It may be more realistic for the Ornavians to call it the machine gun, rather than by the name of a man who does not exist. (Unless this is in an oddly futuristic universe, in which case, I apologize.)
Ornavian Characters
Scarlet Near Stratos - ZixUni
Name: Scarlet Near Stratos
Age: 23
Birthplace: Ornav
Biography:((Gotta rewrite this entire thing...))
Scarlet was born into a very fortunate family, Her father being one of the head researchers that discovered what the Crystals could do, And her mother being the daughter of a high ranking naval fleet himself. Her parents had a lot of money. When scarlet got old enough to know what war was, she'd already been sold on the idea of joining the Ornav naval fleet. They were the coolest thing ever to her. She wanted to be one of the pilots, OR EVEN Co-pilot to one of those huge amazing ships.
At age 16 that is when the war broke loose, and she witnessed what the naval troops could do to protect her and her family from the forces like the Elbrian. After being safe enough to, she started training herself to join the academy. She trained hard, Gaining strength, And she gained increased mobility, Being a beautiful girl (that most men could fall for easily) her parents were suprised that she'd give up the married life that she could have, To join the Naval fleet.
Scarlet was accepted into the academy, and through hours and timeless screwups in the academy, she had earned the highest scores in the academy, And was more than ready to join the Naval fleet. When she joined there wasn't too much going on, When her comrades had let their guard down, She stayed ever so Vigilant. When the elbrian naval fleet attacked the Ornav naval fleet, she knew that they'd pull through, The size of their fleet was nothing compared to the many Naval commanders and Naval soldiers that were armed and trained just like her.
She witnessed the deaths of several friends that she made onboard, And after these experiences, She has become less eager than she was as a child. Still very agile and combat ready, her emotions were the only thing keeping her from being the best she could be. Every time she kills an Elbrian, she is thankful her parents can live on, Though she has no Idea that her parents had been murdered in cold blood, She still believes she is doing her duty to protect them, The only thing keeping her up enough to fight the elbrian's is the thought of defending her parents, who are unkowingly, Non-existant. Drakestomper Faction: Ornavian Faction Group: Naval Fleet
Strengths: She is very Smart and Agile, And she knows how to handle small arms.
Weaknesses: Her emotions can often lead to her messing up, She is not very strong, She cannot carry much weight, Nor is she good with ship repairs, or first aid. She cannot use magic
Other: Her appearance:
Erick Schnieder - Ampulugator
Name: Erick Schnieder
Age: 21
Personality: Relaxed, Sarcastic, Happy
Appearance:
Birthplace: Elbrian
Biography: Erick was already creative when he was a kid. He loved to draw and think of many things that could be made possible. When he heard that there was a academy about technology in Ornavian was he ready to pack his things and get there. He thought that it was his chance to make his ideas reality. He never really liked magic somehow, it was too common in Elbrian. He took a long journey there to learn about technology and creating things with it. But..
He never wanted to use them as war tools. He liked using guns for hunts or competitions, but never to kill real people with it nor did he want to make machines for death. Then the day came where the war broke out, since many people got killed through occurences on that each country blamed each other. And so was he forced to get into the army, as a battlewrench. Shooting at the day, creating in the night. But he decided to stay optimistic and meet new friends and other people, even though it made him pretty sad that his family was still in Elbrian.
Faction: Ornavian
Faction Group: Battlewrench
Strengths: Aiming with guns, Running
Weaknesses: Medium Automatonophobia,
Other: dat one delicous flamethrower Adder "Deadeye" Hawkins - iceinfly Name: Adder "Deadeye" Hawkins
Age: 25
Personality: Towards Ornavians he is: Happy, energetic, hard working, cocky. Towards Elbrians he is: Hostile at first, cocky, solemn, and dark.
Appearance: He is tall (about 6' 2") and slender. He has hazel eyes and long black hair. He has a goatee which is the same shade of black as his hair. He always has his gun by his side. He has a peg leg.
Birthplace: Elbria
Biography: Adder was born to a impoverished family. Both him and his family lived off of the spare change that another man just so happened to have in his pocket. He lived with 3 sisters, 2 brothers, and a mother. All of which were unable to tend to the family. Adder was forced to find food for his family. In order to do this, he would pick up the scraps that he found and feed them to his family, but two words were always in his mind "not enough."
In order to find "enough" food to sustain his family Adder was forced into a life of crime, he needed to steal the stashes that others had accumulated and feed it to his family. He would climb into houses through open windows and unlocked doors and come out with "enough" food to feed his family for a single day. But soon, the local authorities began to catch on that somebody was stealing other people's food. They started an investigation but, because of the low amounts of food that he was stealing, never caught Adder. That was, until that one fateful day. Adder was stealing food from a house when he was caught by the authorities who had surrounded said house. It seemed he had been set up, but the only people that know where he was going was his family. He came to the conclusion that one of his 5 siblings or worse, his mother had turned him in to the authorities to collect the bounty.
His punishment was the same as it was for any thief... loss of a leg. He was carried to the town square and, after a swift, public maiming, the deed was done. Adder was stuck, he could not buy food for he had been disowned by his family. He could not steal food for he had no leg. So, Adder did the only sensible thing to do. He started hunting. Adder bought a musket with the money he had also stolen from those houses and began to hunt. He started off by shooting small game and then, as his skills grew, moved on to much larger targets. But, once again, the gunfire that was heard in the countryside was heard by the authorities and he was kicked out of the town for scaring citizens.
Drakestomper Without anywhere to go, Adder was determined to get back at the authorities, nay, the empire that had ruined his life. So, he joined the Ornavian military. At first, Adder was denied access to the military because of his crippling injury, but, after Adder showed that his skills with a rifle were fare better than most other new recruits, he was hired onto the Ornavian navy as a sharpshooter. His skills improved over time until finally he was promoted to the role of Musketeer, for his skills with the new clockwork rifle were unmatched even by some of the professionals.
Faction: Ornavian
Faction Group: The Musketeers
Strengths: He is capable of shooting an specific enemy off of an airship, while the two are both flying, at beyond normal range. He also is trained in ship gunnery ((yes that is what it is called)) and has basic training in swordplay. Weaknesses: He is missing a leg, having a peg in its place, this prevents him from doing most movement skills other than climbing ladders. He cares more about the thrill of one kill than the victory of a battle. He will NEVER leave his gun, his gun and him have been through a lot.] Staff Members
Staff members will be recruited when people distinguish themselves in the RP. All staff members are expected to try and keep the RP active and alive.
CloakedShadow - Admin
Got questions? Let me know in a PM(personal/private message) or post it on this thread. I'll try to answer it to the best of my ability.
If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
"You don't get to be in charge of a group dedicated to taking down titans, by fleeing from the targets. You get them by staining your best pair of pants and killing. The only problem I have is, The stains aren't blood."
Scarlet was born into a very fortunate family, Her father being one of the head researchers that discovered what the Crystals could do, And her mother being the daughter of a high ranking naval fleet himself. Her parents had a lot of money. When scarlet got old enough to know what war was, she'd already been sold on the idea of joining the Ornav naval fleet. They were the coolest thing ever to her. She wanted to be one of the pilots, OR EVEN Co-pilot to one of those huge amazing ships.
At age 16 that is when the war broke loose, and she witnessed what the naval troops could do to protect her and her family from the forces like the Elbrian. After being safe enough to, she started training herself to join the academy. She trained hard, Gaining strength, And she gained increased mobility, Being a beautiful girl (that most men could fall for easily) her parents were suprised that she'd give up the married life that she could have, To join the Naval fleet.
Scarlet was accepted into the academy, and through hours and timeless screwups in the academy, she had earned the highest scores in the academy, And was more than ready to join the Naval fleet. When she joined there wasn't too much going on, When her comrades had let their guard down, She stayed ever so Vigilant. When the elbrian naval fleet attacked the Ornav naval fleet, she knew that they'd pull through, The size of their fleet was nothing compared to the many Naval commanders and Naval soldiers that were armed and trained just like her.
She witnessed the deaths of several friends that she made onboard, And after these experiences, She has become less eager than she was as a child. Still very agile and combat ready, her emotions were the only thing keeping her from being the best she could be. Every time she kills an Elbrian, she is thankful her parents can live on, Though she has no Idea that her parents had been murdered in cold blood, She still believes she is doing her duty to protect them, The only thing keeping her up enough to fight the elbrian's is the thought of defending her parents, who are unkowingly, Non-existant. Drakestomper
Faction: Ornavian
Faction Group: Naval Fleet
Strengths: She is very Smart and Agile, And she knows how to handle small arms.
Weaknesses: Her emotions can often lead to her messing up, She is not very strong, She cannot carry much weight, Nor is she good with ship repairs, or first aid. She cannot use magic
Other:
Her appearance:
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<- Corporal Jade Iren Buckley
"You don't get to be in charge of a group dedicated to taking down titans, by fleeing from the targets. You get them by staining your best pair of pants and killing. The only problem I have is, The stains aren't blood."
Scarlet was born into a very fortunate family, Her father being one of the head researchers that discovered what the Crystals could do, And her mother being the daughter of a high ranking naval fleet himself. Her parents had a lot of money. When scarlet got old enough to know what war was, she'd already been sold on the idea of joining the Ornav naval fleet. They were the coolest thing ever to her. She wanted to be one of the pilots, OR EVEN Co-pilot to one of those huge amazing ships.
At age 16 that is when the war broke loose, and she witnessed what the naval troops could do to protect her and her family from the forces like the Elbrian. After being safe enough to, she started training herself to join the academy. She trained hard, Gaining strength, And she gained increased mobility, Being a beautiful girl (that most men could fall for easily) her parents were suprised that she'd give up the married life that she could have, To join the Naval fleet.
Scarlet was accepted into the academy, and through hours and timeless screwups in the academy, she had earned the highest scores in the academy, And was more than ready to join the Naval fleet. When she joined there wasn't too much going on, When her comrades had let their guard down, She stayed ever so Vigilant. When the elbrian naval fleet attacked the Ornav naval fleet, she knew that they'd pull through, The size of their fleet was nothing compared to the many Naval commanders and Naval soldiers that were armed and trained just like her.
She witnessed the deaths of several friends that she made onboard, And after these experiences, She has become less eager than she was as a child. Still very agile and combat ready, her emotions were the only thing keeping her from being the best she could be. Every time she kills an Elbrian, she is thankful her parents can live on, Though she has no Idea that her parents had been murdered in cold blood, She still believes she is doing her duty to protect them, The only thing keeping her up enough to fight the elbrian's is the thought of defending her parents, who are unkowingly, Non-existant. Drakestomper
Faction: Ornavian
Faction Group: Naval Fleet
Strengths: She is very Smart and Agile, And she knows how to handle small arms.
Weaknesses: Her emotions can often lead to her messing up, She is not very strong, She cannot carry much weight, Nor is she good with ship repairs, or first aid. She cannot use magic
Other:
Her appearance:
Good app. I'll wait for your rewritten story. I'll also update the application form to include appearance and personality. Everything seems in order(other than the word that was supposed to be disguised). So I'll accept this app, but wait for your rewritten one.
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If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
Good app. I'll wait for your rewritten story. I'll also update the application form to include appearance and personality. Everything seems in order(other than the word that was supposed to be disguised). So I'll accept this app, but wait for your rewritten one.
Oh crap XD I am not gonna rewrite that all XD It's because my browser window closed when I was finished with my original app, So i had to rewrite it from scratch.
Also I tried to diguise the word, I made it all green and Italic and such.
I REALLY cannot wait to play this, Scarlet may be the most advanced Character i have. And the plans i have for her, Would it be cool if she was like, an arial drop navel trooper? Like she was given some enhanced parkour stuff, or something to make her agility something to play with? It doesn't have to be like manuever gear from Attack on titan, But like an advanced grappling hook would be cool or something.
What an arial drop navel trooper could do is like, board enemy ships, or drop to the ground from the ship and they take over much needed points in a town.
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<- Corporal Jade Iren Buckley
"You don't get to be in charge of a group dedicated to taking down titans, by fleeing from the targets. You get them by staining your best pair of pants and killing. The only problem I have is, The stains aren't blood."
Oh crap XD I am not gonna rewrite that all XD It's because my browser window closed when I was finished with my original app, So i had to rewrite it from scratch.
Also I tried to diguise the word, I made it all green and Italic and such.
I REALLY cannot wait to play this, Scarlet may be the most advanced Character i have. And the plans i have for her, Would it be cool if she was like, an arial drop navel trooper? Like she was given some enhanced parkour stuff, or something to make her agility something to play with? It doesn't have to be like manuever gear from Attack on titan, But like an advanced grappling hook would be cool or something.
What an arial drop navel trooper could do is like, board enemy ships, or drop to the ground from the ship and they take over much needed points in a town.
Interesting concept. I'll consider it because I had planned that each faction would have developing technologies. For example, at the start of the RP, everything is "as is", but later on in the story, we'll get more gadgets to play around with/ more spells to cast. For now, you can play around with a basic grappling hook, probably attached a a harpoon of some sort, which will get better as time goes on. I will add you to the accepted character list.
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If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
Thank you very much. I hope we can actually get more people. Nowadays steampunk is super popular, so this'll most likely get a lot of response.
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<- Corporal Jade Iren Buckley
"You don't get to be in charge of a group dedicated to taking down titans, by fleeing from the targets. You get them by staining your best pair of pants and killing. The only problem I have is, The stains aren't blood."
We'll start when there are at least 3 people on each side.
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If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
Personality: Towards Ornavians he is: Happy, energetic, hard working, cocky. Towards Elbrians he is: Hostile at first, cocky, solemn, and dark.
Appearance: He is tall (about 6' 2") and slender. He has hazel eyes and long black hair. He has a goatee which is the same shade of black as his hair. He always has his gun by his side. He has a peg leg.
Birthplace: Elbria
Biography: Adder was born to a impoverished family. Both him and his family lived off of the spare change that another man just so happened to have in his pocket. He lived with 3 sisters, 2 brothers, and a mother. All of which were unable to tend to the family. Adder was forced to find food for his family. In order to do this, he would pick up the scraps that he found and feed them to his family, but two words were always in his mind "not enough."
In order to find "enough" food to sustain his family Adder was forced into a life of crime, he needed to steal the stashes that others had accumulated and feed it to his family. He would climb into houses through open windows and unlocked doors and come out with "enough" food to feed his family for a single day. But soon, the local authorities began to catch on that somebody was stealing other people's food. They started an investigation but, because of the low amounts of food that he was stealing, never caught Adder. That was, until that one fateful day. Adder was stealing food from a house when he was caught by the authorities who had surrounded said house. It seemed he had been set up, but the only people that know where he was going was his family. He came to the conclusion that one of his 5 siblings or worse, his mother had turned him in to the authorities to collect the bounty.
His punishment was the same as it was for any thief... loss of a leg. He was carried to the town square and, after a swift, public maiming, the deed was done. Adder was stuck, he could not buy food for he had been disowned by his family. He could not steal food for he had no leg. So, Adder did the only sensible thing to do. He started hunting. Adder bought a musket with the money he had also stolen from those houses and began to hunt. He started off by shooting small game and then, as his skills grew, moved on to much larger targets. But, once again, the gunfire that was heard in the countryside was heard by the authorities and he was kicked out of the town for scaring citizens.
Drakestomper Without anywhere to go, Adder was determined to get back at the authorities, nay, the empire that had ruined his life. So, he joined the Ornavian military. At first, Adder was denied access to the military because of his crippling injury, but, after Adder showed that his skills with a rifle were fare better than most other new recruits, he was hired onto the Ornavian navy as a sharpshooter. His skills improved over time until finally he was promoted to the role of Musketeer, for his skills with the new clockwork rifle were unmatched even by some of the professionals.
Faction: Ornavian
Faction Group: The Musketeers
Strengths: He is capable of shooting an specific enemy off of an airship, while the two are both flying, at beyond normal range. He also is trained in ship gunnery ((yes that is what it is called)) and has basic training in swordplay. Weaknesses: He is missing a leg, having a peg in its place, this prevents him from doing most movement skills other than climbing ladders. He cares more about the thrill of one kill than the victory of a battle. He will NEVER leave his gun, his gun and him have been through a lot.
Other: ((I sincerely hope that basic rifling has been invented in this universe or this character's feats would be impossible. Rifling allows bullets to fire at faster speeds in a straighter line, but wasn't invented until the late 17th century in real life.))
Biography: Erick was already creative when he was a kid. He loved to draw and think of many things that could be made possible. When he heard that there was a academy about technology in Ornavian was he ready to pack his things and get there. He thought that it was his chance to make his ideas reality. He never really liked magic somehow, it was too common in Elbrian. He took a long journey there to learn about technology and creating things with it. But..
He never wanted to use them as war tools. He liked using guns for hunts or competitions, but never to kill real people with it nor did he want to make machines for death. Then the day came where the war broke out, since many people got killed through occurences on that each country blamed each other. And so was he forced to get into the army, as a battlewrench. Shooting at the day, creating in the night. But he decided to stay optimistic and meet new friends and other people, even though it made him pretty sad that his family was still in Elbrian.
Faction: Ornavian
Faction Group: Battlewrench
Strengths: Aiming with guns, Running
Weaknesses: Medium Automatonophobia,
Other: dat one delicous flamethrower
Accepted, although it must be clarified, the terms "Elbrian" and "Ornavian" are not the names of the factions, which are Elbria and Ornav. Elbrian and Ornavian refer to the people that live within those factions.
Personality: Towards Ornavians he is: Happy, energetic, hard working, cocky. Towards Elbrians he is: Hostile at first, cocky, solemn, and dark.
Appearance: He is tall (about 6' 2") and slender. He has hazel eyes and long black hair. He has a goatee which is the same shade of black as his hair. He always has his gun by his side. He has a peg leg.
Birthplace: Elbria
Biography: Adder was born to a impoverished family. Both him and his family lived off of the spare change that another man just so happened to have in his pocket. He lived with 3 sisters, 2 brothers, and a mother. All of which were unable to tend to the family. Adder was forced to find food for his family. In order to do this, he would pick up the scraps that he found and feed them to his family, but two words were always in his mind "not enough."
In order to find "enough" food to sustain his family Adder was forced into a life of crime, he needed to steal the stashes that others had accumulated and feed it to his family. He would climb into houses through open windows and unlocked doors and come out with "enough" food to feed his family for a single day. But soon, the local authorities began to catch on that somebody was stealing other people's food. They started an investigation but, because of the low amounts of food that he was stealing, never caught Adder. That was, until that one fateful day. Adder was stealing food from a house when he was caught by the authorities who had surrounded said house. It seemed he had been set up, but the only people that know where he was going was his family. He came to the conclusion that one of his 5 siblings or worse, his mother had turned him in to the authorities to collect the bounty.
His punishment was the same as it was for any thief... loss of a leg. He was carried to the town square and, after a swift, public maiming, the deed was done. Adder was stuck, he could not buy food for he had been disowned by his family. He could not steal food for he had no leg. So, Adder did the only sensible thing to do. He started hunting. Adder bought a musket with the money he had also stolen from those houses and began to hunt. He started off by shooting small game and then, as his skills grew, moved on to much larger targets. But, once again, the gunfire that was heard in the countryside was heard by the authorities and he was kicked out of the town for scaring citizens.
Drakestomper Without anywhere to go, Adder was determined to get back at the authorities, nay, the empire that had ruined his life. So, he joined the Ornavian military. At first, Adder was denied access to the military because of his crippling injury, but, after Adder showed that his skills with a rifle were fare better than most other new recruits, he was hired onto the Ornavian navy as a sharpshooter. His skills improved over time until finally he was promoted to the role of Musketeer, for his skills with the new clockwork rifle were unmatched even by some of the professionals.
Faction: Ornavian
Faction Group: The Musketeers
Strengths: He is capable of shooting an specific enemy off of an airship, while the two are both flying, at beyond normal range. He also is trained in ship gunnery ((yes that is what it is called)) and has basic training in swordplay. Weaknesses: He is missing a leg, having a peg in its place, this prevents him from doing most movement skills other than climbing ladders. He cares more about the thrill of one kill than the victory of a battle. He will NEVER leave his gun, his gun and him have been through a lot.
Other: ((I sincerely hope that basic rifling has been invented in this universe or this character's feats would be impossible. Rifling allows bullets to fire at faster speeds in a straighter line, but wasn't invented until the late 17th century in real life.))
You missed a little something. Reread the rules. Otherwise, good application, and yes, rifling is a thing in this.
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((Check in between the third and fourth paragraphs of the bio.))
That is actually pretty clever. Will take note of that. Accepted.
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Right. After several visualizations, I came up with my character(not an npc).
Name: Rowan Reginold
Age: 26
Personality: Cold towards enemies, and cautious towards neutrals or strangers but otherwise a relatively friendly person. He is usually silent and will only speak when necessary.
Appearance: Tall and skinny, his dark brown hair compliments his strange, wise, grey eyes. He has a distinctive steel claw in the shape of an eagle's talons attached to his left hand, and a small repeater crossbow strapped to his left wrist.
Birthplace: Ornav
Biography:
Born as the son of a Silver Talon mercenary father and an Elbrian soldier mother, Rowan's parents were surprised to see their child born with a malformed hand. The surgeon reccommended the removal of the diseased hand, and his parents quickly agreed to do so, after which, the couple travelled to Elbria to raise their child.
He was raised in an Elbrian village, where he honed his ability to learn in school, his ability to fight with in close quarters with his father, and his ability to fight at a distance with his mother. By the time he was 17, he had already learned everything the village, and his parents had to offer. His father fashioned an iron claw to be attached to his left arm, and his mother tinkered with a small crossbow that could fire several shots before needing to be reloaded. Both were given to him when he came of age(became eighteen), and he couldn't be happier.
When the hostilities resumed, Rowan's father had to return to the mercenary company to re-enlist. Rowan and his mother promised not to interfere in the war, and let him rejoin his comrades. Several weeks after the departure, Rowan was shocked to see that his father had been killed. Not by Elbrians, but by an Ornavian airship crew who had intercepted and promptly killed the passengers with the new Drakestomper prototype. Infuriated, he quickly signed up for the Elbrian Vanguard despite his mother's protests. He swore to avenge his father, even if it meant slaying every Ornavian he encountered. He would not rest until he found his father's killers.
He progressed through the ranks of the Vanguard quickly, besting many of his opponents dispite having a lack of second hand. Although most Vanguards prefer a longsword or broadsword, Rowan chose an unorthodox weapon for his disabilities: a swordbreaker(To clarify, swordbreakers were large, unwieldy blades with many nooks, nicks, and holes along the edges of the blade. The blade was meant to block other strikes from other swords, and when the sword would get caught in one of the holes, the user could quickly(and forcefully)jerk, twist or rotate the sword in an effort to disarm to destroy the weapon the opponent was using. Swordreakers usually require both hands to function, making it a two-handed weapon.). He was promoted to an Elite Vanguard, being placed on special assignments frequently, whether it be some form of battle, defense or special operation.
Faction: Elbrian
Faction Group: Elbrian Vanguard
Strengths: Rowan is trained in fighting up close and from afar. He can take out someone from a distance or tear someone to shreds with both his claw and sword or disarm them. Rowan is also intelligent and inquistive, his scholar-like attitude allow him to quickly learn things others could not. He is brave in combat, due to his Vanguard origin.
Weaknesses: His lack of a left hand leaves a blindspot around his left side. Skilled swordsmen can spot this and exploit this. He is very proud, and would, metaphorically, prefer to spend more on the cure rather than preventing it in the first place. He will never surrender in combat unless forced to do so or told to do so by someone he trusts. This sometimes leades to situations where he is worse off because of doing so. Occasionally, he lets his emotion and passion for revenge get the better of him rather than thinking rationally. He also has a distrust(and fear) of flying in an airship due to the news of his father dying in one.
Other: Not an NPC, btw.
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"You don't get to be in charge of a group dedicated to taking down titans, by fleeing from the targets. You get them by staining your best pair of pants and killing. The only problem I have is, The stains aren't blood."
Personality: Well kept, friendly towards others, kind, loyal, and honorable.Appearance:He has thick defined sideburns, with shaggy brown hair, he has hazel eyes, and a overall strong facial complexion, although he tries to hide it, a light weight magic bronze brace covers his shoulders and neck. He is fairly tall, and has a nice muscular build from all of the training he endures, usually has a quiver strapped on his back, along with his lightweight recurve bow.
~Drakestomper~
Birthplace: Ornav
Biography:Keaton was born on a cold wintry day, several months his parents burned a small complex to the ground in Ornav, with a small branch of the Ornavian army hot on their tails. They assumed he would live the best life in Elbria to be taken across the border, due to tensions heating up, they didn't want anything to happen to him, they hid his fragile body in a bit of farming equipment, to be smuggled across the border. They were found and shot for treason. The equipment was delivered to a small farming region in Elbria.
Since his parents passed away before giving the smuggler proper instructions, he did not know to tell the farmers, when the turned the machinery on, it crushed the baby, when they heard the screams and cries it was much too late, the babies shoulders and neck took the brunt of the impact, his shoulder blades crushed beyond any repair, they took him to the most well known thaumaturgist in the area, he crafted a perfectly fitting magical brace that fit and conformed to the babies neck and shoulders,it was implanted into his back, it allowed him to function such as other toddlers did, the brace expanded and grew to his body using magic as he grew, he believed the farmers were his parents, his childhood was normal despite his injuries.
In his teens, he took a ranging class, despite his injury he was a natural at it, while others studied books, he was shooting a bow, perfecting his skills as often as possible he aspired to be something more. He dropped out of his studies entirely at 18, he began training with the vanguard rangers, picking up tips and even joining himself. While others used crossbows, and other ranged weapons, he stuck with the bow, he was very skilled in the arms of using a bow, and even a short sword if necessary, at first he was in the vanguard to perfect his skills, then some terrible news hit him like a freight train. The farmers he had come to love and know as family, had been bombed by a fleet of airships, he vowed revenge against those who took the lives of his parents.
Faction:Elbria
Faction Group: Vanguard Ranger
Strengths: The brace on his shoulders, increase his strength capabilities, and are always ready shoulder guards. He has patience, is adept at using a bow and a short sword, for the most part has a clam personality,he is strong and is a good leader.
Weaknesses: Although his shoulder brace is for the most part helpful, it can get in the way sometimes. He has a somewhat short temper.
Personality: Well kept, friendly towards others, kind, loyal, and honorable.Appearance:He has thick defined sideburns, with shaggy brown hair, he has hazel eyes, and a overall strong facial complexion, although he tries to hide it, a light weight magic bronze brace covers his shoulders and neck. He is fairly tall, and has a nice muscular build from all of the training he endures, usually has a quiver strapped on his back, along with his lightweight recurve bow.
~Drakestomper~
Birthplace: Ornav
Biography:Keaton was born on a cold wintry day, several months his parents burned a small complex to the ground in Ornav, with a small branch of the Ornavian army hot on their tails. They assumed he would live the best life in Elbria to be taken across the border, due to tensions heating up, they didn't want anything to happen to him, they hid his fragile body in a bit of farming equipment, to be smuggled across the border. They were found and shot for treason. The equipment was delivered to a small farming region in Elbria.
Since his parents passed away before giving the smuggler proper instructions, he did not know to tell the farmers, when the turned the machinery on, it crushed the baby, when they heard the screams and cries it was much too late, the babies shoulders and neck took the brunt of the impact, his shoulder blades crushed beyond any repair, they took him to the most well known thaumaturgist in the area, he crafted a perfectly fitting magical brace that fit and conformed to the babies neck and shoulders,it was implanted into his back, it allowed him to function such as other toddlers did, the brace expanded and grew to his body using magic as he grew, he believed the farmers were his parents, his childhood was normal despite his injuries.
In his teens, he took a ranging class, despite his injury he was a natural at it, while others studied books, he was shooting a bow, perfecting his skills as often as possible he aspired to be something more. He dropped out of his studies entirely at 18, he began training with the vanguard rangers, picking up tips and even joining himself. While others used crossbows, and other ranged weapons, he stuck with the bow, he was very skilled in the arms of using a bow, and even a short sword if necessary, at first he was in the vanguard to perfect his skills, then some terrible news hit him like a freight train. The farmers he had come to love and know as family, had been bombed by a fleet of airships, he vowed revenge against those who took the lives of his parents.
Faction:Elbria
Faction Group: Vanguard Ranger
Strengths: The brace on his shoulders, increase his strength capabilities, and are always ready shoulder guards. He has patience, is adept at using a bow and a short sword, for the most part has a clam personality,he is strong and is a good leader.
Weaknesses: Although his shoulder brace is for the most part helpful, it can get in the way sometimes. He has a somewhat short temper.
Accepted. Also, by clam personality, I'm going to assume you meant calm. Otherwise, welcome aboard. We'll just need another Elbrian to start.
((Also, I'm surprised by how fast this has grown. It's only been a day.))
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"You don't get to be in charge of a group dedicated to taking down titans, by fleeing from the targets. You get them by staining your best pair of pants and killing. The only problem I have is, The stains aren't blood."
((As soon as another Elbrian joins. After which, I'll set the scene for all characters.))
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((As soon as another Elbrian joins. After which, I'll set the scene for all characters.))
((Heh hopefully that is soon))
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<- Corporal Jade Iren Buckley
"You don't get to be in charge of a group dedicated to taking down titans, by fleeing from the targets. You get them by staining your best pair of pants and killing. The only problem I have is, The stains aren't blood."
Synopsis:
In a world of war, strife and turbulence, two factions must fight each other to rise to power. Using every piece of technology, magic and military force they have, they both struggle to rule the other lands. The story itself, however, lies within their elite forces.
Lore:
Scholars say, before the people took up arms and fought each other for their own lands, there was one nation. A nation where people strived to progress together as one. But due to the ambition of the rulers of the land, that nation tore itself apart. Only several years later, where they able to recover. Even then, there was no longer one nation, but two seperate ones. Those two nations were Elbria, the land of the plains, the fields, and the seas, and Ornav, the nation of the mountains, the valleys, and the skies. Both nations have philosophies different to the other which drove them both to fight for supremacy.
Elbria, known for it's seafaring, adventurous, and magically intuitive people, has been known to be the first to step out of it's borders to explore new lands. As such, they were the first to create ships, and the first to master the art of navigation. Among the many lands they found far away, one of them was a small island filled with scholars who knew much about the arcane. Some of those scholars returned with the Elbrians to the main continent, and there, they created a university for magic and for the potential students of the arcane. Many native Elbrians came to learn at this university, which forever sparked the nation's specialization in magic and knowledge of the arcane arts. The studies included everything from the power of the primal energies, the ability to summon creatures from another realm, and even the ability to alter the weather were topics which only scratched the surface of magic.
Ornav, the nation known for it's hardy, interlligent, and technologically advanced people, was not going to be outdone by it's neighbor. As such, after gathering some of it's most brilliant minds, the first airship, based on the Elbrian designs, was created. This airship, the Icarus, was the first to soar through the skies and explore nuch farther and much faster than the Elbrian ships ever did. This airship was able to explore the mountainous region of Ornav, and one of it's most prominent findings, was an old hermit's laboratory. The hermit quickly followed the airships crew, impressed by the engineering of it, and opened a university on technology. In that university, many new technology was shared: basic electricity, advanced production of steel, a way to harness the power of the crystals some miners found underneath the mountains, and so many more new technologies.
Despite the relatively peaceful rivalry between the two nations, one event sparked the war between the two. After several trading(s) of technologies, everything seemed alright. However, after an Ornavian steam boiler detonated inside the Elbrian palace, nearly killing the royal family, Elbria mobilized it's forces towards Ornav. Coincidentally, on that same day, an Elbrian mana battery malfunctioned, releasing raw mana into the Ornav university of technology, killing many students and instructors there, Ornav mobilized it's forces to attack Elbria. Both sides claimed that the other intentionally attempted to cripple each other in some way. Peace was kept only for a short while before it escalated into a full scale war.
Elbrian citizens and students were levied into the army, and new students were trained in war and healing magic. The people who were untrained in the art of magic were armed with a variety of weapons, ranging from crossbows to longswords, and were sent to the front lines. They became known as the Vanguard. Many losses were sustained, but ultimately, through battle, they became experienced in swordplay, archery, and fighting enemies despite having been outclassed technologically. Another force of the Elbrians were the mages, trained in harnessing primal energy and using life energy to their benefit. They were known as the Sentinels, skilled in magic, both for the destruction of their enemies and the preservation of their allies.
Meanwhile, Ornav took it's elite guards and several airships and stationed them near their borders with the intention of keeping them occupied while the Ornavian intellectuals created a weapon strong enough to turn the tide of the war. Many lives were lost, and several provinces were captured. Eventually, the prestigous airship, the Icarus, was captured and quickly mass produced by the Elbarians. The skies were filled with airships hoisting Elbarian colors. However, it is to be stated that the Elbarians took the outdated Icarus airship, not the later models, the Elbarians had numbers, the Ornavians, advancement and expertise of the skies.
After several months, and after several Ornavian provinces were conquered, the university came out with several new weapons as follows. The clockwork rifle, an improvement of their old flintlock weaponry which improved fire rate and reload time by nearly a third. The Independent Steam Engine Vehicle(ISEV), an innovation of their steam train, basically a steam-powered engine armed with a cannon on top of it, plated with steel and bronze to protect the engine and the pilot. The Drakestomper(nicknamed "flamethrower" by onlookers), a weapon created and designed by a coal miner when he dug his way into a gas pocket underground. It shoots flammable gas, which is quickly ignited, creating controlled blasts of fire. And finally, the Crystal Energy Containment Chamber(CECC), a chamber(ranging in size, varies from something small enough to be carried in your hand to something that requires several men to carry) containing powerful crystalline-based energy, some of the more advanced ISEVs and Drakestompers were able to adapt to the CECC, allowing for quick, and powerful refills of energy. Airships also incorporated the new technologies into them, having powerful cannons, Clockwork Rapid Fire Weaponry(Known as CRFW but commonly called " Machine gun" or "Gatling gun" by levied airship members), and even Drakestompers. The Ornavian flagship, the Daedalus, was powered by the mysterious crystalline energy source. With all these new technologies, Ornav quickly reclaimed it's lost lands from the unsuspecting Elbrians, who had thought they were already winning the war.
Now, with new technologies and new, advanced froms of magic on the rise, both nations rush to war, locked in a deadly stalemate. Only the strength, skill, and will of the elite forces of both nations can hope to break it. Will it end in a long-lasting peace or will it end with one nation controlling the other? That, will be told in time, as the story progresses.
The Elbrian Army
Large army composed of levies, guards, and commanders. The bulk of the army lies here, and most of the large battles will be done by this group(to be assisted by one of the other groups)
The Elbrian Navy
Navy composed of ships and airships(and their crews, of course). Ship members are experienced, but airship warfare is new to the Elbrians. Don't expect to be a master airship pilot in the Elbrian army unless it is explained in the biography/storyline.
The Vanguard
A group of elite warriors who distinguished themselves within the first bloody battles which resulted in many deaths on both sides. Skilled in swordplay, archery(bows, crossbows, and repeater crossbows), horseback combat, and trained to handle heavy/enchanted armor.
The Sentinels
Skilled mages, wizards, conjurers, sorcerers, and healers. Invaluable support/artillery group. Can be trained in primal(fire, ice, lightning, earth) magic, healing magic, conjuring magic(summoning creatures that aid the armies) and enchanting magic(imbuing magical properties unto weapons and armor).
The Thaumaturgists
If magic and technology were polar opposites, then the opposite of an engineer would be a thaumaturgist. Thaumaturgists specialize in creating magical artifacts and machines to aid the forces of Elbria. Most do not know how to cast spells, but all thaumaturgists know how to create something that will do it for them. They will not be brought into battle often, and they are not an individual group. Each Elbrian group is complemented by a small group of thaumaturgists.
The Warsworn of Elbria
Elbria's main mercenary army group. If you are a mercenary and wish to join Elbria, refer to this group. No particular set of skills are required to be learned, but anyone who joins this group must be trained/have knowledge of battle. Whether it be magic, technology, or martial skill.
The Ornavian Army
Smaller army compared to Elbria, but soldiers are usually well-trained and well-disciplined. Still, this group is the largest force Ornav has, and it will be used in most of it's battles and skirmishes.
The Ornavian Fleet
Flotilla of airships, each airship containing the newest technologies Ornav has to offer. Significantly more well-armed and experienced than the Elbrian Navy. Each crew member is trained for combat and emergency procedures.
The Musketeers
Ornav's elite, trained in gunmanship, airship gunnery, and swordplay(mainly with rapiers, thinblades, and cutlasses). Only the best are accepted into this elite group. Most musketeers are deployed to lead a smaller squadron of men, usually of the Ornavian Army.
The Battlewrenches
A strange group of warriors who split off from the main group of engineers, brought up only recently. Engineers who are trained for battle, using their new crafts to help the other groups. Fighting by daytime, and creating by nighttime, they complement each group beautifully.
The Engineers
A small group of Ornav's most innovative, intelligent, and brightest minds, brought together to help create new technologies that will hopefully turn the war in their favor. They do not accompany the armies, but instead of a headquarters in the Ornav capital, and several forward bases closer to the front lines.
The Silver Wings of Ornav
Ornav's main mercenary war group. Most mercenaries are expected to have skill in serving in an airship and of course, skill in combat. Whether it be by rifle, airship guns, or otherwise.
Elbria - Nation of the lowlands, home to various schools of magic. Rival of Ornav.
Mana - Source of all magic power.
Mana Pool - A person's innate reserve of mana within them.
Mana Battery - A device used to store raw mana for later use.
Primal - Magic comprising of fire, frost, air, and earth spells.
Mage - Anyone skilled in magic.
Wizard - Mage specializing in primal magic.
Sorcerer - Mage specializing in combat magic.
Conjurer - Mage specializing in summoning magic.
Healer - Mage specializing in healing magic.
Thaumaturgist - Craftsman who specializes in creating magical devices. Counterpart of the Engineer.
Vanguard - Member of Elbria's Vanguard group. Counterpart of the Musketeer.
Sentinel - Member of Elbria's Sentinel group. Counterpart of the Battlewrench.
Warsworn - Elbrian mercenary
Ornav - Nation of the mountains, home to the skilled inventors of many new technologies, like the airship.
Rival of Elbria.
Airship - Blimp or zeppelin used for travel and combat.
ISEV - Independent Steam Engine Vehicle. Basically, it is an Ornavian steam-powered tank.
Drakestomper - Ornavian weapon mounted onto airships, ISEVs, or turret platforms. Acts as a flamethrower.
CECC - Crystal Energy Containment Chamber. Ornavian battery that stores crystalline energy.
Crystalline Energy - Energy taken from Ornavian power crystals found underground.
Musketeer - Member of Ornav's Musketeer group. Counterpart of the Vanguard.
Battlewrench - Member of Ornav's Battlewrench group. Counterpart of the Sentinel.
Engineer - Craftsman who specializes in creating technological devices. Counterpart of the Thaumaturgist.
Silver Talon - Ornavian Mercenary.
Bit - Copper coin, lowest measure of currency. One bit is worth one unit of currency.
Silver - Silver coin, one silver is worth one hundred bits or one hundred units of currency.
Sovereign - Gold coin, highest measure of currency. One sovereign is worth one hundred silvers, or 10000 units of currency.
*To clarify, you could probably buy a loaf of bread for ten bits, while you could probably buy a pistol for twenty-five silvers.*
NOTE: This assumes you know all these terms beforehand. If you want some more information, feel free to PM me.
1. No Powergaming
2. No Metagaming
3. No God-modding
4. No forcing an action onto another RP'er. i.e. "Decapitates player A in one swing" rather than "Swings battleaxe at player A's head"
5. Proper grammar, spelling, and pronounciation will be monitored.
6. Disguise the word "Drakestomper" inconspicuously in the biography or other section. Simply writing Drakestomper in the other section risks denial.
7. The more seemingly overpowered your character is, the stricter I'll be in monitoring your RP.
8. Likewise, the more seemingly underpowered your character is, the more lenient I'll be in monitoring the RP. Just don't be caught doing something your character can't do in the RP.
9. I don't mind long biographies, in fact, I prefer them(as long as they're good, and they don't go around the same topic repeatedly)!
10. I will allow MINOR control of NPC's when I permit it. Otherwise, NPC's are not be controlled.
(Note: Remember, it's not an uncommon sight to see an Ornavian mage or an Elbrian engineer. Their counterparts are just held in higher respect.
Name: (Your character's name. Full name, preferably)
Age:(Your character's age. Preferably above 16.)
Personality:(Your character's personality towards other characters or NPCs.
Appearance: (How your character looks like. Pictures will work, but a written one is also good.)
Birthplace: (Elbria or Ornav. Remember, you CAN be an Elbrian who joined the Ornav forces or vice versa.)
Biography:(Your character's "life story" before he entered one of the groups.)
Faction: (Elbrian or Ornavian)
Faction Group: (Refer to the Elbrian and Ornavian Specializations and groups)
Strengths: (Character's strengths, try to balance this with your weaknesses. If you have more strengths, I'll be stricter in the RP towards you.)
Weaknesses: (Character's weaknesses, if you have more weaknesses, I'll be more lenient in the RP. Just don't let me catch you do something your character can't do.)
Other: (Anything else you'd like to add?)
Elbrian Characters
Rowan Reginold - CloakedShadow
Name: Rowan Reginold
Age: 26
Personality: Cold towards enemies, and cautious towards neutrals or strangers but otherwise a relatively friendly person. He is usually silent and will only speak when necessary.
Appearance: Tall and skinny, his dark brown hair compliments his strange, wise, grey eyes. He has a distinctive steel claw in the shape of an eagle's talons attached to his left hand, and a small repeater crossbow strapped to his left wrist.
Birthplace: Ornav
Biography:
Born as the son of a Silver Talon mercenary father and an Elbrian soldier mother, Rowan's parents were surprised to see their child born with a malformed hand. The surgeon reccommended the removal of the diseased hand, and his parents quickly agreed to do so, after which, the couple travelled to Elbria to raise their child.
He was raised in an Elbrian village, where he honed his ability to learn in school, his ability to fight with in close quarters with his father, and his ability to fight at a distance with his mother. By the time he was 17, he had already learned everything the village, and his parents had to offer. His father fashioned an iron claw to be attached to his left arm, and his mother tinkered with a small crossbow that could fire several shots before needing to be reloaded. Both were given to him when he came of age(became eighteen), and he couldn't be happier.
When the hostilities resumed, Rowan's father had to return to the mercenary company to re-enlist. Rowan and his mother promised not to interfere in the war, and let him rejoin his comrades. Several weeks after the departure, Rowan was shocked to see that his father had been killed. Not by Elbrians, but by an Ornavian airship crew who had intercepted and promptly killed the passengers with the new Drakestomper prototype. Infuriated, he quickly signed up for the Elbrian Vanguard despite his mother's protests. He swore to avenge his father, even if it meant slaying every Ornavian he encountered. He would not rest until he found his father's killers.
He progressed through the ranks of the Vanguard quickly, besting many of his opponents dispite having a lack of second hand. Although most Vanguards prefer a longsword or broadsword, Rowan chose an unorthodox weapon for his disabilities: a swordbreaker(To clarify, swordbreakers were large, unwieldy blades with many nooks, nicks, and holes along the edges of the blade. The blade was meant to block other strikes from other swords, and when the sword would get caught in one of the holes, the user could quickly(and forcefully)jerk, twist or rotate the sword in an effort to disarm to destroy the weapon the opponent was using. Swordreakers usually require both hands to function, making it a two-handed weapon.). He was promoted to an Elite Vanguard, being placed on special assignments frequently, whether it be some form of battle, defense or special operation.
Faction: Elbrian
Faction Group: Elbrian Vanguard
Strengths: Rowan is trained in fighting up close and from afar. He can take out someone from a distance or tear someone to shreds with both his claw and sword or disarm them. Rowan is also intelligent and inquistive, his scholar-like attitude allow him to quickly learn things others could not. He is brave in combat, due to his Vanguard origin.
Weaknesses: His lack of a left hand leaves a blindspot around his left side. Skilled swordsmen can spot this and exploit this. He is very proud, and would, metaphorically, prefer to spend more on the cure rather than preventing it in the first place. He will never surrender in combat unless forced to do so or told to do so by someone he trusts. This sometimes leades to situations where he is worse off because of doing so. Occasionally, he lets his emotion and passion for revenge get the better of him rather than thinking rationally. He also has a distrust(and fear) of flying in an airship due to the news of his father dying in one.
Other: Not an NPC, btw.
Name: Keaton Shepard
Age:22
Personality: Well kept, friendly towards others, kind, loyal, and honorable.Appearance:He has thick defined sideburns, with shaggy brown hair, he has hazel eyes, and a overall strong facial complexion, although he tries to hide it, a light weight magic bronze brace covers his shoulders and neck. He is fairly tall, and has a nice muscular build from all of the training he endures, usually has a quiver strapped on his back, along with his lightweight recurve bow.
~Drakestomper~
Birthplace: Ornav
Biography:Keaton was born on a cold wintry day, several months his parents burned a small complex to the ground in Ornav, with a small branch of the Ornavian army hot on their tails. They assumed he would live the best life in Elbria to be taken across the border, due to tensions heating up, they didn't want anything to happen to him, they hid his fragile body in a bit of farming equipment, to be smuggled across the border. They were found and shot for treason. The equipment was delivered to a small farming region in Elbria.
Since his parents passed away before giving the smuggler proper instructions, he did not know to tell the farmers, when the turned the machinery on, it crushed the baby, when they heard the screams and cries it was much too late, the babies shoulders and neck took the brunt of the impact, his shoulder blades crushed beyond any repair, they took him to the most well known thaumaturgist in the area, he crafted a perfectly fitting magical brace that fit and conformed to the babies neck and shoulders,it was implanted into his back, it allowed him to function such as other toddlers did, the brace expanded and grew to his body using magic as he grew, he believed the farmers were his parents, his childhood was normal despite his injuries.
In his teens, he took a ranging class, despite his injury he was a natural at it, while others studied books, he was shooting a bow, perfecting his skills as often as possible he aspired to be something more. He dropped out of his studies entirely at 18, he began training with the vanguard rangers, picking up tips and even joining himself. While others used crossbows, and other ranged weapons, he stuck with the bow, he was very skilled in the arms of using a bow, and even a short sword if necessary, at first he was in the vanguard to perfect his skills, then some terrible news hit him like a freight train. The farmers he had come to love and know as family, had been bombed by a fleet of airships, he vowed revenge against those who took the lives of his parents.
Faction:Elbria
Faction Group: Vanguard Ranger
Strengths: The brace on his shoulders, increase his strength capabilities, and are always ready shoulder guards. He has patience, is adept at using a bow and a short sword, for the most part has a clam personality,he is strong and is a good leader.
Weaknesses: Although his shoulder brace is for the most part helpful, it can get in the way sometimes. He has a somewhat short temper.
Marcus Redfield - TheCyanTortoise
Name: Marcus Redfield
Age: 27
Personality: Marcus is an arrogant, self-centered fellow, and rightly so. His loud boasts and declarations, although aggravating, are nevertheless true. He is quick to tease and sharp with his tongue, and a self-diagnosed narcissist. In battle, these characteristics carry over, as he enjoy playing with his opponents, or performing otherwise ‘showy’ or ‘flashy’ displays of his combat mastery. Personally, Marcus is always looking for a challenge, something to test his skills on.
Appearance: Although thin, Marcus is also incredibly well-muscled, lean and taut like a steel cable. He has no scars to speak of, a source of his frequent praises. His face is long and narrow, almost elfish in a way, with two emerald eyes set above a sloping, pointed nose. His mouth is ringed with laugh lines, yet has a hint of determination set in the way he purses his lips when faced with a difficult situation or particularly skilled opponent.
Birthplace: Ornav
Biography: Although he was born to the nation of Ornav, Marcus never had any fascination with the clunky, flawed machinery of his homeland. While others found beauty in the form of the machine, he found grace within the order and potential of natural things, specifically the human body. Striving to unlock the power he knew could be harnessed by his form, Marcus began training, first to harden and shape his body, then to perfect all it could accomplish.
In order to continue his ‘studies,’ as he called them, Marcus joined the Ornavian Army, progressing through the ranks with unparalleled speed and ambition. As a reward for his tireless service, Marcus was allowed to join the Musketeers, mastering the sword, the gun, and airship combat within record time. But even that was not enough. Obsessed with perfecting himself, Marcus sought the only other thing which he knew would improve him farther than he had already improved himself. Magic. However, he realized that the Ornavian understanding of the magical arts was restricted by ignorance and prejudice. He needed Elbria to fulfill his goals.
And so it was, one night on patrol aboard the airship Goliath, that Marcus made his move. Crossing over into Elbrian territory, he caused one of the Goliath’s engines to stall, sending the ship into a slow, but noticeable decent. Despite the Ornavian engineers’ best efforts, the Goliath was apprehended by the Elbrian military. Marcus was nowhere to be found. Instead, he had jumped ship once they were close enough to the ground, using a sophisticated prototype flight harness called the Icarus. Gliding safely to the ground, Marcus continued on foot his infiltration into Elbria.
Several months later, a major engagement at Black Rock Pass, a crucial source of coal, was being fought between the two nations. Elbrian numbers were low, their moral even lower. Thankfully, the arrival of a battalion of mismatched Warsworn soon joined the fight, grinding against the Ornavian behemoth. However, it was one man that turned the tide of the battle. Soaring through the air on a marvel of technology, one of the Warsworn could be seen picking enemy soldiers off with practiced, calculated precision, almost predicting the movements of the Ovarian forces. When he was finally brought to earth, the Warsworn was reported fighting with such unbelievable grace and speed that the Elbrians simply stopped their attack and watched. In a beautiful, gruesome dance of death, Marcus had carved through man after man, routing the Ornavian forces.
When asked how he had managed to accomplish such a task, Marcus simply laughed, allowing the tenuous hold he had on the magic bound to his body to slip free.
Faction: Elbrian
Faction Group: Warsworn
Strengths: Marcus is a master of combat, able to fight with sword or gun with incredible proficiency, while also efficiently operating inventions such as the Drakestomper or Gatling gun. His strength supersedes that of a normal soldier, as does his agility and intelligence. He is a tool meant for death. In addition, Marcus also possesses a very limited hold on magic, using it mainly to bolster his combat abilities.
Weaknesses: Marcus is an extreme perfectionist and egotist, and as a result, will put himself first and foremost. This runs the consequence of putting the group in danger, and leaving him stranded against hordes of enemies. Marcus also has the obsessive desire to win and improve, constantly searching for bigger and better things to take down or kill. Eventually, he will meet his match, and die as a result of his overconfidence. In regards to his magic, he has only the faintest hold on it, and while he can use it to boost his combat prowess, it does take a toll, effectively ‘eating away’ the fibers in his muscles. Should he use the magic for too long, the magic would potentially erode his muscles away to dust, leaving him helpless and most likely dead.
Other: Drakestomper. But besides that, a quick note; The Gatling gun was named so because of its inventor, Richard Gatling. It may be more realistic for the Ornavians to call it the machine gun, rather than by the name of a man who does not exist. (Unless this is in an oddly futuristic universe, in which case, I apologize.)
Ornavian Characters
Scarlet Near Stratos - ZixUni
Name: Scarlet Near Stratos
Age: 23
Birthplace: Ornav
Biography:((Gotta rewrite this entire thing...))
Scarlet was born into a very fortunate family, Her father being one of the head researchers that discovered what the Crystals could do, And her mother being the daughter of a high ranking naval fleet himself. Her parents had a lot of money. When scarlet got old enough to know what war was, she'd already been sold on the idea of joining the Ornav naval fleet. They were the coolest thing ever to her. She wanted to be one of the pilots, OR EVEN Co-pilot to one of those huge amazing ships.
At age 16 that is when the war broke loose, and she witnessed what the naval troops could do to protect her and her family from the forces like the Elbrian. After being safe enough to, she started training herself to join the academy. She trained hard, Gaining strength, And she gained increased mobility, Being a beautiful girl (that most men could fall for easily) her parents were suprised that she'd give up the married life that she could have, To join the Naval fleet.
Scarlet was accepted into the academy, and through hours and timeless screwups in the academy, she had earned the highest scores in the academy, And was more than ready to join the Naval fleet. When she joined there wasn't too much going on, When her comrades had let their guard down, She stayed ever so Vigilant. When the elbrian naval fleet attacked the Ornav naval fleet, she knew that they'd pull through, The size of their fleet was nothing compared to the many Naval commanders and Naval soldiers that were armed and trained just like her.
She witnessed the deaths of several friends that she made onboard, And after these experiences, She has become less eager than she was as a child. Still very agile and combat ready, her emotions were the only thing keeping her from being the best she could be. Every time she kills an Elbrian, she is thankful her parents can live on, Though she has no Idea that her parents had been murdered in cold blood, She still believes she is doing her duty to protect them, The only thing keeping her up enough to fight the elbrian's is the thought of defending her parents, who are unkowingly, Non-existant.
Drakestomper
Faction: Ornavian
Faction Group: Naval Fleet
Strengths: She is very Smart and Agile, And she knows how to handle small arms.
Weaknesses: Her emotions can often lead to her messing up, She is not very strong, She cannot carry much weight, Nor is she good with ship repairs, or first aid. She cannot use magic
Other:
Her appearance:
Erick Schnieder - Ampulugator
Name: Erick Schnieder
Age: 21
Personality: Relaxed, Sarcastic, Happy
Appearance:
Birthplace: Elbrian
Biography: Erick was already creative when he was a kid. He loved to draw and think of many things that could be made possible. When he heard that there was a academy about technology in Ornavian was he ready to pack his things and get there. He thought that it was his chance to make his ideas reality. He never really liked magic somehow, it was too common in Elbrian. He took a long journey there to learn about technology and creating things with it. But..
He never wanted to use them as war tools. He liked using guns for hunts or competitions, but never to kill real people with it nor did he want to make machines for death. Then the day came where the war broke out, since many people got killed through occurences on that each country blamed each other. And so was he forced to get into the army, as a battlewrench. Shooting at the day, creating in the night. But he decided to stay optimistic and meet new friends and other people, even though it made him pretty sad that his family was still in Elbrian.
Faction: Ornavian
Faction Group: Battlewrench
Strengths: Aiming with guns, Running
Weaknesses: Medium Automatonophobia,
Other: dat one delicous flamethrower
Adder "Deadeye" Hawkins - iceinfly
Name: Adder "Deadeye" Hawkins
Age: 25
Personality: Towards Ornavians he is: Happy, energetic, hard working, cocky.
Towards Elbrians he is: Hostile at first, cocky, solemn, and dark.
Appearance: He is tall (about 6' 2") and slender. He has hazel eyes and long black hair. He has a goatee which is the same shade of black as his hair. He always has his gun by his side. He has a peg leg.
Birthplace: Elbria
Biography: Adder was born to a impoverished family. Both him and his family lived off of the spare change that another man just so happened to have in his pocket. He lived with 3 sisters, 2 brothers, and a mother. All of which were unable to tend to the family. Adder was forced to find food for his family. In order to do this, he would pick up the scraps that he found and feed them to his family, but two words were always in his mind "not enough."
In order to find "enough" food to sustain his family Adder was forced into a life of crime, he needed to steal the stashes that others had accumulated and feed it to his family. He would climb into houses through open windows and unlocked doors and come out with "enough" food to feed his family for a single day. But soon, the local authorities began to catch on that somebody was stealing other people's food. They started an investigation but, because of the low amounts of food that he was stealing, never caught Adder. That was, until that one fateful day. Adder was stealing food from a house when he was caught by the authorities who had surrounded said house. It seemed he had been set up, but the only people that know where he was going was his family. He came to the conclusion that one of his 5 siblings or worse, his mother had turned him in to the authorities to collect the bounty.
His punishment was the same as it was for any thief... loss of a leg. He was carried to the town square and, after a swift, public maiming, the deed was done. Adder was stuck, he could not buy food for he had been disowned by his family. He could not steal food for he had no leg. So, Adder did the only sensible thing to do. He started hunting. Adder bought a musket with the money he had also stolen from those houses and began to hunt. He started off by shooting small game and then, as his skills grew, moved on to much larger targets. But, once again, the gunfire that was heard in the countryside was heard by the authorities and he was kicked out of the town for scaring citizens.
Drakestomper
Without anywhere to go, Adder was determined to get back at the authorities, nay, the empire that had ruined his life. So, he joined the Ornavian military. At first, Adder was denied access to the military because of his crippling injury, but, after Adder showed that his skills with a rifle were fare better than most other new recruits, he was hired onto the Ornavian navy as a sharpshooter. His skills improved over time until finally he was promoted to the role of Musketeer, for his skills with the new clockwork rifle were unmatched even by some of the professionals.
Faction: Ornavian
Faction Group: The Musketeers
Strengths: He is capable of shooting an specific enemy off of an airship, while the two are both flying, at beyond normal range. He also is trained in ship gunnery ((yes that is what it is called)) and has basic training in swordplay.
Weaknesses: He is missing a leg, having a peg in its place, this prevents him from doing most movement skills other than climbing ladders. He cares more about the thrill of one kill than the victory of a battle. He will NEVER leave his gun, his gun and him have been through a lot.]
Staff Members
Staff members will be recruited when people distinguish themselves in the RP. All staff members are expected to try and keep the RP active and alive.
CloakedShadow - Admin
If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
Age: 23
Birthplace: Ornav
Biography:((Gotta rewrite this entire thing...))
Scarlet was born into a very fortunate family, Her father being one of the head researchers that discovered what the Crystals could do, And her mother being the daughter of a high ranking naval fleet himself. Her parents had a lot of money. When scarlet got old enough to know what war was, she'd already been sold on the idea of joining the Ornav naval fleet. They were the coolest thing ever to her. She wanted to be one of the pilots, OR EVEN Co-pilot to one of those huge amazing ships.
At age 16 that is when the war broke loose, and she witnessed what the naval troops could do to protect her and her family from the forces like the Elbrian. After being safe enough to, she started training herself to join the academy. She trained hard, Gaining strength, And she gained increased mobility, Being a beautiful girl (that most men could fall for easily) her parents were suprised that she'd give up the married life that she could have, To join the Naval fleet.
Scarlet was accepted into the academy, and through hours and timeless screwups in the academy, she had earned the highest scores in the academy, And was more than ready to join the Naval fleet. When she joined there wasn't too much going on, When her comrades had let their guard down, She stayed ever so Vigilant. When the elbrian naval fleet attacked the Ornav naval fleet, she knew that they'd pull through, The size of their fleet was nothing compared to the many Naval commanders and Naval soldiers that were armed and trained just like her.
She witnessed the deaths of several friends that she made onboard, And after these experiences, She has become less eager than she was as a child. Still very agile and combat ready, her emotions were the only thing keeping her from being the best she could be. Every time she kills an Elbrian, she is thankful her parents can live on, Though she has no Idea that her parents had been murdered in cold blood, She still believes she is doing her duty to protect them, The only thing keeping her up enough to fight the elbrian's is the thought of defending her parents, who are unkowingly, Non-existant.
Drakestomper
Faction: Ornavian
Faction Group: Naval Fleet
Strengths: She is very Smart and Agile, And she knows how to handle small arms.
Weaknesses: Her emotions can often lead to her messing up, She is not very strong, She cannot carry much weight, Nor is she good with ship repairs, or first aid. She cannot use magic
Other:
Her appearance:
Good app. I'll wait for your rewritten story. I'll also update the application form to include appearance and personality. Everything seems in order(other than the word that was supposed to be disguised). So I'll accept this app, but wait for your rewritten one.
If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
Oh crap XD I am not gonna rewrite that all XD It's because my browser window closed when I was finished with my original app, So i had to rewrite it from scratch.
Also I tried to diguise the word, I made it all green and Italic and such.
I REALLY cannot wait to play this, Scarlet may be the most advanced Character i have. And the plans i have for her, Would it be cool if she was like, an arial drop navel trooper? Like she was given some enhanced parkour stuff, or something to make her agility something to play with? It doesn't have to be like manuever gear from Attack on titan, But like an advanced grappling hook would be cool or something.
What an arial drop navel trooper could do is like, board enemy ships, or drop to the ground from the ship and they take over much needed points in a town.
Interesting concept. I'll consider it because I had planned that each faction would have developing technologies. For example, at the start of the RP, everything is "as is", but later on in the story, we'll get more gadgets to play around with/ more spells to cast. For now, you can play around with a basic grappling hook, probably attached a a harpoon of some sort, which will get better as time goes on. I will add you to the accepted character list.
If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
Age: 25
Personality: Towards Ornavians he is: Happy, energetic, hard working, cocky.
Towards Elbrians he is: Hostile at first, cocky, solemn, and dark.
Appearance: He is tall (about 6' 2") and slender. He has hazel eyes and long black hair. He has a goatee which is the same shade of black as his hair. He always has his gun by his side. He has a peg leg.
Birthplace: Elbria
Biography: Adder was born to a impoverished family. Both him and his family lived off of the spare change that another man just so happened to have in his pocket. He lived with 3 sisters, 2 brothers, and a mother. All of which were unable to tend to the family. Adder was forced to find food for his family. In order to do this, he would pick up the scraps that he found and feed them to his family, but two words were always in his mind "not enough."
In order to find "enough" food to sustain his family Adder was forced into a life of crime, he needed to steal the stashes that others had accumulated and feed it to his family. He would climb into houses through open windows and unlocked doors and come out with "enough" food to feed his family for a single day. But soon, the local authorities began to catch on that somebody was stealing other people's food. They started an investigation but, because of the low amounts of food that he was stealing, never caught Adder. That was, until that one fateful day. Adder was stealing food from a house when he was caught by the authorities who had surrounded said house. It seemed he had been set up, but the only people that know where he was going was his family. He came to the conclusion that one of his 5 siblings or worse, his mother had turned him in to the authorities to collect the bounty.
His punishment was the same as it was for any thief... loss of a leg. He was carried to the town square and, after a swift, public maiming, the deed was done. Adder was stuck, he could not buy food for he had been disowned by his family. He could not steal food for he had no leg. So, Adder did the only sensible thing to do. He started hunting. Adder bought a musket with the money he had also stolen from those houses and began to hunt. He started off by shooting small game and then, as his skills grew, moved on to much larger targets. But, once again, the gunfire that was heard in the countryside was heard by the authorities and he was kicked out of the town for scaring citizens.
Drakestomper
Without anywhere to go, Adder was determined to get back at the authorities, nay, the empire that had ruined his life. So, he joined the Ornavian military. At first, Adder was denied access to the military because of his crippling injury, but, after Adder showed that his skills with a rifle were fare better than most other new recruits, he was hired onto the Ornavian navy as a sharpshooter. His skills improved over time until finally he was promoted to the role of Musketeer, for his skills with the new clockwork rifle were unmatched even by some of the professionals.
Faction: Ornavian
Faction Group: The Musketeers
Strengths: He is capable of shooting an specific enemy off of an airship, while the two are both flying, at beyond normal range. He also is trained in ship gunnery ((yes that is what it is called)) and has basic training in swordplay.
Weaknesses: He is missing a leg, having a peg in its place, this prevents him from doing most movement skills other than climbing ladders. He cares more about the thrill of one kill than the victory of a battle. He will NEVER leave his gun, his gun and him have been through a lot.
Other: ((I sincerely hope that basic rifling has been invented in this universe or this character's feats would be impossible. Rifling allows bullets to fire at faster speeds in a straighter line, but wasn't invented until the late 17th century in real life.))
Accepted, although it must be clarified, the terms "Elbrian" and "Ornavian" are not the names of the factions, which are Elbria and Ornav. Elbrian and Ornavian refer to the people that live within those factions.
You missed a little something. Reread the rules. Otherwise, good application, and yes, rifling is a thing in this.
If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
((Check in between the third and fourth paragraphs of the bio.))
That is actually pretty clever. Will take note of that. Accepted.
If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
Name: Rowan Reginold
Age: 26
Personality: Cold towards enemies, and cautious towards neutrals or strangers but otherwise a relatively friendly person. He is usually silent and will only speak when necessary.
Appearance: Tall and skinny, his dark brown hair compliments his strange, wise, grey eyes. He has a distinctive steel claw in the shape of an eagle's talons attached to his left hand, and a small repeater crossbow strapped to his left wrist.
Birthplace: Ornav
Biography:
Born as the son of a Silver Talon mercenary father and an Elbrian soldier mother, Rowan's parents were surprised to see their child born with a malformed hand. The surgeon reccommended the removal of the diseased hand, and his parents quickly agreed to do so, after which, the couple travelled to Elbria to raise their child.
He was raised in an Elbrian village, where he honed his ability to learn in school, his ability to fight with in close quarters with his father, and his ability to fight at a distance with his mother. By the time he was 17, he had already learned everything the village, and his parents had to offer. His father fashioned an iron claw to be attached to his left arm, and his mother tinkered with a small crossbow that could fire several shots before needing to be reloaded. Both were given to him when he came of age(became eighteen), and he couldn't be happier.
When the hostilities resumed, Rowan's father had to return to the mercenary company to re-enlist. Rowan and his mother promised not to interfere in the war, and let him rejoin his comrades. Several weeks after the departure, Rowan was shocked to see that his father had been killed. Not by Elbrians, but by an Ornavian airship crew who had intercepted and promptly killed the passengers with the new Drakestomper prototype. Infuriated, he quickly signed up for the Elbrian Vanguard despite his mother's protests. He swore to avenge his father, even if it meant slaying every Ornavian he encountered. He would not rest until he found his father's killers.
He progressed through the ranks of the Vanguard quickly, besting many of his opponents dispite having a lack of second hand. Although most Vanguards prefer a longsword or broadsword, Rowan chose an unorthodox weapon for his disabilities: a swordbreaker(To clarify, swordbreakers were large, unwieldy blades with many nooks, nicks, and holes along the edges of the blade. The blade was meant to block other strikes from other swords, and when the sword would get caught in one of the holes, the user could quickly(and forcefully)jerk, twist or rotate the sword in an effort to disarm to destroy the weapon the opponent was using. Swordreakers usually require both hands to function, making it a two-handed weapon.). He was promoted to an Elite Vanguard, being placed on special assignments frequently, whether it be some form of battle, defense or special operation.
Faction: Elbrian
Faction Group: Elbrian Vanguard
Strengths: Rowan is trained in fighting up close and from afar. He can take out someone from a distance or tear someone to shreds with both his claw and sword or disarm them. Rowan is also intelligent and inquistive, his scholar-like attitude allow him to quickly learn things others could not. He is brave in combat, due to his Vanguard origin.
Weaknesses: His lack of a left hand leaves a blindspot around his left side. Skilled swordsmen can spot this and exploit this. He is very proud, and would, metaphorically, prefer to spend more on the cure rather than preventing it in the first place. He will never surrender in combat unless forced to do so or told to do so by someone he trusts. This sometimes leades to situations where he is worse off because of doing so. Occasionally, he lets his emotion and passion for revenge get the better of him rather than thinking rationally. He also has a distrust(and fear) of flying in an airship due to the news of his father dying in one.
Other: Not an NPC, btw.
If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
Click please, +1 jelly beans for you,
BUT only if you click them.
Age:22
Personality: Well kept, friendly towards others, kind, loyal, and honorable.Appearance:He has thick defined sideburns, with shaggy brown hair, he has hazel eyes, and a overall strong facial complexion, although he tries to hide it, a light weight magic bronze brace covers his shoulders and neck. He is fairly tall, and has a nice muscular build from all of the training he endures, usually has a quiver strapped on his back, along with his lightweight recurve bow.
~Drakestomper~
Birthplace: Ornav
Biography:Keaton was born on a cold wintry day, several months his parents burned a small complex to the ground in Ornav, with a small branch of the Ornavian army hot on their tails. They assumed he would live the best life in Elbria to be taken across the border, due to tensions heating up, they didn't want anything to happen to him, they hid his fragile body in a bit of farming equipment, to be smuggled across the border. They were found and shot for treason. The equipment was delivered to a small farming region in Elbria.
Since his parents passed away before giving the smuggler proper instructions, he did not know to tell the farmers, when the turned the machinery on, it crushed the baby, when they heard the screams and cries it was much too late, the babies shoulders and neck took the brunt of the impact, his shoulder blades crushed beyond any repair, they took him to the most well known thaumaturgist in the area, he crafted a perfectly fitting magical brace that fit and conformed to the babies neck and shoulders,it was implanted into his back, it allowed him to function such as other toddlers did, the brace expanded and grew to his body using magic as he grew, he believed the farmers were his parents, his childhood was normal despite his injuries.
In his teens, he took a ranging class, despite his injury he was a natural at it, while others studied books, he was shooting a bow, perfecting his skills as often as possible he aspired to be something more. He dropped out of his studies entirely at 18, he began training with the vanguard rangers, picking up tips and even joining himself. While others used crossbows, and other ranged weapons, he stuck with the bow, he was very skilled in the arms of using a bow, and even a short sword if necessary, at first he was in the vanguard to perfect his skills, then some terrible news hit him like a freight train. The farmers he had come to love and know as family, had been bombed by a fleet of airships, he vowed revenge against those who took the lives of his parents.
Faction:Elbria
Faction Group: Vanguard Ranger
Strengths: The brace on his shoulders, increase his strength capabilities, and are always ready shoulder guards. He has patience, is adept at using a bow and a short sword, for the most part has a clam personality,he is strong and is a good leader.
Weaknesses: Although his shoulder brace is for the most part helpful, it can get in the way sometimes. He has a somewhat short temper.
Click please, +1 jelly beans for you,
BUT only if you click them.
Accepted. Also, by clam personality, I'm going to assume you meant calm. Otherwise, welcome aboard. We'll just need another Elbrian to start.
((Also, I'm surprised by how fast this has grown. It's only been a day.))
If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
If I do not reply to my posts, I either have no internet connection, or am busy with college work. Alternatively, I may be writing up the post now. It all depends on the situation.
((Heh hopefully that is soon))