RNPG is based off of "The Fort of Mystery" by Scaredhappyguy. Credits to him for the original idea.
Story
You have heard rumors of a Dark Lord who threatens the entire world. You set off on a quest to defeat him, but first, you must traverse eight lands and get eight holy relics. With each relic, your power will grow. Are you up to the task?
The following story content reflects in the game's current progress. As chapters are completed, more will appear.
Chapter 1 - Frostlands
The party members meet under the same vision, and they head out to start their quest. Their journey takes them to Flamesgrace, where they unintentionally eavesdrop on a conversation, which regards a "monster" who has supposedly been rampaging across the land, intending to protect a treasure. Assuming that this "monster" is guarding a relic the party needs, the party heads to its hideout, which is a cave. When the party reaches the end of the cave, they encounter the monster that they have heard of, who claims to be the "Relic Guardian". It assumes that the party is there to take the relic, which is actually the Relic of Bravery, for evil deeds. The party persuades the Relic Guardian that they are there to defeat the Dark Lord, and to do so, they must take the relic. The Relic Guardian agrees, under the condition that the party battles it. The party accepts, and emerges victorious. After taking the Relic of Bravery, the Relic Guardian becomes an ally for the party, and will tell them where the next relic is after they take another one. The next one, the Relic of Justice, is in the Flatlands, and using this info, the party returns to Flamesgrace. The townspeople recognize the party for their deeds, and as they are congratulating them, they decide to call their party the "Order of the Stone". With their first relic, and an official party name, the journey is just beginning.
Chapter 2 - Flatlands
The Order goes to the Flatlands to look for the Relic of Justice. They go to Atlasdam, a town filled with criminals running rampant, with nobody lifting a finger to stop them. The Order recognizes this as a result of the Relic of Justice being gone, and hunts for info at the library. After finding a book regarding the Relic of Justice's history, the Order heads off to a subterranean study, guarded by fierce monsters, under a scholar's rule, who is said to be the Relic of Justice's thief. The Order reaches the scholar just in time, who is currently finding a way to reverse the Relic of Justice's effects. The Order confronts him, who reveals himself to be Russel, a disciple of the Dark Lord. The party engages in combat with him. In the end, Russel is killed in combat, allowing the Order to take the Relic of Justice. The Relic Guardian tells the Order that the Relic of Kindness is in the Coastlands via telepathy. Now the Order has their second relic.
Chapter 3 - Coastlands
Remembering the Relic Guardian's information, the Order comes to Rippletide, a town by the sea. Surprisingly, its Relic of Kindness has not yet been stolen. Suddenly pirates land at the dock, and mercilessly attack the town. After winning a battle against some pirates, the party finds out that the Relic of Kindness has just been stolen. Video footage shows a battle between pirates and civilians, including two "captains", Mikk and Makk. The end of the video footage shows that during the Order's battle with the pirates, the captains were planning to run to their ship as soon as the Order left the docks. The Order rushes back there, and quickly destroys the pirate ship before the pirates can come on board. The pirates flee, taking the Relic of Kindness with them, and the town falls into chaos, as a result of the Relic of Kindness missing. The Order chases them, and reach the end of a cave in which the captains have decided to set up camp. The Order confronts the duo, and wins their battle, forcing the pirates to flee, and allowing the Order to take the relic back. The Relic Guardian telepathically informs the Order that the Relic of Patience is in the Highlands. And so, the Order sets off to find the fourth relic.
Chapter 4 - Highlands
This chapter is currently in progress. Its recap will appear when the chapter is finished.
Chapter 5 - ???
As this chapter has not yet been started, nothing is known about this chapter yet.
Chapter 6 - ???
As this chapter has not yet been started, nothing is known about this chapter yet.
Chapter 7 - ???
As this chapter has not yet been started, nothing is known about this chapter yet.
Chapter 8 - ???
As this chapter has not yet been started, nothing is known about this chapter yet.
Chapter 9 - ???
As this chapter has not yet been started, nothing is known about this chapter yet.
Final Chapter - ???
As this chapter has not yet been started, nothing is known about this chapter yet.
Rolling
The following chart determines the strength of your attack. Your attacks can go the way as they are intended, hit critically, or backfire.
0 = I DOOMED US ALL!!! - This is the worst possible outcome, because if you roll this, you get OHKO'd (One Hit KO'd), and all your mates take damage, too. You then must wait three turns to revive (or get revived by your mates).
1 = OH, GOD! GAHHHHHHHH!!! - This is the worst "vanilla" possible outcome. This has the potential to OHKO you, and it could hit your party, too. If this happens, a coin is flipped. HEADS: You survive, but you take damage equivalent to 75% of your Max HP stat. TAILS: Instant death. 'nuff said.
2 = Ow, crap! - Better than a 1, but you take damage equivalent to 25% of your Max HP stat.
4 = I landed a hit! - This is a good thing to get, as you landed a hit and deal some damage!
5 = CRITICAL HIT! - This is an even better thing to get! This deals x1.5 damage to your target!
6 = Oh, god, I went overboard! - This is the best "vanilla" possible outcome you can get. This deals x2 damage to your target, but you get recoil damage equivalent to 5% of your Max HP.
7+ = AND THIS, IS TO GO EVEN FURTHER BEYOND!!! - This is the best possible outcome. Your attack was so epic, you not only obliterate your enemy with a damage multiplier of x3, but you get OHKO'd as a result, and all those who helped you take 20% recoil damage. If more than one person helps you, your damage scales to x3.1. If another helps, x3.2, and so on.
Stats and Reviving
All players begin at LV 1 and 300 HP. Once you win enough battles, your LV will increase, increasing your Max HP, how much damage you can deal, and lessens the damage you take. Also, getting one relic will automatically level you up.
Healing is done by saying "I heal [playername]". This heals them for 25%-30% of their Max HP. This also boosts their roll output by 1. (Roll boosting via healing was removed a little later after game launch)
When a player's HP hits 0, they die, rendering them unable to attack. To revive, you must either try to revive yourself, or get someone else to revive you. In any circumstance, a coin is flipped. Heads, you revive them for 50% of their Max HP. Tails, you fail to revive them.
Roll Boosting
By either healing or just saying you assist them, you can boost an ally's roll. This gives them the chance to roll higher numbers, even the dastardly 7+.
Ally Turn/Enemy Turn
Once all players move, your allies (If you have any) attack. The coin is flipped. Heads, they attack. Tails, they miss. Enemies then move, but in reverse. Heads, they miss. Tails, they attack.
And that's all! With that, let's get on with the adventure!
The Party decides to traverse the Frostlands first.
You hit the Snow Wolf with your sword for 15 damage!
Snow Wolf's HP: 35/50 HP
I use a basic sword attack.
Rolled a 6!!
When I hit the Snow Wolf with my sword, it spontaneously spawns more swords and cuts the Snow Wolf with it for 38 damage. However, some of the swords cut me too, and I take 2 recoil damage.
Snow Wolf's HP: 0/50 HP
Idelac's HP: 298/300 HP
With its dying breath, the Snow Wolf calls on its pack to avenge its fallen brethren. Three more Snow Wolves appear!
Rolled a 6!! (5+1)
Not only you summon one whirlwind, you summon two smaller whirlwinds which circle the bigger one. The whirlwinds hit, dealing 40 damage to each Snow Wolf, killing them off! However, the whirlwinds suck you in but quickly throw you out, dealing 15 damage to you.
RNPG is based off of "The Fort of Mystery" by Scaredhappyguy. Credits to him for the original idea.
You have heard rumors of a Dark Lord who threatens the entire world. You set off on a quest to defeat him, but first, you must traverse eight lands and get eight holy relics. With each relic, your power will grow. Are you up to the task?
The following story content reflects in the game's current progress. As chapters are completed, more will appear.
Chapter 1 - Frostlands
The party members meet under the same vision, and they head out to start their quest. Their journey takes them to Flamesgrace, where they unintentionally eavesdrop on a conversation, which regards a "monster" who has supposedly been rampaging across the land, intending to protect a treasure. Assuming that this "monster" is guarding a relic the party needs, the party heads to its hideout, which is a cave. When the party reaches the end of the cave, they encounter the monster that they have heard of, who claims to be the "Relic Guardian". It assumes that the party is there to take the relic, which is actually the Relic of Bravery, for evil deeds. The party persuades the Relic Guardian that they are there to defeat the Dark Lord, and to do so, they must take the relic. The Relic Guardian agrees, under the condition that the party battles it. The party accepts, and emerges victorious. After taking the Relic of Bravery, the Relic Guardian becomes an ally for the party, and will tell them where the next relic is after they take another one. The next one, the Relic of Justice, is in the Flatlands, and using this info, the party returns to Flamesgrace. The townspeople recognize the party for their deeds, and as they are congratulating them, they decide to call their party the "Order of the Stone". With their first relic, and an official party name, the journey is just beginning.
Chapter 2 - Flatlands
The Order goes to the Flatlands to look for the Relic of Justice. They go to Atlasdam, a town filled with criminals running rampant, with nobody lifting a finger to stop them. The Order recognizes this as a result of the Relic of Justice being gone, and hunts for info at the library. After finding a book regarding the Relic of Justice's history, the Order heads off to a subterranean study, guarded by fierce monsters, under a scholar's rule, who is said to be the Relic of Justice's thief. The Order reaches the scholar just in time, who is currently finding a way to reverse the Relic of Justice's effects. The Order confronts him, who reveals himself to be Russel, a disciple of the Dark Lord. The party engages in combat with him. In the end, Russel is killed in combat, allowing the Order to take the Relic of Justice. The Relic Guardian tells the Order that the Relic of Kindness is in the Coastlands via telepathy. Now the Order has their second relic.
Chapter 3 - Coastlands
Remembering the Relic Guardian's information, the Order comes to Rippletide, a town by the sea. Surprisingly, its Relic of Kindness has not yet been stolen. Suddenly pirates land at the dock, and mercilessly attack the town. After winning a battle against some pirates, the party finds out that the Relic of Kindness has just been stolen. Video footage shows a battle between pirates and civilians, including two "captains", Mikk and Makk. The end of the video footage shows that during the Order's battle with the pirates, the captains were planning to run to their ship as soon as the Order left the docks. The Order rushes back there, and quickly destroys the pirate ship before the pirates can come on board. The pirates flee, taking the Relic of Kindness with them, and the town falls into chaos, as a result of the Relic of Kindness missing. The Order chases them, and reach the end of a cave in which the captains have decided to set up camp. The Order confronts the duo, and wins their battle, forcing the pirates to flee, and allowing the Order to take the relic back. The Relic Guardian telepathically informs the Order that the Relic of Patience is in the Highlands. And so, the Order sets off to find the fourth relic.
Chapter 4 - Highlands
This chapter is currently in progress. Its recap will appear when the chapter is finished.
Chapter 5 - ???
As this chapter has not yet been started, nothing is known about this chapter yet.
Chapter 6 - ???
As this chapter has not yet been started, nothing is known about this chapter yet.
Chapter 7 - ???
As this chapter has not yet been started, nothing is known about this chapter yet.
Chapter 8 - ???
As this chapter has not yet been started, nothing is known about this chapter yet.
Chapter 9 - ???
As this chapter has not yet been started, nothing is known about this chapter yet.
Final Chapter - ???
As this chapter has not yet been started, nothing is known about this chapter yet.
The following chart determines the strength of your attack. Your attacks can go the way as they are intended, hit critically, or backfire.
0 = I DOOMED US ALL!!! - This is the worst possible outcome, because if you roll this, you get OHKO'd (One Hit KO'd), and all your mates take damage, too. You then must wait three turns to revive (or get revived by your mates).
1 = OH, GOD! GAHHHHHHHH!!! - This is the worst "vanilla" possible outcome. This has the potential to OHKO you, and it could hit your party, too. If this happens, a coin is flipped. HEADS: You survive, but you take damage equivalent to 75% of your Max HP stat. TAILS: Instant death. 'nuff said.
2 = Ow, crap! - Better than a 1, but you take damage equivalent to 25% of your Max HP stat.
3 = Uh... okay? - Absolutely nothing happens. Nothing bad, but nothing good, either.
4 = I landed a hit! - This is a good thing to get, as you landed a hit and deal some damage!
5 = CRITICAL HIT! - This is an even better thing to get! This deals x1.5 damage to your target!
6 = Oh, god, I went overboard! - This is the best "vanilla" possible outcome you can get. This deals x2 damage to your target, but you get recoil damage equivalent to 5% of your Max HP.
7+ = AND THIS, IS TO GO EVEN FURTHER BEYOND!!! - This is the best possible outcome. Your attack was so epic, you not only obliterate your enemy with a damage multiplier of x3, but you get OHKO'd as a result, and all those who helped you take 20% recoil damage. If more than one person helps you, your damage scales to x3.1. If another helps, x3.2, and so on.
This also boosts their roll output by 1. (Roll boosting via healing was removed a little later after game launch)either healing or justsaying you assist them, you can boost an ally's roll. This gives them the chance to roll higher numbers, even the dastardly 7+.[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Bump. If this game needs to start, another player needs to join.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Connor_Miner joined the game
The party comes across a Snow Wolf!
BATTLE START
The Party
Idelac: LV 1 (0/20), 300/300 HP
Player_Miner: LV 1 (0/20), 300/300 HP
Snow Wolf: 50/50 HP
I will use a basic sword attack.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
MELEEEEEEEEEEE!!!!!!!! (Sword)
Rolled a 4!
You hit the Snow Wolf with your sword for 15 damage!
Snow Wolf's HP: 35/50 HP
I use a basic sword attack.
Rolled a 6!!
When I hit the Snow Wolf with my sword, it spontaneously spawns more swords and cuts the Snow Wolf with it for 38 damage. However, some of the swords cut me too, and I take 2 recoil damage.
Snow Wolf's HP: 0/50 HP
Idelac's HP: 298/300 HP
With its dying breath, the Snow Wolf calls on its pack to avenge its fallen brethren. Three more Snow Wolves appear!
ENEMY TURN
Snow Wolf A attacks!
Player_Miner took 12 damage! (288/300 HP)
Snow Wolf B attacks!
Snow Wolf B's attack missed.
Snow Wolf C attacks!
Player_Miner took 11 damage! (277/300 HP)
PLAYER TURN
The Party
Idelac: LV 1 (0/20) 298/300 HP
Player_Miner: LV 1 (0/20) 277/300 HP
Snow Wolf Trio
Snow Wolf A: 50/50 HP
Snow Wolf B: 50/50 HP
Snow Wolf C: 50/50 HP
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Ok, I’m going to SPIN ATAAAAAAAAAAAAACK!!!!!!!!!!!!!
Rolled a 5!
You hit all Snow Wolves for 26 damage each!
Snow Wolf A: 24/50 HP
Snow Wolf B: 24/50 HP
Snow Wolf C: 24/50 HP
I chuck my sword at Snow Wolf A.
Rolled a 1.
Unfortunately, when I swing my arm back to throw, the sword hits me in the back and into my spine, killing me.
u are ded. Revive?
ENEMY TURN
All enemy attacks missed.
PLAYER TURN
Snow Wolf A: 24/50 HP
Snow Wolf B: 24/50 HP
Snow Wolf C: 24/50 HP
Idelac: LV 1 (0/20) 0/300 HP
Player_Miner: LV 1 (0/20) 277/300 HP
I attempt to revive.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
I aid the revival.
You successfully revive me for 150 HP!
Idelac's HP: 150/300
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
GDog_0 joined the game.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
I whip out a laser gun from nowhere and blast an enemy in the face.
You're in!
Rolled a 4!
Your laser gun hits Snow Wolf C for 12 damage! (12/50 HP)
I use a fireball storm.
Rolled a 1.
When I go to throw the fireballs, they spontaneously combust, killing me.
Idelac got ded. Revive?
ENEMY TURN
Snow Wolf A attacks!
Player_Miner took 12 damage! (265/300 HP)
All other attacks miss.
PLAYER TURN
Snow Wolf A: 12/50 HP
Snow Wolf B: 24/50 HP
Snow Wolf C: 24/50 HP
Idelac: LV 1 (0/20) 0/300 HP
Player_Miner: LV 1 (0/20) 265/300 HP
GDog_0: LV 1 (0/20) 300/300 HP
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
I revive Idelac... for the second time in a row (not counting the lone action between)...
I slide out my sword and attack an enemy.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
Rolled a 5!
You revive me successfully for 150 HP!
Rolled a 5!
You hit Snow Wolf C for 18 damage!
Snow Wolf C's HP: 6/50 HP
I throw a fireball at Snow Wolf C.
Rolled a 6!!
Instead of a fireball, I launch a FIRE LASER, which incinerates Snow Wolf C for 28 damage, killing it. But I take 15 recoil damage.
ENEMY TURN
Snow Wolf A attacks!
Player_Miner took 14 damage! (251/300 HP)
Snow Wolf B attacks!
Idelac took 18 damage! (117/300 HP)
PLAYER TURN
Snow Wolf A: 12/50 HP
Snow Wolf B: 24/50 HP
Idelac: LV 1 (0/20) 117/300 HP
Player_Miner: (0/20) 251/300 HP (Roll Assisted, +1)
GDog_0: LV 1 (0/20) 300/300 HP
I Roll Assist Player_Miner.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
I play Whirlwind to hit every enemy.
I use a laser on those wolves.
I don't even play Minecraft much anymore yet here I am on the Minecraft forums for some reason...
Rolled a 6!! (5+1)
Not only you summon one whirlwind, you summon two smaller whirlwinds which circle the bigger one. The whirlwinds hit, dealing 40 damage to each Snow Wolf, killing them off! However, the whirlwinds suck you in but quickly throw you out, dealing 15 damage to you.
Player_Miner's HP: 236/300 HP
They're already dead.
YOU WON!
+4 EXP
Idelac: LV 1 (4/20) 117/300 HP
Player_Miner: LV 1 (4/20) 236/300 HP
GDog_0: LV 1 (4/20) 300/300 HP
As the party moves on, the party comes across a Polar Bear!
BATTLE START
PLAYER TURN
Polar Bear: 150/150 HP
Idelac: LV 1 (4/20) 117/300 HP
Player_Miner: LV 1 (4/20) 236/300 HP
GDog_0: LV 1 (4/20) 300/300 HP
I chuck a boomersword.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
I inject extra Life into Idelac.