Style: Miner's Quickfort
+ Malleable to nearly any size and shape
+ Durable - cannot be torched by F&S griefing or accident with lava, also blast resistant
+ Cobblestone that makes up most of the walls is abundant strip mining byproduct, also available from AFK farms
+ Andesite used as the frame is also quite common mining byproduct that needs only crafting to reach polished form
+ More andesite available through mixing diorite - another mining byproduct - with cobblestone.
+ Top surface protects from spiders while giving a good place for both long-range fire as well as dropping arrows on point-blank foes
+ Brutalist - acceptable aesthetically for a dwarf village or a totalitarian regime
- Probably ugly to many due to vulgar character of cobblestone, plainness, excess of gray and little structural depth
- Can get even more ugly if the structure lacks nearly mathematical consistency and regularity
Regarding pictures - ignore wooden roofs, they are yet to be demolished
ATTACHMENTS
MinersQuickfort3
MinersQuickfort4
MinersQuickfort1
MinersQuickfort2
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Style: Miner's Quickfort
+ Malleable to nearly any size and shape
+ Durable - cannot be torched by F&S griefing or accident with lava, also blast resistant
+ Cobblestone that makes up most of the walls is abundant strip mining byproduct, also available from AFK farms
+ Andesite used as the frame is also quite common mining byproduct that needs only crafting to reach polished form
+ More andesite available through mixing diorite - another mining byproduct - with cobblestone.
+ Top surface protects from spiders while giving a good place for both long-range fire as well as dropping arrows on point-blank foes
+ Brutalist - acceptable aesthetically for a dwarf village or a totalitarian regime
- Probably ugly to many due to vulgar character of cobblestone, plainness, excess of gray and little structural depth
- Can get even more ugly if the structure lacks nearly mathematical consistency and regularity
Regarding pictures - ignore wooden roofs, they are yet to be demolished
If you're playing on a whitelisted world with reliable friends you shouldn't have an issue with griefing, at all. Especially if there aren't a huge number of active players every day.
Cobblestone can still be destroyed with TNT, so even this isn't safe.
It will however be effective against Creepers, Creeper explosions at least non charged ones can only scrape one layer of stone off a building at a time, and the stone materials are not likely to be deleted or destroyed by the explosion, but rather they drop as an item.
Even when I build wooden houses, I line my countryside houses with materials like granite, concrete and bricks on the interior to give it a bit extra durability against accidental griefing as well as protect the wood from my netherrack fireplaces. I get the best of both worlds, fireproofing on the majority of the structure, but also make them look nicer from the outside too. I also use netherbrick slabs for rooftops to protect it against lightning, although thanks to 1.17/1.18 update, we will be getting lightning rods, so we can use these to protect our wooden builds by forcing the lightning to strike elsewhere next time the thunderstorm starts during and post 1.17 update.
If you're playing on a whitelisted world with reliable friends you shouldn't have an issue with griefing, at all. Especially if there aren't a huge number of active players every day.
Cobblestone can still be destroyed with TNT, so even this isn't safe.
It will however be effective against Creepers, Creeper explosions at least non charged ones can only scrape one layer of stone off a building at a time, and the stone materials are not likely to be deleted or destroyed by the explosion, but rather they drop as an item.
Even when I build wooden houses, I line my countryside houses with materials like granite, concrete and bricks on the interior to give it a bit extra durability against accidental griefing as well as protect the wood from my netherrack fireplaces. I get the best of both worlds, fireproofing on the majority of the structure, but also make them look nicer from the outside too. I also use netherbrick slabs for rooftops to protect it against lightning, although thanks to 1.17/1.18 update, we will be getting lightning rods, so we can use these to protect our wooden builds by forcing the lightning to strike elsewhere next time the thunderstorm starts during and post 1.17 update.
I just found out i have no screenshots left from any of my builds. So i decided to just quickly build my "basic" house.
Usually i do some interiors but i just wanted to share my basic build type and what i struggle or care about.
So the oak logs are those "pillars" i mentioned. It is very important to me that my houses have some deapth if you look at them from outside.
The smallest detail is that i always place the door outside. It makes a huge difference imo.
But what i care about the most are the windows:
I absolutly hate it, when people connect their wondows with the floor, the ceiling or have glassblocks cornering each other.
Imo they should have some distance to everything.
That's exactly why keep my windows spaced away from the floor and ceiling by at least 1 block.
In the link I posted I showed exactly what my houses look like from the outside, I will need to post screenshots of the interior some point of my 1st house.
The tower across the street I did build, but that belongs to a friend, I built it for him because it was the same tower he built on a previous world we played on.
That's exactly why keep my windows spaced away from the floor and ceiling by at least 1 block.
In the link I posted I showed exactly what my houses look like from the outside, I will need to post screenshots of the interior some point of my 1st house.
The tower across the street I did build, but that belongs to a friend, I built it for him because it was the same tower he built on a previous world we played on.
That's a cool city.
It's just sad that redstonelamps only have a lightlevel of 15.
I've tried to build a city once but eventually gave up bc i didn't like the look of spammed lightsources.
It's easier for me to spawnproof with halfslabs and carpets, building dark rooms with week lightsources that feature specific things i want to highlight.
I've build an auction hall once on a citybuild. The outside was realy ugly. But the interior was just so cool.
That was before the nether update, so i had to use sea pickles for lightning. I placed them behind the chests, under carpets.
You could only see the chests, the auctionator stood in the twilight. The auction was a blast, everyone was focused to the spotlight and greedy.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
It's just sad that redstonelamps only have a lightlevel of 15.
I've tried to build a city once but eventually gave up bc i didn't like the look of spammed lightsources.
It's easier for me to spawnproof with halfslabs and carpets, building dark rooms with week lightsources that feature specific things i want to highlight.
I've build an auction hall once on a citybuild. The outside was realy ugly. But the interior was just so cool.
That was before the nether update, so i had to use sea pickles for lightning. I placed them behind the chests, under carpets.
You could only see the chests, the auctionator stood in the twilight. The auction was a blast, everyone was focused to the spotlight and greedy.
Thanks, I agree with you on that one. It would've been more convenient if redstone lamps had a light level of 18 if it could exist in the game without causing problems or glitches, then they could be safely spaced apart by 7 blocks whilst having 3 blocks space between the bottom of the lamp to the pavement, while maintaining a reasonable width of 2 to 3 blocks for the sidewalks.
Light level drops by 1 for each block you step away from a light source.
The way I've got the street lighting set up I cannot have them anymore than 5 blocks apart on each side of the road, otherwise I'd risk monsters spawning in the town.
I tested this configuration on a separate world in Java edition, if I space the lights further apart I get light level 7 which is clearly bad.
On bottom half slabs a light level of 7 or below doesn't matter, but it is going to matter on top half slabs or regular opaque blocks if on difficulty modes above peaceful, for obvious reasons.
If you're playing on a whitelisted world with reliable friends you shouldn't have an issue with griefing, at all. Especially if there aren't a huge number of active players every day.
Cobblestone can still be destroyed with TNT, so even this isn't safe.
It will however be effective against Creepers, Creeper explosions at least non charged ones can only scrape one layer of stone off a building at a time, and the stone materials are not likely to be deleted or destroyed by the explosion, but rather they drop as an item.
Even when I build wooden houses, I line my countryside houses with materials like granite, concrete and bricks on the interior to give it a bit extra durability against accidental griefing as well as protect the wood from my netherrack fireplaces. I get the best of both worlds, fireproofing on the majority of the structure, but also make them look nicer from the outside too. I also use netherbrick slabs for rooftops to protect it against lightning, although thanks to 1.17/1.18 update, we will be getting lightning rods, so we can use these to protect our wooden builds by forcing the lightning to strike elsewhere next time the thunderstorm starts during and post 1.17 update.
TNT has much more limited effect on cobblestone, a TNT surrounded with stone can barely punch out a 3x3x3 hole, so griefer will have to use up larger amounts of TNT to completely ruin the structure.
Prime reason for blast resistance are explosive-wielding mobs, creepers need to be point blank to cause any damage and ghasts cannot even scratch full-cobble build.
Oh, and I sometimes prefer to give a mob a lava bath instead of normally killing it, and with such architecture I need to worry little about collateral damage from lava sparks.
If griefing is allowed i would defenetly build cobblestone structures since obsidian takes way to long to mine.
On anarchy type servers most structures you come across are made of cobblestone since wood is to easy to grief with just flint&steel.
It's also easy to just lavacast yourself a base. Why mine that stuff when you can just use 2 buckets?
Cobblestone is defenetly the most strategic building material.
But i don't think they are pretty.
I stick to smaller wooden houses with stone type roofs.
And i always try to create some deapth with pillars, always use glass-panes and decoration behind the windows.
My houses are just slightly prettier then vanilla village structures. Even on anarchy servers i leave something behind that satisfies myself.
Who knows. Maybe it gets griefed. Maybe it gets covered with signs. No risk no fun.
The concept is to use the strategic cobblestone as main production material and make frames from polandesite, which is still relatively abundant material (mining + diorite watering + quartz watering + trade) and has all other strengths that cobblestone has.
And if there is real shortage from all aforementioned sources, cobble can be smelted to stone and stone cut to stone brick, which is visually quite similar to polandesite and can be used as replacement material for building frames.
If the construction has to have depth, it can be just a plain cobblestone box with polandesite serving as pseudo-frame that sticks out.
In such configuration one could even set up a farm on top of the quickfort, because there would be one block of gap between top surface of the box and the frame.
As for small buildings, I find it more practical for them to be short cobblestone watchtowers connected to a tunnel system.
If I need to take something out safely, I can always get on the roof and make a pincushion out of it.
If I need to fly around, I can climb on top of cobblestone wall ring and jump from there, workable airstrip.
If I need to run, I can move below the ground, on foot but always.
And I can actually carve a HQ out of underground section of one.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
i desperatly need a new style for a house on my 1.16.5 world please send an image of a good style
Style: Miner's Quickfort
+ Malleable to nearly any size and shape
+ Durable - cannot be torched by F&S griefing or accident with lava, also blast resistant
+ Cobblestone that makes up most of the walls is abundant strip mining byproduct, also available from AFK farms
+ Andesite used as the frame is also quite common mining byproduct that needs only crafting to reach polished form
+ More andesite available through mixing diorite - another mining byproduct - with cobblestone.
+ Top surface protects from spiders while giving a good place for both long-range fire as well as dropping arrows on point-blank foes
+ Brutalist - acceptable aesthetically for a dwarf village or a totalitarian regime
- Probably ugly to many due to vulgar character of cobblestone, plainness, excess of gray and little structural depth
- Can get even more ugly if the structure lacks nearly mathematical consistency and regularity
Regarding pictures - ignore wooden roofs, they are yet to be demolished
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
If you're playing on a whitelisted world with reliable friends you shouldn't have an issue with griefing, at all. Especially if there aren't a huge number of active players every day.
Cobblestone can still be destroyed with TNT, so even this isn't safe.
It will however be effective against Creepers, Creeper explosions at least non charged ones can only scrape one layer of stone off a building at a time, and the stone materials are not likely to be deleted or destroyed by the explosion, but rather they drop as an item.
Even when I build wooden houses, I line my countryside houses with materials like granite, concrete and bricks on the interior to give it a bit extra durability against accidental griefing as well as protect the wood from my netherrack fireplaces. I get the best of both worlds, fireproofing on the majority of the structure, but also make them look nicer from the outside too. I also use netherbrick slabs for rooftops to protect it against lightning, although thanks to 1.17/1.18 update, we will be getting lightning rods, so we can use these to protect our wooden builds by forcing the lightning to strike elsewhere next time the thunderstorm starts during and post 1.17 update.
https://www.minecraftforum.net/forums/minecraft/discussion/3068520-minecraft-survival-mode-my-village-progress-so-far
That depends on the rules.
If griefing is allowed i would defenetly build cobblestone structures since obsidian takes way to long to mine.
On anarchy type servers most structures you come across are made of cobblestone since wood is to easy to grief with just flint&steel.
It's also easy to just lavacast yourself a base. Why mine that stuff when you can just use 2 buckets?
Cobblestone is defenetly the most strategic building material.
But i don't think they are pretty.
I stick to smaller wooden houses with stone type roofs.
And i always try to create some deapth with pillars, always use glass-panes and decoration behind the windows.
My houses are just slightly prettier then vanilla village structures. Even on anarchy servers i leave something behind that satisfies myself.
Who knows. Maybe it gets griefed. Maybe it gets covered with signs. No risk no fun.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
True, it does depend on the rules
my server is a private non anarchy type server, there is PVP but only planned for participated arena battle sessions.
In any other scenario such as mining, players either go about their own business or coop, but I don't allow griefing on my one.
and really having griefing allowed is not recommended if you say intend on building something like a city, because that would be too easily noticed
and it only takes one random encounter from another player to have it destroyed.
Cities would be built the fastest with players who cooperate or don't interfere with each other.
But if you're strictly a combat PVP orientated player then anarchy servers would be more fun,
Just know that it is unwise to build something that is very large and time consuming on servers like this, because
you could finish it someday, and then the next day you come online, it is gone, blown to bits by someone who TNT the complete lot.
I just found out i have no screenshots left from any of my builds. So i decided to just quickly build my "basic" house.
Usually i do some interiors but i just wanted to share my basic build type and what i struggle or care about.
So the oak logs are those "pillars" i mentioned. It is very important to me that my houses have some deapth if you look at them from outside.
The smallest detail is that i always place the door outside. It makes a huge difference imo.
But what i care about the most are the windows:
I absolutly hate it, when people connect their wondows with the floor, the ceiling or have glassblocks cornering each other.
Imo they should have some distance to everything.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
That's exactly why keep my windows spaced away from the floor and ceiling by at least 1 block.
In the link I posted I showed exactly what my houses look like from the outside, I will need to post screenshots of the interior some point of my 1st house.
The tower across the street I did build, but that belongs to a friend, I built it for him because it was the same tower he built on a previous world we played on.
That's a cool city.
It's just sad that redstonelamps only have a lightlevel of 15.
I've tried to build a city once but eventually gave up bc i didn't like the look of spammed lightsources.
It's easier for me to spawnproof with halfslabs and carpets, building dark rooms with week lightsources that feature specific things i want to highlight.
I've build an auction hall once on a citybuild. The outside was realy ugly. But the interior was just so cool.
That was before the nether update, so i had to use sea pickles for lightning. I placed them behind the chests, under carpets.
You could only see the chests, the auctionator stood in the twilight. The auction was a blast, everyone was focused to the spotlight and greedy.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Thanks, I agree with you on that one. It would've been more convenient if redstone lamps had a light level of 18 if it could exist in the game without causing problems or glitches, then they could be safely spaced apart by 7 blocks whilst having 3 blocks space between the bottom of the lamp to the pavement, while maintaining a reasonable width of 2 to 3 blocks for the sidewalks.
Light level drops by 1 for each block you step away from a light source.
The way I've got the street lighting set up I cannot have them anymore than 5 blocks apart on each side of the road, otherwise I'd risk monsters spawning in the town.
I tested this configuration on a separate world in Java edition, if I space the lights further apart I get light level 7 which is clearly bad.
On bottom half slabs a light level of 7 or below doesn't matter, but it is going to matter on top half slabs or regular opaque blocks if on difficulty modes above peaceful, for obvious reasons.
TNT has much more limited effect on cobblestone, a TNT surrounded with stone can barely punch out a 3x3x3 hole, so griefer will have to use up larger amounts of TNT to completely ruin the structure.
Prime reason for blast resistance are explosive-wielding mobs, creepers need to be point blank to cause any damage and ghasts cannot even scratch full-cobble build.
Oh, and I sometimes prefer to give a mob a lava bath instead of normally killing it, and with such architecture I need to worry little about collateral damage from lava sparks.
The concept is to use the strategic cobblestone as main production material and make frames from polandesite, which is still relatively abundant material (mining + diorite watering + quartz watering + trade) and has all other strengths that cobblestone has.
And if there is real shortage from all aforementioned sources, cobble can be smelted to stone and stone cut to stone brick, which is visually quite similar to polandesite and can be used as replacement material for building frames.
If the construction has to have depth, it can be just a plain cobblestone box with polandesite serving as pseudo-frame that sticks out.
In such configuration one could even set up a farm on top of the quickfort, because there would be one block of gap between top surface of the box and the frame.
As for small buildings, I find it more practical for them to be short cobblestone watchtowers connected to a tunnel system.
If I need to take something out safely, I can always get on the roof and make a pincushion out of it.
If I need to fly around, I can climb on top of cobblestone wall ring and jump from there, workable airstrip.
If I need to run, I can move below the ground, on foot but always.
And I can actually carve a HQ out of underground section of one.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
go take a look at how FWHIP builds his houses, i think they are pretty good... also pixelriffs