You open your eyes and find yourself in an empty room.
"Ah, finally, you've woken up!" A voice says. You can't see anyone else in the room when you look around though.
"You might be wondering why you are here, right? Well, you are here because I wanted the best! And you are it!"
Then there's silence for a bit.
"Nope, couldn't keep a straight face while saying that. Anyway, you're here because I need people to go on an adventure for me! Just fill in the form, and we can start!"
You look around the room, but can't see a form anywhere. "What form?"
"What form? ARE YOU SERIOUS? This is an empty roo-"
"Oh, wait. I forgot to put the form in the room. Whoops, my bad."
Suddenly, a piece of paper and a pen appears on the ground.
"Fill that in please."
------------------
Welcome! To another Forum Game, made by me. Excuse me for the intro, I couldn't resist writing it.
Anyway, this will be an adventure in which there will be a lot of monster fighting, and very little talking. Well, except talking to the voice that seems to want you to go on an adventure, and talking to your allies.
Anyway, if you want to join, please fill out this list:
Character Name:
Character Gender:
Class:
Magic Type (If you choose to be a Mage):
Extra Starting Item (Choose one):
If at least 3 people decide to join, I'll start!
The classes can be found here:
Warrior HP: 40 Weapon: Simple Shortsword (1d6) Specialization: Direct Combat with Enemies. Deals a lot of damage and can take a lot of damage.
Ranger HP: 25 Weapons: Bow (1d8, hitrate of 10) Specialization: Attacking enemies from afar & being sneaky. Is stealthed when not attacking. (See extra notes for more info on this)
Blood Magic - Uses Blood instead of Mana to cast powerful spells, attacks can thus also hurt the User,
unless he has Blood Pouches with him/her.*
(Starting Spell: Fireball. 1d6 Damage, hitrate of 7. Ignites upon hit for 1d4 damage per turn for 2 turns. 1 BP)
+ Powerful Spells, - Can hurt the user if the user has no Blood Pouches.
Curse Magic - Curse the enemy, giving them a wide variety of debuffs.
(Starting Spell: Poison. Hitrate of 8, deals 1d4 damage per turn for 2 turns. Costs 3 MP)
+ Debuff enemies, - Can't hurt enemies directly.
Conjuration - Summon creatures to do the fighting for you!
(Starting Spell: Summon Slime. Summons a Slime with 5 HP that does 1d4 damage. Only 1 Slime may be alive. Costs 5 MP)
+ Summon creatures to fight for you, - No offensive/defensive spells
Evocation - Simple combat spells like magic missiles & such
(Starting Spell: Magic Missile. 1d6 Damage, Hitrate of 6. Costs 2 MP)
+ Good balance between offence & defense, - No Super powerful spells
Enchantment - Make items/weapons better by casting spells on them, better healing items.
(Starting Spell: Healing I. Heals 5 HP. Costs 1 MP)
+ Can Heal self/allies and make weapons better, - No combat spells
Starting Items can be found here:
Lesser HP Potion: Heals 5 HP Lesser MP Potion: Regenerates 2 MP Small Blood Pouch: Contains 6 BP Throwing Knife (5x): Hitrate of 10, deals 1d4 damage. Can't be reused after throw. Magic Torch: Only gives off light when held. Can't be extinguished in Water. Can light arrows on fire for +1 Damage. Leather Vest: 1 Armour Point. Can block damage 3 times before breaking.
And other info can be found here:
Levels:
Each extra level (after level 0, the starting level) adds +1 to the damage you do.
Hitrate:
If your weapon has a hitrate, 1d20 will be rolled when you use it. If the resulting number is lower than your hitrate, you will miss.
Armour Points:
Each Armour Point decreases damage taken by 1. Armour breaks after reducing damage a number of times.
BP:
If a Blood Mage has no Blood Pouches containing BP, he/she will harm himself/herself for the spells BP cost when using a spell.
Stealth:
A ranger is stealthed when not attacking. If a ranger attacks, they are no longer stealthed, and can be attacked that turn. (Though they are less likely to be targeted than other classes.) They are also able to sneak into rooms with enemies without being attacked as long as no combat has happened in that room. (So they can enter/leave a room without enemies freely, but if an ally that is not a Ranger enters the room or the Ranger attacks an enemy, they can no longer leave the room.) Stealth does not apply in boss fights.
If you have questions, don't hesitate to ask. More information will be revealed as the game progresses!
This game was also inspired by THIS (That's where I got the Hitrate mechanic from)
Skills yes, spells probably not. Each new level (or every other level, haven't decided yet) will give the player a choice between 2 different skills (or spells, in the case of a mage.), and they can only choose one.
My name is Sir Godwin Del Rosin of Ironrige. My mother died giving birth to me, and my abusive, good for nothing father left when I was only 2 months old, my aunt...
Godwin breaks off into his 3sad5me backstory, to pass the time.
"His name is.... Hold on, let me check."
"Person Man, apparently."
As the group moves on, they see a door.
"Ah, through that door, and then-"
Suddenly, the door opens, and a few Skeletons walk in.
"They're here already???"
"Hold on, I'll deal with them."
The floor between the Skeletons & the Door vanishes.
"Welp, I missed. You have weapons, go deal with them!"
You open your eyes and find yourself in an empty room.
"Ah, finally, you've woken up!" A voice says. You can't see anyone else in the room when you look around though.
"You might be wondering why you are here, right? Well, you are here because I wanted the best! And you are it!"
Then there's silence for a bit.
"Nope, couldn't keep a straight face while saying that. Anyway, you're here because I need people to go on an adventure for me! Just fill in the form, and we can start!"
You look around the room, but can't see a form anywhere. "What form?"
"What form? ARE YOU SERIOUS? This is an empty roo-"
"Oh, wait. I forgot to put the form in the room. Whoops, my bad."
Suddenly, a piece of paper and a pen appears on the ground.
"Fill that in please."
------------------
Welcome! To another Forum Game, made by me. Excuse me for the intro, I couldn't resist writing it.
Anyway, this will be an adventure in which there will be a lot of monster fighting, and very little talking. Well, except talking to the voice that seems to want you to go on an adventure, and talking to your allies.
Anyway, if you want to join, please fill out this list:
Character Name:
Character Gender:
Class:
Magic Type (If you choose to be a Mage):
Extra Starting Item (Choose one):
If at least 3 people decide to join, I'll start!
The classes can be found here:
Warrior
HP: 40
Weapon: Simple Shortsword (1d6)
Specialization: Direct Combat with Enemies. Deals a lot of damage and can take a lot of damage.
Ranger
HP: 25
Weapons: Bow (1d8, hitrate of 10)
Specialization: Attacking enemies from afar & being sneaky. Is stealthed when not attacking. (See extra notes for more info on this)
Mage
HP: 15
MP: 5
Weapons: Staff (1d4)
Magic Types (Choose one): Blood Magic (Demonic Pacts) [Uses Blood (BP) instead of MP], Curse Magic (Cursing Enemies), Conjuration (Summoning),
Evocation (Combat), Enchantment (Enhancing Items/Healing)
Specialization: Depends on chosen magic types.
The Magic Types can be found here:
Blood Magic - Uses Blood instead of Mana to cast powerful spells, attacks can thus also hurt the User,
unless he has Blood Pouches with him/her.*
(Starting Spell: Fireball. 1d6 Damage, hitrate of 7. Ignites upon hit for 1d4 damage per turn for 2 turns. 1 BP)
+ Powerful Spells, - Can hurt the user if the user has no Blood Pouches.
Curse Magic - Curse the enemy, giving them a wide variety of debuffs.
(Starting Spell: Poison. Hitrate of 8, deals 1d4 damage per turn for 2 turns. Costs 3 MP)
+ Debuff enemies, - Can't hurt enemies directly.
Conjuration - Summon creatures to do the fighting for you!
(Starting Spell: Summon Slime. Summons a Slime with 5 HP that does 1d4 damage. Only 1 Slime may be alive. Costs 5 MP)
+ Summon creatures to fight for you, - No offensive/defensive spells
Evocation - Simple combat spells like magic missiles & such
(Starting Spell: Magic Missile. 1d6 Damage, Hitrate of 6. Costs 2 MP)
+ Good balance between offence & defense, - No Super powerful spells
Enchantment - Make items/weapons better by casting spells on them, better healing items.
(Starting Spell: Healing I. Heals 5 HP. Costs 1 MP)
+ Can Heal self/allies and make weapons better, - No combat spells
Starting Items can be found here:
Lesser HP Potion: Heals 5 HP
Lesser MP Potion: Regenerates 2 MP
Small Blood Pouch: Contains 6 BP
Throwing Knife (5x): Hitrate of 10, deals 1d4 damage. Can't be reused after throw.
Magic Torch: Only gives off light when held. Can't be extinguished in Water. Can light arrows on fire for +1 Damage.
Leather Vest: 1 Armour Point. Can block damage 3 times before breaking.
And other info can be found here:
Levels:
Each extra level (after level 0, the starting level) adds +1 to the damage you do.
Hitrate:
If your weapon has a hitrate, 1d20 will be rolled when you use it. If the resulting number is lower than your hitrate, you will miss.
Armour Points:
Each Armour Point decreases damage taken by 1. Armour breaks after reducing damage a number of times.
BP:
If a Blood Mage has no Blood Pouches containing BP, he/she will harm himself/herself for the spells BP cost when using a spell.
Stealth:
A ranger is stealthed when not attacking. If a ranger attacks, they are no longer stealthed, and can be attacked that turn. (Though they are less likely to be targeted than other classes.) They are also able to sneak into rooms with enemies without being attacked as long as no combat has happened in that room. (So they can enter/leave a room without enemies freely, but if an ally that is not a Ranger enters the room or the Ranger attacks an enemy, they can no longer leave the room.) Stealth does not apply in boss fights.
If you have questions, don't hesitate to ask. More information will be revealed as the game progresses!
This game was also inspired by THIS (That's where I got the Hitrate mechanic from)
Players:
(LV0) Enzo (EnzoSoCute): Ranger (Male), HP:25/25, 1d8 Bow.
Inventory: Magic Torch
(LV0) Person Man (ScorpionXR64): Mage [Conjuration] (Person (Man)), HP:15/15, MP:5/5 1d4 Staff.
Inventory: Mana Potion
Spells:
Magic Missile. 1d6 Damage, Hitrate of 6. Costs 2 MP
(LV0) Sir Godwin IV (BlueJerry3): Warrior (Male), HP:40/40, 1d6 Shortsword.
Inventory: Small Healing Potion
seems pretty neat, i guess i'll give it a try or something.
Character Name: Enzo
Character Gender: Male
Class: Ranger
Magic Type (If you choose to be a Mage): none
Extra Starting Item (Choose one): Magic Torch
This seems..
very
very
interesting.
What do you two think?
* i dont know i think it looks fine.
Alright, we have one member so far. Just two more and I'll start!
I changed the Stealth mechanic a bit to (hopefully) make it more balanced. If you have ideas for what would make it better, please tell me.
EDIT: Wrong Thread. Sorry to pull a Francesco Bernoulli.
Though I do want to sign up... tomorrow.
/人◕ ‿‿ ◕人\
Name: Person Man
Gender: Person (Man)
Class: Mage
Magic Type: Evocation
Starting Item: Mana Potion
I spin around
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
Just one more member needed before we start (you can still join after we started, btw)
So will the other classes have skills/spells too?
This seems..
very
very
interesting.
What do you two think?
* i dont know i think it looks fine.
Skills yes, spells probably not. Each new level (or every other level, haven't decided yet) will give the player a choice between 2 different skills (or spells, in the case of a mage.), and they can only choose one.
I spin faster and faster
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
Character Name: Sir Godwin IV
Character Gender: Male
Class: Warrior
Extra Starting Item (Choose one): Small Healing Potion
Let's get this show on the road.
Alrighty, at least 3 players! I'll start tomorrows, since it's about midnight here.
A door opens, revealing a hallway.
"Alright, there should be a door up ahead, just go on ahead and find the exit, so your adventure can start!"
-----
Players:
(LV0) Enzo: Ranger (Male), HP:25/25, 1d8 Bow.
Inventory: Magic Torch
(LV0) Person Man: Mage [Conjuration] (Person (Man)), HP:15/15, MP:5/5 1d4 Staff.
Inventory: Mana Potion
Spells:
Magic Missile. 1d6 Damage, Hitrate of 6. Costs 2 MP
(LV0) Sir Godwin IV: Warrior (Male), HP:40/40, 1d6 Shortsword.
Inventory: Small Healing Potion
I proceed towards the door with my strange companions, while walking towards the door i try to start a conversation:
" So, um. Who are you two? "
This seems..
very
very
interesting.
What do you two think?
* i dont know i think it looks fine.
My name is Sir Godwin Del Rosin of Ironrige. My mother died giving birth to me, and my abusive, good for nothing father left when I was only 2 months old, my aunt...
Godwin breaks off into his 3sad5me backstory, to pass the time.
I keep spinning
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
" And, er.. Who is the person spinning nearby? "
This seems..
very
very
interesting.
What do you two think?
* i dont know i think it looks fine.
"His name is.... Hold on, let me check."
"Person Man, apparently."
As the group moves on, they see a door.
"Ah, through that door, and then-"
Suddenly, the door opens, and a few Skeletons walk in.
"They're here already???"
"Hold on, I'll deal with them."
The floor between the Skeletons & the Door vanishes.
"Welp, I missed. You have weapons, go deal with them!"
------
Players:
(LV0) Enzo: Ranger (Male), HP:25/25, 1d8 Bow.
Inventory: Magic Torch
(LV0) Person Man: Mage [Conjuration] (Person (Man)), HP:15/15, MP:5/5 1d4 Staff.
Inventory: Mana Potion
Spells:
Magic Missile. 1d6 Damage, Hitrate of 6. Costs 2 MP
(LV0) Sir Godwin IV: Warrior (Male), HP:40/40, 1d6 Shortsword.
Inventory: Small Healing Potion
Enemies:
Skeleton Scout: HP: 15/15, 1d4 Dagger
Skeleton Scout: HP: 15/15, 1d4 Dagger
Skeleton Scout: HP: 15/15, 1d4 Dagger
Environment:
Bottomless Pit
Inaccessible Door
Table: HP: 5/5
I'll try a sweep against the skeletons, maybe we can force them into the pit.
I light a arrow on fire with the Magic Torch and fire at the first Skeleton Scout.
This seems..
very
very
interesting.
What do you two think?
* i dont know i think it looks fine.