This is a simple little game. You take a character from a game, book, movie, wherever. Next, you imagine their moveset if they were in Brawl. The movesets should consist of A-Attacks, B Attacks and Final Smashes. Charged and Running A attacks are optional if you want to do them. Taunts are also optional, but fun to do. You could even go out of your way to give us how mobile they are. You know, their weight class, speed, jump height
EXAMPLE:
Heavy Weapons Guy
Weight: Heavy Speed: Slow Jump Height: Low
A: A punch Left or Right A: He throws out his gut in the respective direction Up A: A jumping headbutt Down A: A downward punch
B: He takes out his minigun and shoots with it. Left or Right B: A shot with the shotgun Up B: He does a spinning uppercut upwards with his KGB. Killing someone makes this move do much more damage for 5 seconds. Down B: He crouches and calls for Medic. (A counter move)
Final Smash: Ubercharged Natashca.
The heavy is ubercharged, then he pulls out the Natascha. You run at half speed, but constantly spray out bullets for the duration of the move. Additionally, you cannot be hurt, and anyone hit by the bullets have a higher chance of tripping.
Down-Taunt: He spins his shotgun on his finger, then rests it on his shoulder to say "You! Yes, YOU! You are DEAD!" Middle-Taunt: He pulls out his sandwich, taking a bite and chewing noisily. This taunt heals 1% of damage. Up-Taunt: Showdown. He does his signature POW, HAHA! Anyone touching the tip of his finger when he does this is knocked out.
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Agent47
A: Punch
L/R A: Kick
Up A: Uppercut
Down A: sweepkick
B: Shoots Silenced .45
L/R B: Headbutt that stuns
Up B: Fades into shadow and appear somewhere else depending on position of L stick.
Down B: Takes adjacent opponent as a shield
Final Smash: Requiem.
Suit turn white. Time slows down. Moveset stays the same but B is now two unsilenced .45s and all attacks do extra damage. Effect lasts for ten seconds.
Down taunt: Adjust Tie
Middle Taunt: Takes out a Piano wire. Next melee is strangle animation that does 1.5% damage.
Up taunt: Tie shoes. Any adjacent character at the end of this animation, he uppercuts, stunning them.
Fatalis
A: Fireball
Left/Right A: Bite
Up A: Fireball (aimed upwards)
Down A: Bite (aimed downwards)
B: Take Flight (Flies, increasing range on fireball attacks)
Left/Right B: Fireball
Up B: Bite
Down B: Dive Bomb attack
Final Smash: Inferno
Shoots fireballs in a vertical arc.
Down Taunt: Growl
Middle Taunt: Roar (stuns all enemies near him)
Up Taunt: Backstep (takes a quick flap of the wings to move backwards. Also knocks opponents ahead of him back slightly)
Minecrafter
A:punch
left/right A: head long charge
Up A: upwards spinning head butt
Down A:ax smash
B: water bucket (pushes enemies away from character)
Left/right B: Mine cart dash (like yoshis egg roll move but in a mine cart)
Up B: TNT tackle (while in air he lights a TNT block underneath his feet launching him in direction of movement stick)
Down B: adminantum smash
Final Smash: mob rush
all the mobs from the game run across the screen causing mass havoc. shooting arrows, jumping at you, and exploding. while hide underground
(i wanted to do minecraft guy before any one else could :twisted: )
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Cynical realism is the intelligent man's best excuse for doing nothing in an intolerable situation.
Quote
Weight: Medium Speed: Fast Jump Height: Medium-High
Quote's attacks deal more damage the less damaged he is. His Blade attacks also have increased range when he isnt damaged much.
A: A side-kick Left or Right A: A slice with the Blade. Up-A: A flipping kick Down-A: A jab at the feet with the Blade Charged-A: A mighty overhead slice with the Blade Charged Left or Right: A close-range blast with the Polar Star Charged Down: A plume of fire from the Fireballer Charged Up A: Again, a close-range blast with the Polar Star
B: A shot from the Spur. Holding it charges it up to the different levels. Side B: A blast from the Missle Launcher. The less Quote is damaged, the more damage this deals Down B: Fireballs that behave much like Mario's, but move quicker, do less damage, and he can fire four at a time. Up B: Machine Gun. He holds his machine gun below him and fires, propelling him upwards.
Final Smash:Landmaster!! Huzzah!!
Balrog bursts into the scene from above, killing anyone he lands on. Curly pops out from behind him, helping Quote on to Balrog. Pressing A makes Quote and Curly fire horizontally in both directions with the Nemesis, B making Balrog shoot missles. Balrog can fly like Kirby, but he falls faster. Falling off the edge of the stage is impossible during the duration of this move, as Misery will teleport the trio back on to the stage. This lasts for a short while, then Balrog jumps off the screen again with Curly.
Down-Taunt: Quote pulls a green fabric out of his pocket, looks at it, then pockets it once more Middle-Taunt: He spins his Polar Star on his index finger, then puts his other on the bill of his cap. Up-Taunt: He pulls out the Blade, King's spirit whirling around it, then puts it away again.
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A: Punch
Left or Right A: Pistol Whip
Up A: Uppercut
Down A: Downward Pistol Whip
B: Fires his PPK, must reload after 7 shots
Left or Right B: Knockout darts, which make other characters dizzy, gives a little damage with no knockback
Up B: Grappling hook in his watch, can be aimed
Down B: Places a timed mine
Final Smash:
Oh, boy, there's a ton of source material here. Here are some ideas;
Ending: A whole bunch of good guys come in to shoot the other fighters (If you've seen the ending of most Bond movies, you'll know what I mean)
GoldenEye: GoldenEye satellite inflicts heavy damage and destroys anything breakable.
Diamond Satellite: A laser that sweeps across the stage from the top; pierces through scenery
Nerve Gas: Nerve gas inflicts heavy damage on everyone, but gives zero knockback (from Moonraker)
Golden Gun: Gives Bond the Golden Gun for a little while, deals massive damage and knockback
Down-Taunt: "I came prepared for an intense brawl."
Middle-Taunt: Looks at his watch, which makes a few beeping sounds (can be used to contact M, Q, or Monneypenny to get info on the other characters, like Snake)
Up-Taunt: Faces the front of the screen and fires (like the gunbarrel sequence)
Chuck Norris (no one already had it)
speed:the speed of Chuck Norris. Jump Height:as high as a roundhouse can take you. weight: Who the hell needs weight (medium)
A attack:roundhouse combo
Still B: longer flaming roundhouse
side B: sliding roundhouse
down B:counter roundhouse (acts like Jigglypuff's sleep, minus the wait if unsuccessful)
up B: high roundhouse
Final smash:full power roundhouse kick; he instantly wins the match; requires 5 smash balls and must hit last one with Dragoon.
As I said before, it needed to be done. :ugeek:
oh yeah, also,
down taunt:
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Proud Moderator of Underground Miner, a now-dead server. 4 years of moderating, and it was a good time.
Notch
Weight: Medium Speed: Below Average Jump: Above average
A: Releases a cloud of coding in whatever direction he is facing. Side A: A spike of code jabs out Down A: A short wave of coding splashes out from him Up A: A sword made of code swipes upwards Charged Side A: He punches out a fist made of coding, which has great knockback Charged Down A: He spins, making whips of coding lash out in a tornado Charged Up A: He unleashes pincers made of code
B: He summons either a Zombie (medium damage, alright knockback, slow), a Creeper (great damage, knockback but immobile) or a Sheep (no damage, excellent knockback) Side B: He shoots a minecart out Down B: Spikes of code burst from the floor in waves, each wave reducing in size, stopping at three waves. Up B: He throws out a computer's mouse that can grab on to edges.
Final Smash: Notch Time.
The background becomes Notch's devblog page. It scrolls through the pages of the devblog, letters randomly flying off of it at the enemies. The page stops at Notch's picture, which shoots lazers that sweep along each platform three times. Notch is invincible, seen typing on a computer while this happens. At the end, he swipes his hand along the keyboard, signifying that he has finished.
Down-Taunt: He pulls out a piece of paper, then almost mockingly shows it to the player, then tosses it away. Middle-Taunt: He imitates a dragon flapping its wings and roaring, then points at the player and laughs. Up-Taunt: Notch spins the Minecraft logo on his finger, then pockets it.
What's that? Making a high-tier character? I couldnt!
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Harry Blackstone Copperfield Dresden (you said books)
Weight:Medium heavy Speed:Below average Jump:below average
A:Simple punch, charges rings for harder side-smash
Side-A:Harder punch, slower, charges rings for harder side-smash
Down-A:Sweep near ground with staff
Up-A:Sweep staff up
Side-Smash:Release all charge from rings with a punch, creates a wave of force. no charge, normal side-a
Down-Smash:Blast of air near ground, minimal damage with high chance of knockdown.
Up-Smash:create a Ball of flame above head
B: Shoots a beam of fire, less damage farther from source
Side-B:Fires his .44 magnum revolver
Down-B:Plants nearby enemies in the ground or freezes them, depending on factors such as height, ground type, and health.
Up-B:Blasts air downward to move self upward about the same as Luigi's jump, enemies move the same amount downward, no damage.
Final Smash: 'Za Lords Guard
Harry pulls out a few pizzas and a bunch of pixies fly past, taking them. The screen is then FILLED with pixies with plastic-covered pocket knives, all slashing any enemy they come into contact with, about 7% each hit.
Pet Rock Weight: Heavy Speed: Immobile Jump: Immobile Health: High Attack: None Agility: None A: Nothing Side A: Nothing Down A: Nothing Up A: Nothing Charged Side A: Nothing Charged Down A: Nothing Charged Up A: Nothing
B: Nothing Side B: Nothing Down B: Nothing Up B: Nothing
Specials (in order):
Rough Skin: All Physical Attacks Damage are returned 50% (Not affected by any damage modifiers, EG, Rock Hard, and is calculated before any other skills are put in to play)
Rock Hard: All Damage Reduced to 1
Googly Eyes: 10% chance per second to put the opposing character into a staring contest, Immobilizing him/her for 2 seconds (stacking)
Weird Smile: 1% chance per damage taken to recover 1% hitpoints.
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Your friendly neighborhood dragon. Don't be scared, I won't bite!
I am here for you, Don't be afraid to send me a message.
Lucy
Weight: Light Speed: Medium-Fast Jump Height: High
A: Regular punch Left or Right A: Vector punch (slight knockback) Up A: Upward vector clap Down A: Downward vector punch
B: Picks up a pen with vectors and flings it in the direction she is facing (can be charged for more damage) Left or Right B: Throws a nearby item left or right. (If there are no items, vector punch) Up B: Vector jump (Noticeable shockwave that deals slight damage if nearby) Down B: Drops to the ground and looks up, exclaiming, "Nyuu!?" and remains there, looking around quizzically for a few seconds. If attacked in this state, Lucy reverts to herself and unleashes considerable rage in the form of a vector beat down.
Final Smash: Base Instinct
The screen goes black except for a close up on Lucy and a figment of her imagination that is obviously saying something she doesn't like. This slowly fades, and you see Lucy's body beating the hell out of everyone.
Down-Taunt: Looks down and says, "Are you having fun?" Middle-Taunt: Says, "Aren't you going to shoot?" In a condescending manner. Up-Taunt: Holds herself and screams "You're the ones who aren't human!"
Misery
Weight: light Speed: above average Jump: Above average
Misery can hover instead of double jumping.
A: Hits with her cane
Side A: Dash hits with cane
Down A: Summons a bolt of black lightning where she is standing
Up A: Shoots a bat upwards
B: Summons black orbs around her
Side B: Shoots a multitude of bats in the direction she is facing
Down B: When hovering: Drops large blocks onto the ground below. When on land:
Up B: Teleports upwards
Final Smash: The true meaning of misery
She shoots bats everywhere, can fly around infinitely with a black orb shield, dropping insta-KO blocks and is invincible. She can also summon very large black lightning bolts.
Down-Taunt: Crosses her arms and looks bored
Middle-Taunt: Hovers on her cane for a short period of time
Up-Taunt: Laughs meniacly into the sky
You guys are missing a lot of moves. I'm not going to do one, but here is a list of all attacks for a brawl character:
Tilts/Jabs:
Neutral-A (jab)
Forward-A (Can be tilted slightly up, slightly down, or straight forward)
Up-A
Down-A
Smashes:
Forward smash
Up smash
Down smash
Dash attack
Standing Grab
Running Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Aerials:
Neural air
Forward Air
Back Air
Up Air
Down Air
Z Air (No character can grab in the air, but pressing grab in the air with some characters (like Samus) is an additional aerial)
Specials:
Neutral B
Forward B
Up B
Down B
Final Smash
<100% ledge attack
>100% ledge attack (usually just slower)
Get up attack
side taunt
up taunt
down taunt
And yes, I did do this by memory. I think I kind of over did it, but at least mention the aerials.
"The movesets should consist of A-Attacks, B Attacks and Final Smashes. Charged and Running A attacks are optional if you want to do them"
Ok, let me revise my list to only include attacks done with the A and B buttons:
.. Oh wait that only takes out grab, zair, and taunts.
Really though I just got a little annoyed at the complete lack of knowledge about smash and was curious to see if I could remember the whole list. I'm a competitive Smash player and seeing people not know the difference between tilts, smashes, and aerials kind of irked me. It is like seeing someone post a thread in the /indev/ forum asking how to craft a pick-axe.
I apologize for not knowing the names of alot of the moves. I just wanted a simple little game that you had to be at least half-literate to play. I really didnt want to make it too complex, for sake of people who dont like to type too much to participate in anything.
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EXAMPLE:
Heavy Weapons Guy
Weight: Heavy Speed: Slow Jump Height: Low
A: A punch
Left or Right A: He throws out his gut in the respective direction
Up A: A jumping headbutt
Down A: A downward punch
B: He takes out his minigun and shoots with it.
Left or Right B: A shot with the shotgun
Up B: He does a spinning uppercut upwards with his KGB. Killing someone makes this move do much more damage for 5 seconds.
Down B: He crouches and calls for Medic. (A counter move)
Final Smash: Ubercharged Natashca.
The heavy is ubercharged, then he pulls out the Natascha. You run at half speed, but constantly spray out bullets for the duration of the move. Additionally, you cannot be hurt, and anyone hit by the bullets have a higher chance of tripping.
Down-Taunt: He spins his shotgun on his finger, then rests it on his shoulder to say "You! Yes, YOU! You are DEAD!"
Middle-Taunt: He pulls out his sandwich, taking a bite and chewing noisily. This taunt heals 1% of damage.
Up-Taunt: Showdown. He does his signature POW, HAHA! Anyone touching the tip of his finger when he does this is knocked out.
A: Punch
L/R A: Kick
Up A: Uppercut
Down A: sweepkick
B: Shoots Silenced .45
L/R B: Headbutt that stuns
Up B: Fades into shadow and appear somewhere else depending on position of L stick.
Down B: Takes adjacent opponent as a shield
Final Smash: Requiem.
Suit turn white. Time slows down. Moveset stays the same but B is now two unsilenced .45s and all attacks do extra damage. Effect lasts for ten seconds.
Down taunt: Adjust Tie
Middle Taunt: Takes out a Piano wire. Next melee is strangle animation that does 1.5% damage.
Up taunt: Tie shoes. Any adjacent character at the end of this animation, he uppercuts, stunning them.
A: Fireball
Left/Right A: Bite
Up A: Fireball (aimed upwards)
Down A: Bite (aimed downwards)
B: Take Flight (Flies, increasing range on fireball attacks)
Left/Right B: Fireball
Up B: Bite
Down B: Dive Bomb attack
Final Smash: Inferno
Shoots fireballs in a vertical arc.
Down Taunt: Growl
Middle Taunt: Roar (stuns all enemies near him)
Up Taunt: Backstep (takes a quick flap of the wings to move backwards. Also knocks opponents ahead of him back slightly)
A:punch
left/right A: head long charge
Up A: upwards spinning head butt
Down A:ax smash
B: water bucket (pushes enemies away from character)
Left/right B: Mine cart dash (like yoshis egg roll move but in a mine cart)
Up B: TNT tackle (while in air he lights a TNT block underneath his feet launching him in direction of movement stick)
Down B: adminantum smash
Final Smash: mob rush
all the mobs from the game run across the screen causing mass havoc. shooting arrows, jumping at you, and exploding. while hide underground
(i wanted to do minecraft guy before any one else could :twisted: )
Quote
Weight: Medium Speed: Fast Jump Height: Medium-High
Quote's attacks deal more damage the less damaged he is. His Blade attacks also have increased range when he isnt damaged much.
A: A side-kick
Left or Right A: A slice with the Blade.
Up-A: A flipping kick
Down-A: A jab at the feet with the Blade
Charged-A: A mighty overhead slice with the Blade
Charged Left or Right: A close-range blast with the Polar Star
Charged Down: A plume of fire from the Fireballer
Charged Up A: Again, a close-range blast with the Polar Star
B: A shot from the Spur. Holding it charges it up to the different levels.
Side B: A blast from the Missle Launcher. The less Quote is damaged, the more damage this deals
Down B: Fireballs that behave much like Mario's, but move quicker, do less damage, and he can fire four at a time.
Up B: Machine Gun. He holds his machine gun below him and fires, propelling him upwards.
Final Smash:
Landmaster!!Huzzah!!Balrog bursts into the scene from above, killing anyone he lands on. Curly pops out from behind him, helping Quote on to Balrog. Pressing A makes Quote and Curly fire horizontally in both directions with the Nemesis, B making Balrog shoot missles. Balrog can fly like Kirby, but he falls faster. Falling off the edge of the stage is impossible during the duration of this move, as Misery will teleport the trio back on to the stage. This lasts for a short while, then Balrog jumps off the screen again with Curly.
Down-Taunt: Quote pulls a green fabric out of his pocket, looks at it, then pockets it once more
Middle-Taunt: He spins his Polar Star on his index finger, then puts his other on the bill of his cap.
Up-Taunt: He pulls out the Blade, King's spirit whirling around it, then puts it away again.
A: Punch
Left or Right A: Pistol Whip
Up A: Uppercut
Down A: Downward Pistol Whip
B: Fires his PPK, must reload after 7 shots
Left or Right B: Knockout darts, which make other characters dizzy, gives a little damage with no knockback
Up B: Grappling hook in his watch, can be aimed
Down B: Places a timed mine
Final Smash:
Oh, boy, there's a ton of source material here. Here are some ideas;
Ending: A whole bunch of good guys come in to shoot the other fighters (If you've seen the ending of most Bond movies, you'll know what I mean)
GoldenEye: GoldenEye satellite inflicts heavy damage and destroys anything breakable.
Diamond Satellite: A laser that sweeps across the stage from the top; pierces through scenery
Nerve Gas: Nerve gas inflicts heavy damage on everyone, but gives zero knockback (from Moonraker)
Golden Gun: Gives Bond the Golden Gun for a little while, deals massive damage and knockback
Down-Taunt: "I came prepared for an intense brawl."
Middle-Taunt: Looks at his watch, which makes a few beeping sounds (can be used to contact M, Q, or Monneypenny to get info on the other characters, like Snake)
Up-Taunt: Faces the front of the screen and fires (like the gunbarrel sequence)
speed:the speed of Chuck Norris. Jump Height:as high as a roundhouse can take you. weight: Who the hell needs weight (medium)
A attack:roundhouse combo
Still B: longer flaming roundhouse
side B: sliding roundhouse
down B:counter roundhouse (acts like Jigglypuff's sleep, minus the wait if unsuccessful)
up B: high roundhouse
Final smash:full power roundhouse kick; he instantly wins the match; requires 5 smash balls and must hit last one with Dragoon.
As I said before, it needed to be done. :ugeek:
oh yeah, also,
down taunt:
Proud Moderator of Underground Miner, a now-dead server. 4 years of moderating, and it was a good time.
Notch
Any button press at all: win.
Happy now?
Notch
Weight: Medium Speed: Below Average Jump: Above average
A: Releases a cloud of coding in whatever direction he is facing.
Side A: A spike of code jabs out
Down A: A short wave of coding splashes out from him
Up A: A sword made of code swipes upwards
Charged Side A: He punches out a fist made of coding, which has great knockback
Charged Down A: He spins, making whips of coding lash out in a tornado
Charged Up A: He unleashes pincers made of code
B: He summons either a Zombie (medium damage, alright knockback, slow), a Creeper (great damage, knockback but immobile) or a Sheep (no damage, excellent knockback)
Side B: He shoots a minecart out
Down B: Spikes of code burst from the floor in waves, each wave reducing in size, stopping at three waves.
Up B: He throws out a computer's mouse that can grab on to edges.
Final Smash: Notch Time.
The background becomes Notch's devblog page. It scrolls through the pages of the devblog, letters randomly flying off of it at the enemies. The page stops at Notch's picture, which shoots lazers that sweep along each platform three times. Notch is invincible, seen typing on a computer while this happens. At the end, he swipes his hand along the keyboard, signifying that he has finished.
Down-Taunt: He pulls out a piece of paper, then almost mockingly shows it to the player, then tosses it away.
Middle-Taunt: He imitates a dragon flapping its wings and roaring, then points at the player and laughs.
Up-Taunt: Notch spins the Minecraft logo on his finger, then pockets it.
What's that? Making a high-tier character? I couldnt!
Weight:Medium heavy Speed:Below average Jump:below average
A:Simple punch, charges rings for harder side-smash
Side-A:Harder punch, slower, charges rings for harder side-smash
Down-A:Sweep near ground with staff
Up-A:Sweep staff up
Side-Smash:Release all charge from rings with a punch, creates a wave of force. no charge, normal side-a
Down-Smash:Blast of air near ground, minimal damage with high chance of knockdown.
Up-Smash:create a Ball of flame above head
B: Shoots a beam of fire, less damage farther from source
Side-B:Fires his .44 magnum revolver
Down-B:Plants nearby enemies in the ground or freezes them, depending on factors such as height, ground type, and health.
Up-B:Blasts air downward to move self upward about the same as Luigi's jump, enemies move the same amount downward, no damage.
Final Smash: 'Za Lords Guard
Harry pulls out a few pizzas and a bunch of pixies fly past, taking them. The screen is then FILLED with pixies with plastic-covered pocket knives, all slashing any enemy they come into contact with, about 7% each hit.
wtf?
Pet Rock
Weight: Heavy Speed: Immobile Jump: Immobile
Health: High Attack: None Agility: None
A: Nothing
Side A: Nothing
Down A: Nothing
Up A: Nothing
Charged Side A: Nothing
Charged Down A: Nothing
Charged Up A: Nothing
B: Nothing
Side B: Nothing
Down B: Nothing
Up B: Nothing
Final Smash:Nothing.
Nothing Happens.
Down-Taunt: None
Middle-Taunt: None
Up-Taunt: None
Specials (in order):
Rough Skin: All Physical Attacks Damage are returned 50% (Not affected by any damage modifiers, EG, Rock Hard, and is calculated before any other skills are put in to play)
Rock Hard: All Damage Reduced to 1
Googly Eyes: 10% chance per second to put the opposing character into a staring contest, Immobilizing him/her for 2 seconds (stacking)
Weird Smile: 1% chance per damage taken to recover 1% hitpoints.
I am here for you, Don't be afraid to send me a message.
Weight: Light Speed: Medium-Fast Jump Height: High
A: Regular punch
Left or Right A: Vector punch (slight knockback)
Up A: Upward vector clap
Down A: Downward vector punch
B: Picks up a pen with vectors and flings it in the direction she is facing (can be charged for more damage)
Left or Right B: Throws a nearby item left or right. (If there are no items, vector punch)
Up B: Vector jump (Noticeable shockwave that deals slight damage if nearby)
Down B: Drops to the ground and looks up, exclaiming, "Nyuu!?" and remains there, looking around quizzically for a few seconds. If attacked in this state, Lucy reverts to herself and unleashes considerable rage in the form of a vector beat down.
Final Smash: Base Instinct
The screen goes black except for a close up on Lucy and a figment of her imagination that is obviously saying something she doesn't like. This slowly fades, and you see Lucy's body beating the hell out of everyone.
Down-Taunt: Looks down and says, "Are you having fun?"
Middle-Taunt: Says, "Aren't you going to shoot?" In a condescending manner.
Up-Taunt: Holds herself and screams "You're the ones who aren't human!"
Anarcho-Communists of Minecraftia
Weight: light Speed: above average Jump: Above average
Misery can hover instead of double jumping.
A: Hits with her cane
Side A: Dash hits with cane
Down A: Summons a bolt of black lightning where she is standing
Up A: Shoots a bat upwards
B: Summons black orbs around her
Side B: Shoots a multitude of bats in the direction she is facing
Down B: When hovering: Drops large blocks onto the ground below. When on land:
Up B: Teleports upwards
Final Smash: The true meaning of misery
She shoots bats everywhere, can fly around infinitely with a black orb shield, dropping insta-KO blocks and is invincible. She can also summon very large black lightning bolts.
Down-Taunt: Crosses her arms and looks bored
Middle-Taunt: Hovers on her cane for a short period of time
Up-Taunt: Laughs meniacly into the sky
Tilts/Jabs:
Neutral-A (jab)
Forward-A (Can be tilted slightly up, slightly down, or straight forward)
Up-A
Down-A
Smashes:
Forward smash
Up smash
Down smash
Dash attack
Standing Grab
Running Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Aerials:
Neural air
Forward Air
Back Air
Up Air
Down Air
Z Air (No character can grab in the air, but pressing grab in the air with some characters (like Samus) is an additional aerial)
Specials:
Neutral B
Forward B
Up B
Down B
Final Smash
<100% ledge attack
>100% ledge attack (usually just slower)
Get up attack
side taunt
up taunt
down taunt
And yes, I did do this by memory. I think I kind of over did it, but at least mention the aerials.
I am here for you, Don't be afraid to send me a message.
Ok, let me revise my list to only include attacks done with the A and B buttons:
.. Oh wait that only takes out grab, zair, and taunts.
Really though I just got a little annoyed at the complete lack of knowledge about smash and was curious to see if I could remember the whole list. I'm a competitive Smash player and seeing people not know the difference between tilts, smashes, and aerials kind of irked me. It is like seeing someone post a thread in the /indev/ forum asking how to craft a pick-axe.
I am here for you, Don't be afraid to send me a message.